Also, I can only assume you are carrying a torch or the bullseye lantern you discovered in the basement. Which is it? Because you can't see in the dark, and it's very dark. The windows are all bricked up, after all. You're no longer even sure of the time of day.
Holding the rope and keeping an eye on the second floor for badness (beyond the electricity, obviously)
Gods, smells like the time old man Stonesack neglected his feet and they started to turn green and black...always have a pair of dry socks handy, people
Fope draws a deep breath and rushes down the stairs as fast as he can.
He reaches the bottom, lantern held high, and surveys the scene. Very little, unfortunately, is visible. The dense, pea green fog is obscuring everything beyond his reach. He hears nothing, for the moment, as he steps past the chair under which he found Revenge - it seems like ages ago - and moves further into the open hallway. After a few steps, nothing is around him anymore, except a green gloom. Fope's feels dizzy, just for a moment, in the darkness. He keeps his balance but his mind wanders to a dream or memory of his youth.
Gågor and Føpé were wrestling in the hills outside of the village, as they sometimes did when they were young. Before the Disaster. When they were young, and Føpé still loved his big brother.
It was a beautiful day, like almost every day on the Soft Plains. The brothers wrestled, and Gågor was a bit too rough - a sign of things to come - and Føpé endured his arm being bent behind his back. He was used to it. He twisted a bit to escape, untangling his arm and pulling at the same time. Twisting his wrist against Gågor's thumb, and free! Gågor looked mad.
Føpé ran, thinking he was having fun but maybe also a little worried, having seen his brother's vicious temper flash behind his brown eyes. Over the hill, down into the ditch, up the next hill. His brother was no match for his speed, but Føpé kept going. When he crested the next hill, though, he tripped on something. A root? There were no trees here; that would have been strange. Maybe an unlikely stone, or a large clump of grass. Whatever it was, Føpé went head over heels down the hill, the scent of grass filling his nose and his neck already aching from the bouncing of his head. He felt himself skip a bit and then fall, and suddenly he was slipping down a sort of vertical tunnel. Earth around him, on all sides, instead of grass. With a thump, he landed at the bottom. It must have been a drop of twenty feet or more, though he felt essentially unharmed.
Down at the bottom of the hole, Føpé looked up at the speck of blue above him, where the sky was visible. So cold, all of a sudden! He knew it was warm above, but in this deep hole, so narrow that he could almost touch both sides if he stretched out his arms, he could feel the cold earth all around him. The furthest he'd ever been underground was just his parents' root cellar. This was new, and scary.
Føpé waited some time for his brother's temper to subside -- Gågor was always fun again once he settled down -- and poked around a little. He wondered how this hole in the ground came to be, and searched for signs of its making in the darkness. After sufficient time had passed, he attempted to climb out. 'What a great story this'll make at tonight's gathering. I'll bet Barnaby and Kiff will want to see this.'
The thought of failure to climb out did not pass Føpé's mind, for this was before the dark fear ever laid a hand on him, and blackened all the horizon's of his world.
That's not right, Barnaby and Kiff are my friends now. Føpé wondered a little confusedly as he searched for the door in the fog.
Føpé pokes at his jaw, which is aching a bit, in the darkness. It's tender but seems ok; his teeth are all miraculously still in place. After a minute, his eyes adjust and he can see a little bit in the darkness.
Curiously, there are roots down here, though he is certain there are no trees on the hill above. One of the thicker roots near at hand forms a little arch, and Føpé observes a gap underneath. Curious, he crawls through the narrow space into pitch black. He is now reaching from one root to another, in the dark, and he realizes with some terror that this space is so narrow that he will not be able to turn around unless the space grows wider again.
Something breaks under his hand, and he pitches forward into the darkness. Falling again, into an open chamber. There is just a bit of light in here, strangely, considering Føpé cannot see any source. But it's a large room, maybe 30' around in a rough circle, and he can see he fell through a hole in the ceiling. There is no way to climb back up, unless he could cling to the walls as they curve overhead. And he cannot.
Time passes. Føpé fidgets nervously, and begins to wonder when it's time to eat, though he is not hungry. He is surprisingly at ease, being alone and isolated, so far from the world he'd known.
More time passes, and the room gets colder. Føpé feels prickles on his arms, and realizes the room has gotten misty. A fog appears to have descended in the chamber, and then the fog draws itself into the middle of the room, and takes the rough form of a massive sloth, maybe fifteen feet tall if it stood, though Føpé would not identify one as such. The massive fog sloth leans toward Føpé, slowly stretching its long neck. Its featureless head is sloped down at the halfling boy, as it appears to be studying him.
With a shudder, Fope awakens from this reverie. Was it a dream? Something that really happened? In the moment, he's not sure.
Fope drags the rope to the front door. He sets down the lantern and gets to work.
In the gloom, it's hard to do a good job looking for traps. And he's holding his breath, making it that much harder. There don't appear to be any.
Fope only has a moment to try the lockpick to open the door - there's a just a little light coming in, from a door window above where Fope can take the time to look - before he has to race back to the stairs to draw another breath.
The party sees Fope emerge from the fog below, turning purple from holding his breath. He comes up, grabs another gulp of air, and descends again.
The party waits. The fog continues to rise, and there is no sign of action from below. In moments you will be taking lightning damage; you are just out of room between the fog and the second floor. Ireena suggests going after Fope to see if he's ok, and you all oblige. You all take a big gulp of air and go.
It's dark and green and gross down on the first floor, but you make your way to the entrance hall. Fope is on one knee, struggling to hold his breath, while he works at the locking mechanism. It's not giving. You wait and wait, growing impatient.
Ireena is the first to collapse. She gasps, draws a deep breath, and collapses.
Kif and Barnaby, as the kneel to assist Ireena, see something move in the light coming through the door window. It's a normal height for a human up there, so Kif can stand on his tippy toes to just peek through at the world outside. And there's a figure out there! Just on the other side of the door!
Pete, please tell the party what Kif sees outside the door.
Just outside the window stands a svelt figure of moderate height dressed in soft light brown leather with ornate stitching. A white scarf is draped across his shoulders, and a silver pendant of simple design hangs around his neck. His ears are slightly pointed, and his complexion is a rich sun darkened tan. His white hair is closely cropped along the sides, while the length along the top is gathered tightly at the back. The features of his face suggest a twilight of youth giving way to age, and his eyes are a bright silvery gray which reflect the green glow emanating from the fog. His left hand grips the hilt of the short-sword that hangs loosely from his belt, as he walks cautiously, but curiously, along other side of the window.
Lucento, roll a Perception check. You can use the die roller right here on this forum. Roll the d20, add your intelligence modifier, and 2 more if you have proficiency in Perception. Ask if you have questions.
Good! If you are proficient in a thing, you can just add that extra 2 to your die roll.
Lucento watches as the dwarf backs away from the door and attempts to hit it with something. There is some kind of a green fog inside, too, and it seems likely that the dwarf is trying to get away from it. Lucento may, of course, attempt to open the door from the outside.
It's a heavy door. The axe did some damage. Ireena is gasping in the poisonous fumes.
Lucento attempts to operate the thumb latch on the heavy wooden door and, to his surprise, it opens simply and with almost no effort.
A dwarf, a halfling, a gnome, and a human woman come tumbling out. The woman appears to be unconscious but not in any serious danger of her condition worsening.
Wisps of green fog reach out from the open door as well, with an acrid, foul smell, but they dissipate quickly in the late afternoon breeze. Unnaturally quickly, even.
The five of you, including Ireena, are alone outside the front of the house.
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Also, I can only assume you are carrying a torch or the bullseye lantern you discovered in the basement. Which is it? Because you can't see in the dark, and it's very dark. The windows are all bricked up, after all. You're no longer even sure of the time of day.
Lantern.
If he runs out of breath, he'll return to the party for a few gulps of air, and then return to his business.
Percept for traps: 9
Lockpick, conditional on the trap check: 13
Holding the rope and keeping an eye on the second floor for badness (beyond the electricity, obviously)
Gods, smells like the time old man Stonesack neglected his feet and they started to turn green and black...always have a pair of dry socks handy, people
The next thing I write here is going to be pretty bulky. I'll try to get to it later today; sorry for the delay.
Fope draws a deep breath and rushes down the stairs as fast as he can.
He reaches the bottom, lantern held high, and surveys the scene. Very little, unfortunately, is visible. The dense, pea green fog is obscuring everything beyond his reach. He hears nothing, for the moment, as he steps past the chair under which he found Revenge - it seems like ages ago - and moves further into the open hallway. After a few steps, nothing is around him anymore, except a green gloom. Fope's feels dizzy, just for a moment, in the darkness. He keeps his balance but his mind wanders to a dream or memory of his youth.
Gågor and Føpé were wrestling in the hills outside of the village, as they sometimes did when they were young. Before the Disaster. When they were young, and Føpé still loved his big brother.
It was a beautiful day, like almost every day on the Soft Plains. The brothers wrestled, and Gågor was a bit too rough - a sign of things to come - and Føpé endured his arm being bent behind his back. He was used to it. He twisted a bit to escape, untangling his arm and pulling at the same time. Twisting his wrist against Gågor's thumb, and free! Gågor looked mad.
Føpé ran, thinking he was having fun but maybe also a little worried, having seen his brother's vicious temper flash behind his brown eyes. Over the hill, down into the ditch, up the next hill. His brother was no match for his speed, but Føpé kept going. When he crested the next hill, though, he tripped on something. A root? There were no trees here; that would have been strange. Maybe an unlikely stone, or a large clump of grass. Whatever it was, Føpé went head over heels down the hill, the scent of grass filling his nose and his neck already aching from the bouncing of his head. He felt himself skip a bit and then fall, and suddenly he was slipping down a sort of vertical tunnel. Earth around him, on all sides, instead of grass. With a thump, he landed at the bottom. It must have been a drop of twenty feet or more, though he felt essentially unharmed.
Down at the bottom of the hole, Føpé looked up at the speck of blue above him, where the sky was visible. So cold, all of a sudden! He knew it was warm above, but in this deep hole, so narrow that he could almost touch both sides if he stretched out his arms, he could feel the cold earth all around him. The furthest he'd ever been underground was just his parents' root cellar. This was new, and scary.
What did Føpé do, at the bottom of that hole?
Føpé waited some time for his brother's temper to subside -- Gågor was always fun again once he settled down -- and poked around a little. He wondered how this hole in the ground came to be, and searched for signs of its making in the darkness. After sufficient time had passed, he attempted to climb out. 'What a great story this'll make at tonight's gathering. I'll bet Barnaby and Kiff will want to see this.'
The thought of failure to climb out did not pass Føpé's mind, for this was before the dark fear ever laid a hand on him, and blackened all the horizon's of his world.
That's not right, Barnaby and Kiff are my friends now. Føpé wondered a little confusedly as he searched for the door in the fog.
Like I said to Kif, when he did the same thing, please don’t wake yourself up. I’ll wake you up when it’s time.
Good job otherwise, and I will respond shortly.
Føpé pokes at his jaw, which is aching a bit, in the darkness. It's tender but seems ok; his teeth are all miraculously still in place. After a minute, his eyes adjust and he can see a little bit in the darkness.
Curiously, there are roots down here, though he is certain there are no trees on the hill above. One of the thicker roots near at hand forms a little arch, and Føpé observes a gap underneath. Curious, he crawls through the narrow space into pitch black. He is now reaching from one root to another, in the dark, and he realizes with some terror that this space is so narrow that he will not be able to turn around unless the space grows wider again.
Something breaks under his hand, and he pitches forward into the darkness. Falling again, into an open chamber. There is just a bit of light in here, strangely, considering Føpé cannot see any source. But it's a large room, maybe 30' around in a rough circle, and he can see he fell through a hole in the ceiling. There is no way to climb back up, unless he could cling to the walls as they curve overhead. And he cannot.
Time passes. Føpé fidgets nervously, and begins to wonder when it's time to eat, though he is not hungry. He is surprisingly at ease, being alone and isolated, so far from the world he'd known.
More time passes, and the room gets colder. Føpé feels prickles on his arms, and realizes the room has gotten misty. A fog appears to have descended in the chamber, and then the fog draws itself into the middle of the room, and takes the rough form of a massive sloth, maybe fifteen feet tall if it stood, though Føpé would not identify one as such. The massive fog sloth leans toward Føpé, slowly stretching its long neck. Its featureless head is sloped down at the halfling boy, as it appears to be studying him.
With a shudder, Fope awakens from this reverie. Was it a dream? Something that really happened? In the moment, he's not sure.
Bear with me; I'll come back to this soon.
Fope drags the rope to the front door. He sets down the lantern and gets to work.
In the gloom, it's hard to do a good job looking for traps. And he's holding his breath, making it that much harder. There don't appear to be any.
Fope only has a moment to try the lockpick to open the door - there's a just a little light coming in, from a door window above where Fope can take the time to look - before he has to race back to the stairs to draw another breath.
The party sees Fope emerge from the fog below, turning purple from holding his breath. He comes up, grabs another gulp of air, and descends again.
The party waits. The fog continues to rise, and there is no sign of action from below. In moments you will be taking lightning damage; you are just out of room between the fog and the second floor. Ireena suggests going after Fope to see if he's ok, and you all oblige. You all take a big gulp of air and go.
It's dark and green and gross down on the first floor, but you make your way to the entrance hall. Fope is on one knee, struggling to hold his breath, while he works at the locking mechanism. It's not giving. You wait and wait, growing impatient.
Ireena is the first to collapse. She gasps, draws a deep breath, and collapses.
Kif and Barnaby, as the kneel to assist Ireena, see something move in the light coming through the door window. It's a normal height for a human up there, so Kif can stand on his tippy toes to just peek through at the world outside. And there's a figure out there! Just on the other side of the door!
Pete, please tell the party what Kif sees outside the door.
Pete!
Just outside the window stands a svelt figure of moderate height dressed in soft light brown leather with ornate stitching. A white scarf is draped across his shoulders, and a silver pendant of simple design hangs around his neck. His ears are slightly pointed, and his complexion is a rich sun darkened tan. His white hair is closely cropped along the sides, while the length along the top is gathered tightly at the back. The features of his face suggest a twilight of youth giving way to age, and his eyes are a bright silvery gray which reflect the green glow emanating from the fog. His left hand grips the hilt of the short-sword that hangs loosely from his belt, as he walks cautiously, but curiously, along other side of the window.
Kif will bang on the door, desperate to get Ireena out to fresh air
Hey...Help...Open the door !!!
Lucento, roll a Perception check. You can use the die roller right here on this forum. Roll the d20, add your intelligence modifier, and 2 more if you have proficiency in Perception. Ask if you have questions.
Kif, you may also act.
I'm going to try and smash through the door with the ax 20 attack
if that hits 11 damage
(If you want me to do something else let me know)
and Hi Pete
Here goes...
Perception: 21 +2 for proficiency.
Good! If you are proficient in a thing, you can just add that extra 2 to your die roll.
Lucento watches as the dwarf backs away from the door and attempts to hit it with something. There is some kind of a green fog inside, too, and it seems likely that the dwarf is trying to get away from it. Lucento may, of course, attempt to open the door from the outside.
It's a heavy door. The axe did some damage. Ireena is gasping in the poisonous fumes.
Hitting it again
20 damage 13
Stay with us Ireena, we're almost there
"What's going on in there?!"
Spurred by the urgency of the dwarf's plight, Lucento forgets caution and looks for a means of opening the door.
Lucento attempts to operate the thumb latch on the heavy wooden door and, to his surprise, it opens simply and with almost no effort.
A dwarf, a halfling, a gnome, and a human woman come tumbling out. The woman appears to be unconscious but not in any serious danger of her condition worsening.
Wisps of green fog reach out from the open door as well, with an acrid, foul smell, but they dissipate quickly in the late afternoon breeze. Unnaturally quickly, even.
The five of you, including Ireena, are alone outside the front of the house.