Bulwark will use his movement and take the Dash action to get up to beside Dog, analyse the situation, see that Dog is engage in combat, and join the fray, drawing his maul and using his Action surge to recklessly attack the lizard creature in front of him, raging as he does so.
Keyriewill also dash over and try and talk to the animals. "Is there a reason you are attacking us? If you wish to find prey I assure you there are better choices that don't fight back. If we are intruding on your territory then we can leave."
Tock will pull out his Wand of Wonder, move closer and target the centaur.
Wand roll: 32 - The target's skin turns bright blue for 10 days.
Then he moves even closer, takes a look at the thingie Dog is attacking and offers a suggestion, "Hit it on the nose!" (giving Dog advantage on next attack roll against the lizard).
Stones is tired and in no mood to make jokes or witty comments. With a low growl in his throat he slashed back at STT2 with his scimitars with both attacks and his bonus action.
Attack: 20 Damage: 5
Attack: 21 Damage: 10
Attack: 22 Damage: 9
Please ignore this mention of defensive flourish which would give me an additional 6 damage and bonus AC
This post has potentially manipulated dice roll results.
Gash commands friend to help Dog on his next attack while Gash tries to circle around the foes to the left. As he sees Dog take so many attacks Gash fires off a scorching ray at the salamander
Attack: 17 Damage: 4
Attack: 19 Damage: 7
Attack: 10 Damage: 7
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Dog uses his reaction to weather the blow that got through, using stone's endurance to drop the first claw attack by 7 hp.
He hefts his warhammer and uses his movement to orbit around the salamander to 12N, hoping to find a weaker spot in its defenses, opposite Bulwark. He swings again, and again:
Stones lands two rapid strikes against the big cat. Gash has less luck, but learns something. His second scorching ray barely grazes the giant salamander, but it causes instant blistering and a screech of pain. At the same time, Dog thumps against the salamander, causing no appreciable damage, then wheels back and hits it again for a solid strike.
STT1 spits and slashes at stones with its claws.
Claw Attack: 26 Damage: 13
And the centaur cackles as his summoned minions begin inflicting pain on these interlopers. He summons two more animals to aid in his fight: 2 polar bears, which appear next to Bulwark.
The centaur grows to an immense size. "Wha...?" says the druid in surprise. (Arcana: 13) he doesn't appear to understand what is happening either. But he delights in the random shift in fortune and bellows a laugh, turning his attention back towards the house.
Meannwhile, the slamander strikes at Dog2 times again.
Claw Attack: 12 Damage: Unable to parse dice roll.
Claw Attack: 16 Damage: 10
Claw Attack: 23 Damage: 8
Claw Attack: 11 Damage: 9
Bite Attack: 28 Damage: 7
PB2 swipes at Bulwark one with claws and then lunges with a bite.
Oops. DEX(13) check for druid: 19
Bulwark will use his movement and take the Dash action to get up to beside Dog, analyse the situation, see that Dog is engage in combat, and join the fray, drawing his maul and using his Action surge to recklessly attack the lizard creature in front of him, raging as he does so.
Attack: 16 Damage: 13
Bulwark cannot muster a full swing, being slightly too close. It lands but too weak to damage the creature.
Keyrie will also dash over and try and talk to the animals. "Is there a reason you are attacking us? If you wish to find prey I assure you there are better choices that don't fight back. If we are intruding on your territory then we can leave."
(The animals do not answer...because they are summoned fey in the form of animals!)
forgot to move Dog and Stones, so here is an updated map.
Tock will pull out his Wand of Wonder, move closer and target the centaur.
Wand roll: 32 - The target's skin turns bright blue for 10 days.
Then he moves even closer, takes a look at the thingie Dog is attacking and offers a suggestion, "Hit it on the nose!" (giving Dog advantage on next attack roll against the lizard).
(Having tried to talk to them would Keyrie realize they aren't real animals?)
(Yup. Keyrie still has her bonus action.)
"What?" says the druid, looking at his blue skin. "What magic is this? Do you ridicule me?! Kill them all!"
The salamander strikes at Dog 5 times. The first 4 times with it's claws and the last with a bite.
Claw Attack: 24 Damage: 11
Claw Attack: 10 Damage: 7
Claw Attack: 16 Damage: 9
Claw Attack: 19 Damage: 10
Bite Attack: 14 Damage: 13
STT2 swipes at Stones with its claws.
Claw Attack: 18 Damage: 7
Gash, Stones, and Dog are up!
Stones is tired and in no mood to make jokes or witty comments. With a low growl in his throat he slashed back at STT2 with his scimitars with both attacks and his bonus action.
Attack: 20 Damage: 5
Attack: 21 Damage: 10
Attack: 22 Damage: 9
Please ignore this mention of defensive flourish which would give me an additional 6 damage and bonus AC
Gash commands friend to help Dog on his next attack while Gash tries to circle around the foes to the left. As he sees Dog take so many attacks Gash fires off a scorching ray at the salamander
Attack: 17 Damage: 4
Attack: 19 Damage: 7
Attack: 10 Damage: 7
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Dog uses his reaction to weather the blow that got through, using stone's endurance to drop the first claw attack by 7 hp.
He hefts his warhammer and uses his movement to orbit around the salamander to 12N, hoping to find a weaker spot in its defenses, opposite Bulwark. He swings again, and again:
Attack: 16 Damage: 11
Extra Attack: 21 Damage: 8
Stones lands two rapid strikes against the big cat. Gash has less luck, but learns something. His second scorching ray barely grazes the giant salamander, but it causes instant blistering and a screech of pain. At the same time, Dog thumps against the salamander, causing no appreciable damage, then wheels back and hits it again for a solid strike.
STT1 spits and slashes at stones with its claws.
Claw Attack: 26 Damage: 13
And the centaur cackles as his summoned minions begin inflicting pain on these interlopers. He summons two more animals to aid in his fight: 2 polar bears, which appear next to Bulwark.
DM Shield:
Initiative:
PB1: 7
PB2: 15
New initiative order:
Bulwark, Tock, and Keyrie are up.
Tock shoots his Wand of Wonder once again at the centaur. It worked so well against the dragon that he's a bit disappointed of the effects so far.
Wand roll: 51 - You enlarge the target as if you had cast enlarge/reduce.
"What is going on?!"
He sprints far to the left to hide between the sunflowers.
Bulwark frenzies, rearing back to better space himself for another two reckless swings.
Action Attack: 23 Damage: 15
Bonus Action Attack: 15 Damage: 15
(I assume against the salamander?)
Keyrie is up.
Keyrie uses druidic to talk to the centaur, "Why are you doing this? Can we not talk this out?"
Just in case Keyrie will summon eight wolves.
(Yeah, against the lizard.)
The centaur grows to an immense size. "Wha...?" says the druid in surprise. (Arcana: 13) he doesn't appear to understand what is happening either. But he delights in the random shift in fortune and bellows a laugh, turning his attention back towards the house.
Meannwhile, the slamander strikes at Dog 2 times again.
Claw Attack: 12 Damage: Unable to parse dice roll.
Claw Attack: 16 Damage: 10
Claw Attack: 23 Damage: 8
Claw Attack: 11 Damage: 9
Bite Attack: 28 Damage: 7
PB2 swipes at Bulwark one with claws and then lunges with a bite.
Claw Attack: 27 Damage: 14
Bite Attack: 18 Damage: 12
And STT2 swipes at Stones.
Claw Attack: 15 Damage: 12
(Stones, Dog, and Gash are up.)