I forgot to mention, subclasses! I am actually writing a book about this campaign setting and I've made six subclasses to go with it. I need playtesters, and they fit into this world almost as if they were designed to... hmm...
Bard: College of the Skald (rune magic)
Cleric: Destruction Domain
Fighter: Poison Master
Monk: Way of the Balanced Mind (psionics)
Ranger: Spirit Guide Enclave
Sorcerer: Primordial Bloodline
Ok, I wasn't sure I wanted to hop into another campaign, and then I saw this. I'd like to check out your Monk subclass, as it sounds like something I'd like to try playing. But I don't see it in DDB's homebrews; do you have a link to it?
Unfortunately, no. It's really hard to make on this program (I'm lazy), and for some of the other subclasses - not monk, but the poison master and the skald - it simply doesn't work. They each get a range of features to choose from (different poisons and runes), which D&D Beyond doesn't support. I also don't have their features posted here because I do eventually plan on selling that book. If you're chosen, you can have the features, but unfortunately otherwise not. Sorry.
Understood; it's fine. (If you do sell the book, feel free to drop me a PM with a link.)
Name: Noxus Nailo Race: Tiefling Class: Fighter Personality: A nice person, unless you're a Templar Brief backstory: The White city is where I lost it all. My family murdered by the hands of Templars. I shall stop at nothing to Get my revenge on Aaron nightshade, and Rid the world of those who wish to Control it. I am an Assassin Homeland*: White City Preferred land to play in**: White City
Rollback Post to RevisionRollBack
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat." -Sun Tzu
This post has potentially manipulated dice roll results.
Name: Ava Strongshaper
Race: Dwarf
Class: Cleric(I'm thinking Destruction sounds cool depending on mechanics, if not Tempest probably)
Personality: Proud, Ava is proud of her people’s empire and hides behind her pride in it so that people don’t see how unsure she is of herself. After becoming disillusioned in her temple and her high priests goals, she has lost her sense of self and direction. She wishes to reveal the truth of her temple but doesn’t know how.
Brief backstory: Ava grew up deep in the Rime’s Ember Mountains. She was raised on stories of the empire’s heroes and triumphs. As soon as she was old enough, she signed up to join the guard. As time went on, she showed a deep connection to the divine and joined the clerical order. She trained with them for years and served loyally. She would often hear from her god and followed her god’s directions. The longer she served, the more she started to notice discrepancies within the church and what she was being told. As she delved deeper and deeper into the church and it’s dealings, she found that the high priest was using the church to gain power and try to remove the Emperor creating a Religious Empire. Before she could tell anyone, she was thrown out of the church and all of her notes were destroyed. She tried to tell her old friends in the guard but they didn’t believe her and called her crazy. Fearing further retribution from her temple, she fled to Mori Noya. Since leaving the temple, Ava hasn’t heard from her god and fears her connection to him has lessened.
Homeland*: North
Preferred land to play in**: Malachite Teardrops
Stats: Ability scores: 101311101216
Not sure why it says manipulated dice, I am new to this forum and how the dice roller works.
Nice stats... odd though that when I first posted the rolls were much lower. The dice roller on this site seems quirky at times. Is it okay to go with these rolls?
Yeah, it's fine. I'll be choosing tonight around 8:00 MST (10:00 EST).
Also, some lore on those subclasses:
Monk (Balanced Mind) - Ever since the Age of Dragons two thousand years ago, benevolent gem dragons have gifted elves with crystals in their foreheads that allow them to channel psionic power and taught them the secrets of mind-based martial arts. The gem dragons were destroyed in a war with the drow almost six hundred years ago, but the crystals, and the dragons' teachings, live on in remote mountain monasteries secluded even from the rest of the elves.
Sorcerer (Primordial Bloodline) - In the Time Before Time, before mortal creatures walked the earth, five beings known as Primordials strode the land. They embodied the elements of Fire, Lightning, Water, Ice, and Nature. Eventually, when the gods rose to being, they faded away, but their awesome power infused the land. Primordial sorcerers have been infused with some of their primeval energy. These sorcerers and most of the other subclasses are far more common on Inustwaith than other worlds, due to the amount of magic suffusing the world.
Ranger (Spirit Guide Enclave) - In the far south of the Sun-Lands, which the indigenous tribes call ekhawa, death is not the end. The spirits of the ancestors pass into a second realm overlaying the Material Plane, where they keep their own counsel and hold ancient secrets. Some walk the earth again as huge, magical versions of the region's animals, blessed with the intellect and personality they had in life. Spirit Guide rangers can speak with the ghosts of the ancestors and call upon their aid in battle.
Bard (College of the Skald) - In the blizzard-torn wilds of the North, barbarian tribes eke out a harsh existence. They were the first to discover a way to draw on the latent energies of the primordials and the gods through writing. A select few of their greatest heroes and lore-masters know how to trace the ancient Runes so as to call upon the fundamental concept they represent. In recent times, the giants and dwarves have also learned how to use this ancient language, but only the warrior-poets of the barbarian tribes truly understand its secrets.
Cleric (Destruction Domain) - The great primordial/god/deity known as the Serpent Lord has always been the bane of Inustwaith. It embodies the forces of destruction and darkness, and its wrath ended the First Age of the world when it was released. If it escapes again, no one doubts it will return Inustwaith to the mists it was born from. Clerics who worship this entity, found most often in secretive cults in the northern Sun-Lands (and more rarely the White City) and in scattered yuan-ti enclaves in the Malachite Teardrops, worship entropy itself.
Fighter (Poison Master Archetype) - The untamed jungles and seas of the Malachite Teardrops are host to all manner of plants and animals - and not all are benevolent. A great amount of poisonous and venomous plants and beasts can be found in its jungles. Some scholars claim this is a holdover from a thousand years ago, when the Serpent Lord's influence brushed the world and it nearly broke free of it's prison. Whether this is true remains unknown, but the deadly bounty is put to good use by the native tritons, who master the knowledge necessary to brew potent toxins. Slipping silently through the jungle, their poison-coated blades are the last thing many raiders ever know.
Rollback Post to RevisionRollBack
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
Name:Yasmina Embershade Race: Half-Elf Class: Warlock of the Genie Background: Criminal Personality: Charming, curious and easily distracted, passionate, capricious and mercurial Backstory: Yasmina grew up with her young mother who was a barmaid at a simple tavern in one of the great cities ofthe Sun-Lands, but after her mother passed away in an outbreak of plague in the poor districts it was not long before young Yasmina had a new family within the criminal underworld of the city. For several years they had her use her natural charm to lure people into dark alleys but she was also taught how to get into places where she was not supposed to be. Recently she tried to leave her old life behind and using her natural charm she found herself briefly under the protection of a powerful noble. Yasmina quickly became enchanted by the ruby ring the noble proudly wore and one night she found herself leaving his quarters with it on her own finger. As she hurried through the dark streets, questioning her decision, a voice spoke in her head. Taking her refuge to a dark alley, Yasmina listened to the voice, presenting itself as Safia, a powerful efreeet who had been imprisoned into the magnificent ruby and if Yasmina would pursue a way to free her she would grant her magical powers of the mighty efreet lords. Realizing she would likely be hunted by the noble's men, young Yasmina didn't see much choice but to accept. Now she traveling north to evade the vengeful noble and to find a new life for herself, maybe as an adventurer. Homeland: The Sun-Lands Preferred land to play in: The North
Name: Serge Rainshadow Race: Human Class: Primordial Sorcerer
Personality:A bit Standoffish but friendly once you get to know him. Utterly loyal to friends.
Brief backstory: Since he was very young, Serge dreamed of something more, most of all he wished for the ability to wield magic. His father owned a small, but prosperous fishing business. Serge didn't mind the work, but it wasn't something he wanted to do for the rest of his life. Besides, he had two brothers and a sister who could take over the business after his father. He wouldn't be needed, would he?
During his downtime, he and his siblings would explore the Teardrops hoping to find some sort of treasure.They spent years exploring the ancient ruins, at least the areas they thought were safe. However, they never found anything valuable...until a few weeks after Serge's 18th birthday. Serge and his older brother Ashir decided to explore a bit deeper into the ruins than they ever had before. Right when they were about to leave, the ground beneath Serge collapsed, and he plummeted down into an old well. Panicked Ashir ran back to the boats to find some rope.
Surprisingly the boy sustained little injury from the fall,after a moment of dizziness Serge saw something glowing. Embeded into the well's wall, was an odd-looking coin. Reaching out to touch it, he felt a shock go through his arm and then fell into darkness. He woke to Ashir shaking him awake. His brother had climbed down the well to get him. Looking back at the coin, Serge saw that the odd glow was gone. Once out of the well, Ashir asked what happened to his arm. His flesh looked burned, like he had been struck with lightning.
Not long after this incident, Serge realized that whatever that coin was, had imbued him with magical energy. Determined to learn how to use this new gift, he traveled to the White City, where he spent the last several years learning to control his newfound power.
Homeland*: The mainland near the Malachite Teardrops
Preferred land to play in**: The White City or The Ring of Fire (I’m fine with anywhere though)
Name: Talon Race: Tabaxi Class: Rogue 3 / Ranger 2 Personality: Somewhat aloof and calculating, but can be mischevious and enjoys a good joke. Brief backstory: Talon was raised in a tribe of Tabaxi who eeked out a simple living in the Ring of Fire, serving as guides and hunters in the burnt wastelands north of Mori Noya. After a series of strange dreams led him to fear for his homeland, he journeyed to the nearby city to learn more of what future events might be coming. Here he developed some skill as a bounty hunter until the death of his partner, the half elf Zuriaen, when the pair ran afoul of a local crime syndicate. Someday he hopes to avenge his friend's death, when the time is right. For now he wanders, ever seeking any insight into what he fears are dreams that foretell a coming doom. Homeland: Ring of Fire Preferred land to play in: Any
Oh man, glad I scrolled down as I thought I missed the deadline!
I like the homebrew subclasses a lot and have ideas for more than one character, but here's my fav so far:
Name: Annika Fedorovna Race: Air Genasi Class: Sorcerer / (Lightning) Primordial Personality: Haughty and proud, but a battle-tested soldier not unused to hardship. Brief Backstory: Discovered at a young age, Annika was raised and trained as a magic-wielding soldier to defend the White City. Accustomed to both the lavishness of court and the rigors of the field, she can be haughty and arrogant, confident in herself and her powers. She's intensely loyal to her fellow soldiers, and considers the great city her home and its people hers to protect, though she can never forget the family she left behind all those years ago. Homeland: The White City Preferred land to play in: Given her power set, I think she'd often be deployed to the North.
DM: The Sunless Citadel, Candlekeep Mysteries, Wild Beyond the Witchlight, Death House (One-Shot) Player:B'Etor(Lost Mine of Phandelver), Sunfyre Fields (Tide of Retribution), Annika Fedorovna(Inustwaith - Blizzard's Fury)
This looks sick, gonna put in a late submission :P
As a musician who plays a whole ton of scandinavian folk music it would be remiss of me not to roll up a College of Skalds bard.
Name: Audun Skallagrímsson
Race: Human (Variant, War Caster)
Class: Bard (College of Skalds)
Personality: Soft spoken, eloquent in his native tongue but unfamiliar with the language of common. Usually easy going but incredibly strong willed when it comes to his oaths.
Brief backstory: Audun was not born a warrior. His tribe was a small clan of hunter-gatherers, unimportant to the greater workings of the world. As the fifth son of the tribe's leatherworker, he was as low ranking in the hierarchy of the tribe as winter greens are to the food chain of a saber tooth tiger. At a the age of fourteen, he became the seventh apprentice to the tribe's World-keeper. As such he was not taught the ancient Script, but to play music. His role was to accompany the stories of the World-keepers with the music of their ancestors. For twelve years he played his eight stringed fiddle as the tribe wandered the icy wastelands and carved out a life in the harsh North. On the eve of his twenty seventh solstice, his tribe was caught in the crossfire of a battle between a legion of dwarves and a horde of giants over a cliff created by an earthquake created an important natural defense. Audun, unfamiliar with the horrors of war, split from his tribe and fled. He found a spot in a hollow tree, and instead of attempting to save his kin or fight back, he hid away. The morning snowfall did nothing to mask the sea of red that awaited him when he finally gained the courage to emerge. The battle had no victors, both sides had decimated each other, the few survivors long since retreated to rejoin the rest of their companies. Frantically, he searched for any signs of his tribe, and it was not long before he found them. His tribe tried to beg for mercy from the dwarves, but in the heat of battle they were mistaken for the enemy and cut down by their war machines. Audun wandered through the scene, tears silently streaming down his face. In a twist of fate, he stumbled upon the books and scrolls of the World-keeper. Collecting the ones not destroyed by the blood and frost, he burned the bodies of his kinsmen and fled the area before more troops arrived. To try and atone for his cowardice, Audun swore an oath to pass on the stories of his forebears and make sure that the words of his ancestors did not die with his shame...
Homeland*: The North Preferred land to play in**: Any, they all look awesome.
Name: Brother Willow Race: Firbolg Class: Cleric (Grave Domain) Background: Feylost Personality: Willow's demeanor ranges from grave (ha ha get it) -- yet warm stoicism, usually in performance of his duties -- to life-affirming joviality in moments of relaxation. He is deeply committed to The Raven Queen (or equivalent in-fiction deity) and revels in his service to the delicate balance struck between life and death. He has no stomach for dishonesty -- literally. Unless absolutely necessary, the act of lying causes him severe physical discomfort and acute nausea. He is not the type to threaten idly, nor to rise to idle threats. Brief backstory: I will try to TL;DR this as best I can. Details cut/dumbed down for brevity -- I leave some things vague or undefined for setting / DM modification for the narrative Grew up in a clan of other firbolgs deep within Mori Noya, where the boundary between material/fey is a bit thin. Had a childhood pet that died unexpectedly, had a big ol not-understanding-what-death-is/this-isnt-fair tantrum and ran off into the woods. Got bamboozled by a hag, who offered to bring his pet back if he'd just "give her a little time." Was magically yeeted into a remote corner of the Feywild with his newly resurrected pet, only to discover over the next 30 years that 1) his pet would slowly age but not die, becoming progressively more weak and emaciated, with only way to break the spell being to kill it with his hands, 2) until the spell was broken, he would be trapped in this pocket of the Fey and 3) For every year spent there, 3 passed in the material; time which the hag used to reverse her own age. (Willow is unaware of the hag using the time, only that more time passed IRL than there)
After (idk, 20) years he finally accepts the inevitable necessity of his pets death and does the thing. While the spell being broken allows him to leave on foot, he is still stranded. He wanders for a few years before succumbing to grief and lies down under a willow tree, accepting his own death. Wakes up under the same tree but its dead, because he slipped from fey to shadowfell. A raven in the branches above rouses him and does bird things to get him to follow it. It leads him to meeting the Raven Queen herself, who was curious as to how a firbolg, who are famously full of life and love for it, could wind up in her domain. after a prolonged conversation, she offers to send him home. He accepts, and offers his life in service in return, asks for his memories to be dulled. She accepts.
He wakes up back under the same willow tree but in the material, with a couple of children from a nearby village poking him with a stick. Lacking clear memory of his previous life, he allowed himself to be led back to their village, took on the name Willow, eventually wound up in the White City, currently "employed" as something of a funeral officiator.
EDIT: This basically where he would be at Lv1. Still need to consider what would have to change for him to get into the adventuring / xp gaining life and bring him up to 5
Homeland: Mori Noya (previously) White City (current) Preferred land to play in: No preference
Hope I submitted this correctly; First time potentially being involved in a campaign using this format of play!
Name: Storm Ember-born Race: Air Genasi (Flavoured as storm, but no functional difference) Class: Warlock - Genie
Personality: It is your choices and your principles that define you, that's what Emberborn believes. It would be nice if others believed it too, and if he didn't so commonly lend credence to those others' preconceptions.
Air Genasi are flighty, they change their mood quickly, don't hold grudges and are happy to 'go with the flow'. Fire Genasi are prone to anger or to joy or to any other 'hot' emotion, like a dry forest is prone to a spark, burning hot, high and until there's no fuel left. As the son of both a Fire Genasi and an Air Genasi, Storm encapsulates the ... best of both his parents. When it's not being pointed out to him he doesn't have a problem with it. When he realises he's acting to type though, he may be prone to striking out in a different direction, just to prove he's more than his elemental heritage.
Brief backstory: The White City draws planar energy to it, while Inustwaith is rich with Elemental energy. Consequently, Genie often holiday to the material realm to enjoy the services that are tailored to their particular sense of luxury and aesthetic. Over hundreds of years, a hospitality industry sprung up, until the Genie stopped coming. Whether a product of changing fashion, or something more magical in nature, or perhaps a problem in the Elemental realms, suddenly the opulent and expensive services that the Genasi families built their livelihoods upon were no longer required. Many Genasi left the city, left the realm, or were swept into debt and poverty.
Storm was born to two such Genasi. His Airy mother left while he and his siblings were children, and his father cared for them between fits of mania and rage at finding himself in such circumstances. Ultimately, drink led to his ruin, and Storm inherited a ring, one once held by the Genie who sired his line. With it came new power, and the ability to strike out into the world, to gain gold to support his younger brothers and sisters who remain in the city.
He is more than just a genasi. He won't abandon those who rely on him, like his mother, like his father, like the Djinni and Efreeti who led to his being. He is determined to be reliable.
Homeland*: The White City
Preferred land to play in**: Happy with all
(Seeing that some have chosen Primordial Sorcery, I think a genie and genasi background might well play with the lore and world as presented in your first post, I can see others have had the same idea for class or race. So why not both. It'd be pretty interesting to have an all elemental party, but I can imagine that hugely changing the game, in terms of tone, and shared backstory and even if they were working for an organisation or something. If I get picked, I'd be very happy to play into whatever you thought would be fun. Thanks!)
Understood; it's fine. (If you do sell the book, feel free to drop me a PM with a link.)
Whistler
Titus - V. Human Battle Master Fighter 3 - [Pic] - [Pic2] - [Traits] - in Shadowglass
Locke - V. Human Shadow Monk 3 / Undead Warlock 2 - [Pic] - [Traits] - in FOW - DMless West Marches
Flèche - V. Human Swords Bard 10 - [Pic] - [Traits] - in The Scarlet Mist
Sterling - V. Human Bard 1 - [Pic] - [Traits] - in Bards: Dragon Heist
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Ability scores: 16 14 16 10 16 11
Name: Noxus Nailo
Race: Tiefling
Class: Fighter
Personality: A nice person, unless you're a Templar
Brief backstory: The White city is where I lost it all. My family murdered by the hands of Templars. I shall stop at nothing to Get my revenge on Aaron nightshade, and Rid the world of those who wish to Control it. I am an Assassin
Homeland*: White City
Preferred land to play in**: White City
“If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat." -Sun Tzu
Name: Ava Strongshaper
Race: Dwarf
Class: Cleric(I'm thinking Destruction sounds cool depending on mechanics, if not Tempest probably)
Personality: Proud, Ava is proud of her people’s empire and hides behind her pride in it so that people don’t see how unsure she is of herself. After becoming disillusioned in her temple and her high priests goals, she has lost her sense of self and direction. She wishes to reveal the truth of her temple but doesn’t know how.
Brief backstory: Ava grew up deep in the Rime’s Ember Mountains. She was raised on stories of the empire’s heroes and triumphs. As soon as she was old enough, she signed up to join the guard. As time went on, she showed a deep connection to the divine and joined the clerical order. She trained with them for years and served loyally. She would often hear from her god and followed her god’s directions. The longer she served, the more she started to notice discrepancies within the church and what she was being told. As she delved deeper and deeper into the church and it’s dealings, she found that the high priest was using the church to gain power and try to remove the Emperor creating a Religious Empire. Before she could tell anyone, she was thrown out of the church and all of her notes were destroyed. She tried to tell her old friends in the guard but they didn’t believe her and called her crazy. Fearing further retribution from her temple, she fled to Mori Noya. Since leaving the temple, Ava hasn’t heard from her god and fears her connection to him has lessened.
Homeland*: North
Preferred land to play in**: Malachite Teardrops
Stats: Ability scores: 10 13 11 10 12 16
Not sure why it says manipulated dice, I am new to this forum and how the dice roller works.
Nice stats... odd though that when I first posted the rolls were much lower. The dice roller on this site seems quirky at times. Is it okay to go with these rolls?
Yeah, it's fine. I'll be choosing tonight around 8:00 MST (10:00 EST).
Also, some lore on those subclasses:
Monk (Balanced Mind) - Ever since the Age of Dragons two thousand years ago, benevolent gem dragons have gifted elves with crystals in their foreheads that allow them to channel psionic power and taught them the secrets of mind-based martial arts. The gem dragons were destroyed in a war with the drow almost six hundred years ago, but the crystals, and the dragons' teachings, live on in remote mountain monasteries secluded even from the rest of the elves.
Sorcerer (Primordial Bloodline) - In the Time Before Time, before mortal creatures walked the earth, five beings known as Primordials strode the land. They embodied the elements of Fire, Lightning, Water, Ice, and Nature. Eventually, when the gods rose to being, they faded away, but their awesome power infused the land. Primordial sorcerers have been infused with some of their primeval energy. These sorcerers and most of the other subclasses are far more common on Inustwaith than other worlds, due to the amount of magic suffusing the world.
Ranger (Spirit Guide Enclave) - In the far south of the Sun-Lands, which the indigenous tribes call ekhawa, death is not the end. The spirits of the ancestors pass into a second realm overlaying the Material Plane, where they keep their own counsel and hold ancient secrets. Some walk the earth again as huge, magical versions of the region's animals, blessed with the intellect and personality they had in life. Spirit Guide rangers can speak with the ghosts of the ancestors and call upon their aid in battle.
Bard (College of the Skald) - In the blizzard-torn wilds of the North, barbarian tribes eke out a harsh existence. They were the first to discover a way to draw on the latent energies of the primordials and the gods through writing. A select few of their greatest heroes and lore-masters know how to trace the ancient Runes so as to call upon the fundamental concept they represent. In recent times, the giants and dwarves have also learned how to use this ancient language, but only the warrior-poets of the barbarian tribes truly understand its secrets.
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
Journey through Inustwaith in my campaign here!
Name: Yasmina Embershade
Race: Half-Elf
Class: Warlock of the Genie
Background: Criminal
Personality: Charming, curious and easily distracted, passionate, capricious and mercurial
Backstory: Yasmina grew up with her young mother who was a barmaid at a simple tavern in one of the great cities ofthe Sun-Lands, but after her mother passed away in an outbreak of plague in the poor districts it was not long before young Yasmina had a new family within the criminal underworld of the city. For several years they had her use her natural charm to lure people into dark alleys but she was also taught how to get into places where she was not supposed to be. Recently she tried to leave her old life behind and using her natural charm she found herself briefly under the protection of a powerful noble. Yasmina quickly became enchanted by the ruby ring the noble proudly wore and one night she found herself leaving his quarters with it on her own finger. As she hurried through the dark streets, questioning her decision, a voice spoke in her head. Taking her refuge to a dark alley, Yasmina listened to the voice, presenting itself as Safia, a powerful efreeet who had been imprisoned into the magnificent ruby and if Yasmina would pursue a way to free her she would grant her magical powers of the mighty efreet lords. Realizing she would likely be hunted by the noble's men, young Yasmina didn't see much choice but to accept. Now she traveling north to evade the vengeful noble and to find a new life for herself, maybe as an adventurer.
Homeland: The Sun-Lands
Preferred land to play in: The North
Yasmina Embershade
I'll add this ^ to the original post.
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
Journey through Inustwaith in my campaign here!
Much appreciated!
Ability scores: 14 16 10 15 10 15
Name: Serge Rainshadow
Race: Human
Class: Primordial Sorcerer
Personality:A bit Standoffish but friendly once you get to know him. Utterly loyal to friends.
Brief backstory: Since he was very young, Serge dreamed of something more, most of all he wished for the ability to wield magic. His father owned a small, but prosperous fishing business. Serge didn't mind the work, but it wasn't something he wanted to do for the rest of his life. Besides, he had two brothers and a sister who could take over the business after his father. He wouldn't be needed, would he?
During his downtime, he and his siblings would explore the Teardrops hoping to find some sort of treasure.They spent years exploring the ancient ruins, at least the areas they thought were safe. However, they never found anything valuable...until a few weeks after Serge's 18th birthday. Serge and his older brother Ashir decided to explore a bit deeper into the ruins than they ever had before. Right when they were about to leave, the ground beneath Serge collapsed, and he plummeted down into an old well. Panicked Ashir ran back to the boats to find some rope.
Surprisingly the boy sustained little injury from the fall,after a moment of dizziness Serge saw something glowing. Embeded into the well's wall, was an odd-looking coin. Reaching out to touch it, he felt a shock go through his arm and then fell into darkness. He woke to Ashir shaking him awake. His brother had climbed down the well to get him. Looking back at the coin, Serge saw that the odd glow was gone. Once out of the well, Ashir asked what happened to his arm. His flesh looked burned, like he had been struck with lightning.
Not long after this incident, Serge realized that whatever that coin was, had imbued him with magical energy. Determined to learn how to use this new gift, he traveled to the White City, where he spent the last several years learning to control his newfound power.
Homeland*: The mainland near the Malachite Teardrops
Preferred land to play in**: The White City or The Ring of Fire (I’m fine with anywhere though)
Name: Talon
Race: Tabaxi
Class: Rogue 3 / Ranger 2
Personality: Somewhat aloof and calculating, but can be mischevious and enjoys a good joke.
Brief backstory: Talon was raised in a tribe of Tabaxi who eeked out a simple living in the Ring of Fire, serving as guides and hunters in the burnt wastelands north of Mori Noya. After a series of strange dreams led him to fear for his homeland, he journeyed to the nearby city to learn more of what future events might be coming. Here he developed some skill as a bounty hunter until the death of his partner, the half elf Zuriaen, when the pair ran afoul of a local crime syndicate. Someday he hopes to avenge his friend's death, when the time is right. For now he wanders, ever seeking any insight into what he fears are dreams that foretell a coming doom.
Homeland: Ring of Fire
Preferred land to play in: Any
Ability scores: 12 10 14 13 14 14
Decision has been delayed by 12 hours, to 8:00 tomorrow MST. Good luck to all, and aim to impress!
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
Journey through Inustwaith in my campaign here!
Oh man, glad I scrolled down as I thought I missed the deadline!
I like the homebrew subclasses a lot and have ideas for more than one character, but here's my fav so far:
Name: Annika Fedorovna
Race: Air Genasi
Class: Sorcerer / (Lightning) Primordial
Personality: Haughty and proud, but a battle-tested soldier not unused to hardship.
Brief Backstory: Discovered at a young age, Annika was raised and trained as a magic-wielding soldier to defend the White City. Accustomed to both the lavishness of court and the rigors of the field, she can be haughty and arrogant, confident in herself and her powers. She's intensely loyal to her fellow soldiers, and considers the great city her home and its people hers to protect, though she can never forget the family she left behind all those years ago.
Homeland: The White City
Preferred land to play in: Given her power set, I think she'd often be deployed to the North.
Ability scores: 11 11 15 12 17 9
DM: The Sunless Citadel, Candlekeep Mysteries, Wild Beyond the Witchlight, Death House (One-Shot)
Player: B'Etor (Lost Mine of Phandelver), Sunfyre Fields (Tide of Retribution), Annika Fedorovna (Inustwaith - Blizzard's Fury)
I've been told I am a Hobbit.
Ability scores: Ability scores: 13 9 11 16 16 17
This looks sick, gonna put in a late submission :P
As a musician who plays a whole ton of scandinavian folk music it would be remiss of me not to roll up a College of Skalds bard.
Name: Audun Skallagrímsson
Race: Human (Variant, War Caster)
Class: Bard (College of Skalds)
Personality: Soft spoken, eloquent in his native tongue but unfamiliar with the language of common. Usually easy going but incredibly strong willed when it comes to his oaths.
Brief backstory: Audun was not born a warrior. His tribe was a small clan of hunter-gatherers, unimportant to the greater workings of the world. As the fifth son of the tribe's leatherworker, he was as low ranking in the hierarchy of the tribe as winter greens are to the food chain of a saber tooth tiger. At a the age of fourteen, he became the seventh apprentice to the tribe's World-keeper. As such he was not taught the ancient Script, but to play music. His role was to accompany the stories of the World-keepers with the music of their ancestors. For twelve years he played his eight stringed fiddle as the tribe wandered the icy wastelands and carved out a life in the harsh North. On the eve of his twenty seventh solstice, his tribe was caught in the crossfire of a battle between a legion of dwarves and a horde of giants over a cliff created by an earthquake created an important natural defense. Audun, unfamiliar with the horrors of war, split from his tribe and fled. He found a spot in a hollow tree, and instead of attempting to save his kin or fight back, he hid away. The morning snowfall did nothing to mask the sea of red that awaited him when he finally gained the courage to emerge. The battle had no victors, both sides had decimated each other, the few survivors long since retreated to rejoin the rest of their companies. Frantically, he searched for any signs of his tribe, and it was not long before he found them. His tribe tried to beg for mercy from the dwarves, but in the heat of battle they were mistaken for the enemy and cut down by their war machines. Audun wandered through the scene, tears silently streaming down his face. In a twist of fate, he stumbled upon the books and scrolls of the World-keeper. Collecting the ones not destroyed by the blood and frost, he burned the bodies of his kinsmen and fled the area before more troops arrived. To try and atone for his cowardice, Audun swore an oath to pass on the stories of his forebears and make sure that the words of his ancestors did not die with his shame...
Homeland*: The North
Preferred land to play in**: Any, they all look awesome.
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Name: Brother Willow
Race: Firbolg
Class: Cleric (Grave Domain)
Background: Feylost
Personality: Willow's demeanor ranges from grave (ha ha get it) -- yet warm stoicism, usually in performance of his duties -- to life-affirming joviality in moments of relaxation. He is deeply committed to The Raven Queen (or equivalent in-fiction deity) and revels in his service to the delicate balance struck between life and death. He has no stomach for dishonesty -- literally. Unless absolutely necessary, the act of lying causes him severe physical discomfort and acute nausea. He is not the type to threaten idly, nor to rise to idle threats.
Brief backstory: I will try to TL;DR this as best I can. Details cut/dumbed down for brevity -- I leave some things vague or undefined for setting / DM modification for the narrative
Grew up in a clan of other firbolgs deep within Mori Noya, where the boundary between material/fey is a bit thin. Had a childhood pet that died unexpectedly, had a big ol not-understanding-what-death-is/this-isnt-fair tantrum and ran off into the woods. Got bamboozled by a hag, who offered to bring his pet back if he'd just "give her a little time." Was magically yeeted into a remote corner of the Feywild with his newly resurrected pet, only to discover over the next 30 years that 1) his pet would slowly age but not die, becoming progressively more weak and emaciated, with only way to break the spell being to kill it with his hands, 2) until the spell was broken, he would be trapped in this pocket of the Fey and 3) For every year spent there, 3 passed in the material; time which the hag used to reverse her own age. (Willow is unaware of the hag using the time, only that more time passed IRL than there)
After (idk, 20) years he finally accepts the inevitable necessity of his pets death and does the thing. While the spell being broken allows him to leave on foot, he is still stranded. He wanders for a few years before succumbing to grief and lies down under a willow tree, accepting his own death. Wakes up under the same tree but its dead, because he slipped from fey to shadowfell. A raven in the branches above rouses him and does bird things to get him to follow it. It leads him to meeting the Raven Queen herself, who was curious as to how a firbolg, who are famously full of life and love for it, could wind up in her domain. after a prolonged conversation, she offers to send him home. He accepts, and offers his life in service in return, asks for his memories to be dulled. She accepts.
He wakes up back under the same willow tree but in the material, with a couple of children from a nearby village poking him with a stick. Lacking clear memory of his previous life, he allowed himself to be led back to their village, took on the name Willow, eventually wound up in the White City, currently "employed" as something of a funeral officiator.
EDIT: This basically where he would be at Lv1. Still need to consider what would have to change for him to get into the adventuring / xp gaining life and bring him up to 5
Homeland: Mori Noya (previously) White City (current)
Preferred land to play in: No preference
Hope I submitted this correctly; First time potentially being involved in a campaign using this format of play!
Ability scores: 7 13 14 16 17 10
Will reply to this with the build.
Name: Storm Ember-born
Race: Air Genasi (Flavoured as storm, but no functional difference)
Class: Warlock - Genie
Personality: It is your choices and your principles that define you, that's what Emberborn believes. It would be nice if others believed it too, and if he didn't so commonly lend credence to those others' preconceptions.
Air Genasi are flighty, they change their mood quickly, don't hold grudges and are happy to 'go with the flow'. Fire Genasi are prone to anger or to joy or to any other 'hot' emotion, like a dry forest is prone to a spark, burning hot, high and until there's no fuel left. As the son of both a Fire Genasi and an Air Genasi, Storm encapsulates the ... best of both his parents. When it's not being pointed out to him he doesn't have a problem with it. When he realises he's acting to type though, he may be prone to striking out in a different direction, just to prove he's more than his elemental heritage.
Brief backstory: The White City draws planar energy to it, while Inustwaith is rich with Elemental energy. Consequently, Genie often holiday to the material realm to enjoy the services that are tailored to their particular sense of luxury and aesthetic. Over hundreds of years, a hospitality industry sprung up, until the Genie stopped coming. Whether a product of changing fashion, or something more magical in nature, or perhaps a problem in the Elemental realms, suddenly the opulent and expensive services that the Genasi families built their livelihoods upon were no longer required. Many Genasi left the city, left the realm, or were swept into debt and poverty.
Storm was born to two such Genasi. His Airy mother left while he and his siblings were children, and his father cared for them between fits of mania and rage at finding himself in such circumstances. Ultimately, drink led to his ruin, and Storm inherited a ring, one once held by the Genie who sired his line. With it came new power, and the ability to strike out into the world, to gain gold to support his younger brothers and sisters who remain in the city.
He is more than just a genasi. He won't abandon those who rely on him, like his mother, like his father, like the Djinni and Efreeti who led to his being. He is determined to be reliable.
Homeland*: The White City
Preferred land to play in**: Happy with all
(Seeing that some have chosen Primordial Sorcery, I think a genie and genasi background might well play with the lore and world as presented in your first post, I can see others have had the same idea for class or race. So why not both. It'd be pretty interesting to have an all elemental party, but I can imagine that hugely changing the game, in terms of tone, and shared backstory and even if they were working for an organisation or something. If I get picked, I'd be very happy to play into whatever you thought would be fun. Thanks!)
Congrats to those picked! It was a hard decision... lots of really cool characters. I wish you all luck with future PbP campaigns!
Will everyone stop calling him "The Demogorgon"? It's his name, not a title!
Journey through Inustwaith in my campaign here!