"I don't know, but it was quite high pitched. It scared me!" she pouts. "Folk here couldn't care less though... there's always something astray or being robed or sum'other bad thing happening in this town."
This post has potentially manipulated dice roll results.
Darrius thinking of nothing else except his sister leaps from his seat at the bar. Moving swiftly, paying no mind to anyone between him and the door, he notches an arrow in his bow as he steps out of the tavern to see what is going on.
As Graxx notices his new bar mate Darrius rush out the door he gets up to follow him, takes two steps then stops to come back to the bar to chug the remaining ale. He then slams the mug down and rushes outside to see where Darrius went.
As you step outside, you notice that you were not the only ones drawn to the source of the screams, despite the overall lack of interest from within the Kettle. Some townsfolk are rushing to assist a middle-aged human woman with disheveled auburn hair and dirtied clothes, which are also lightly ripped. She has collapsed in the middle of the road, crying hysterically, clutching an infant boy in her arms. A passerby or two have already knelt beside her, trying to console the women and her child. Behind them, a crashed wagon creeks and an ailing donkey cries.
As you approach, you catch her in the middle of her tale. "They took them. Those nasty little things took my family... and our hired hands too." she looks desperately into the eyes of the townsmen closest to her, but at the mention of kidnapping, most turn away. Her cries continue, as her gaze searches for anyone that will listen to her plight.
Relieved that it was not his sister hollering, Darrius stows his arrow back in its quiver and relaxes his bow, but still continues toward the lady. "Ho, what's this about little buggers who snatched up y'alls family?" Helping her up to her feet "You look absolutely beat, come on in to the tavern here, let's get you and the little one 'ere a nice meal and a room so you can clean yourself up."
Rose wonders what the nasty little things could be. Goblins? Kobolds? She continues to listen in to the woman's cries from a distance, hoping to pick up some more details.
Graxx approaches the cart and donkey noticing that the animal's cries are getting quieter and its wheezes longer. Upon getting close enough to touch the animal and examine its wounds, the beast seems to calm down a bit, but it is certainly on the last of its strength.
You find several wounds on the donkey and can determine that they were made while the animal was running away from their source. These are clearly puncture wounds made with a piercing weapon, but it is difficult to ascertain what type exactly. The wounds are, however, obviously too large to be the result of arrows or bolts.
Graxx kneels beside the donkey and gently pats it’s head. He quietly says to the donkey, “Go easy little one. You die a warriors death. You did your duty and got them to safety, you may rest now”.
Graxx remains kneeling and patting the donkey until it passes or is healed miraculously.
(Sorry, was feeling a little unwell overnight, catching up now)
Drazzim will have been following the others out, trying to keep up with them (damn slower base speed). He keeps attempting to see past the heavily armoured half-orc. "Ye can't just let me stand in front, can you Tormite?" He grumbles, attempting to find out what's going on.
As Darrius addresses her, the woman seems to regain some of her composure. She begins to accompany the warrior, slowly walking toward the Kettle's entrance. Upon Utar's arrival and questioning, as if remembering the urgency of her situation, she stops just short of the inn's door and turns to Darrius and then to Utar. "Thank you, thank you my good man, and you too kind holy man," her clothing simple, but her words eloquent. She takes a deep breath and comforts her baby. "There is no time for relaxation, I'm afraid. I'm thankful for your offer but if you are willing to help, I'd rather ask you to rescue my family and friends."
By now, both Cato and Drazzim also surround the lady. She continues: "My name is Millivent Moss, and my family farms peat from a bog about an hour from Phlan. Earlier this morning, even before dawn, my husband and children, as well as a few hired hands, were attacked by... by... these little munchkins. I do not know what they are, but they are short and scaly, and wield spears and shields," tears begin dripping down her cheeks. "I was able to leap onto a wagon and escape with my youngest child Bo. I drove away quickly, turning just long enough to see these creatures dragging people away to the east. It looks like they were being taken alive, as captives."
While Rose and Graxx listen from some distance, Millivent concludes her plight. "I need someone to come to my family’s aid. Please rescue them! You lot look more than capable."
(Those of you that are listening from a distance (i.e. Graxx and Rose), please give me a perception check {DC 10}).
Cato, listening, thinks of his own daughter. "Oh my! I have been travelling the surrounding area recently and I have gained some familiarity. Perhaps I could try to scout out where these villainous creatures have taken your associates? And perhaps some these other hardy-looking lads and ladies would care to assist?
Rollback Post to RevisionRollBack
IRL: Dungeon Master--Adventures in the Cassitana Islands PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
"Pft, sounds like dirty stinkin' kobolds." Drazzim says. "Well what are we waiting for? Let's show them scaly critters the head of my axe!"He steps forward to march off to go help, then after a few paces turns back to Millivent. "So... Which way is it?"
Graxx's perception check (Rose, feel free to open the spoiler below if you succeed the check as well):
After Millivent finishes speaking for the moment, you notice two Black Fist guards approaching the scene, ordering people to stop blocking traffic on the street. You can see that the townsfolk either respect or fear these knights, who are wearing long mail shirts underneath black tabards with some sort of emblem embroidered on the front.
This post has potentially manipulated dice roll results.
Graxx takes in Millivent's word then looks up at the approaching guards. He then looks back to the donkey, paying no heed to their command. He continues to comfort the donkey, "Go brave warrior. Your bravery may have earned you the right to fly among the Sky Ponies. May we meet again some day."
OOC: I am not sure if needed but in order to be proactive:Animal Handling Check: 11
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"I don't know, but it was quite high pitched. It scared me!" she pouts. "Folk here couldn't care less though... there's always something astray or being robed or sum'other bad thing happening in this town."
Utar rises from the table and looks gravely at Cato and Drazzim, his hand falling to the haft of his warhammer. "I'm going to take a look outside..."
"Yes, breakfast will have to wait." Cato stands and moves toward the door.
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
Darrius thinking of nothing else except his sister leaps from his seat at the bar. Moving swiftly, paying no mind to anyone between him and the door, he notches an arrow in his bow as he steps out of the tavern to see what is going on.
If he needs a Perception check -> 10
/e He notches, he doesn't draw.
A Graduation to be Remembered | A Village Bathed in Crimson
Rose shrugs. "Well, my break's over anyway, time to see what's going on outside I guess." She grabs her lute case and heads to the door.
As Graxx notices his new bar mate Darrius rush out the door he gets up to follow him, takes two steps then stops to come back to the bar to chug the remaining ale. He then slams the mug down and rushes outside to see where Darrius went.
As you step outside, you notice that you were not the only ones drawn to the source of the screams, despite the overall lack of interest from within the Kettle. Some townsfolk are rushing to assist a middle-aged human woman with disheveled auburn hair and dirtied clothes, which are also lightly ripped. She has collapsed in the middle of the road, crying hysterically, clutching an infant boy in her arms. A passerby or two have already knelt beside her, trying to console the women and her child. Behind them, a crashed wagon creeks and an ailing donkey cries.
As you approach, you catch her in the middle of her tale. "They took them. Those nasty little things took my family... and our hired hands too." she looks desperately into the eyes of the townsmen closest to her, but at the mention of kidnapping, most turn away. Her cries continue, as her gaze searches for anyone that will listen to her plight.
Relieved that it was not his sister hollering, Darrius stows his arrow back in its quiver and relaxes his bow, but still continues toward the lady. "Ho, what's this about little buggers who snatched up y'alls family?" Helping her up to her feet "You look absolutely beat, come on in to the tavern here, let's get you and the little one 'ere a nice meal and a room so you can clean yourself up."
A Graduation to be Remembered | A Village Bathed in Crimson
Graxx walks over to the crashed cart to investigate the ailing donkey for wounds to try to determine what type of weapon may have caused them.
Investigation : 10
Rose wonders what the nasty little things could be. Goblins? Kobolds? She continues to listen in to the woman's cries from a distance, hoping to pick up some more details.
Graxx approaches the cart and donkey noticing that the animal's cries are getting quieter and its wheezes longer. Upon getting close enough to touch the animal and examine its wounds, the beast seems to calm down a bit, but it is certainly on the last of its strength.
Graxx's investigation check:
You find several wounds on the donkey and can determine that they were made while the animal was running away from their source. These are clearly puncture wounds made with a piercing weapon, but it is difficult to ascertain what type exactly. The wounds are, however, obviously too large to be the result of arrows or bolts.
Graxx kneels beside the donkey and gently pats it’s head. He quietly says to the donkey, “Go easy little one. You die a warriors death. You did your duty and got them to safety, you may rest now”.
Graxx remains kneeling and patting the donkey until it passes or is healed miraculously.
Utar goes to the woman and infant, checking them for wounds. He looks the woman in the eyes "Who took them? And where did they take them?"
(Sorry, was feeling a little unwell overnight, catching up now)
Drazzim will have been following the others out, trying to keep up with them (damn slower base speed). He keeps attempting to see past the heavily armoured half-orc. "Ye can't just let me stand in front, can you Tormite?" He grumbles, attempting to find out what's going on.
Current Player In: The Guild as Elsara Deepmoon
As Darrius addresses her, the woman seems to regain some of her composure. She begins to accompany the warrior, slowly walking toward the Kettle's entrance. Upon Utar's arrival and questioning, as if remembering the urgency of her situation, she stops just short of the inn's door and turns to Darrius and then to Utar. "Thank you, thank you my good man, and you too kind holy man," her clothing simple, but her words eloquent. She takes a deep breath and comforts her baby. "There is no time for relaxation, I'm afraid. I'm thankful for your offer but if you are willing to help, I'd rather ask you to rescue my family and friends."
By now, both Cato and Drazzim also surround the lady. She continues: "My name is Millivent Moss, and my family farms peat from a bog about an hour from Phlan. Earlier this morning, even before dawn, my husband and children, as well as a few hired hands, were attacked by... by... these little munchkins. I do not know what they are, but they are short and scaly, and wield spears and shields," tears begin dripping down her cheeks. "I was able to leap onto a wagon and escape with my youngest child Bo. I drove away quickly, turning just long enough to see these creatures dragging people away to the east. It looks like they were being taken alive, as captives."
While Rose and Graxx listen from some distance, Millivent concludes her plight. "I need someone to come to my family’s aid. Please rescue them! You lot look more than capable."
(Those of you that are listening from a distance (i.e. Graxx and Rose), please give me a perception check {DC 10}).
Perception: 18
Cato, listening, thinks of his own daughter. "Oh my! I have been travelling the surrounding area recently and I have gained some familiarity. Perhaps I could try to scout out where these villainous creatures have taken your associates? And perhaps some these other hardy-looking lads and ladies would care to assist?
IRL: Dungeon Master--Adventures in the Cassitana Islands
PbP: Player--Esvaris Liadon, Wood Elf Monk 2/Cleric 2--Clerical Heirs: A Divine Mystery
"Pft, sounds like dirty stinkin' kobolds." Drazzim says. "Well what are we waiting for? Let's show them scaly critters the head of my axe!" He steps forward to march off to go help, then after a few paces turns back to Millivent. "So... Which way is it?"
Current Player In: The Guild as Elsara Deepmoon
Graxx's perception check (Rose, feel free to open the spoiler below if you succeed the check as well):
After Millivent finishes speaking for the moment, you notice two Black Fist guards approaching the scene, ordering people to stop blocking traffic on the street. You can see that the townsfolk either respect or fear these knights, who are wearing long mail shirts underneath black tabards with some sort of emblem embroidered on the front.
Graxx takes in Millivent's word then looks up at the approaching guards. He then looks back to the donkey, paying no heed to their command. He continues to comfort the donkey, "Go brave warrior. Your bravery may have earned you the right to fly among the Sky Ponies. May we meet again some day."
OOC: I am not sure if needed but in order to be proactive: Animal Handling Check: 11