Either unable to get into more favorable positions, or just plain unwilling to get blown up, Foehammer moves ahead of Genieve and takes on parrying stance to ward off magmin. Nirzig enters a similar stance while circling about his magmin, aiming -- if under mute PROTEST -- to defend civilians rushing about from there as it least one enhancement falls from blade.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
While the magmins still live, you can use your action to help the bucket brigade put out the housefires. Each house will take 4 successful DC 10 checks to put out, either Strength (Athletics) to take part in the bucket brigade, or Charisma (Persuasion/Intimidation) to encourage some extra effort from the townspeople.
If you have a spell that can put out fires, you may attempt to use that instead! Or if you have an off the wall idea, feel free to try :)
Once the magmins are dealt with, putting out the fires will not require any checks to be made.
Genevieve, although appreciative of the dwarfs protection, moves once again, and takes aim at the two magmin near Nirzeg.
(Aiming for the directly in front of him) Attack: 8 Damage: 10 Attack: 13 Damage: 11
Whether the shots hit or not, the contruct's voice booms, "Come on people! This is your town! Your home! Reclaim it back from these bastards!" Persuasion: 14 (Not sure if its all in one go but just in case) "We almost got them taken care of, we just need your help!" Persuasion: 22 "Put out these fires! We'll protect you!" Persuasion: 11 "Hussle!" Persuasion: 16
Darz, in hopes of Genny's words getting through to the townsfolk, takes aim at another magmin! (At the one marked in blue, if he isn't dead?) Attack: 17 Damage: 5
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Josephus gallops towards the action, full speed. Once he approaches the magmins, Derrikoth dismounts and runs over to the other side of the townsperson, shouting, "Fear not citizen! I am-" he cuts off in a fit of coughing, and looks up towards the magmins before coughing vigorously and shooting out lightning (breath weapon, DC 13 Dex save or 7 lightning damage, half on success) as he seems about to cough up his lungs.
"Phew, I needed to get that out."
Darathra lends her strength to the bucket brigade. Athletics: 17
// Clarification: each check made to put out a house fire is made as an action. You get one action per turn, so on a normal turn you would be able to choose to either attack or put on the fires. So we'll treat that as 2 successful checks so far, and you need 4 for one house. //
Magmin Dex Saves: 1221
Derrikoth's blue lightning shocks the oncoming magmins, severely weakening one of them.
Darz' sling shot finds a magmin, but it just doesn't seem to have the puncturing power that the others' magic has.
Two of the remaining magmins rush towards Alus and Derrikoth, angry at one for trying to put out their fires, and at the other for the lightning.
One of the magmins provokes an opportunity attack from Josephus, which he can take before the magmin attacks Alus (the horse can also choose to incapacitate rather than kill, as normal).
The horse hits the magmin square in the chest and knocks it to the ground, stunned into unconsciousness.
Attacking Alus: 14 Damage: 11 fire (Derrikoth’s horse hit with an opportunity attack, so this attack doesn't happen)
Attacking Derrikoth: 6 Damage: 10 fire
The magmins near Nirzeg try their best to hit the mage, as he attempts to parry and dodges their attacks.
Attacking a dodging Nirzeg: 21 Damage: 12 fire
And the other one does it too: 10 Damage: 6 fire
// If an magmin hits you, you ignite! Until a creature takes an action to douse the fire, it takes 1d6 fire damage at the end of each of its turns. //
A Nirzeg dies so that a Nirzeg must live. Now only the two remain to dance in the sun. Knowing the other's time will become increasingly fleeting, the Nirzeg's swipe their sword in a wide arc at the Magmin's in a warding maneuver, and then rushes closer to the wind tunnel. "Really need not getting paid enough for this--Feel free to destroy them any time now!" He says, going from muttering to shouting aloud.
Foehammer, seeing the cleric in danger, rushes over to Alus' side to start shield bashing it into the wind in hopes it'll blow it away before long. Though to help it along, he follows up in pushing it further along then that!
Action: Multi-Attack: Shove: Athletics:12 vs creature's strength or dexterity. Athletics:7 vs creature's strength or dexterity.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
A roll of 50 or lower on the d100 from Alus (plus a bonus action to direct the wind) will put out the southernmost fire.
(We now have 3 successful firefighting rolls from Darathra. I’ll treat Genny’s earlier rolls as intention to dedicate further actions to the fire taming effort, meaning that you now have staunched one house fire completely)
Genevieve and the Lord Protector are able to drum up a fast response, putting out the fire burning in the nearest house and building a stronger bucket brigade to tackle the worse fires further east.
Astra will fire two Eldritch Blasts at the magmins that I have placed in the rectangular box in Roll20.
Attack: 8 Damage: 13
Attack: 22 Damage: Unable to parse dice roll.
Urgala will fire two shots at the magmin that's standing next to Alus' Gust of Wind.
Attack: 20 Damage: 5
Attack: 20 Damage: 4
Astra's glancing blows are just enough to kill her magmins and just as she turns to ask Urgala if she needs help, she sees her firing two precise shots that hit both magmins in between the eyes. "Why couldn't you have done this when we were fighting the giants?!"
// You have successfully defended Triboar from the giant menace! You may advance to 6th level now. //
Battle of Triboar Conclusion
The fire giants are long gone, retreating after they were unsuccessful in their mission. Whatever it was they were trying to obtain from under the sod of Triboar, you stopped them.
The remaining couple axe beaks have taken to hunting vermin in the tall grass of the abandoned field, south of the town proper. People around here call it "The Marshaling Field."
(One magmin is left unconscious, and it is your call what you'd like to do with it!)
The firefighting, and cleanup afterward, is a quick process after the people of the town realize that they are safe from the would-be invaders. There are immediate cheers when they see that the giants have left and the orcs are all dead. But the cheers aren't long lived, as several lifeless bodies are pulled from inside and around the burnt dwellings.
Darathra Shendrel's Quest
It is about an hour later that Darathra finds you. Her voice is quavering with fatigue and emotion. "Over a dozen dead so far, nearly half of them children," says Darathra, her voice heavy. "I can't believe I was so dense. The orc attacks on our southern farms were diversions—they had to be. Thank the gods you five were here." She looks to Alus, Genevieve, Astra, Derrikoth, and Nirzeg in turn, as if she doesn't really believe in coincidences. "What's most troubling...in a larger way, I mean...is that these giants were able to make it this far into the Dessarin Valley without my hearing any sort of warning." She gestures in empty frustration. As she says this, you might catch a glimpse of the silver moon-and-harp emblem on her jacket (anyone belonging to the Harpers would recognize a fellow agent at once).
Darathra curses, then continues, "I need to make sure that my organization is aware of the gravity of this situation. I know I can't ask for more than you've already given for us, but I have a task that I can't trust to anyone else at the moment, and that I can't undertake myself." She first looks around to make sure you're alone, then gives you a platinum badge bearing the Triboar insignia (three boars charging forward). She steadies her voice, and speaks plainly and with purpose. "Please, if your travels would possibly take you east along the Evermoor Way, I implore you to visit Danivarr’s House in Everlund, and give this badge to Dral Thelev, the half-orc proprietor. You'll recognize him immediately; he only has one eye. Bring this to him, and you'll be rewarded. That's all I can risk saying."
(The other survivors will have additional information for you, I'll write those up as well, but feel free to respond to this from Darathra)
Alus will have used the remaining time on his Gust of Wind (another 5 turns i think) to put out as many house as possible. He would use his Actions each turn using Shape Water to further assist the fire fighting.
Narth watches aghast at the strange crew of adventurers who saved so many lives and so much property. He is particularly intrigued by the blonde dread-locked elf and his seeming control over the elements. Narth approaches Alus as Alus pulls a 5ft cube of water out of the nearby pond and begins floating it towards a smoldering building using Shape Water.
"My friend, this is quite the impressive display! May I ask--who are you folks, and what are you doing in Triboar?" Narth says to Alus.
Alus turns towards Narth with a big smile. "Oh hey, what's up man? My name's Alus, but you can call be Al." Alus grabs Narth's hand and gives it a hard slap and shake. Distracted, Alus accidentally loses concentration on his Shape Water, and the 5ft cube plummets to the dirt. "...whoops."
Narth smiles awkwardly in the moment at Alus' blunder. "It is no matter. I think most of the fire is out by now. My friend, you and the others have truly saved us on this day. I ask you--should you need wares to aid in your travels, do not hesitate to stop by my shop. My partner and I carry only the best."
"Oh well that is very kind of you. I think we..." Alus' expression quickly changes from friendly to depressed. "Oh no. Fire-fingers." Without another word, Alus turns west and begins sprinting, intent on recovering the corpse of the leather-worker he watched the Orogs slay.
"Uh...okay then, my friend. Come see me soon!" Narth shouts, confused as Alus sprints away.
------------
Upon arriving back in the square, Alus will find Othovir's corpse, and will call out to anyone within earshot, asking about local places of worship and whether someone could go find him whoever would handle last rights and burial for such an individual.
Several of the townsfolk nearby respond to Darathra’s firm orders, and make for the nearest water well.
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Gust of Flame put-out-er: 17
The flames begin to die down underneath the barrage of cold air.
Narth’s trick would have been really cool if he’d hit the magmin.
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Astra fires off a pair of Eldritch Blasts at the magmin that I've circled in Roll20.
Attack: 11 Damage: 10
Attack: 11 Damage: 12
Urgala dashes to get in front of her inn.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Either unable to get into more favorable positions, or just plain unwilling to get blown up, Foehammer moves ahead of Genieve and takes on parrying stance to ward off magmin. Nirzig enters a similar stance while circling about his magmin, aiming -- if under mute PROTEST -- to defend civilians rushing about from there as it least one enhancement falls from blade.
When you realize you're doing too much: Signature.
Two for the price of one! The tightly grouped magmins explode, one after the other, when they are struck with Astra’s magic.
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
While the magmins still live, you can use your action to help the bucket brigade put out the housefires. Each house will take 4 successful DC 10 checks to put out, either Strength (Athletics) to take part in the bucket brigade, or Charisma (Persuasion/Intimidation) to encourage some extra effort from the townspeople.
If you have a spell that can put out fires, you may attempt to use that instead! Or if you have an off the wall idea, feel free to try :)
Once the magmins are dealt with, putting out the fires will not require any checks to be made.
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Genevieve, although appreciative of the dwarfs protection, moves once again, and takes aim at the two magmin near Nirzeg.
(Aiming for the directly in front of him)
Attack: 8 Damage: 10
Attack: 13 Damage: 11
Whether the shots hit or not, the contruct's voice booms, "Come on people! This is your town! Your home! Reclaim it back from these bastards!"
Persuasion: 14
(Not sure if its all in one go but just in case)
"We almost got them taken care of, we just need your help!"
Persuasion: 22
"Put out these fires! We'll protect you!"
Persuasion: 11
"Hussle!"
Persuasion: 16
Darz, in hopes of Genny's words getting through to the townsfolk, takes aim at another magmin! (At the one marked in blue, if he isn't dead?)
Attack: 17 Damage: 5
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Josephus gallops towards the action, full speed. Once he approaches the magmins, Derrikoth dismounts and runs over to the other side of the townsperson, shouting, "Fear not citizen! I am-" he cuts off in a fit of coughing, and looks up towards the magmins before coughing vigorously and shooting out lightning (breath weapon, DC 13 Dex save or 7 lightning damage, half on success) as he seems about to cough up his lungs.
"Phew, I needed to get that out."
Darathra lends her strength to the bucket brigade. Athletics: 17
// Clarification: each check made to put out a house fire is made as an action. You get one action per turn, so on a normal turn you would be able to choose to either attack or put on the fires. So we'll treat that as 2 successful checks so far, and you need 4 for one house. //
Magmin Dex Saves: 12 21
Derrikoth's blue lightning shocks the oncoming magmins, severely weakening one of them.
Darz' sling shot finds a magmin, but it just doesn't seem to have the puncturing power that the others' magic has.
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Two of the remaining magmins rush towards Alus and Derrikoth, angry at one for trying to put out their fires, and at the other for the lightning.
One of the magmins provokes an opportunity attack from Josephus, which he can take before the magmin attacks Alus (the horse can also choose to incapacitate rather than kill, as normal).
The horse hits the magmin square in the chest and knocks it to the ground, stunned into unconsciousness.
Attacking Alus: 14 Damage: 11 fire(Derrikoth’s horse hit with an opportunity attack, so this attack doesn't happen)Attacking Derrikoth: 6 Damage: 10 fire
The magmins near Nirzeg try their best to hit the mage, as he attempts to parry and dodges their attacks.
Attacking a dodging Nirzeg: 21 Damage: 12 fire
And the other one does it too: 10 Damage: 6 fire
// If an magmin hits you, you ignite! Until a creature takes an action to douse the fire, it takes 1d6 fire damage at the end of each of its turns. //
PLAYERS UP!
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Josephus lashes out with a nonlethal hoof!
Attack: 15 Damage: 7
Derrikoth backs away peacefully from the magmins before hopping on Josephus.
Darathra continues to water the houses. Athletics: 14
Nirzeg:
A Nirzeg dies so that a Nirzeg must live. Now only the two remain to dance in the sun. Knowing the other's time will become increasingly fleeting, the Nirzeg's swipe their sword in a wide arc at the Magmin's in a warding maneuver, and then rushes closer to the wind tunnel. "Really need not getting paid enough for this--Feel free to destroy them any time now!" He says, going from muttering to shouting aloud.
Action: Nirzeg does some disengaging.
Foehammer
Foehammer, seeing the cleric in danger, rushes over to Alus' side to start shield bashing it into the wind in hopes it'll blow it away before long. Though to help it along, he follows up in pushing it further along then that!
Action: Multi-Attack: Shove:
Athletics:12 vs creature's strength or dexterity.
Athletics:7 vs creature's strength or dexterity.
When you realize you're doing too much: Signature.
Magmin contested checks: 5 and 11
and spell save...2
The magmin is pushed far back as Foehammer and Alus team up!
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
A roll of 50 or lower on the d100 from Alus (plus a bonus action to direct the wind) will put out the southernmost fire.
(We now have 3 successful firefighting rolls from Darathra. I’ll treat Genny’s earlier rolls as intention to dedicate further actions to the fire taming effort, meaning that you now have staunched one house fire completely)
Genevieve and the Lord Protector are able to drum up a fast response, putting out the fire burning in the nearest house and building a stronger bucket brigade to tackle the worse fires further east.
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Just waiting now on Alus & Astra plus their NPC allies. Let me know if I can be of help! //
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Astra will fire two Eldritch Blasts at the magmins that I have placed in the rectangular box in Roll20.
Attack: 8 Damage: 13
Attack: 22 Damage: Unable to parse dice roll.
Urgala will fire two shots at the magmin that's standing next to Alus' Gust of Wind.
Attack: 20 Damage: 5
Attack: 20 Damage: 4
Astra's glancing blows are just enough to kill her magmins and just as she turns to ask Urgala if she needs help, she sees her firing two precise shots that hit both magmins in between the eyes. "Why couldn't you have done this when we were fighting the giants?!"
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
// You have successfully defended Triboar from the giant menace! You may advance to 6th level now. //
Battle of Triboar Conclusion
The fire giants are long gone, retreating after they were unsuccessful in their mission. Whatever it was they were trying to obtain from under the sod of Triboar, you stopped them.
The remaining couple axe beaks have taken to hunting vermin in the tall grass of the abandoned field, south of the town proper. People around here call it "The Marshaling Field."
(One magmin is left unconscious, and it is your call what you'd like to do with it!)
The firefighting, and cleanup afterward, is a quick process after the people of the town realize that they are safe from the would-be invaders. There are immediate cheers when they see that the giants have left and the orcs are all dead. But the cheers aren't long lived, as several lifeless bodies are pulled from inside and around the burnt dwellings.
Darathra Shendrel's Quest
It is about an hour later that Darathra finds you. Her voice is quavering with fatigue and emotion. "Over a dozen dead so far, nearly half of them children," says Darathra, her voice heavy. "I can't believe I was so dense. The orc attacks on our southern farms were diversions—they had to be. Thank the gods you five were here." She looks to Alus, Genevieve, Astra, Derrikoth, and Nirzeg in turn, as if she doesn't really believe in coincidences. "What's most troubling...in a larger way, I mean...is that these giants were able to make it this far into the Dessarin Valley without my hearing any sort of warning." She gestures in empty frustration. As she says this, you might catch a glimpse of the silver moon-and-harp emblem on her jacket (anyone belonging to the Harpers would recognize a fellow agent at once).
Darathra curses, then continues, "I need to make sure that my organization is aware of the gravity of this situation. I know I can't ask for more than you've already given for us, but I have a task that I can't trust to anyone else at the moment, and that I can't undertake myself." She first looks around to make sure you're alone, then gives you a platinum badge bearing the Triboar insignia (three boars charging forward). She steadies her voice, and speaks plainly and with purpose. "Please, if your travels would possibly take you east along the Evermoor Way, I implore you to visit Danivarr’s House in Everlund, and give this badge to Dral Thelev, the half-orc proprietor. You'll recognize him immediately; he only has one eye. Bring this to him, and you'll be rewarded. That's all I can risk saying."
(The other survivors will have additional information for you, I'll write those up as well, but feel free to respond to this from Darathra)
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Alus will have used the remaining time on his Gust of Wind (another 5 turns i think) to put out as many house as possible. He would use his Actions each turn using Shape Water to further assist the fire fighting.
Long live the PCs of the Past:
Puck of the Shivering Summit -- Tabaxi Bard, College of Lore -- Lyrel's Lost Mines of Phandelver
Alus -- High Elf Cleric of Valkur, Tempest Domain -- Yet Another Storm King's Thunder
Ah'brasar -- Aarakocra Druid, Circle of Wildfire -- Yet Another Storm King's Thunder
Furlong J. Rosewood -- Human Monk, Way of the Open Hand -- The Exploits of Misfit Company
The townspeople are impressed by Alus’ command of wind and water, though their awe is muted by fact of the several dead among them.
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Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Narth watches aghast at the strange crew of adventurers who saved so many lives and so much property. He is particularly intrigued by the blonde dread-locked elf and his seeming control over the elements. Narth approaches Alus as Alus pulls a 5ft cube of water out of the nearby pond and begins floating it towards a smoldering building using Shape Water.
"My friend, this is quite the impressive display! May I ask--who are you folks, and what are you doing in Triboar?" Narth says to Alus.
Alus turns towards Narth with a big smile. "Oh hey, what's up man? My name's Alus, but you can call be Al." Alus grabs Narth's hand and gives it a hard slap and shake. Distracted, Alus accidentally loses concentration on his Shape Water, and the 5ft cube plummets to the dirt. "...whoops."
Narth smiles awkwardly in the moment at Alus' blunder. "It is no matter. I think most of the fire is out by now. My friend, you and the others have truly saved us on this day. I ask you--should you need wares to aid in your travels, do not hesitate to stop by my shop. My partner and I carry only the best."
"Oh well that is very kind of you. I think we..." Alus' expression quickly changes from friendly to depressed. "Oh no. Fire-fingers." Without another word, Alus turns west and begins sprinting, intent on recovering the corpse of the leather-worker he watched the Orogs slay.
"Uh...okay then, my friend. Come see me soon!" Narth shouts, confused as Alus sprints away.
------------
Upon arriving back in the square, Alus will find Othovir's corpse, and will call out to anyone within earshot, asking about local places of worship and whether someone could go find him whoever would handle last rights and burial for such an individual.
Long live the PCs of the Past:
Puck of the Shivering Summit -- Tabaxi Bard, College of Lore -- Lyrel's Lost Mines of Phandelver
Alus -- High Elf Cleric of Valkur, Tempest Domain -- Yet Another Storm King's Thunder
Ah'brasar -- Aarakocra Druid, Circle of Wildfire -- Yet Another Storm King's Thunder
Furlong J. Rosewood -- Human Monk, Way of the Open Hand -- The Exploits of Misfit Company