Erric sees Maldorn doing this, and he'll do the same, mimicking, sincerely, and as best he can, the professionalism with which the archer goes about his business, and helping him extract the longbow arrows where he can.
Jambiya will look for any clues left in the room by the phantasms that turned into zombies. More pages of the journal. Any items they had with them, etc.
Perception: 18
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ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
OOC: As always, you may recover half as many arrows as you shot.
The room itself doesn't have any clues to discover. The far doorway, which previously exited into the ballroom, is a swirling mass of dark clouds. The doorway which previously exited to the foyer appears to be a door. It is closed.
Looking at the bodies, the three "servants" don't have anything on them of interest. The body of what you all assume to have been the reanimated Lord Redmane still carries a number of valuable items: an embroidered silk purse containing 20gp and 20sp, a silver key, an exquisite holy symbol of Sune (a sardonyx cameo set in a silver amulet), and a fine-bladed elven dagger.
Maldorn is busy picking up his arrows and doesn't notice what Jambiya has found on the lordly zombie. Once he is done, he sighs: "I missed my mark so often that half of my arrows were destroyed on impact against these mysterious foggy walls. Hitting these monstrosities is much harder then hunting for beasts..."
He then picks up his last arrow, once Erric offers it to him: "Thank you for the help, master halfling.It looks like only one of these doors is inviting enough. Shall we ask our friend... hmm... PikeKnitters... yes, that's it... to open the door just in case we find more dead servants?"
Jambiya will gather up the items and show them to the party. She holds up the silver key. "I think this will be important. I don't know about this other stuff. It is not like his faith helped him much, poor soul. Perhaps we should leave his symbol with him? We can keep the coin for whomever inherits this place. Here, I'll just carry it all, we can decide later," and she puts it all in her backpack, except the key, which she puts in a pocket to be handy.
If anyone wants to examine the other items, she will of course let them.
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
"Good idea to keep the key handy, and let's just remember there is a Sune holy symbol here in case it's needed somehow to get out of here, Jambiya."
Eric agrees with Maldorn's idea to have Anafrey open the door and let the rest of them peer through, weapons ready, to the non-swirly door. He's still trying to figure out where exactly they are, and is worried they are too beat up to face whatever's next. If Anafrey hadn't miraculously revived herself from near-death, Erric is certain they all would have been eaten by zombies.
After they've all gotten a breather, moved the chairs etc out of the way of the closed door to give themselves some room, and readied themselves, he gives Anafrey a signal that he's ready to face the foyer.
Looking carefully through the doorway, then more fully when they feel a little more sure nothing is going to come at them through the door, the adventurers find themselves looking into the room they first entered when visiting the manor. Only, it is whole once again, albeit pitch black except for what little light is spilling out from the dining room. A grand staircase rises from the foot of the two-story entrance hall. The front doors are veiled in darkness, as are all other exits on the lower floor. It seems there is only one path open: onward and upward.
Anafrey draws both shortswords, and looks at Maldorn with purpose. She turns back toward the open door, and carefully proceeds round and up the stairs keeping her eyes peeled for trouble.
Anafrey gets about 20 feet into the room and realizes it is too dark for her to proceed safely.
OOC: The entryway is 25' wide by 20' deep. The dining room doorway is in the center of the upper wall (on the 25' side). The stair goes up the wall to the group's left. The foot of the stair is toward the opposite wall of the dining room door, so the group will have to cross the room and move left a little to start going up the stairs and then will climb upward back toward the dining room.
This post has potentially manipulated dice roll results.
Erric steps out into the room, carrying the torch this time, and seeing Anafrey squinting around at different things, does his best to look around (perception 1)
The doors and other exits are veiled in darkness - like the swirly cloud doors we've seen before? Or different?
Jambiya will enter with her dark vision, to make sure the coast is clear. Then she will guide her blinder companions. Unless someone wants to light a torch. From the foot of the stairs, can she see if there is light upstairs?
Maldorn assumes his position in the back of the line after Anafrey nods at him. He in turn nods at Erric, as a thank you for picking up the burning torch from the dining table and carrying it into this dark room. That same arrow remains ready to fly if needed.
"Let us walk slowly across the room and up the steps. I do not like the idea of being surprised in this evil place. In fact, why not see if something comes down to us instead of walking into the unknown this time? I can blow my horn and see if anything comes our way. Thoughts?"
The doors and other exits are veiled in darkness - like the swirly cloud doors you've seen before. Looking up, you all see that the stairs lead to a banistered hallway above. It is just as dark up there as down where you are.
OOC: I'm assuming everyone is climbing, including the torch-wielding halfling. Nobody said anything about Maldorn using his horn, so I guess that idea was squashed.
Atop the stairs, the shadows grow thicker still, like a black mist enveloping the balcony and weighing on your every move. Once more, it appears that only one path lies open: there is a single door at the opposite end of the 5-foot by 40-foot hallway.
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Assuming the room is clear now, Maldorn will make a quick arrow-collecting round.
Erric sees Maldorn doing this, and he'll do the same, mimicking, sincerely, and as best he can, the professionalism with which the archer goes about his business, and helping him extract the longbow arrows where he can.
Jambiya will look for any clues left in the room by the phantasms that turned into zombies. More pages of the journal. Any items they had with them, etc.
Perception: 18
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
OOC: As always, you may recover half as many arrows as you shot.
The room itself doesn't have any clues to discover. The far doorway, which previously exited into the ballroom, is a swirling mass of dark clouds. The doorway which previously exited to the foyer appears to be a door. It is closed.
Looking at the bodies, the three "servants" don't have anything on them of interest. The body of what you all assume to have been the reanimated Lord Redmane still carries a
number of valuable items: an embroidered silk purse containing 20gp and 20sp, a silver key, an exquisite holy symbol of Sune (a sardonyx cameo set in a silver amulet), and a fine-bladed elven dagger.
Maldorn is busy picking up his arrows and doesn't notice what Jambiya has found on the lordly zombie. Once he is done, he sighs: "I missed my mark so often that half of my arrows were destroyed on impact against these mysterious foggy walls. Hitting these monstrosities is much harder then hunting for beasts..."
He then picks up his last arrow, once Erric offers it to him: "Thank you for the help, master halfling. It looks like only one of these doors is inviting enough. Shall we ask our friend... hmm... PikeKnitters... yes, that's it... to open the door just in case we find more dead servants?"
Jambiya will gather up the items and show them to the party. She holds up the silver key. "I think this will be important. I don't know about this other stuff. It is not like his faith helped him much, poor soul. Perhaps we should leave his symbol with him? We can keep the coin for whomever inherits this place. Here, I'll just carry it all, we can decide later," and she puts it all in her backpack, except the key, which she puts in a pocket to be handy.
If anyone wants to examine the other items, she will of course let them.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
"Good idea to keep the key handy, and let's just remember there is a Sune holy symbol here in case it's needed somehow to get out of here, Jambiya."
Eric agrees with Maldorn's idea to have Anafrey open the door and let the rest of them peer through, weapons ready, to the non-swirly door. He's still trying to figure out where exactly they are, and is worried they are too beat up to face whatever's next. If Anafrey hadn't miraculously revived herself from near-death, Erric is certain they all would have been eaten by zombies.
After they've all gotten a breather, moved the chairs etc out of the way of the closed door to give themselves some room, and readied themselves, he gives Anafrey a signal that he's ready to face the foyer.
Jambiya Readies an eldritch blast before they door is opened (trigger: bad snarly bad things looking to be bad to us).
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Maldorn readies another arrow (as per the unused roll in the spoiler box in post#517, same trigger as Jambiya).
Anafrey nods, and pulls the door open carefully, ready to slam it in the face of whatever horror awaits beyond the threshold.
~♡~
Looking carefully through the doorway, then more fully when they feel a little more sure nothing is going to come at them through the door, the adventurers find themselves looking into the room they first entered when visiting the manor. Only, it is whole once again, albeit pitch black except for what little light is spilling out from the dining room. A grand staircase rises from the foot of the two-story entrance hall. The front doors are veiled in darkness, as are all other exits on the lower floor. It seems there is only one path open: onward and upward.
Anafrey draws both shortswords, and looks at Maldorn with purpose. She turns back toward the open door, and carefully proceeds round and up the stairs keeping her eyes peeled for trouble.
perception : 4
~♡~
Anafrey gets about 20 feet into the room and realizes it is too dark for her to proceed safely.
OOC: The entryway is 25' wide by 20' deep. The dining room doorway is in the center of the upper wall (on the 25' side). The stair goes up the wall to the group's left. The foot of the stair is toward the opposite wall of the dining room door, so the group will have to cross the room and move left a little to start going up the stairs and then will climb upward back toward the dining room.
Erric steps out into the room, carrying the torch this time, and seeing Anafrey squinting around at different things, does his best to look around (perception 1)
The doors and other exits are veiled in darkness - like the swirly cloud doors we've seen before? Or different?
Jambiya will enter with her dark vision, to make sure the coast is clear. Then she will guide her blinder companions. Unless someone wants to light a torch. From the foot of the stairs, can she see if there is light upstairs?
Edit: what Erric did. :)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Maldorn assumes his position in the back of the line after Anafrey nods at him. He in turn nods at Erric, as a thank you for picking up the burning torch from the dining table and carrying it into this dark room. That same arrow remains ready to fly if needed.
"Let us walk slowly across the room and up the steps. I do not like the idea of being surprised in this evil place. In fact, why not see if something comes down to us instead of walking into the unknown this time? I can blow my horn and see if anything comes our way. Thoughts?"
The doors and other exits are veiled in darkness - like the swirly cloud doors you've seen before. Looking up, you all see that the stairs lead to a banistered hallway above. It is just as dark up there as down where you are.
Jambiya will look to the others, then cautiously climb the stairs.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Anafrey follows Jambiya closely, blades at the ready.
~♡~
OOC: I'm assuming everyone is climbing, including the torch-wielding halfling. Nobody said anything about Maldorn using his horn, so I guess that idea was squashed.
Atop the stairs, the shadows grow thicker still, like a black mist enveloping the balcony and weighing on your every move. Once more, it appears that only one path lies open: there is a single door at the opposite end of the 5-foot by 40-foot hallway.