As the Skeleton's hit slides harmlessly through the air next to Jimmer's shoulder, Twinly steps to Jimmer's side, pulling the warhammer strapped to his back over his shoulder and bringing it down on the skeleton with both arms, all in one fluid motion.
The room the group has entered is 45 feet deep and 30 feet wide.
Twinly, Jimmer and the first skeleton are about 15 feet into the room from the entry stairs.
Damh, Leann, Tunist and Hadar have yet to make their moves, and so remain about 40 feet from the main skeleton group across the room, and 10 feet from Skeleton 1.
At the entrance across the room, 3 skeletons stand in the doorway, and a ghoul stands behind them, chewing dumbly on an old piece of bone.
Ashissa waits for Baku to return to her with the vial before they continue heading down the bile-filled chasm.
She attempts to investigate the whereabouts of the two other adventurers as she discerns the clues left behind while Baku keeps an eye for any hidden threats on their journey.
The pile of rubble before the pair a massive collapse of sand and stone, rising 20 feet up the chasm walls. The footprints, what hasn't been wiped away by the singed marks of the thing that had dragged its sliming body this way, all lead directly into the pile.
Baku wonders if anything could have survived this collapse. It looks like a final tomb from just about every angle. It does feel something reaching out to it though, tickling around its mind. It feels similar to the telepathic connection it had shared with the fiery beasts in the desert nearby.
Meanwhile, Ashissa recalls a passage within the book she found which described a tomb of a great Merchant King near the settlement. It occurs to her that the illustration appears to match this chasm quite well, despite the lask of any entrance to a tomb in view.
This post has potentially manipulated dice roll results.
Hadar reaches over to Dahm and plucks his mace from his hand, "Need that back now. Gotta kill stuff."
With that, Hadar roars to ready himself for battle and strides confidently across the chamber. His shield in his off-hand, Hadar targets the middle skeleton on his way to the Ghoul with the mace.
Attack roll: Attack: 8 Damage: 9
He then swings it backhanded at the skeleton to the right.
Damh takes a step back in surprise as the light in his hand jets across the room, leaving the humans in the dim light of its glow.
The first swing from Hadar's mace comes short of the skeleton's bony chest just as it registers the swift attack. Before it can even react, Hadar's second swing makes a return, landing across the skeleton's grinning face... and an exit through the other side. In a burst of bright light, the skeleton shatters into fragments and dust.
Skeleton 2 has been eliminated by Hadar.
Damh squints his eyes towards towards Jimmer and Twinly, deciding his move. Taking a breath, he takes several steps into the room and retrieves a small Bodhrán from his pack. Tapping his foot against the stone floor, he begins to drum a sinister beat. The creatures near Hadar all begin brightly glowing with a green light.
Leann moves into the main room and towards the group at the far end. She stops at her full movement of 30 feet though and casts armor of agathys That ends ehr turn.
This post has potentially manipulated dice roll results.
As Leann comes to a stop and the chilly energy surrounds her, one of the Skeletons (3) draws its longbow string and aims at Lean, its teeth chattering. The bowstring pops with the snap of brittle gut, but holds firm, letting the missile fly.
Would you like to use Shield upon hit? Skele 3 Longbow Attack: 10 Damage: 5
To the left, the Skeleton nearest Hadar (4) brings its Longsword up above its head before slashing down with a jerky snap towards the Half-Orc's shoulder.
Skele 4 Longsword Attack: 24 Damage: 15
Amongst all the excitement, the Ghoul has begun frothing at the mouth. The smell of fresh flesh has brought a fury to its dead eyes that may not have crossed them for centuries. It sniffs and lets out a ragged scream, then charges at Hadar.
It's not because Hadar is stinky. We know he brushes. LOL
Ghoul Claw Multi-Attack - Attack9 Claw #17 Claw #2 8 Please make a CON Save, Hadar
The first skeleton's (3) arrow flies past Leann's shoulder with a buzz, smashing into the stone wall and shattering.
The skeleton (4) near Hadar brings its Longsword across Hadar's shoulder and chest heavily, smashing his chain in a deep contusion. Blood begins pooling around the deep wound instantly.
Piercing Damage 10 added to Hadar's sheet
The Ghoul howls in hunger as it claws at the wounded Hadar, its claws ripping along his arm and side, and the crease in his chain-male, leaving deep wounds. The shock of the brutal wounds has left Hadar desperately wounded.
Slashing Damage 16added to Hadar's sheet
The CON save is against being Paralyzed by the Ghoul, Hadar. DC 10 or be Paralyzed for 1 minute, save can be rolled at the end of each of your turns after the first roll. I'm rooting for you.
As the Ghoul's claws slice into his skin, Hadar feels his blood slow and nerves tingle. He finds that he cannot move a muscle. Even his eyes remain staring straight forward, and the dusty, agitated air of the ancient tomb in his eyes and wounds seems to add insult to mortal injury.
Paralysis added to Hadar's sheet.
The skeleton engaging Twinly and Jimmer performs an oddly dexterous swinging maneuvre as it attempts to slice Twinly's knee in reprisal for his attack.
Damh steps forward and intensifies the beat of his drum and the low sounds of an ancient mode of throat singing resonate within his throat.
"An takun mubaraka!"he barks as he moves foward across the room. Hadar feels a warm light build within him... it must be the kiss of lady luck.
Bardic inspiration Bonus Action - 1d6 on your next roll, my friend.
Damh stops moving 20 feet from the Ghoul and begins bobbing his upper body up and down in a disconcerting, rhythmic manner. His eyes roll back and forth and up into his skull and he emits the deep throat sounds without taking a breath. Drool begins to drip from his mouth to the dusty floor and he bangs the drum so loudly that the tone begins to warp.
With the last of his breath, he exhales "Daw' almalayikat yuhit bik..." and falls to his knees, gasping. The drum hits the floor with one solid boom, along with Damh's open palms.
The air around Hadar begins to ring with a tinny, almost heavenly sound. A pearly, clear orb surrounds him with a *snap!*.
Damh looks as if he needs to rest and slowly climbs back to his feet, retreating back towards the entrance to the room (10 feet)
Otiluke’s Resilient Sphere Nothing---not physical objects, energy, or other spell effects---can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it. An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures. The sphere must be dispelled or disintegrated, or expires after 1 minute.
Leann initiative: 8
Initiative Order -
Jimmer - 23
Skeleton 1 - 21
Twinly - 21
Hadar - 20
Skeleton 2 - 14
Damh - 13
Leann - 8
Skeleton 3 - 8
Skeleton 4 - 6
Ghoul - 5
(Wow my NPCs are ridiculous)
Jimmer draws his arrow and lets fly at at the first skeleton that came into view, his frosty arrow trailing mist like a comet through the dusty air.
Jimmer Frost Arrow +1 - Attack: 11 Damage: Unable to parse dice roll.
On hit, additional Frost Damage - 4
Skeleton must make DC 12 CON save or be slowed.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Skeleton (1) chatters its teeth as Jimmer's arrow goes wide, closing the gap between them and slices at him with the old, pitted steel of its sword.
Skele Longsword - Attack: 11 Damage: Unable to parse dice roll.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
As the Skeleton's hit slides harmlessly through the air next to Jimmer's shoulder, Twinly steps to Jimmer's side, pulling the warhammer strapped to his back over his shoulder and bringing it down on the skeleton with both arms, all in one fluid motion.
Twinly Warhammer - Attack: 4 Damage: Unable to parse dice roll.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Twinly's hammer makes no contact and he finds it sliding out of his hands to the sand next to the skeleton as he twists his ankle with a mis-step.
3 damage for the hurt ankle because he sucks at life.
Hadar's turn.
(OOC - no idea why my dice rolls are failing, but I'll stop using the combat tab I guess. Adding Tunist to the bottom of the initiative list.)
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Context on tomb level 2:
The room the group has entered is 45 feet deep and 30 feet wide.
Twinly, Jimmer and the first skeleton are about 15 feet into the room from the entry stairs.
Damh, Leann, Tunist and Hadar have yet to make their moves, and so remain about 40 feet from the main skeleton group across the room, and 10 feet from Skeleton 1.
At the entrance across the room, 3 skeletons stand in the doorway, and a ghoul stands behind them, chewing dumbly on an old piece of bone.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Ashissa waits for Baku to return to her with the vial before they continue heading down the bile-filled chasm.
She attempts to investigate the whereabouts of the two other adventurers as she discerns the clues left behind while Baku keeps an eye for any hidden threats on their journey.
Ashissa's Investigation: 9
Baku's Perception: 21
The pile of rubble before the pair a massive collapse of sand and stone, rising 20 feet up the chasm walls. The footprints, what hasn't been wiped away by the singed marks of the thing that had dragged its sliming body this way, all lead directly into the pile.
Baku wonders if anything could have survived this collapse. It looks like a final tomb from just about every angle. It does feel something reaching out to it though, tickling around its mind. It feels similar to the telepathic connection it had shared with the fiery beasts in the desert nearby.
Meanwhile, Ashissa recalls a passage within the book she found which described a tomb of a great Merchant King near the settlement. It occurs to her that the illustration appears to match this chasm quite well, despite the lask of any entrance to a tomb in view.
Roll an Arcana Check
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Ashissa's Arcana: 8
Hadar reaches over to Dahm and plucks his mace from his hand, "Need that back now. Gotta kill stuff."
With that, Hadar roars to ready himself for battle and strides confidently across the chamber. His shield in his off-hand, Hadar targets the middle skeleton on his way to the Ghoul with the mace.
Attack roll: Attack: 8 Damage: 9
He then swings it backhanded at the skeleton to the right.
2nd Attack roll: Attack: 7 Damage: 12
Dread Ambusher DMG: 4
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
Damh takes a step back in surprise as the light in his hand jets across the room, leaving the humans in the dim light of its glow.
The first swing from Hadar's mace comes short of the skeleton's bony chest just as it registers the swift attack. Before it can even react, Hadar's second swing makes a return, landing across the skeleton's grinning face... and an exit through the other side. In a burst of bright light, the skeleton shatters into fragments and dust.
Skeleton 2 has been eliminated by Hadar.
Damh squints his eyes towards towards Jimmer and Twinly, deciding his move. Taking a breath, he takes several steps into the room and retrieves a small Bodhrán from his pack. Tapping his foot against the stone floor, he begins to drum a sinister beat. The creatures near Hadar all begin brightly glowing with a green light.
https://www.youtube.com/watch?v=KoTku7qMZOM
Faerie Fire - Party gains advantage on Attack Rolls against the two skeletons remaining near Hadar and Ghoul.
LEANN'S TURN
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Leann moves into the main room and towards the group at the far end. She stops at her full movement of 30 feet though and casts armor of agathys That ends ehr turn.
OOC - Was that @ Advantage with Baku's help action? For some reason my roll pop-ups aren't showing.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
As Leann comes to a stop and the chilly energy surrounds her, one of the Skeletons (3) draws its longbow string and aims at Lean, its teeth chattering. The bowstring pops with the snap of brittle gut, but holds firm, letting the missile fly.
Would you like to use Shield upon hit?
Skele 3 Longbow Attack: 10 Damage: 5
To the left, the Skeleton nearest Hadar (4) brings its Longsword up above its head before slashing down with a jerky snap towards the Half-Orc's shoulder.
Skele 4 Longsword Attack: 24 Damage: 15
Amongst all the excitement, the Ghoul has begun frothing at the mouth. The smell of fresh flesh has brought a fury to its dead eyes that may not have crossed them for centuries. It sniffs and lets out a ragged scream, then charges at Hadar.
It's not because Hadar is stinky. We know he brushes. LOL
Ghoul Claw Multi-Attack - Attack 9
Claw #1 7
Claw #2 8
Please make a CON Save, Hadar
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
The first skeleton's (3) arrow flies past Leann's shoulder with a buzz, smashing into the stone wall and shattering.
The skeleton (4) near Hadar brings its Longsword across Hadar's shoulder and chest heavily, smashing his chain in a deep contusion. Blood begins pooling around the deep wound instantly.
Piercing Damage 10 added to Hadar's sheet
The Ghoul howls in hunger as it claws at the wounded Hadar, its claws ripping along his arm and side, and the crease in his chain-male, leaving deep wounds. The shock of the brutal wounds has left Hadar desperately wounded.
Slashing Damage 16 added to Hadar's sheet
The CON save is against being Paralyzed by the Ghoul, Hadar. DC 10 or be Paralyzed for 1 minute, save can be rolled at the end of each of your turns after the first roll. I'm rooting for you.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Sigh.
CON SAVE: 6
F.
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
As the Ghoul's claws slice into his skin, Hadar feels his blood slow and nerves tingle. He finds that he cannot move a muscle. Even his eyes remain staring straight forward, and the dusty, agitated air of the ancient tomb in his eyes and wounds seems to add insult to mortal injury.
Paralysis added to Hadar's sheet.
The skeleton engaging Twinly and Jimmer performs an oddly dexterous swinging maneuvre as it attempts to slice Twinly's knee in reprisal for his attack.
Skele 1 Longsword - Attack: Attack: 7 Damage: Unable to parse dice roll.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
The skeleton misses Twinly, its sword blade contacting the stone below and throwing the creature off balance.
Jimmer drops his bow, pulling his longsword. Lining up his hit to across the back of the skeletons vertebrae, he swings with all of his might.
Twinly moves almost in unison with him, his muscles bulging as he brings his Warhammer up from the ground to swing upward at the Skeleton.
Jimmer Longsword - 21 Damage 4
Twinly Warhammer, 2 handed - 12 Damage - 6
Both men stumble and miss their quarry, nearly slicing and bashing each other in the process. In the dim light, at least they have a slight excuse.
HADAR again.
Please roll your DC 10 CON save again against the Paralysis.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Sigh x2.
CON SAVE = 9
Well, this should fun! ugh.
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
Damh steps forward and intensifies the beat of his drum and the low sounds of an ancient mode of throat singing resonate within his throat.
"An takun mubaraka!" he barks as he moves foward across the room. Hadar feels a warm light build within him... it must be the kiss of lady luck.
Bardic inspiration Bonus Action - 1d6 on your next roll, my friend.
Damh stops moving 20 feet from the Ghoul and begins bobbing his upper body up and down in a disconcerting, rhythmic manner. His eyes roll back and forth and up into his skull and he emits the deep throat sounds without taking a breath. Drool begins to drip from his mouth to the dusty floor and he bangs the drum so loudly that the tone begins to warp.
With the last of his breath, he exhales "Daw' almalayikat yuhit bik..." and falls to his knees, gasping. The drum hits the floor with one solid boom, along with Damh's open palms.
The air around Hadar begins to ring with a tinny, almost heavenly sound. A pearly, clear orb surrounds him with a *snap!*.
Damh looks as if he needs to rest and slowly climbs back to his feet, retreating back towards the entrance to the room (10 feet)
Otiluke’s Resilient Sphere
Nothing---not physical objects, energy, or other spell effects---can pass through the barrier, in or out, though a creature in the sphere can breathe there. The sphere is immune to all damage, and a creature or object inside can’t be damaged by attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it.
An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.
The sphere must be dispelled or disintegrated, or expires after 1 minute.
LEANN, IT'S ALL YOU.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys