Caspian winces for a moment, feeling the extra strain, but then his eyes glow brighter red and his hands are colored in dark red energy, as he takes a wide stance and extends his arms outwards, stretching his hands wide as he channels arcane energy into Kerthak.
Laeris swoops down and is flying next to them, just in case something goes wrong.
( Anyone more needs a lift from the crashing boat? Could our beloved warforged keep the height? no need to gain it, just keep where they are waiting for their boat to pick them... )
"If we get any closer we risk crashing our coach!" Charl tells the others, getting as near as he can and the rope being unfurled.
Kerthak takes Eleven and rises off of the sky coach as it begins to collide with the bridge, causing a huge crunch of wood against stone, before the arcane engine within the skycoach explodes! Can those at the edge of the sky coach (so the rope holder, at minimum), anyone on the rope, and those in the air (Kerthak, Eleven, Laeris), please make a DC 14 Dexterity Saving Throw as shrapnel goes flying everywhere! On a failure, you take 7 piercing, plus 6 lightning damage from the discharged pieces flying everywhere. On a success, you take half as much.
(Is there anyone else still on the sky coach? If there is, it'll be a DC 8 Athletics for you to jump and grab the rope. If you are still on the ship as it collides, or fail this check, well... We'll get to it when we do...)
OOC: Pokepaladdy do let me know if I need to make any rolls for Guido (Imp) with Group 1 or not... or as DM if you handling that, either way, you slice it is fine by me no problem! He was instructed to stick close to the group especially Angiro but also to keep out of harm's way, not engage so leave it to you if he got out of the way earlier and thus doesn't need to roll a save etc. At least if he bites it, he is a familiar and Boo can always re-summon him later so no worries either way. Thanks...
(OOC @pokepaladdy: Sorry for missing this earlier but when Angiro healed us a few turns ago, Daejor should have healed for 13 instead of 12 because of the Gift of the Ever-Living Ones invocation. I have adjusted its HP to reflect both this and the recent explosion damage per you clarification above).
(Reminder: You can always use your Hero Points to reroll some of those saves, too... That includes attempting to save your familiar with 1 HP. As for Guido, I am assuming that they are hiding back where the driver's seat is, so are not within the confines of this explosion. State otherwise if Guido does anything, otherwise I will just keep them silently and invisibly stalking around Charl.)
The group manages to weather the brunt force of the sky coach exploding beside them. Luckily Charl manages to pull their ship out of the way before it ends up like that ship. "E-everyone alive?" He asks, sounding terrified of what just happened. "Oh shit... we're gonna get it now..."
Charl seems to try and take his sky coach wide and clear of what just happened, though there are signs of damage to his vessel from the fireball and the explosion. He keeps repeating that he's going to get killed for both his sky coach getting damaged, and for doing in goons for one of the crime syndicates.
The group manages to reconvene atop the ship, taking a quick minute to assess the situation (feel free to work things out, maybe try and calm Charl down a bit, etc.)
Gingerly climbing back in the boat, Eleven notices his hat beside Charl and picks it up and puts it on. He says the command word and once again looks like a minotaur. He settles in and closes his eyes to wait for whatever comes next.
"Notification: This unit has sustained damage and it is not fully operational. Recommendation: Some healing would be advisable to have this unit fully operational and increase the odds of survival and therefore of the success of the mission."
This post has potentially manipulated dice roll results.
As I help the others back onto the skycoach, I notice Charl feeling apprehensive after the other skycoach exploded. I come up to him and grab his shoulder. "Great job, Charl! Without you we wouldn't make it. We still have work to do. I know you want to run away, but you come so far. Please continue with us. I will do my best to protect you from harms way."I say to him with encouragement. Persuasion18
I center myself with everyone around me. I grab my holy symbol with the prayer beads. "Gather round. Let's get our second wind." I cast Prayer of Healing14
(Did well? He was left with exactly 1 HP after the fireball!)
"Right... The job..." Charl says to himself, attempting to keep them flying steady. "We should... Should keep a look out again."
Note:Prayer of Healing takes 10 minutes to cast, over this heist that needs to be done in 30 minutes. Keep that in mind if you want to continue casting it, as there may be other things you need to intercede within that time limit
Caspian winces for a moment, feeling the extra strain, but then his eyes glow brighter red and his hands are colored in dark red energy, as he takes a wide stance and extends his arms outwards, stretching his hands wide as he channels arcane energy into Kerthak.
Laeris swoops down and is flying next to them, just in case something goes wrong.
( Anyone more needs a lift from the crashing boat? Could our beloved warforged keep the height? no need to gain it, just keep where they are waiting for their boat to pick them... )
PbP Character: A few ;)
"If we get any closer we risk crashing our coach!" Charl tells the others, getting as near as he can and the rope being unfurled.
Kerthak takes Eleven and rises off of the sky coach as it begins to collide with the bridge, causing a huge crunch of wood against stone, before the arcane engine within the skycoach explodes! Can those at the edge of the sky coach (so the rope holder, at minimum), anyone on the rope, and those in the air (Kerthak, Eleven, Laeris), please make a DC 14 Dexterity Saving Throw as shrapnel goes flying everywhere! On a failure, you take 7 piercing, plus 6 lightning damage from the discharged pieces flying everywhere. On a success, you take half as much.
(Is there anyone else still on the sky coach? If there is, it'll be a DC 8 Athletics for you to jump and grab the rope. If you are still on the ship as it collides, or fail this check, well... We'll get to it when we do...)
Current Player In: The Guild as Elsara Deepmoon
Daejor is one of the rope holders.
DEX saving throw: 14. Just enough!
Damage taken: 4 piercing and 3 lightning (Right? Or would it be 13 divided by 2 = 6?)
(Rounds down each roll, so 3 piercing and 3 lightning damage; 6 total if you have no resistances to either of the damage types.)
Current Player In: The Guild as Elsara Deepmoon
DEX saving throw: -1
While still holding the rope with Daejor, I brace for the blast.
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
Laeris' Dex save 4
Oh no. Oh gosh. Well, that kills Learis... 7+6 = 13 damage... well over the seven hitpoints standard for a pseudodragon.
@Pokepaladdy
OOC: Pokepaladdy do let me know if I need to make any rolls for Guido (Imp) with Group 1 or not... or as DM if you handling that, either way, you slice it is fine by me no problem! He was instructed to stick close to the group especially Angiro but also to keep out of harm's way, not engage so leave it to you if he got out of the way earlier and thus doesn't need to roll a save etc. At least if he bites it, he is a familiar and Boo can always re-summon him later so no worries either way. Thanks...
Eleven's DEX save: 13
(OOC @pokepaladdy: Sorry for missing this earlier but when Angiro healed us a few turns ago, Daejor should have healed for 13 instead of 12 because of the Gift of the Ever-Living Ones invocation. I have adjusted its HP to reflect both this and the recent explosion damage per you clarification above).
Weasel's Dex save: 20
Kerthak's ST: 5
Trying to shield Eleven from the blast the warforged receives the full force of it.
PbP Character: A few ;)
(Reminder: You can always use your Hero Points to reroll some of those saves, too... That includes attempting to save your familiar with 1 HP. As for Guido, I am assuming that they are hiding back where the driver's seat is, so are not within the confines of this explosion. State otherwise if Guido does anything, otherwise I will just keep them silently and invisibly stalking around Charl.)
Current Player In: The Guild as Elsara Deepmoon
(I'm afraid the D6 still wouldn't be enough but thank you for the reminder. It's alright, Caspian will just need to resummon him later)
The group manages to weather the brunt force of the sky coach exploding beside them. Luckily Charl manages to pull their ship out of the way before it ends up like that ship. "E-everyone alive?" He asks, sounding terrified of what just happened. "Oh shit... we're gonna get it now..."
Charl seems to try and take his sky coach wide and clear of what just happened, though there are signs of damage to his vessel from the fireball and the explosion. He keeps repeating that he's going to get killed for both his sky coach getting damaged, and for doing in goons for one of the crime syndicates.
The group manages to reconvene atop the ship, taking a quick minute to assess the situation (feel free to work things out, maybe try and calm Charl down a bit, etc.)
Current Player In: The Guild as Elsara Deepmoon
Gingerly climbing back in the boat, Eleven notices his hat beside Charl and picks it up and puts it on. He says the command word and once again looks like a minotaur. He settles in and closes his eyes to wait for whatever comes next.
Landing on their boat Kerthak says
"Notification: This unit has sustained damage and it is not fully operational. Recommendation: Some healing would be advisable to have this unit fully operational and increase the odds of survival and therefore of the success of the mission."
PbP Character: A few ;)
As I help the others back onto the skycoach, I notice Charl feeling apprehensive after the other skycoach exploded. I come up to him and grab his shoulder. "Great job, Charl! Without you we wouldn't make it. We still have work to do. I know you want to run away, but you come so far. Please continue with us. I will do my best to protect you from harms way." I say to him with encouragement. Persuasion 18
I center myself with everyone around me. I grab my holy symbol with the prayer beads. "Gather round. Let's get our second wind." I cast Prayer of Healing 14
Angiro Zenjin - Level 4 Half Elf Cleric (Life Domain)
Diangar Legna - Level 1 Aasimar Cleric (Tempest Domain)
Xerim Phimm - Level 1 Dragonborn Cleric (War Domain)
Sariel Phyll - Level 1 Wood Elf Cleric (Trickery Domain)
Geord Terran - Level 1 Earth Genasi Cleric (Nature Domain)
Af Brazenell - Level 5 Tiefling Cleric (Light Domain)
Rafell Sylmith - Level 1 Pallid Elf (Twilight Domain)
(Did well? He was left with exactly 1 HP after the fireball!)
"Right... The job..." Charl says to himself, attempting to keep them flying steady. "We should... Should keep a look out again."
Note: Prayer of Healing takes 10 minutes to cast, over this heist that needs to be done in 30 minutes. Keep that in mind if you want to continue casting it, as there may be other things you need to intercede within that time limit
Current Player In: The Guild as Elsara Deepmoon