From earlier in the cave: Wex, your pupils expand way more than any normal human to the point where there is no visible white in them. You look around the cave, but other than the faint auras coming off the magical items your group already has and knows about, there is nothing else in the area.
Back at the Watchtower: Flynn you set up for your watch. You walk around for a bit mostly towards the front near the rope ladder, but after a while you get a bit sleepy as its been a long day! You sit on a rock near the the tower, never actually falling asleep mind you but in that sorta sleepy daze. You nod off once and catch yourself, stand up and stretch, then look at the stars and realize its time for Sevrn's watch(I believe he said he'd take second watch first lol) You wake Sevrn and lay down on your roll with nothing to report to him.
Sevrn roll me a perception check for the watch please!
Sevrn, you get up and don your armor and grab Mercy. Flynn is already passed out by the time you're actually ready for your shift. Walking about you don't see anything out of the ordinary. You can see a faint glow of the hunter's dying campfire down below. The next few hours go without any issues that you notice. Finally with your time served, you go to wake up Wex.
Wex, you rise and begin your shift. You walk along the edge of the plateau looking down around the empty cultist camp. You make your way past the rope ladder and walk along the inner cliff wall. You're just nearing the tower again, about 20' away when something catches your eye. You walk over towards some rocks and bushes and crouch down and examine the area. There's definite signs of someone being there, but you're unable to determine if it was tonight or three days ago, heck or even if it was from when you and your friends fought up here!
Wex will shift his vision into the magic range, and scan the area (as Detect Magic so 30' only). If he sees nothing unusual, he will carefully cast about with normal (120' dark vision). If he still sees nothing, he'll stand back up and continue his watch, reminding himself to tell the others when they are awake.
Perception:23
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ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Your eyes blacken and you glance around seeing if there are any traces of magic, but you see none. Your eyes go back to normal and you continue to look around the area while you walk. You trace the trail back to the rocks across from the rope ladder. Looking at the tracks made by you and your companions it's hard to distinguish but you do find a few that don't quite match up. Dawn is nearing now.
Wex will nonchalantly go back to the group and shake the others awake gently. "Time to rise," he says, then quietly, "There are tracks here that are not ours, I have seen nothing, but no sense in being incautious, as I have not checked up in the tower."
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ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
You try to sneak up the ladder as best you can. Popping up through the opening and quickly looking around Flynn, you see, nothing. There's no one up here.
"I think it best we retrace our steps. We'd found their quarters, and... temple? No telling if we'll come across the same rooms going a different way," Wex offers.
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ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
You all pack up your stuff and begin climbing down the ladder. Wex, just as you're about to move onto the ladder you notice that the Hunter's camp is all packed up and gone. Everyone reaches the bottom of the cliff face. You start to make your way back towards the cave entrance.
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Sevrn will search Langredosa for a key or other item of interest, then move his and the other bodies to a hidden corner of the room before they go.
Oh, duh, Wex can (for this level, at least) see magic (Detect Magic at will) Sorry. Duh.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
**Flynn will take first watch
Perception for watch: 3
Laissez les bons temps rouler
Wex will take the second watch. Perception (120' dark vision, too): 20
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
From earlier in the cave: Wex, your pupils expand way more than any normal human to the point where there is no visible white in them. You look around the cave, but other than the faint auras coming off the magical items your group already has and knows about, there is nothing else in the area.
Back at the Watchtower: Flynn you set up for your watch. You walk around for a bit mostly towards the front near the rope ladder, but after a while you get a bit sleepy as its been a long day! You sit on a rock near the the tower, never actually falling asleep mind you but in that sorta sleepy daze. You nod off once and catch yourself, stand up and stretch, then look at the stars and realize its time for Sevrn's watch(I believe he said he'd take second watch first lol) You wake Sevrn and lay down on your roll with nothing to report to him.
Sevrn roll me a perception check for the watch please!
Perception: 9
Sevrn, you get up and don your armor and grab Mercy. Flynn is already passed out by the time you're actually ready for your shift. Walking about you don't see anything out of the ordinary. You can see a faint glow of the hunter's dying campfire down below. The next few hours go without any issues that you notice. Finally with your time served, you go to wake up Wex.
Wex, you rise and begin your shift. You walk along the edge of the plateau looking down around the empty cultist camp. You make your way past the rope ladder and walk along the inner cliff wall. You're just nearing the tower again, about 20' away when something catches your eye. You walk over towards some rocks and bushes and crouch down and examine the area. There's definite signs of someone being there, but you're unable to determine if it was tonight or three days ago, heck or even if it was from when you and your friends fought up here!
Wex will shift his vision into the magic range, and scan the area (as Detect Magic so 30' only). If he sees nothing unusual, he will carefully cast about with normal (120' dark vision). If he still sees nothing, he'll stand back up and continue his watch, reminding himself to tell the others when they are awake.
Perception: 23
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Your eyes blacken and you glance around seeing if there are any traces of magic, but you see none. Your eyes go back to normal and you continue to look around the area while you walk. You trace the trail back to the rocks across from the rope ladder. Looking at the tracks made by you and your companions it's hard to distinguish but you do find a few that don't quite match up. Dawn is nearing now.
Wex will nonchalantly go back to the group and shake the others awake gently. "Time to rise," he says, then quietly, "There are tracks here that are not ours, I have seen nothing, but no sense in being incautious, as I have not checked up in the tower."
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Flynn startles a bit at that then ascends the tower from the opposite side STEALTH: 10
Laissez les bons temps rouler
(Flynn is providing the noisy distraction while the clunky armored fellows climb the ladder stealthily... :)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
You try to sneak up the ladder as best you can. Popping up through the opening and quickly looking around Flynn, you see, nothing. There's no one up here.
Flynn goes back down the ladder. All clear up there
Laissez les bons temps rouler
"Let's get moving. We still need to find those eggs before the army returns. If there is someone here, they'll show themselves soon enough."
OOC: Do you guys want to head back into the cave the same way you went in? all the way to the big room you were in?
"I think it best we retrace our steps. We'd found their quarters, and... temple? No telling if we'll come across the same rooms going a different way," Wex offers.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
"Agreed "
sounds like the best way, at least we know that path
Laissez les bons temps rouler
You all pack up your stuff and begin climbing down the ladder. Wex, just as you're about to move onto the ladder you notice that the Hunter's camp is all packed up and gone. Everyone reaches the bottom of the cliff face. You start to make your way back towards the cave entrance.