Leaving Scar to figure out the hidden wall, Bhuraelea moves on to the two doors. He takes out what looks like a small mirror on a stick and tries to get a look on or hear what is behind the doors.
First the right one from the entrance ( perception 22),
then the one left of the entrance ( perception 8).
Obsben- Based on the coagulation of the blood, the rate of decay of the bodies compared to the ambient temperature of the room, you determine the goblins have been dead for relatively a month. They have been killed by sword, spear and magic. Several burns are present.
Scar- As you investigate the wall, searching for somewhere to stick the crowbar, you discover a small stone in the wall next to the secret door. It appears to be able to be depressed, but a small hole above the button catches your eye. It looks suspicious.
Boh- You pull the spear out of the wall and with a thick, sucking sound the goblin slides down the wall and slumps to the floor. Written on the wall in Draconic is the word Ashardalon. The door to the right of the entrance sounds and appears to be hallway that ends in several doors. The southern door, the one to the left of the entrance, appears to be a room with more rubble and a large stone door. There appears to be something carved into the door but you can't tell what it is through your mirror.
While waiting if Scar is making any progress with the wall, Bhuraelea looks at the rest of the group and asks:
I am not from around here, could someone explain to me who or what Ashardalon is?
AAlso it looks like both doors lead to empty rooms. The one to the south seams to be a bit unused but it only got one other exit, wich is why I would suggest that one for our next step. The one in the north seams a bit cleaner, but it splits into two other exits though.
"Name doesn't mean much to me, sadly. But I did figure these poor souls been dead for about a... month? Yeah, a month. Cause of death? Liberal use of pointy things, slashing things, and a bit of the spice of life we call magic. Can't tell you who exactly might've been responsible, but I strongly suspect it was the people we're looking for. Which means we are on the right track so far, I do dare say." Obsben explains alongside some pantomiming for the action-y bits.
He trundles over to the aforementioned southern door for a peek. Then after a brief glance inside, he takes out a rock, spits on it, then skips it along into the room. If nothing happens as a result of his experiment he says, "If we're taking votes, I say this way unless you tall folk have another suggestion."
Rollback Post to RevisionRollBack
Curerntly: Player In: Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In: Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77)
Cassius and Anton- After a few minutes of wandering in circles, retracing the foot steps of battle, you discern two things. One, the goblins entered from the door to the right. Two, the party that killed them entered the door to the left, but exited and entered the door to the right.
Boh- The corpses of all the goblins have been picked clean of valuables.
Adalbricht- There is only the single name carved into the wall.
Geth- You have a vague memory of someone in town mentioning Ashardalon. It might have been the Dragons name that the cult worshiped.
Obsben- The rock bounces harmless across the floor. The floor is littered with debris and the wall to the left has completely crumbled and collapsed on itself. A few feet away from the wall is a tall stone door, carved with a bas relief of a rearing dragon on it. There is a keyhole in the dragons mouth.
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
After fruitlessly searching the corpses for treasure Bhuraelea returns to Scar and the fake wall. Having a second look at the spot Scar is concentrating on, the elf finally notices the hole and the rock. A quick search and a suitable pebble to wedge into the hole is found. After gently pushing Scar a bit to the side Bhuraelea presses the button from 5 feet away with the end of his bow.
Adalbricht will shrug but make sure to keep note of the name as he thinks it will end up being important. "Well shall we continue. I for one am not fond of the smell of a rotting corpse."
Rollback Post to RevisionRollBack
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Boh- As the tip of your bow depresses the button on the wall. A long iron spike spring forth from the hole, dislodging the pebble and extending outward almost 4 inches. Had your hand been there, your arm would have taken a nasty wound. Sounds of shifting stone permeate the room and a 3 foot section of wall rumbles backward and slides to one side, exposing a small room. You see three skeletons in this room, which upon the door rumbling fully to a halt, begin to jerk and dance to their feet. Each one is holding a shortbow, and has a quiver at it's hip.
Everyone roll initiative, and include some idea of what you'd like to do on your turn.
Skeletons: A 3 Skeleton B :4 Skeleton C: 5
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
Scar will leap into the room and go into a rage bringing his Greataxe down onto the nearest Skeleton hoping to crumble it into dust, making sure to stay 10' away and hoping to block any skeletons from moving toward the rest of the group.
[OOC - using Long-Limbed, I have a reach of 10']
Attack: 20 Damage: 15
[OOC - If the skeletons are surprised I do an additional 2d6 damage once per combat: Surprise Attack]
This post has potentially manipulated dice roll results.
Anton springs into action.
Initiative: 20
He's going to attack the skeleton furthest away from the group that he can reach (30 foot movement) without provoking an attack of opportunity from the others.
He holds his quarterstaff with two hands (versatile), attacking: Attack: 22 Damage: 8
With his bonus action he'll make an unarmed strike against the same skeleton (if it's still standing) or another that he can reach with his remaining movement.
As Geth sees the skeletons revealed by the shifting wall, he pulls out his crossbow, and fires a bolt at one of them, meanwhile directing Arianrhod the owl to coordinate a flyby distraction with Boh's attack (should grant Boh advantage on his next attack, either this round or next, depending on initiative order).
Leaving Scar to figure out the hidden wall, Bhuraelea moves on to the two doors. He takes out what looks like a small mirror on a stick and tries to get a look on or hear what is behind the doors.
First the right one from the entrance ( perception 22),
then the one left of the entrance ( perception 8).
Obsben- Based on the coagulation of the blood, the rate of decay of the bodies compared to the ambient temperature of the room, you determine the goblins have been dead for relatively a month. They have been killed by sword, spear and magic. Several burns are present.
Scar- As you investigate the wall, searching for somewhere to stick the crowbar, you discover a small stone in the wall next to the secret door. It appears to be able to be depressed, but a small hole above the button catches your eye. It looks suspicious.
Boh- You pull the spear out of the wall and with a thick, sucking sound the goblin slides down the wall and slumps to the floor. Written on the wall in Draconic is the word Ashardalon. The door to the right of the entrance sounds and appears to be hallway that ends in several doors. The southern door, the one to the left of the entrance, appears to be a room with more rubble and a large stone door. There appears to be something carved into the door but you can't tell what it is through your mirror.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Anton watches the different team members conduct their investigations. He stays in a central position, alert and ready for action.
While waiting if Scar is making any progress with the wall, Bhuraelea looks at the rest of the group and asks:
I am not from around here, could someone explain to me who or what Ashardalon is?
AAlso it looks like both doors lead to empty rooms. The one to the south seams to be a bit unused but it only got one other exit, wich is why I would suggest that one for our next step. The one in the north seams a bit cleaner, but it splits into two other exits though.
"Ashardalon... Ashardalon... Let me think," Geth says.
History: 12
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Seeing the Draconic on the wall, Adalbricht will step forward to see if he can find anymore to read.
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
"Name doesn't mean much to me, sadly. But I did figure these poor souls been dead for about a... month? Yeah, a month. Cause of death? Liberal use of pointy things, slashing things, and a bit of the spice of life we call magic. Can't tell you who exactly might've been responsible, but I strongly suspect it was the people we're looking for. Which means we are on the right track so far, I do dare say." Obsben explains alongside some pantomiming for the action-y bits.
He trundles over to the aforementioned southern door for a peek. Then after a brief glance inside, he takes out a rock, spits on it, then skips it along into the room. If nothing happens as a result of his experiment he says, "If we're taking votes, I say this way unless you tall folk have another suggestion."
Curerntly:
Player In:
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
Previously:
Player In:
Xeno: Simic Hybrid Madman-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77)
As an afterthought Bhuraelea turns around and starts searching the corpses:
Investigation 4
“Can anyone tell which way they went?”
(OOC: I’d like to assist someone who has survival proficiency to see if we can determine the way our quarry went)
“Hold on.” Cassius looks for signs
Survival: 20
forgot advantage: 12
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Cassius and Anton- After a few minutes of wandering in circles, retracing the foot steps of battle, you discern two things. One, the goblins entered from the door to the right. Two, the party that killed them entered the door to the left, but exited and entered the door to the right.
Boh- The corpses of all the goblins have been picked clean of valuables.
Adalbricht- There is only the single name carved into the wall.
Geth- You have a vague memory of someone in town mentioning Ashardalon. It might have been the Dragons name that the cult worshiped.
Obsben- The rock bounces harmless across the floor. The floor is littered with debris and the wall to the left has completely crumbled and collapsed on itself. A few feet away from the wall is a tall stone door, carved with a bas relief of a rearing dragon on it. There is a keyhole in the dragons mouth.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
After fruitlessly searching the corpses for treasure Bhuraelea returns to Scar and the fake wall. Having a second look at the spot Scar is concentrating on, the elf finally notices the hole and the rock. A quick search and a suitable pebble to wedge into the hole is found. After gently pushing Scar a bit to the side Bhuraelea presses the button from 5 feet away with the end of his bow.
“Goblins came in from there.” Cassius points to one side.
“The other group there.” He inspects the ground closely. They scuffled. They killed the goblins and left this room the way the goblins came in.”
Cassius touches the blood spilled and look at it.
(Ooc can I tell how long ago this fight was?)
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Adalbricht will shrug but make sure to keep note of the name as he thinks it will end up being important. "Well shall we continue. I for one am not fond of the smell of a rotting corpse."
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Cassius- These goblins died about a month ago.
Boh- As the tip of your bow depresses the button on the wall. A long iron spike spring forth from the hole, dislodging the pebble and extending outward almost 4 inches. Had your hand been there, your arm would have taken a nasty wound. Sounds of shifting stone permeate the room and a 3 foot section of wall rumbles backward and slides to one side, exposing a small room. You see three skeletons in this room, which upon the door rumbling fully to a halt, begin to jerk and dance to their feet. Each one is holding a shortbow, and has a quiver at it's hip.
Everyone roll initiative, and include some idea of what you'd like to do on your turn.
Skeletons: A 3 Skeleton B :4 Skeleton C: 5
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
Adalbricht curses as he sees the skeletons and begins to ready himself for the fight.
Inititiative: 8
If he can get all three of them in a place where he can cast Burning Hands on all three of them.
Burning Hands: 11
If not he will cast Firebolt at the first one he sees.
Firebolt: Attack: 15 Damage: 9
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Initiative: 20
Scar will leap into the room and go into a rage bringing his Greataxe down onto the nearest Skeleton hoping to crumble it into dust, making sure to stay 10' away and hoping to block any skeletons from moving toward the rest of the group.
[OOC - using Long-Limbed, I have a reach of 10']
Attack: 20 Damage: 15
[OOC - If the skeletons are surprised I do an additional 2d6 damage once per combat: Surprise Attack]
Surprise Attack: 7
Anton springs into action.
Initiative: 20
He's going to attack the skeleton furthest away from the group that he can reach (30 foot movement) without provoking an attack of opportunity from the others.
He holds his quarterstaff with two hands (versatile), attacking: Attack: 22 Damage: 8
With his bonus action he'll make an unarmed strike against the same skeleton (if it's still standing) or another that he can reach with his remaining movement.
Attack: 14 Damage: 6
Initiative: 20
As Geth sees the skeletons revealed by the shifting wall, he pulls out his crossbow, and fires a bolt at one of them, meanwhile directing Arianrhod the owl to coordinate a flyby distraction with Boh's attack (should grant Boh advantage on his next attack, either this round or next, depending on initiative order).
Attack: 22 Damage: 11
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Initiative: 21
I take a step back and to the side to get a clear shot, but i hold my attack untill one of the skelletons is distracted by either Geths owl or Anton.
Short bow attack with advantage (Owl) : 25
piercing damage: 7 + sneak attack 3