If he can't reach the stump, he will move as close to it as possible, staying on the same side as the group.
[OOC] The large stump that the griffon was behind, or the large stump at the top of the distant mound? If you mean the closer stump, 30' will get Kes to the base of the stump, but you would need to use dash to climb up the 12' or so feet - athletics check and that would be his turn for RND3.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
If he can't reach the stump, he will move as close to it as possible, staying on the same side as the group.
[OOC] The large stump that the griffon was behind, or the large stump at the top of the distant mound? If you mean the closer stump, 30' will get Kes to the base of the stump, but you would need to use dash to climb up the 12' or so feet - athletics check and that would be his turn for RND3.
[OOC] Just noticed that you already made the check, which is more than enough. Kes will be up it no worries, so I'll edit this post to match once I've got Cinder and Alwin'sRND2 actions sorted.
Rollback Post to RevisionRollBack
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
This post has potentially manipulated dice roll results.
Alwin feeling something calling him to walk towards the voice as he walks towards the danger. His elvish blood boiling as if burning the charm effect out of his mind he immediately raises his sword in the voices direction "Come out now enchantress." He shout towards the creature in anger of it effecting his mind for even a second, as he backs slowly away from the dangerous undergrowth and thorns.
(Assuming that Cinder made the athletics check) Jumping over the thick natural barrier with a lightness that she learned from her master, Cinder dashes up the mound until she sees whatever is singing that strangely captivating tune. ((OOC Dash in RND2 as action, then movement in RND3 to go up the mound to the top))
Alwin feeling something calling him to walk towards the voice as he walks towards the danger. His elvish blood boiling as if burning the charm effect out of his mind he immediately raises his sword in the voices direction "Come out now enchantress." He shout towards the creature in anger of it effecting his mind for even a second, as he backs slowly away from the dangerous undergrowth and thorns.
So close to the tangled thicket of roots and thorn-tipped vines, Alwin notices a plethora of small animal bones enmeshed within the dense and dangerous vegetation. Shouting out what he believes to be an imperious command, Alwin's voice is greeted only by silence and the movements of his surrounding allies.
[OOC] RND2: The intimidation check was fine (since Alwin had moved but not acted prior to his successful save), though seemingly ineffective.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
(Assuming that Cinder made the athletics check) Jumping over the thick natural barrier with a lightness that she learned from her master, Cinder dashes up the mound until she sees whatever is singing that strangely captivating tune. ((OOC Dash in RND2 as action, then movement in RND3 to go up the mound to the top))
Making her choice in the split second that she reaches the tangled barrier, Cinder dives upwards and forwards into a high looping dive roll that clears the undergrowth by more than a foot even as the tiefling monk deftly connects with the ground with her arms out and curved to absorb the shock as the martial artist rolls forward onto her feet. Continuing her dash unchecked, the warrior is forced to slow somewhat to clamber up a particularly sharp incline near the stump and top of the mound.
[OOC] RND2: Cinder's dashto finish approximately 10' from the stump ends RND2.
Start of RND3: Waiting on confirmation of Wazzok's action. Kestrell's action posted (movement already shown on map). Need Altani's action. Mazin's action posted. Need Alwin and Cinder'sRND3 actions.
Current Initiative Order
Wazzock 20 Kestrell 19 Altani 12 Savaged Griffon 11 Mazin 10 Alwin 8 Cinder 5 Harpy 2
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
Wazzok, still shaken by the near deathblow from the griffon, will more cautiously attempt to follow Cinder to get a better look at whatever is causing the haunting melody.
Seeing the thorny mass of thicket in front of her, she breaks into a sprint, launching herself over it and up onto the mound.
Altani spins around, nodding to Mazin as she does so.
"That was an impressive blow Mazin, true precision."
The centaur rides off in Cinder's direction, sliding out another javelin as she does so. Kicking hard she rides up the stone embankment next to Alwin, jumping to clear any danger and heading around to her right of the next raised areas.
OCC RND3: Altani moves 40 feet to square 8,5 (or as close as she can if riding up the stone embankment slows her down). She will hold her action to throw the javelin if she sees the creature that is singing.
Wazzok, still shaken by the near deathblow from the griffon, will more cautiously attempt to follow Cinder to get a better look at whatever is causing the haunting melody.
Seeing the thorny mass of thicket in front of her, she breaks into a sprint, launching herself over it and up onto the mound.
[ooc] RND3 : wisdom : 19 (from PM)
athletics : 21(from PM)
Her body aching within her scratched and mauled armour, Wazzok puts on a determined sprint towards the tangled undergrowth at the base of the mound, her heavy footsteps *chinking* and *clanking* in rhythem with her laboured breathes. Seeing her tiefling ally nimbly dive-roll the thorny hedge-like foliage, the now full-paced Wazzok instead spies a large rock protruding a couple of feet from the ground a little distance from the barrier. Adjusting the angle of her run slightly, the half-orc cleric springs forward to plant one booted foot atop the rock even as she stretches the other leg outwards in a prodigous leap that somehow clears the five-foot high wall of dangerous vegetation despite the warrior's encumbering armour and wounded state. Landing with a *thump* on the other side, the now barreling Wazzok uses her own forward-rushing momentum to scale the ascent ahead and all but roll up onto the final rise beside the form of her poised martial artist companion.
As the half-orc makes her impressive leap and ascent to the top of the mound, Kestrell runs forward from the rear of the party, the sorcerer's clothing flapping around him in his sprint. While the sorcerer's technique may be somewhat less athletic than his companions, the alacrity and energy of the half-elf's efforts quickly see him scrable up the roughened side of the massive charred and broken stump. Pulling himself panting to his feet atop the make-shift wooden platform, the handsome blue-eyed arcanist pulls upright to scan the still distant mound where even now his sharp eyes make out the forms of his climbing allies.
Looking ahead, the half-elf hears Altani's shouted praise to the goliath griffon slayer, before he sees the armoured centaur begin her gallop towards the tangled undergrowth. In the blink of an eye it seems, the powerfully muscled form reaches and leaps the obstruction in a single powerful jump that carries the red-haired plainswoman almost fifteen feet up the mound, clearing more than twice the distance of the thorny barrier, though the knight is forced to quickly adjust her run as she nears the almost vertical though not overly high ascent up to the top of the mound where two of her allies already stand before the large tree stump. With a second mighty leap, Altani makes the top of the mound and barely slowing her stride, continues around the side of the giant stump... where the centaur is brought up short by the horrible smell and visage of a winged creature completely unlike the griffon below. Even as the creature's hag-like face swings towards the paladin with a glare from its sunken, red-black eyes, and it's putrid wings that end in sharp sickle like claws are rising as though to take flight, it's trecherously beautiful song begins to fade, repalced by a *hiss* that speaks of only hatred and hunger.
The raging Mazin barely registers his centaur ally's praise as with a growl the man mountain lumbers in the direction of the movement he'd spotted earlier. Shaking his massive head to clear it of the lingering notes of the sickly sweet song, the huge beserker reaches down to grasp the sturdy handle of a hand-axe which he hurls with accuracy to embed intself with a *crack* into the dead wood of the blasted trunk above the mound. Spinning from his hand, the small but sharp blade *whizzes* between the heads of both his tiefling and half-orc allies to cut into the dead tree's remains. The echoing sound of the contact only spurs the now fully enraged warrior onwards in his desire for the blood of whatever enemy lies ahead.
Once again in command of his faculties, Alwin back-peddles from the dangerous undergrowth, retreating back to the stump that his fellow half-elven ally had just climbed. Reaching the base of the stump to stand at the side of the bloody-feathered mess that was once a magnificent leonine-eagle hybrid, the citadel trained fighter begins the gestures and muttering the incantation for his only spell... but one that had served him well when danger threatened. Even as he scans the top of the distant mound and stump to the North, sparking orange flame begins to coalesce around his finger tips, merely awaiting the final word of the spell to be brought forth.
Atop the mound, the tiefling martial artist who had been the first to reach its summit walks in her practiced step, sideways moving, legs extending to slide forth in perfect balance and harmony with her other movements as her eyes scan the stump ahead. Arms tucked in to her sides with her hands extended slightly in preperation for any danger that might emerge, Cinder inches forward towards the seeming source of the beautiful yet discordant song. Edging around the opposite side of the stump to her centaur ally, the prepared tiefling is ready to stab forward towards the feathered back of the naked, misshapen creature that is even now *hissing* at her companion as it prepares to take flight. Unfortunately, the martial artists strikes are somewhat off target and fail to land on or harm the ugly hybrid creature.
As the horrid creature, whose form seems a twisted mockery of both bird and humanoid woman, launches itself into the air, it shrieks as it brings the thick, thorny branch that it wields like a club lashing towards Altani's head even as one of it's clawed wings swings back in an attempt to rake the spear wielding Cinder. Perhaps panicked at being discovered and having its defences breached, the vile and odious creature's blows lack direction and power, both harmlessly striking wide of their targets as the furiously *hissing* monster leaps into the air with a flap of it's filthy and ungainly wings.
[OOC] RND3: Will just wait a little on Altani's second athletics check and Cinders action, then i'll edit above and put up the rest of the continuation post before we start RND4.
RND3: will end with the Harpy's (initiative 2 - last in order) multi attack vs Cinder and Altani, Cinder's ready action attack, then finally Cinder and Altani getting attack of opportunities (AoO) vs the harpy as it takes takes flight to ascend to 40' above the top of the mound - now clearly in sight of everyone in the clearing.
Harpy's multiattack: club vs Altani: Attack: 8 Damage: 3 claws vs Cinder: Attack: 10 Damage: 5 - both miss.
RND4 is beginning, so all PCs please post your actions for this round if you haven't done so yet.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
Cinder cautiously advances to the top of the mound and if she sees anyone up there, she will quickly close the gap and ready a spear attack (RND3 action) if any threat arises from them/they try to invade her mind again. If no one appears to be there she’ll look around (Perception check for action 7 )
RND4: 'Standing on top of the stump, Kestrell watches the Harpy fly up after trying to club his friends.' "What in the hell is that?" He thinks to himself as he attacks it with a Fire Bolt.'
After failing to hit twice, Cinder watches the harpy fly up away from her reach, knowing she can’t hit it. So she readies her attack for when she can reach this creature.
This post has potentially manipulated dice roll results.
As Altani come around the corner and spots the putrid creature, her warrior instincts kicking in and without hesitation she launches the javelin in her hand at the beast.
As it notices Altani and screams in anger, the paladin raises her shield, rearing back from Harpy as it swings its club the plainswomans direction. Watching it take flight she yells out at the misshapen creature, noticing not unlike herself that it was part women and part something else. She reaches once again for her flank pouch, drawing another javelin.
"By Mielikki's grace, I will not allow your foul song and diseased wings to mock the Eternal Blue Sky. Fall like you have already fallen from grace demon woman" she adds as she lets a second javelin fly at the Harpy as it takes to flight.
OCC RND4:
AoO with javelin Attack: 10 Damage: 9
Attack with javelin (at disadvantage due to range over 30 feet) Attack: 16 Damage: 7
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Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Mazin, frustrated that the creature is out of reach, will attempt to jump the brambles, letting out a mighty roar as he jumps. athletics21
He will move to Wazzok's side, then he will drop his greatsword, grab a javelin from his back and throw it at the creature, screaming in his rage "Come down and fight, vile beast!" Attack: 9 Damage: 10
Alwin just blinks and decides to follow Mazin's lead jumping over the bramble and joining Wazzock as he releases a [Tooltip Not Found] from his hand at the creature.
Wazzok pounds on her shield with her warhammer, and chants, and a dolorous tone carries up to the creature's ears.
In Orcish she says,
'ware else Bahgtru take you break you Yurtrus feed upon your bones 'ware else Ilneval trample on you 'ware else Shargaas take your soul
action : toll the deadwis save 14 or take 5 damage (or if previously injured 4)
Even as Wazzok begins to pound her shield with her sturdy weapon, the *whoosh* of the wretched creature's wings carries across the top of the mound and beyond, also sending out a fetid stench reminescent of rotten meat left out in the sun. As the half-orc priestess's droning, discordant chant carries upwards, the harpy shrieks and whirls about as though beset by some invisible pest or menace.
Standing on top of the stump, Kestrell watches the Harpy fly up after trying to club his friends.' "What in the hell is that?" He thinks to himself as he attacks it with a Fire Bolt. Leaving the half-elf's hand in a trail of searing heat, the blast of arcane flame slams into the harpies naked breast, scorching already withered flesh and grey feathers, sending a stream of even fouler odors upwards even as the horrid monster's high pitched cries increase in fervour and volume.
As Altani comes around the corner and spots the putrid creature, her warrior instincts kicking in and without hesitation she launches the javelin in her hand at the beast.
As it notices Altani and screams in anger, the paladin raises her shield, rearing back from Harpy as it swings its club the plainswomans direction. Watching it take flight she yells out at the misshapen creature, noticing not unlike herself that it was part women and part something else. She reaches once again for her flank pouch, drawing another javelin.
"By Mielikki's grace, I will not allow your foul song and diseased wings to mock the Eternal Blue Sky. Fall like you have already fallen from grace demon woman" she adds as she lets a second javelin fly at the Harpy as it takes to flight. However, the foul stench of burning flesh and falling trail of ash and scorched feathers, in addition to the height that her winged target achieves in so brief a timespan, is enough to throw off the disgusted centaur's aim and the second javelin sails up and out, falling back away to the North of the mound.
Mazin, frustrated that the creature is out of reach, will attempt to jump the brambles, letting out a mighty roar as he jumps. Even from a standing position, the long-limbed goliath easily clears the tangle of thorny underbrush.
He will move to Wazzok's side, then he will drop his greatsword, grab a javelin from his back and throw it at the creature, screaming in his rage "Come down and fight, vile beast!" Alas, the incensed barbarian's missile flies just beneath the cowardly creature's right wing, *whistling* as it sails out of sight from the force of the powerful throw.
Alwin just blinks and decides to follow Mazin's lead and attempts to jump over the brambles as he releases a fire bolt from his hand at the creature. The flaming missile catches the harpy directly in the face, scorching flesh and blackening the horrid creature's already grotesque features. While the creature almost dips in flight and momentarily ceases its shrieking, it soon begins to again pull away from its relentless attackers.
However, focused on tracking the monster's flight and summoning forth his magical assault, Alwin's leap is less than spectacular and the left leg of the half-elf is snared by vines as he jumps, bringing the armoured fighter crashing down amidst the the jagged thorns and sharp sticks of the dangerous undergrowth. While his armour blunts most of the damage that he would have taken, Alwin's face and few other exposed areas are still raked by the sharp protrusions that he tumbles among. Worse still, as the entangled half-elf tries to stand and move free of the thorny vines, he finds himself held fast, all but immobile, due to the dense and tangled nature of the brush around him.
[OOC] RND4: harpy's wis save vs Wazzok's toll the dead: 8 - fail. Harpy takes 5 necrotic damage.
Harpy takes 9 fire damage from Kestrell's fire bolt.
Harpy takes 12 fire damage from Alwin's fire bolt.
Alwin takes 3 piercing damage from the thorny undergrowth and is now grappled. Alwin can use an action next round to make a DC15 strength check to move through the thorny undergrowth and escape. The 5' undergrowth will count as difficult terrain. Additionally, Alwin is currently prone from his fall, requiring him to use half his movement to stand next round.
*Waiting on confirmation of Cinder's action, then I will post the harpy's action. However, it seems clear that the harpy intends to flee, so feel free to post your RND5 actions now.
Current Initiative Order
Wazzock 20 Kestrell 19 Altani 12 Mazin 10 Alwin 8 Cinder 5 Harpy 2
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist DM Ghosts of a Forgotten Land DM Beyond the Bitter Shore DM Echos of a Burning Crown
Seeing her magic effect the foul creature, Wazzok reaches out her hand chanting again, calling upon the chief deity of her pantheon to help her and her allies strike down the beast.
In Orcish;
Gruumsh guide our spears to fell this foul aberration!
Wazzok's eyes glow with red light as she points her hammer at the harpy, and her arm is thrown back by the recoil as a bolt of crimson light bursts forth from the tip of her warhammer, streaking toward the harpy. Even as the beast attempts to roll out of the way the otherworldly projectile curves to follow her, and she arcs her back as the bolt strikes her between the wings and spreads across her form, ruby specks of light shimmering as she plummets and then crashes into the earth.
This post has potentially manipulated dice roll results.
Alwin will begin to try and move the undergrowth from around him in order to move to the other side. Letting out a sigh as he struggles fighting the undergrowth.
[OOC] The large stump that the griffon was behind, or the large stump at the top of the distant mound? If you mean the closer stump, 30' will get Kes to the base of the stump, but you would need to use dash to climb up the 12' or so feet - athletics check and that would be his turn for RND3.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
[OOC] Just noticed that you already made the check, which is more than enough. Kes will be up it no worries, so I'll edit this post to match once I've got Cinder and Alwin's RND2 actions sorted.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
Alwin feeling something calling him to walk towards the voice as he walks towards the danger. His elvish blood boiling as if burning the charm effect out of his mind he immediately raises his sword in the voices direction "Come out now enchantress." He shout towards the creature in anger of it effecting his mind for even a second, as he backs slowly away from the dangerous undergrowth and thorns.
[OOC]
intimidation check on the voice: 17
Wisdom save rolled in chat for this round: 20
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
(Assuming that Cinder made the athletics check) Jumping over the thick natural barrier with a lightness that she learned from her master, Cinder dashes up the mound until she sees whatever is singing that strangely captivating tune. ((OOC Dash in RND2 as action, then movement in RND3 to go up the mound to the top))
So close to the tangled thicket of roots and thorn-tipped vines, Alwin notices a plethora of small animal bones enmeshed within the dense and dangerous vegetation. Shouting out what he believes to be an imperious command, Alwin's voice is greeted only by silence and the movements of his surrounding allies.
[OOC] RND2: The intimidation check was fine (since Alwin had moved but not acted prior to his successful save), though seemingly ineffective.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
Making her choice in the split second that she reaches the tangled barrier, Cinder dives upwards and forwards into a high looping dive roll that clears the undergrowth by more than a foot even as the tiefling monk deftly connects with the ground with her arms out and curved to absorb the shock as the martial artist rolls forward onto her feet. Continuing her dash unchecked, the warrior is forced to slow somewhat to clamber up a particularly sharp incline near the stump and top of the mound.
[OOC] RND2: Cinder's dash to finish approximately 10' from the stump ends RND2.
Start of RND3: Waiting on confirmation of Wazzok's action. Kestrell's action posted (movement already shown on map). Need Altani's action. Mazin's action posted. Need Alwin and Cinder's RND3 actions.
Current Initiative Order
Wazzock 20
Kestrell 19
Altani 12
Savaged Griffon 11Mazin 10
Alwin 8
Cinder 5
Harpy 2
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
Wazzok, still shaken by the near deathblow from the griffon, will more cautiously attempt to follow Cinder to get a better look at whatever is causing the haunting melody.
Seeing the thorny mass of thicket in front of her, she breaks into a sprint, launching herself over it and up onto the mound.
[ooc] RND3 : wisdom : 19 (from PM)
athletics : 21(from PM)
~♡~
Altani spins around, nodding to Mazin as she does so.
"That was an impressive blow Mazin, true precision."
The centaur rides off in Cinder's direction, sliding out another javelin as she does so. Kicking hard she rides up the stone embankment next to Alwin, jumping to clear any danger and heading around to her right of the next raised areas.
OCC RND3: Altani moves 40 feet to square 8,5 (or as close as she can if riding up the stone embankment slows her down). She will hold her action to throw the javelin if she sees the creature that is singing.
To jump the brambles and stones Athletics 24
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Alwin just backs up slowly as he keeps his guard up until something attacks them.
[OOC]
Movement: rejoin group
Action: hold attack until something shows itself
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Her body aching within her scratched and mauled armour, Wazzok puts on a determined sprint towards the tangled undergrowth at the base of the mound, her heavy footsteps *chinking* and *clanking* in rhythem with her laboured breathes. Seeing her tiefling ally nimbly dive-roll the thorny hedge-like foliage, the now full-paced Wazzok instead spies a large rock protruding a couple of feet from the ground a little distance from the barrier. Adjusting the angle of her run slightly, the half-orc cleric springs forward to plant one booted foot atop the rock even as she stretches the other leg outwards in a prodigous leap that somehow clears the five-foot high wall of dangerous vegetation despite the warrior's encumbering armour and wounded state. Landing with a *thump* on the other side, the now barreling Wazzok uses her own forward-rushing momentum to scale the ascent ahead and all but roll up onto the final rise beside the form of her poised martial artist companion.
As the half-orc makes her impressive leap and ascent to the top of the mound, Kestrell runs forward from the rear of the party, the sorcerer's clothing flapping around him in his sprint. While the sorcerer's technique may be somewhat less athletic than his companions, the alacrity and energy of the half-elf's efforts quickly see him scrable up the roughened side of the massive charred and broken stump. Pulling himself panting to his feet atop the make-shift wooden platform, the handsome blue-eyed arcanist pulls upright to scan the still distant mound where even now his sharp eyes make out the forms of his climbing allies.
Looking ahead, the half-elf hears Altani's shouted praise to the goliath griffon slayer, before he sees the armoured centaur begin her gallop towards the tangled undergrowth. In the blink of an eye it seems, the powerfully muscled form reaches and leaps the obstruction in a single powerful jump that carries the red-haired plainswoman almost fifteen feet up the mound, clearing more than twice the distance of the thorny barrier, though the knight is forced to quickly adjust her run as she nears the almost vertical though not overly high ascent up to the top of the mound where two of her allies already stand before the large tree stump. With a second mighty leap, Altani makes the top of the mound and barely slowing her stride, continues around the side of the giant stump... where the centaur is brought up short by the horrible smell and visage of a winged creature completely unlike the griffon below. Even as the creature's hag-like face swings towards the paladin with a glare from its sunken, red-black eyes, and it's putrid wings that end in sharp sickle like claws are rising as though to take flight, it's trecherously beautiful song begins to fade, repalced by a *hiss* that speaks of only hatred and hunger.
The raging Mazin barely registers his centaur ally's praise as with a growl the man mountain lumbers in the direction of the movement he'd spotted earlier. Shaking his massive head to clear it of the lingering notes of the sickly sweet song, the huge beserker reaches down to grasp the sturdy handle of a hand-axe which he hurls with accuracy to embed intself with a *crack* into the dead wood of the blasted trunk above the mound. Spinning from his hand, the small but sharp blade *whizzes* between the heads of both his tiefling and half-orc allies to cut into the dead tree's remains. The echoing sound of the contact only spurs the now fully enraged warrior onwards in his desire for the blood of whatever enemy lies ahead.
Once again in command of his faculties, Alwin back-peddles from the dangerous undergrowth, retreating back to the stump that his fellow half-elven ally had just climbed. Reaching the base of the stump to stand at the side of the bloody-feathered mess that was once a magnificent leonine-eagle hybrid, the citadel trained fighter begins the gestures and muttering the incantation for his only spell... but one that had served him well when danger threatened. Even as he scans the top of the distant mound and stump to the North, sparking orange flame begins to coalesce around his finger tips, merely awaiting the final word of the spell to be brought forth.
Atop the mound, the tiefling martial artist who had been the first to reach its summit walks in her practiced step, sideways moving, legs extending to slide forth in perfect balance and harmony with her other movements as her eyes scan the stump ahead. Arms tucked in to her sides with her hands extended slightly in preperation for any danger that might emerge, Cinder inches forward towards the seeming source of the beautiful yet discordant song. Edging around the opposite side of the stump to her centaur ally, the prepared tiefling is ready to stab forward towards the feathered back of the naked, misshapen creature that is even now *hissing* at her companion as it prepares to take flight. Unfortunately, the martial artists strikes are somewhat off target and fail to land on or harm the ugly hybrid creature.
As the horrid creature, whose form seems a twisted mockery of both bird and humanoid woman, launches itself into the air, it shrieks as it brings the thick, thorny branch that it wields like a club lashing towards Altani's head even as one of it's clawed wings swings back in an attempt to rake the spear wielding Cinder. Perhaps panicked at being discovered and having its defences breached, the vile and odious creature's blows lack direction and power, both harmlessly striking wide of their targets as the furiously *hissing* monster leaps into the air with a flap of it's filthy and ungainly wings.
[OOC] RND3: Will just wait a little on Altani's second athletics check and Cinders action, then i'll edit above and put up the rest of the continuation post before we start RND4.
RND3: will end with the Harpy's (initiative 2 - last in order) multi attack vs Cinder and Altani, Cinder's ready action attack, then finally Cinder and Altani getting attack of opportunities (AoO) vs the harpy as it takes takes flight to ascend to 40' above the top of the mound - now clearly in sight of everyone in the clearing.
Harpy's multiattack: club vs Altani: Attack: 8 Damage: 3 claws vs Cinder: Attack: 10 Damage: 5 - both miss.
RND4 is beginning, so all PCs please post your actions for this round if you haven't done so yet.
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
Cinder cautiously advances to the top of the mound and if she sees anyone up there, she will quickly close the gap and ready a spear attack (RND3 action) if any threat arises from them/they try to invade her mind again. If no one appears to be there she’ll look around (Perception check for action 7 )
RND 3 Attack Attack: 7 Damage: 4
AoO Attack: 6 Damage: 4
RND4: 'Standing on top of the stump, Kestrell watches the Harpy fly up after trying to club his friends.' "What in the hell is that?" He thinks to himself as he attacks it with a Fire Bolt.'
[OOC] [spell]Fire Bolt[spell] attack: 16.
Damage: 9
After failing to hit twice, Cinder watches the harpy fly up away from her reach, knowing she can’t hit it. So she readies her attack for when she can reach this creature.
RND 4
Spear attack Attack: 12 Damage: 8
Bonus action punch Attack: 25 Damage: 13
As Altani come around the corner and spots the putrid creature, her warrior instincts kicking in and without hesitation she launches the javelin in her hand at the beast.
As it notices Altani and screams in anger, the paladin raises her shield, rearing back from Harpy as it swings its club the plainswomans direction. Watching it take flight she yells out at the misshapen creature, noticing not unlike herself that it was part women and part something else. She reaches once again for her flank pouch, drawing another javelin.
"By Mielikki's grace, I will not allow your foul song and diseased wings to mock the Eternal Blue Sky. Fall like you have already fallen from grace demon woman" she adds as she lets a second javelin fly at the Harpy as it takes to flight.
OCC RND4:
AoO with javelin Attack: 10 Damage: 9
Attack with javelin (at disadvantage due to range over 30 feet) Attack: 16 Damage: 7
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Wazzok pounds on her shield with her warhammer, and chants, and a dolorous tone carries up to the creature's ears.
In Orcish she says,
'ware else Bahgtru take you break you
Yurtrus feed upon your bones
'ware else Ilneval trample on you
'ware else Shargaas take your soul
action : toll the dead wis save 14 or take 5 damage (or if previously injured 4)
~♡~
RND4
Mazin, frustrated that the creature is out of reach, will attempt to jump the brambles, letting out a mighty roar as he jumps. athletics 21
He will move to Wazzok's side, then he will drop his greatsword, grab a javelin from his back and throw it at the creature, screaming in his rage "Come down and fight, vile beast!" Attack: 9 Damage: 10
Alwin just blinks and decides to follow Mazin's lead jumping over the bramble and joining Wazzock as he releases a [Tooltip Not Found] from his hand at the creature.
OOC:
Athletics check: 12
Fire Bolt Attack: 24 Damage: 12
**Don't know why that rolls 2d10 and not 1d10 - nevermind appears that how the critical works for the algorithm...my bad
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Even as Wazzok begins to pound her shield with her sturdy weapon, the *whoosh* of the wretched creature's wings carries across the top of the mound and beyond, also sending out a fetid stench reminescent of rotten meat left out in the sun. As the half-orc priestess's droning, discordant chant carries upwards, the harpy shrieks and whirls about as though beset by some invisible pest or menace.
Standing on top of the stump, Kestrell watches the Harpy fly up after trying to club his friends.' "What in the hell is that?" He thinks to himself as he attacks it with a Fire Bolt. Leaving the half-elf's hand in a trail of searing heat, the blast of arcane flame slams into the harpies naked breast, scorching already withered flesh and grey feathers, sending a stream of even fouler odors upwards even as the horrid monster's high pitched cries increase in fervour and volume.
As Altani comes around the corner and spots the putrid creature, her warrior instincts kicking in and without hesitation she launches the javelin in her hand at the beast.
As it notices Altani and screams in anger, the paladin raises her shield, rearing back from Harpy as it swings its club the plainswomans direction. Watching it take flight she yells out at the misshapen creature, noticing not unlike herself that it was part women and part something else. She reaches once again for her flank pouch, drawing another javelin.
"By Mielikki's grace, I will not allow your foul song and diseased wings to mock the Eternal Blue Sky. Fall like you have already fallen from grace demon woman" she adds as she lets a second javelin fly at the Harpy as it takes to flight. However, the foul stench of burning flesh and falling trail of ash and scorched feathers, in addition to the height that her winged target achieves in so brief a timespan, is enough to throw off the disgusted centaur's aim and the second javelin sails up and out, falling back away to the North of the mound.
Mazin, frustrated that the creature is out of reach, will attempt to jump the brambles, letting out a mighty roar as he jumps. Even from a standing position, the long-limbed goliath easily clears the tangle of thorny underbrush.
He will move to Wazzok's side, then he will drop his greatsword, grab a javelin from his back and throw it at the creature, screaming in his rage "Come down and fight, vile beast!" Alas, the incensed barbarian's missile flies just beneath the cowardly creature's right wing, *whistling* as it sails out of sight from the force of the powerful throw.
Alwin just blinks and decides to follow Mazin's lead and attempts to jump over the brambles as he releases a fire bolt from his hand at the creature. The flaming missile catches the harpy directly in the face, scorching flesh and blackening the horrid creature's already grotesque features. While the creature almost dips in flight and momentarily ceases its shrieking, it soon begins to again pull away from its relentless attackers.
However, focused on tracking the monster's flight and summoning forth his magical assault, Alwin's leap is less than spectacular and the left leg of the half-elf is snared by vines as he jumps, bringing the armoured fighter crashing down amidst the the jagged thorns and sharp sticks of the dangerous undergrowth. While his armour blunts most of the damage that he would have taken, Alwin's face and few other exposed areas are still raked by the sharp protrusions that he tumbles among. Worse still, as the entangled half-elf tries to stand and move free of the thorny vines, he finds himself held fast, all but immobile, due to the dense and tangled nature of the brush around him.
[OOC] RND4: harpy's wis save vs Wazzok's toll the dead: 8 - fail. Harpy takes 5 necrotic damage.
Harpy takes 9 fire damage from Kestrell's fire bolt.
Harpy takes 12 fire damage from Alwin's fire bolt.
Alwin takes 3 piercing damage from the thorny undergrowth and is now grappled. Alwin can use an action next round to make a DC15 strength check to move through the thorny undergrowth and escape. The 5' undergrowth will count as difficult terrain. Additionally, Alwin is currently prone from his fall, requiring him to use half his movement to stand next round.
*Waiting on confirmation of Cinder's action, then I will post the harpy's action. However, it seems clear that the harpy intends to flee, so feel free to post your RND5 actions now.
Current Initiative Order
Wazzock 20
Kestrell 19
Altani 12
Mazin 10
Alwin 8
Cinder 5
Harpy 2
D&D is a game, but it's not just a game. It's the ultimate storyboard, a campfire to share with friends, an imaginary call to imaginary arms and a ship to sail to horizons yet undreamt of...
Vassa Sunstar (half-drow bard) - Waterdeep Dragonheist
DM Ghosts of a Forgotten Land
DM Beyond the Bitter Shore
DM Echos of a Burning Crown
Seeing her magic effect the foul creature, Wazzok reaches out her hand chanting again, calling upon the chief deity of her pantheon to help her and her allies strike down the beast.
In Orcish;
Gruumsh guide our spears to fell this foul aberration!
Wazzok's eyes glow with red light as she points her hammer at the harpy, and her arm is thrown back by the recoil as a bolt of crimson light bursts forth from the tip of her warhammer, streaking toward the harpy. Even as the beast attempts to roll out of the way the otherworldly projectile curves to follow her, and she arcs her back as the bolt strikes her between the wings and spreads across her form, ruby specks of light shimmering as she plummets and then crashes into the earth.
action : cast guiding bolt with inspiration : Attack: 18 Damage: 16
~♡~
Alwin will begin to try and move the undergrowth from around him in order to move to the other side. Letting out a sigh as he struggles fighting the undergrowth.
OOC:
Strength Check: 19
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9