Le'gal: You tend to your clothes first, then ensure that the first eight or so hours worth of rest, when the bulk of the conversation happens, are Shielded from magical prying. You then move to aid Talon on his further analyses of the cube, and eventually decide to offer a Ceremony or two to enhance the groups' chances of survival. Unfortunately, the offer is not taken seriously and the spell will need to be saved for another time. A bit disappointed, you set off to work on your map, take a bath, lose yourself in your memories, eat and sleep, and ponder on what questions to ask while Communing with Erathis. Once you are ready, the communing begins. Erathis responds curtly, but negatively to all of your questions. Before leaving the Mansion, you refresh the parties Aid enchantment, as well as Nox's and your own Death Ward (OOC: Please take note, folks, of what boosts you are receiving.)
Sigil: You remain focused on getting used to your new magical sword. It is light and ever sharp. This is the best crafted weapon you have ever wielded. Hitting your enemies should be easier with the added speed to your slashes, and the cuts should go deeper too. After refusing Le'gal's ceremony offer, you enjoy some well-cooked food and sleep a long ten-hour night.
Nox: Relaxation and exploration are one in the same for you in your eagle form. Once satisfied with your findings and your selected room, you then prepare the first meal of the day with the help of some servants. You then set out to test your new staff. It takes about two hours for you to learn all of its details, but you eventually get used to not only using it as a druidic focus, but also cast Giant Insect and Insect Plague from the staff without using any of your own magical reserves. But that's not all, as this brand new Staff of Swarming Insects can also help you conceal yourself when necessary. Excited about the potential returns of your beetles, you attune to the staff even before preparing the second meal of your stay, which is also delicious. Before going to bed, you take a shower and prepare a slew of Goodberries for the party.
NOTE: Whoever wants to attune to the Necklace of Prayer Beads can assume you did so during the rest as well. Just make sure to claim it either here on in the OOC chat.
Once you are all ready, Charles opens the door to the Mansion once again and you all leave. The pocket-Mansion then expires, at least for now. You are back at the fields with five possible paths to take (including the one you came from; consult this post's map for reference.) As affirmed by Erathis, there are no enemies around you. Since Spaklegem made the choice on the party's behalf last time, Talon is still in the Driver's Seat when it comes to making the final decision on where to go next.
Long ago, a powerful entity known as Lysanderoth succeeded in acquiring what many had failed before him: access to a delicate artifact which granted him a one-time Wish. Having planned for such a moment for decades, Lysanderoth did not hesitate in asking for "the gift of immortality." As it is almost always the case with powerful artifacts, however, such power did not come without a cost. His words twisted, Lysanderoth's immortality had a flaw: it needed to be ever maintained and refueled by the constant granting of a similar boon to others. His immortality would never cease to be just what he had asked: a gift.
Talon will give sparklegem the benefit of the doubt and move to EK,18 attempting to open the door. If applicable he will instruct Fancy to turn invisible and fly ahead of the group 15 feet or so, taking right turns if choices are made.
This post has potentially manipulated dice roll results.
Le'gal takes up the rear guard, having passed along all she inquired from Erathis both from [Tooltip Not Found] and putting the "paperwork" through magical means about their would be Gifter of the cycle. "A moment."She requests before the group gets too far past the door. Given a minute to sing a hymn in the guttural mixed tongue of goblin and celestial, the celestial representative of Rodger Rabbit, Bartok, and Sylvester appear at her side.
Each one are given the wordless command to at least investigate the other paths after having the initial doorways unsealed by the bugbear where need be. One by one, Rodger Rabbit, Bartok, and Sylvester hop or fly their way down their respective paths(EP-18, EP-4, EK-12 in like order as pets written) to explore quietly as can be. Knowing it would take them time, she brushes off worry of learning about the other paths sooner than later to get back in life after the others. "Sorry.. Let's go." She said upon returning, and would press on giving the prayer beads half-hidden behind her high collar armor a few idle touching and feeling while minding not to remove any beads.
Action: Le'gal Casts (2nd level)Agents of Erathis, summoning three celestial spirit animals above.
Sylvester Stealth: 11. Perception: 22. PP: 15 (Adv. on smelling from Keen Smell Trait. Applied where applicable. Take 1st/left roll otherwise)
(For when the checks are 1st needed)
(@Lerus: If the scouts are a bit too much overhead to deal with, let me know and I'll cut down on the off-shoot paths they take. I think I've already given you enough trouble with the legend lore play. XD)
Graxx draws his mace and shield taking the front of the formation 5 feet behind Talon. After Talon opens the door, Graxx will proceed through it.
OOC: Want to ensure Talon receives while opening door:
Aura of ProtectionPHB85
While you are conscious, you grant all friendly creatures (including you) within 10 ft. a +4 bonus to all saving throws. [18th] Range increases to 30 ft.
Talon steps forward and suggests the team should at least take a look at the path suggested by Sparklegem. Graxximus, Nox, and Sigil make sure to give the dwarf some protection in case of trouble, and Fancy explores ahead a bit. The selected door, however, simply opens into a long but narrow closet, where old weapons and armor pieces are kept. A quick look reveals them to be the combat supplies used to build and arm those animated guards you have fought in more than a couple of occasions. Nothing else of interest seems to be located here, except, a second door at the end of the long closet. Before Fancy gets to it, Le'gal pokes her head through it from the other side {EK12}. She is opening the door so that Sylvester can explore (those two doors simply loop around into each other.)
Disappointed by how quickly the group has ruled out two of the passages, Le'gal then moves and opens the door for Bartok to fly through {EP3}. The bat flies for about 40 feet before the hallway beyond turns left. Bartok eventually reports back having to fly another 50 or so feet (if it could understand measurements) before having to turns right. As it telepathically communicate with its master, an arrow flies towards it:
-> Poisoned arrow vs. Bartok: Attack: 18 Damage: 4 (2 piercing and 2 poison).
Le'gal loses her link with Bartok. The bugbear deduces that any movement might be enough to trigger the poisoned arrow trap that killed her pet.
The passage in {EP19} is open (it is just an doorless arch). RodgerRabbit skips onward, turning left after 20 feet and then left again after 50 more feet of hallway. It then sees a closed door 15 feet away from where it stands. It does not seem to have been noticed by anything, as far as it and Le'gal can tell.
"Yes yes, we need to move in a different direction." Talon instructions Fancy, still invisible to follow the path that Rodger Rabbit has taken. "So we will need to be careful as well" Talon says when Bartok does not reappear from his first foray into EP19. He stays a good 10 feet behind Fancy.
((Is there any light in these corridors? If not then Charles will cast light on whoever is second in the line, so any enemies can't see a source of light immediately from the leading person. The light is in the shape of a small Halfling handprint.))
Le'gal started to motion for silence, only to wince and even shed a tear over the death of Bartok. A mental message prompts the duo to return while she hides wiping the tear away behind scratching an itch. "Turning back? What about further door? Seems secretive?" She says, gesturing over to the one Fancy had just been about to open. Whether the group decide to follow through with going into it or not, Le'gal gets to adding to her map as she went along behind the rest, caring not much mind which direction the group goes. Sylvester and Rodger are not too far behind before long.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(OOC: The hallways are well lit enough. Light would still help.)
Noticing and understanding the meaning behind Le'gal's tear, Talon opts for the seemingly less dangerous path. Once Rodger Rabbit returns, Fancy leads the party down the selected path, followed somewhat closely by Talon. As Graxximus moves to follow the dwarf, Charles slaps his belt, leaving an illuminating imprint on it. Nox and Sigil leave the room next, with Le'gal and her pets a bit behind.
Twenty feet in, the group turns left, and then left again after another 50 feet. As Rodger before them, the group now faces a closed door, 15 feet away from the most recent turn. The door does not look particularly tough, and there is no locking mechanism on it.
Fancy opens the door and floats into an empty room. The room is much smaller than the one you just left but since it is empty, it is still spacious. There is a door on the other side, but Fancy is not hovering towards it.
Talon changes his focus to see what Fancy is seeing and instructs Fancy to move to the other door. If nothing happens on the way he will attempt to open it.
Talon wargs. The room than Fancy sees is somewhat different. It is the same dimensions but there are no doors, not even the one he walked through. It is all just solid wall.
As soon as Talon relays the information the bugbear grimaces at it. "That does not sound good."Le'gal closes her eyes and rubs her chin in thought. "Maybe... illusion? Here." Le'gal fishes two pieces of jerk out of her pack. She sends Sylvester on fluttering into the room with Fancy for a look away for anything invisible on the inside. Afterwards, she steps up long enough to throw the balled up wad of meats at the Imp. Then the second one at the door to the other side.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Sylvester makes his way into the room, gliding around. Nothing comes to its attention: no invisibility, no strong smells, no poison.
Le'gal steps forward and launches an improvised meatball at the imp. It hits Fancy on the back. The imp grunts and looks a bit annoyed, unsure where it came from. It then floats down to pick it up and eats it with a mundane expression on its face. Feeling a bit less uncertain about the room, Le'gal then steps into it a few feet (can't hit the other door with a meat wad if she doesn't) and throws a second meat projectile where she spotted the door earlier. As far as she can see, it hits solid wall and slurps on the stone floor. Sylvester manages to reach this meat chunk while Fancy is still busy with its own.
From Le'gal's perceptive, she is trapped inside a featureless 45'x15' room with no doors and only a 20-foot ceiling. Alongside her, only the two familiars flap their wings. Reaching for where the doors would be, she feels only stone. From outside the room, the rest of the party can see everything happening though the open door only they can see.
This post has potentially manipulated dice roll results.
Nox try to talk to Le'gal while still staying outside of it "Can you retrace your step to get out? If it a yes hold your right hand up with 2 fingers if not hold your hand down with 2 fingers." If she isn't responding she write a similar instruction on piece of paper with difference of showing 3 fingers instead and crumbles the piece of paper before trowing it at Le'gal head. Nox will ritual cast detect magic, If the room is engulfed with magicel essence Nox will cast Guidance (detect magic drops) on herself try to Dispel Magic it. Incase it need a spell check 33 (Guidance included)
Talon watches with attention, trying to understand how to move forward. He uses several actions to send Fancy to a pocket dimension and bring it back next to him. he will then send it to the door and instruct it to stick only its hands through. They pause to see if Le'gal can see the hands of Fancy.
REST POST (2 OUT OF 2)
Le'gal: You tend to your clothes first, then ensure that the first eight or so hours worth of rest, when the bulk of the conversation happens, are Shielded from magical prying. You then move to aid Talon on his further analyses of the cube, and eventually decide to offer a Ceremony or two to enhance the groups' chances of survival. Unfortunately, the offer is not taken seriously and the spell will need to be saved for another time. A bit disappointed, you set off to work on your map, take a bath, lose yourself in your memories, eat and sleep, and ponder on what questions to ask while Communing with Erathis. Once you are ready, the communing begins. Erathis responds curtly, but negatively to all of your questions. Before leaving the Mansion, you refresh the parties Aid enchantment, as well as Nox's and your own Death Ward (OOC: Please take note, folks, of what boosts you are receiving.)
Sigil: You remain focused on getting used to your new magical sword. It is light and ever sharp. This is the best crafted weapon you have ever wielded. Hitting your enemies should be easier with the added speed to your slashes, and the cuts should go deeper too. After refusing Le'gal's ceremony offer, you enjoy some well-cooked food and sleep a long ten-hour night.
Nox: Relaxation and exploration are one in the same for you in your eagle form. Once satisfied with your findings and your selected room, you then prepare the first meal of the day with the help of some servants. You then set out to test your new staff. It takes about two hours for you to learn all of its details, but you eventually get used to not only using it as a druidic focus, but also cast Giant Insect and Insect Plague from the staff without using any of your own magical reserves. But that's not all, as this brand new Staff of Swarming Insects can also help you conceal yourself when necessary. Excited about the potential returns of your beetles, you attune to the staff even before preparing the second meal of your stay, which is also delicious. Before going to bed, you take a shower and prepare a slew of Goodberries for the party.
NOTE: Whoever wants to attune to the Necklace of Prayer Beads can assume you did so during the rest as well. Just make sure to claim it either here on in the OOC chat.
Once you are all ready, Charles opens the door to the Mansion once again and you all leave. The pocket-Mansion then expires, at least for now. You are back at the fields with five possible paths to take (including the one you came from; consult this post's map for reference.) As affirmed by Erathis, there are no enemies around you. Since Spaklegem made the choice on the party's behalf last time, Talon is still in the Driver's Seat when it comes to making the final decision on where to go next.
Le'gal's Legend Lore result:
Talon will give sparklegem the benefit of the doubt and move to EK,18 attempting to open the door. If applicable he will instruct Fancy to turn invisible and fly ahead of the group 15 feet or so, taking right turns if choices are made.
Lot's of stuff ...
Nox follows Talong in the middle of the party.
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Le'gal takes up the rear guard, having passed along all she inquired from Erathis both from [Tooltip Not Found] and putting the "paperwork" through magical means about their would be Gifter of the cycle. "A moment." She requests before the group gets too far past the door. Given a minute to sing a hymn in the guttural mixed tongue of goblin and celestial, the celestial representative of Rodger Rabbit, Bartok, and Sylvester appear at her side.
Each one are given the wordless command to at least investigate the other paths after having the initial doorways unsealed by the bugbear where need be. One by one, Rodger Rabbit, Bartok, and Sylvester hop or fly their way down their respective paths(EP-18, EP-4, EK-12 in like order as pets written) to explore quietly as can be. Knowing it would take them time, she brushes off worry of learning about the other paths sooner than later to get back in life after the others. "Sorry.. Let's go." She said upon returning, and would press on giving the prayer beads half-hidden behind her high collar armor a few idle touching and feeling while minding not to remove any beads.
Action: Le'gal Casts (2nd level)Agents of Erathis, summoning three celestial spirit animals above.
Rodger Rabbit
Stealth: 24.
Perception: 23.
PP: 14
(Adv. on hearing and sight from Keen Senses)
Bartok
Stealth:5.
Perception: 18.
PP: 11
Sylvester
Stealth: 11.
Perception: 22.
PP: 15
(Adv. on smelling from Keen Smell Trait. Applied where applicable. Take 1st/left roll otherwise)
(For when the checks are 1st needed)
(@Lerus: If the scouts are a bit too much overhead to deal with, let me know and I'll cut down on the off-shoot paths they take. I think I've already given you enough trouble with the legend lore play. XD)
When you realize you're doing too much: Signature.
Graxx draws his mace and shield taking the front of the formation 5 feet behind Talon. After Talon opens the door, Graxx will proceed through it.
OOC: Want to ensure Talon receives while opening door:
While you are conscious, you grant all friendly creatures (including you) within 10 ft. a +4 bonus to all saving throws. [18th] Range increases to 30 ft.
Sigil also closes the distance, lending Talon an extra layer of protection via the glyph on his head (Talon is now Sigil's ward)
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Talon steps forward and suggests the team should at least take a look at the path suggested by Sparklegem. Graxximus, Nox, and Sigil make sure to give the dwarf some protection in case of trouble, and Fancy explores ahead a bit. The selected door, however, simply opens into a long but narrow closet, where old weapons and armor pieces are kept. A quick look reveals them to be the combat supplies used to build and arm those animated guards you have fought in more than a couple of occasions. Nothing else of interest seems to be located here, except, a second door at the end of the long closet. Before Fancy gets to it, Le'gal pokes her head through it from the other side {EK12}. She is opening the door so that Sylvester can explore (those two doors simply loop around into each other.)
Disappointed by how quickly the group has ruled out two of the passages, Le'gal then moves and opens the door for Bartok to fly through {EP3}. The bat flies for about 40 feet before the hallway beyond turns left. Bartok eventually reports back having to fly another 50 or so feet (if it could understand measurements) before having to turns right. As it telepathically communicate with its master, an arrow flies towards it:
-> Poisoned arrow vs. Bartok: Attack: 18 Damage: 4 (2 piercing and 2 poison).
Le'gal loses her link with Bartok. The bugbear deduces that any movement might be enough to trigger the poisoned arrow trap that killed her pet.
The passage in {EP19} is open (it is just an doorless arch). Rodger Rabbit skips onward, turning left after 20 feet and then left again after 50 more feet of hallway. It then sees a closed door 15 feet away from where it stands. It does not seem to have been noticed by anything, as far as it and Le'gal can tell.
"Bah! Nothing here." Graxx calls out. "Anyone see anything?"
"Yes yes, we need to move in a different direction." Talon instructions Fancy, still invisible to follow the path that Rodger Rabbit has taken. "So we will need to be careful as well" Talon says when Bartok does not reappear from his first foray into EP19. He stays a good 10 feet behind Fancy.
Lot's of stuff ...
((Is there any light in these corridors? If not then Charles will cast light on whoever is second in the line, so any enemies can't see a source of light immediately from the leading person. The light is in the shape of a small Halfling handprint.))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Le'gal started to motion for silence, only to wince and even shed a tear over the death of Bartok. A mental message prompts the duo to return while she hides wiping the tear away behind scratching an itch. "Turning back? What about further door? Seems secretive?" She says, gesturing over to the one Fancy had just been about to open. Whether the group decide to follow through with going into it or not, Le'gal gets to adding to her map as she went along behind the rest, caring not much mind which direction the group goes. Sylvester and Rodger are not too far behind before long.
When you realize you're doing too much: Signature.
(OOC: The hallways are well lit enough. Light would still help.)
Noticing and understanding the meaning behind Le'gal's tear, Talon opts for the seemingly less dangerous path. Once Rodger Rabbit returns, Fancy leads the party down the selected path, followed somewhat closely by Talon. As Graxximus moves to follow the dwarf, Charles slaps his belt, leaving an illuminating imprint on it. Nox and Sigil leave the room next, with Le'gal and her pets a bit behind.
Twenty feet in, the group turns left, and then left again after another 50 feet. As Rodger before them, the group now faces a closed door, 15 feet away from the most recent turn. The door does not look particularly tough, and there is no locking mechanism on it.
Talon instructs Fancy to open the door.
Lot's of stuff ...
Fancy opens the door and floats into an empty room. The room is much smaller than the one you just left but since it is empty, it is still spacious. There is a door on the other side, but Fancy is not hovering towards it.
Talon changes his focus to see what Fancy is seeing and instructs Fancy to move to the other door. If nothing happens on the way he will attempt to open it.
Lot's of stuff ...
Talon wargs. The room than Fancy sees is somewhat different. It is the same dimensions but there are no doors, not even the one he walked through. It is all just solid wall.
As soon as Talon relays the information the bugbear grimaces at it. "That does not sound good." Le'gal closes her eyes and rubs her chin in thought. "Maybe... illusion? Here." Le'gal fishes two pieces of jerk out of her pack. She sends Sylvester on fluttering into the room with Fancy for a look away for anything invisible on the inside. Afterwards, she steps up long enough to throw the balled up wad of meats at the Imp. Then the second one at the door to the other side.
When you realize you're doing too much: Signature.
Sylvester makes his way into the room, gliding around. Nothing comes to its attention: no invisibility, no strong smells, no poison.
Le'gal steps forward and launches an improvised meatball at the imp. It hits Fancy on the back. The imp grunts and looks a bit annoyed, unsure where it came from. It then floats down to pick it up and eats it with a mundane expression on its face. Feeling a bit less uncertain about the room, Le'gal then steps into it a few feet (can't hit the other door with a meat wad if she doesn't) and throws a second meat projectile where she spotted the door earlier. As far as she can see, it hits solid wall and slurps on the stone floor. Sylvester manages to reach this meat chunk while Fancy is still busy with its own.
From Le'gal's perceptive, she is trapped inside a featureless 45'x15' room with no doors and only a 20-foot ceiling. Alongside her, only the two familiars flap their wings. Reaching for where the doors would be, she feels only stone. From outside the room, the rest of the party can see everything happening though the open door only they can see.
Nox try to talk to Le'gal while still staying outside of it "Can you retrace your step to get out? If it a yes hold your right hand up with 2 fingers if not hold your hand down with 2 fingers." If she isn't responding she write a similar instruction on piece of paper with difference of showing 3 fingers instead and crumbles the piece of paper before trowing it at Le'gal head. Nox will ritual cast detect magic, If the room is engulfed with magicel essence Nox will cast Guidance (detect magic drops) on herself try to Dispel Magic it. Incase it need a spell check 33 (Guidance included)
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Talon watches with attention, trying to understand how to move forward. He uses several actions to send Fancy to a pocket dimension and bring it back next to him. he will then send it to the door and instruct it to stick only its hands through. They pause to see if Le'gal can see the hands of Fancy.
Lot's of stuff ...