Scupper would like to move to F5 to get a clear shot as he draws his short bow (take a shot at Red1 and call out the number of however many Reds he sees) and then use cunning action to dash to L6
Zoria, with Incantis on the bridge, you don't really have clear path to Scupper, so you decide just to dodge.
Incantis, you ready your Eldritch Blast and purple energy crackles around your hand; it feels cold, which is unusual - normally it's neither hot nor cold - but you don't get the sense that anything is wrong. You're not quite able to see the Redbrand this turn from where you are, so you'll need to wait until next time.
Scupper, from F5 you have a very clear shot at the one Redbrand you can see. Your arrow hits him in the arm, and he glares up at you. You're only able to see the one guy, but the door is open and there is movement on the other side; his friends must still be in the room, preparing to rush out. You take your shot and retreat, dodging around Incantis and between Zoria's legs, to end up in the corner of the cavern.
OOC: Any character can move through an allies square. "Dodging around" is just narrative flourish. I don't believe any character (including halflings) can STAY in another characters square (maybe pixies). Lightfoot halflings CAN hide behind medium and large allies in and out of combat because of their size and natural stealth.
As to Zoria's movement, on a narrow bridge, DM always has last say in RAI vs RAW
OOC: so it'd be 10ft of movement to pass through an ally i.e. possible? I'll be out of commission for the next bit I believe, so here's a couple turns in advance.))
I'll have the benefit of a certain amount of hindsight shortly given my terrible init roll, but since we don't know where the stairs at E13 go, and F6 is something of a choke point, do you want me to throw down some caltrops on the other stairs and watch our backs or just throw darts over the groups head at the known-knowns coming from the lab?
I'll have the benefit of a certain amount of hindsight shortly given my terrible init roll, but since we don't know where the stairs at E13 go, and F6 is something of a choke point, do you want me to throw down some caltrops on the other stairs and watch our backs or just throw darts over the groups head at the known-knowns coming from the lab?
I was curious if those other stairs would be a problem. I haven't got any kind of solid plan, although i wish we had a way to use fire and lamp oil on narrow stairs or to keep their archers from hanging back to far...i'd bet theres a barrel of lamp oil somewhere but anything to hamper, injure or kill anyone who flanks or shoots arrows, I'm on board.
A Redbrand thug comes rushing up the stairs, sword in hand and Scupper's arrow sticking out of him. He expects to see a single halfling, and possibly some associates; he's not expecting to see the whole group of you, and his eyes widen just as a blast of eldritch energy almost hits him before slamming hard into the wall next to him. Get out here, there's a bunch of em. At this point, Dario's arrow comes towards him:
Attack: 23 Damage: 11
Right between the eyes, his momentum carries him forward and the corpse tumbles into the crevasse.
A second Redbrand follows his friend, just in time to see the arrow take him. He swears and shouts You'll pay for that, before lunging with his sword towards Dekhan:
Attack: 7 Damage: 4
Attack: 16 Damage: 7
The first strike hits the centre of Dekhan's shield and the reverberation echoes through the area; the Redbrand almost loses a grip of his weapon, but the second strike, though better, is still deflected by Dekhan's expert reaction.
A third Redbrand, this one without the trademark red cloak, comes up the stairs, sword in hand. He's unable to push past his friend, so he dodges. Crap, how many of them are there? A fourth Redbrand follows, and also dodges. Doesn't matter. No one stands against the Redbrands!
Dekhan will attack the second Redbrand his eyes flash with a dark blue light. You’re lives are forfeit, dogs! Come and reap what you have sown! Death awaits you! intimidation13 Dekhan drives the point of his longsword towards the Redbrands chest.Attack: 17 Damage: 4 (if that hits...) feeling his strike connect Dekhan channels his inner light and imbues his sword with radiant energy. 7
Dekhan, your longsword goes through the man's chest, missing any vital organs you think but still dealing a lot of damage. His expression is strange, his eyes glazed, his reactions slower than the Redbrands you fought previously, and now that you are in his face, it's obvious why. The man is drunk.
Edit: What had appeared to be a non-fatal wound glows briefly with holy energy, and Redbrand 2 falls dead, succumbing to the Divine Strike of the ferocious paladin before him.
Scupper would like to move to F5 to get a clear shot as he draws his short bow (take a shot at Red1 and call out the number of however many Reds he sees) and then use cunning action to dash to L6
Attack: 18 Damage: 6
Zoria, with Incantis on the bridge, you don't really have clear path to Scupper, so you decide just to dodge.
Incantis, you ready your Eldritch Blast and purple energy crackles around your hand; it feels cold, which is unusual - normally it's neither hot nor cold - but you don't get the sense that anything is wrong. You're not quite able to see the Redbrand this turn from where you are, so you'll need to wait until next time.
Scupper, from F5 you have a very clear shot at the one Redbrand you can see. Your arrow hits him in the arm, and he glares up at you. You're only able to see the one guy, but the door is open and there is movement on the other side; his friends must still be in the room, preparing to rush out. You take your shot and retreat, dodging around Incantis and between Zoria's legs, to end up in the corner of the cavern.
Dario is up.
((Allies impede movement?))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
OOC: Halflings can move through Medium and larger creatures I believe? Or did I make that up?
Published Subclasses
I'm just double checking the movement now. It looks like there are three key sentences in the PHB:
1: "You can move through a nonhostile creature's space."
2: "In contrast, you can move through a hostile creature's space only if the creature is at least two sizes larger or smaller than you."
3: "Remember that another creature's space is difficult terrain for you."
So yes, allies do impede movement, as per no. 3. And halfling nimbleness apparently only affects no.2. It doesn't affect no.3.
OOC: Any character can move through an allies square. "Dodging around" is just narrative flourish. I don't believe any character (including halflings) can STAY in another characters square (maybe pixies). Lightfoot halflings CAN hide behind medium and large allies in and out of combat because of their size and natural stealth.
As to Zoria's movement, on a narrow bridge, DM always has last say in RAI vs RAW
OOC: Gotcha. Maybe I was thinking halflings can move through Large. Good deal. Glad we have that concrete.
Published Subclasses
OOC: so it'd be 10ft of movement to pass through an ally i.e. possible? I'll be out of commission for the next bit I believe, so here's a couple turns in advance.))
Reaction: Eldritch Blast: Attack: 18 Damage: 10
Next turn: If someone's in range from J7 Incantis will move back, if not he will move forward into range, hex (Dex), and eldritch blast.
Attack: 17 Damage: Unable to parse dice roll.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
So Dario's turn
- then Redbrands (and any other enemies)
- then group 3
I got one! Sure and he looked pleased te' see us. Do ye tink the other lads might'a told 'em what good hosts we are?
I'll have the benefit of a certain amount of hindsight shortly given my terrible init roll, but since we don't know where the stairs at E13 go, and F6 is something of a choke point, do you want me to throw down some caltrops on the other stairs and watch our backs or just throw darts over the groups head at the known-knowns coming from the lab?
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
I like the idea of caltrops lol
Published Subclasses
I was curious if those other stairs would be a problem. I haven't got any kind of solid plan, although i wish we had a way to use fire and lamp oil on narrow stairs or to keep their archers from hanging back to far...i'd bet theres a barrel of lamp oil somewhere but anything to hamper, injure or kill anyone who flanks or shoots arrows, I'm on board.
To keep things moving, Dario will hold his position and ready an attack action to shoot any enemy that comes into sight.
Group Two:
A Redbrand thug comes rushing up the stairs, sword in hand and Scupper's arrow sticking out of him. He expects to see a single halfling, and possibly some associates; he's not expecting to see the whole group of you, and his eyes widen just as a blast of eldritch energy almost hits him before slamming hard into the wall next to him. Get out here, there's a bunch of em. At this point, Dario's arrow comes towards him:
Attack: 23 Damage: 11
Right between the eyes, his momentum carries him forward and the corpse tumbles into the crevasse.
A second Redbrand follows his friend, just in time to see the arrow take him. He swears and shouts You'll pay for that, before lunging with his sword towards Dekhan:
Attack: 7 Damage: 4
Attack: 16 Damage: 7
The first strike hits the centre of Dekhan's shield and the reverberation echoes through the area; the Redbrand almost loses a grip of his weapon, but the second strike, though better, is still deflected by Dekhan's expert reaction.
A third Redbrand, this one without the trademark red cloak, comes up the stairs, sword in hand. He's unable to push past his friend, so he dodges. Crap, how many of them are there? A fourth Redbrand follows, and also dodges. Doesn't matter. No one stands against the Redbrands!
((CONSTRUCTING PYLONS))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Group Three: Vaz, Strix and Dekhan are up, in any order.
𒐸᱙੬♫Redbrands near off northern bridge, epic battle o'er the ridge♫੩୭𒐸
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Dekhan will attack the second Redbrand his eyes flash with a dark blue light. You’re lives are forfeit, dogs! Come and reap what you have sown! Death awaits you! intimidation 13 Dekhan drives the point of his longsword towards the Redbrands chest.Attack: 17 Damage: 4 (if that hits...) feeling his strike connect Dekhan channels his inner light and imbues his sword with radiant energy. 7
Dekhan, your longsword goes through the man's chest, missing any vital organs you think but still dealing a lot of damage. His expression is strange, his eyes glazed, his reactions slower than the Redbrands you fought previously, and now that you are in his face, it's obvious why. The man is drunk.
Edit: What had appeared to be a non-fatal wound glows briefly with holy energy, and Redbrand 2 falls dead, succumbing to the Divine Strike of the ferocious paladin before him.
Vaz and Strix are up, in any order.
Incantis will keep his action from my last post for his next turn, with the exception that he will instead move to J6.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3