He finally readies himself in time to see Anton efficiently mow down the undead. Ordrin's shield arm sags, eyes wide and mouth half open in amazement at the killing machine, and a small cough ejects a poof of zombie dust from his lungs.
OoC: Hah. I struggle to think of a situation where Anton would be more in his element than being surrounded by mindless, unfeeling zombies. All of the slashing, none of the wondering about their families.
He finally readies himself in time to see Anton efficiently mow down the undead. Ordrin's shield arm sags, eyes wide and mouth half open in amazement at the killing machine, and a small cough ejects a poof of zombie dust from his lungs.
OoC: Hah. I struggle to think of a situation where Anton would be more in his element than being surrounded by mindless, unfeeling zombies. All of the slashing, none of the wondering about their families.
OOC: I mean, one can still wonder about their families. But in fairness, just based on the state of Thundertree, any kin they elsewhere have probably long since perished.
And to Waka, yes. But sorry for dropping the ball and keeping you waiting though.
True to their nature, the darts weave past furniture, debris, and bodies alike, trailing light like little white fireflies. Before they abruptly slamming into the skeleton's more exposed limbs and erupting into small bursts of raw arcane energy. However, after it moved to stand up once more, its hand gripping hard onto the bar for stability, and though pieces of bone and ash chip do off from it.... the goliath skeleton of what may have been alchemist appeared still very hale.
The motes of flame it possessed for eyes have flared up intensity since being injured. And in his fury, the skeleton pulls out from his coat a pair of transparent flasks that appear to contain a blue liquid surrounding a white flame of some sort. These he chucks at his thus far main sources of ire and obsession despite the cleric's earlier efforts. Where they shatter erupts an ominous blue fire that Mixum, or any familiar with alchemist fire, note burns with a like intensity and tenacity.
#1 Wild Fire Surprise vs Pip - Attack: 15 Damage: 6 of Fire. #2 Wild Fire Surprise vs Mixum - Attack: 21 Damage: 8 of Fire. If hit by either, target is caught on fire, taking 1d4 fire damage at the start of their turns for 1 minute. A creature may use an action to put out the fire. If missed, target takes only half the initial damage.
Similarly to the Goliath, Mixum and Pip have a +2 AC (Cover Bonus) to the Above attacks.
Lokk I will have go last in hopes of avoiding the chances of a "NPC" stealing a kill this round.
As for Grease, since the skeleton already started off prone at the start of its turn. It need not make the save. But I'll just say it gave up its movement for the turn as a counter balance.
Round Three Initiative Tracker:
Pip Anton Alphonso Ordrin Mixum Lokk Dusty Zoms (1-4)
Rollback Post to RevisionRollBack
Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
OOC: I mean, one can still wonder about their families. But in fairness, just based on the state of Thundertree, any kin they elsewhere have probably long since perished.
OoC: The bodies' former occupants' families, maybe, but not the zombies' families. At least, not the way I understand necromancy-style zombies (as opposed to rabies-style zombies). Contrast to fighting goblins and bugbears, for example, whose inner lives and social connections you are severing when you kill them.
Mixumavoids getting consumed in the alchemical fire partially because he was behind cover. He was sure that his whiskers were singed. As two more flasks are destroyed his distress increases.
"For the love of Ohgma, will you stop destroying these creations!" he calls to the skeleton.
Mixum takes a flask of his own, filled with a pink glowing liquid and lobs it at the skeleton. "This is madness!"The flask dissolves in mid air just at the skeleton and a pink glowing mist diffuses into a 20 ft. cube and settles over all objects and creatures. faerie fire [Dex save vs 13 (while standing in Grease...)]
As the coughing continues to seize him, Ordrin lifts his shield hand to cast another Sacred Flame. An ethereal fire-blue light seems to come from beyond the ceiling and envelops the skeleton.
Clever, Waka, Clever! I won't make it an auto-success, but it will cancel out his advantage against magic.
DM Rolls:
FF Save(DC 13): 14. SF Save(DC 12): 13. AP Save(DC 10): 19(The forgotten disadvantage roll)
The Skeleton, with all the grace of an ungainly ballerina that moonlighted as a wrestler, grips the bar and nearby wall tight enough to crack it further, nearly destabilizing it self during a narrow escape of both mist and flames. Seeing this, he turns baleful eyes upon the two just as an Ordrin's breathing finally starts to stabilize.
But as he starts to make a rude gesture at the two, but received for his troubles an arrow to the face. At that, he slams his against the back wall and tried look around for the shooter to no avail.
(S. Bow) vs Alphonse - Attack: 15 Damage: 11 non-magical piercing.
This post has potentially manipulated dice roll results.
OoC: I am inferring from your previous description that Anton can close to melee with the skelly this turn? And he is still prone, correct?
Anton "Killing Machine" Chergoba continues his adrenaline-fueled assault, charging toward the enormous skeleton with his sword drawn, and slashing down at its prone, bony form with abandon.
Menacing Attack (if hits): 24 Damage: 15 and (if hits) it needs to make a DC 13 WIS save or be frightened until the end of Anton's next turn.
@Esker - It stood back up on its last turn, but a 15 is still a hit. That said...
Anton's blade bites deep into a bony arm raised in defense. Before he can pull away however, the skeleton man grabs his sword arm, holding him in place and pulling him for an up and close look into its rage fueled eyes. In that moment Esker can just make out a whisper of a hoarse voice start to say, "Don't... Trust..." before splintering of bone hits the air. It looks down towards the source, and upon seeing much its ribs destroyed by the darts, let's out one last mournful croak before falling into a pile of bone and ash on the spot.
Noteably, Anton and Mixum can just make out the sound of a dropped book and clinking jar as the skeleton fell apart.
A wary Lokk pokes his head out form behind an overturned table. "Is it done? Good. That was a bit more than a few zombies like he said." Lokk growls out. "In fact, I'm heading back to that druids place. Find out what /else/ he's been holding out on. If you all need a breather you should come. but... maybe after making sure there aren't any more lurking around." He snorts. "See you there." Lokk does not wait for a reply before briskly making his way out of the now quiet tavern.
Congrats! The Skeleton Alchemist has been defeated! Everyone gains 60 exp! What would you all wish to do now?
If you need reminders on places unexplored and so forth, let me know.
Mixum inwardly mourns the loss of a fellow alchemist then even more inwardly relieved that there is one less alchemist to compete with in unlocking the mysteries of the universe. Outwardly he inspects the skeletal remains, jars flasks and books.
Ordrin expels a grunt of relief and warily looks for more unfriendlies. In the calm that follows he softly moves from broken body to broken body, whispering a quiet absolution over each one. Then he turns to Mixum.
"Eh, lad, you're a bit more sprightly than ye look dodging those phials. But at least the gaunt fellow didn't try to kiss you like our human friend. When was your last bath, Anton?"
This post has potentially manipulated dice roll results.
"Don't trust..." Anton mutters, after his sword cuts short the alchemist's warning. "Don't trust who? As if the city being overrun by zombies weren't bad enough, now we have skeletons playing head games? Unless there really is someone we shouldn't trust..."
Don't know whether insight on the re-dying undead is useful here: 18
"My humors are out of balance, ok?" Anton replies as Ordrin comments on his odor. "Least that's what the village healer told me when I was a teenager. Happens sometimes after a vigorous fight. Oh... you might have meant this ash. Uh... never mind?"
"I wouldn't mind a little breather, but I'm also ok to press on to the next building if others prefer."
It's hard to read a man who has no face to speak of. But, even as he spoke to you, the feeling of his gaze having remained upon those behind you persists in mind. In fact, in spite of your clear prowess in battle, only the gnomes in particular had ever been the target of its ire. Why the goliath alchemist had chosen to warn you of all people of anything eludes you.
For Mixum:
To your dismay, you find that of the many vials and jars the man had on him, only of them still remain intact following his falls. The rest you find broken, and strangely aged and full of dust or long inert reagents. There were however two items of interest that catch your eye, and require only a mild dusting at best before being easy to examine: a well, worn book, and a ceramic jug. The jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug after you pick it up and give shake. But looking inside or attempting to pour out its contents results in nothing happening. However, given its shape, size, and some of iconography found along its surface, you soon recognize it as an [Tooltip Not Found].
However, something was off about this one. Something you could only feel in your gut. Its not until you began tracing your finger along along some of the iconography along the bottom that you began to realize that hidden within the pattern was a series of arcane runes. The meaning of which is lost to you from just a glance, but they do feel significant.
As for the book, there is no title on its spine or cover. After thumbing through it for a short while you realize this was the journal of an Alphonso the Almighty! A clear self-made title. Before you possibly find yourself wanting to toss the book to the side you notice some notes appear to be in regards to various types of formulas. Most of which you gather hint at the underlying make-up of the various vials and jugs he threw at you and Pip(to little success). However, anything truly important towards recreating these fairly interesting concotions for yourself, or even improving upon the base, is lost to you behind some other runes in an unfamiliar language to you. Although based on the sheer volume it would take some time regardless to go through and truly understand the full process before replication is possible.
Jug Imagery:
Rollback Post to RevisionRollBack
Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
As Mixum is no doubt used to, the strange runes float off the page for a few seconds before contorting and re-positioning themselves. The end results in at least the gnome's eyes is far more understandable language the gnome happens to be most familiar with. It would still take far more time than the one hour alone granted by the spell to read and fully comprehend the even one of the many formulas within before putting them to practical use.
But he is confident after that some careful transcribing and simply more time with it will lead to interesting results! In the process, he also notes a repeating sidebar detailing the goliath's growing frustrations in not just the creation of his concoctions, but in interactions with gnomes in the past. Of which there were a number of them. Each meeting seeming to aggravate the former alchemist in some way just from glossing over the material. Perhaps given more time to read at his leisure he would discover more of the tale there.
As for the jug...
Does everyone give Mixum the 10 minutes needed to ritual cast the spell in the dusty tavern? Or do you guys take things elsewhere?
Rollback Post to RevisionRollBack
Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
So, you all take the time to wait for the results of Mixum's magical delving into the unknown. What he discovers after much and effort is the following:
Seemingly tightly bound to the Jug's vary existence comes a phrase: Alphonso's Alchemical Atrocity.
Mixum also learns that this jug retains the same properties of a normal Alchemy Jug. However, it possess 3 charges in which the holder may 'request' for a liquid or other viscous substance that is otherwise not listed on the Alchemy Jug table. The jug tries to fulfill the request to the best of its ability, though results may vary. Alternatively, the holder can also 'request' for one of its more mundane substances beyond its once per dawn use of those, expending a charge. The result of which may also vary depending on the substance requested. The jug regains all 3 charges at the next dawn. Notably, anything produced by the jug that is removed from it, leaves behind no traces of itself within it.
Editor's Note: What this means is, yes, you /could/ use it to reproduce the liquids found in a particularly potion, be it healing or otherwise. Or even effectively use it to summon Oan oze, The Ooze produced by this are not necessarily friendly or be of the same size as one found in the world. In addition, potions concocted this way will still have varied results or minor side-effects.
There is yet something more to the Jug. However, Mixum is unable to uncover this secret through the use of identify. He may eventually postulate that the secret might be the one part of it hidden from divination spells, such as through the use of a spells like Nondetection.or is thus far inactive; and thus, not an actual 'property' of the jug. Yet. He is however certain it is not cursed.
For the sake of tab's keeping, whoever adds wishes to keep it should add an Alchemy Jug to their sheet, but rename it so that it stands out. You can do so by clicking on it from the equipment tab, and at the top should be 'customize' option.
Rollback Post to RevisionRollBack
Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
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OoC: Hah. I struggle to think of a situation where Anton would be more in his element than being surrounded by mindless, unfeeling zombies. All of the slashing, none of the wondering about their families.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
[does Mixum need to wait for the skeleton to take an action?]
True to their nature, the darts weave past furniture, debris, and bodies alike, trailing light like little white fireflies. Before they abruptly slamming into the skeleton's more exposed limbs and erupting into small bursts of raw arcane energy. However, after it moved to stand up once more, its hand gripping hard onto the bar for stability, and though pieces of bone and ash chip do off from it.... the goliath skeleton of what may have been alchemist appeared still very hale.
The motes of flame it possessed for eyes have flared up intensity since being injured. And in his fury, the skeleton pulls out from his coat a pair of transparent flasks that appear to contain a blue liquid surrounding a white flame of some sort. These he chucks at his thus far main sources of ire and obsession despite the cleric's earlier efforts. Where they shatter erupts an ominous blue fire that Mixum, or any familiar with alchemist fire, note burns with a like intensity and tenacity.
#1 Wild Fire Surprise vs Pip - Attack: 15 Damage: 6 of Fire.
#2 Wild Fire Surprise vs Mixum - Attack: 21 Damage: 8 of Fire.
If hit by either, target is caught on fire, taking 1d4 fire damage at the start of their turns for 1 minute. A creature may use an action to put out the fire. If missed, target takes only half the initial damage.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
OoC: The bodies' former occupants' families, maybe, but not the zombies' families. At least, not the way I understand necromancy-style zombies (as opposed to rabies-style zombies). Contrast to fighting goblins and bugbears, for example, whose inner lives and social connections you are severing when you kill them.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Mixum avoids getting consumed in the alchemical fire partially because he was behind cover. He was sure that his whiskers were singed. As two more flasks are destroyed his distress increases.
"For the love of Ohgma, will you stop destroying these creations!" he calls to the skeleton.
Mixum takes a flask of his own, filled with a pink glowing liquid and lobs it at the skeleton. "This is madness!" The flask dissolves in mid air just at the skeleton and a pink glowing mist diffuses into a 20 ft. cube and settles over all objects and creatures. faerie fire [Dex save vs 13 (while standing in Grease...)]
As the coughing continues to seize him, Ordrin lifts his shield hand to cast another Sacred Flame. An ethereal fire-blue light seems to come from beyond the ceiling and envelops the skeleton.
Sacred Flame: DEX 12; 8
CON save against the dust: 15 +3
The Skeleton, with all the grace of an ungainly ballerina that moonlighted as a wrestler, grips the bar and nearby wall tight enough to crack it further, nearly destabilizing it self during a narrow escape of both mist and flames. Seeing this, he turns baleful eyes upon the two just as an Ordrin's breathing finally starts to stabilize.
But as he starts to make a rude gesture at the two, but received for his troubles an arrow to the face. At that, he slams his against the back wall and tried look around for the shooter to no avail.
(S. Bow) vs Alphonse - Attack: 15 Damage: 11 non-magical piercing.
Bonus Action: Cunning Action(Hide) for 24.
Round Four Initiative Tracker:
Pip
Anton
Alphonso
Ordrin
Mixum
Lokk
Dusty Zoms (1-4)Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
OoC: I am inferring from your previous description that Anton can close to melee with the skelly this turn? And he is still prone, correct?
Anton "Killing Machine" Chergoba continues his adrenaline-fueled assault, charging toward the enormous skeleton with his sword drawn, and slashing down at its prone, bony form with abandon.
Menacing Attack (if hits): 24 Damage: 15 and (if hits) it needs to make a DC 13 WIS save or be frightened until the end of Anton's next turn.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Pip sends more darts at the skeleton.
Magic Missile lvl 1
8 force damage
Anton's blade bites deep into a bony arm raised in defense. Before he can pull away however, the skeleton man grabs his sword arm, holding him in place and pulling him for an up and close look into its rage fueled eyes. In that moment Esker can just make out a whisper of a hoarse voice start to say, "Don't... Trust..." before splintering of bone hits the air. It looks down towards the source, and upon seeing much its ribs destroyed by the darts, let's out one last mournful croak before falling into a pile of bone and ash on the spot.
Noteably, Anton and Mixum can just make out the sound of a dropped book and clinking jar as the skeleton fell apart.
A wary Lokk pokes his head out form behind an overturned table. "Is it done? Good. That was a bit more than a few zombies like he said." Lokk growls out. "In fact, I'm heading back to that druids place. Find out what /else/ he's been holding out on. If you all need a breather you should come. but... maybe after making sure there aren't any more lurking around." He snorts. "See you there." Lokk does not wait for a reply before briskly making his way out of the now quiet tavern.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
Mixum inwardly mourns the loss of a fellow alchemist then even more inwardly relieved that there is one less alchemist to compete with in unlocking the mysteries of the universe. Outwardly he inspects the skeletal remains, jars flasks and books.
Pip relaxes and is happy the flasks thrown at him missed.
He sets about the room looking for anything of interest.
Ordrin expels a grunt of relief and warily looks for more unfriendlies. In the calm that follows he softly moves from broken body to broken body, whispering a quiet absolution over each one. Then he turns to Mixum.
"Eh, lad, you're a bit more sprightly than ye look dodging those phials. But at least the gaunt fellow didn't try to kiss you like our human friend. When was your last bath, Anton?"
"Don't trust..." Anton mutters, after his sword cuts short the alchemist's warning. "Don't trust who? As if the city being overrun by zombies weren't bad enough, now we have skeletons playing head games? Unless there really is someone we shouldn't trust..."
Don't know whether insight on the re-dying undead is useful here: 18
"My humors are out of balance, ok?" Anton replies as Ordrin comments on his odor. "Least that's what the village healer told me when I was a teenager. Happens sometimes after a vigorous fight. Oh... you might have meant this ash. Uh... never mind?"
"I wouldn't mind a little breather, but I'm also ok to press on to the next building if others prefer."
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
For Anton:
It's hard to read a man who has no face to speak of. But, even as he spoke to you, the feeling of his gaze having remained upon those behind you persists in mind. In fact, in spite of your clear prowess in battle, only the gnomes in particular had ever been the target of its ire. Why the goliath alchemist had chosen to warn you of all people of anything eludes you.
For Mixum:
To your dismay, you find that of the many vials and jars the man had on him, only of them still remain intact following his falls. The rest you find broken, and strangely aged and full of dust or long inert reagents. There were however two items of interest that catch your eye, and require only a mild dusting at best before being easy to examine: a well, worn book, and a ceramic jug. The jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug after you pick it up and give shake. But looking inside or attempting to pour out its contents results in nothing happening. However, given its shape, size, and some of iconography found along its surface, you soon recognize it as an [Tooltip Not Found].
However, something was off about this one. Something you could only feel in your gut. Its not until you began tracing your finger along along some of the iconography along the bottom that you began to realize that hidden within the pattern was a series of arcane runes. The meaning of which is lost to you from just a glance, but they do feel significant.
As for the book, there is no title on its spine or cover. After thumbing through it for a short while you realize this was the journal of an Alphonso the Almighty! A clear self-made title. Before you possibly find yourself wanting to toss the book to the side you notice some notes appear to be in regards to various types of formulas. Most of which you gather hint at the underlying make-up of the various vials and jugs he threw at you and Pip(to little success). However, anything truly important towards recreating these fairly interesting concotions for yourself, or even improving upon the base, is lost to you behind some other runes in an unfamiliar language to you. Although based on the sheer volume it would take some time regardless to go through and truly understand the full process before replication is possible.
Jug Imagery:
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
Mixum scratches his beard and lights up his long stemmed pipe as he peruses the book and jug.
He uses his comprehend languages to glean the unknown language in the book.
He then takes a moment to ritual cast identify on Alphonse's sigils.
As Mixum is no doubt used to, the strange runes float off the page for a few seconds before contorting and re-positioning themselves. The end results in at least the gnome's eyes is far more understandable language the gnome happens to be most familiar with. It would still take far more time than the one hour alone granted by the spell to read and fully comprehend the even one of the many formulas within before putting them to practical use.
But he is confident after that some careful transcribing and simply more time with it will lead to interesting results! In the process, he also notes a repeating sidebar detailing the goliath's growing frustrations in not just the creation of his concoctions, but in interactions with gnomes in the past. Of which there were a number of them. Each meeting seeming to aggravate the former alchemist in some way just from glossing over the material. Perhaps given more time to read at his leisure he would discover more of the tale there.
As for the jug...
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
We wait.
So, you all take the time to wait for the results of Mixum's magical delving into the unknown. What he discovers after much and effort is the following:
Seemingly tightly bound to the Jug's vary existence comes a phrase: Alphonso's Alchemical Atrocity.
Mixum also learns that this jug retains the same properties of a normal Alchemy Jug. However, it possess 3 charges in which the holder may 'request' for a liquid or other viscous substance that is otherwise not listed on the Alchemy Jug table. The jug tries to fulfill the request to the best of its ability, though results may vary. Alternatively, the holder can also 'request' for one of its more mundane substances beyond its once per dawn use of those, expending a charge. The result of which may also vary depending on the substance requested. The jug regains all 3 charges at the next dawn. Notably, anything produced by the jug that is removed from it, leaves behind no traces of itself within it.
There is yet something more to the Jug. However, Mixum is unable to uncover this secret through the use of identify. He may eventually postulate that the secret might be the one part of it hidden from divination spells, such as through the use of a spells like Nondetection.or is thus far inactive; and thus, not an actual 'property' of the jug. Yet. He is however certain it is not cursed.
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)