This post has potentially manipulated dice roll results.
The ghoul has just begun to lick its claws clean as Leann gouges her sword into the ghoul's side. I shrieks with a terrifying volume, crust and Hadar's fresh blood spraying from its ghastly maw. Its face turns towards Leann, and the slight movement in its neck sends tremors of deep bass through the room, like distant thunder across the desert.
Ghoul takes 11 damage, Booming Blade will be applied on move.
The Skeleton (3) with the bow steps back and fires at Hadar. Its expressionless face twitches with some sort of base intelligence and frustration as the arrow splinters and ricochets from the shield surrounding the Ranger.
As Leann draws back from her attack on the Ghoul, the Skeleton next toher (4) brings its Longsword low and slices towards her midsection.
Skele 3 Longsword- Attack 6 Damage 4
On hit, let me know if you'll use Shield.
The ghoul turns away from the frozen and shielded Hadar, and launches itself at Leann, fingers spread wide and claws dripping with blood...It halts as a heavy *BOOM* shakes the room and it reels back on its heels, nearly falling over backwards. Dust rains from the old stone roof, and pebbles click against the floor. Quickly regaining its composure, it slashes at her with both paws as its dry throat growls.
Booming Blade - 8Thunder Damage against Ghoul
Claw Multi-Attack against Leann - On hit, roll aDC 10 CON for Paralysis, unless you'd like to use yourShield abilityof course.
The creature's attacks are in vain and harmlessly bounce from Leann's thick armor as she stands her ground. The monsters stumble from their useless attack, looking quite clumsy.
Jimmer, feeling at least as useless as the monsters at the end of the room, takes another sword swing at his seemingly invincible Skeleton quarry (1).
Longsword21 Damage 5
He shouts with relief as the chunks fly from the Skeleton's splintering ribcage in the wake of his heavy blade.
Skele 1 takes 7 damage
The Skeleton reprises, lunging at Jimmer with an awkward stab.
Longsword63
The miserable stack of bones slices into the sand, yet again.
Seizing the moment, Twinly inhales deeply and arcs his hammer down towards the Skeleton neck and shoulders with both hands, determined to end this.
Warhammer8 Damage 12
His clumsiness catches him again and he nearly falls over with the weight of his miss.
HADAR, do your thang.
For the love of Timmain! These idiots are like a dancing trio of carnies.
Ashissa's another Arcana check with help from Baku: 5
Ashissa and Baku don't seem to see anything special about the massive pile of rubble. The distant tingle of mystical energies might just be coming from the Lighthouse's magical light...
As the pair examine the dirt and rock and filth around them in the crevasse, a low rumbling begins to sift sand from above...
From the East, an Earth shattering *KA-Boooom* suddenly shakes the area, causing sand and rocks to slide down into the crevasse and dangerously teetering boulders on the edge of the ledges above.
As the shock wave subsides, a shifting, crashing and splashing echoes through the entire canyon. It sounds as though it may be coming from back within the destroyed settlement.
This post has potentially manipulated dice roll results.
Come on dice!
CON save (plus bardic inspiration) = 10 + 2 = 21!
Once he shakes off the paralysis, he's gonna roll into the nearest skeleton or ghoul and just keep annoying the crap out of them, cackling the entire time.
This post has potentially manipulated dice roll results.
Ashissa and Baku leaves the monstrosity making the goopy tunnel and instead tries to ascertain the source of the earth-shattering sound coming from the east.
Once he shakes off the paralysis, he's gonna roll into the nearest skeleton or ghoul and just keep annoying the crap out of them, cackling the entire time.
Blood drips from Hadar's wounds like a seive full of fresh meat and begins to pool in the sphere below him. He slips and splashes in his vitae as he laughs maniacally, rolling the sphere towards the archer skeleton (3) nearby.
Roll for Athletics @ Advantage... DC 6!... to knock the skeleton over prone and pin it. Upon success, if Hadar would like to jump up and down to try and cause some bludgeoning damage, roll for DEX (DC 3 LOL) to avoid slipping in his blood puddle. Roll @ advantage for attack on Skele, on hit 1d4+ your STR improvised bludgeoning damage. Double this damage due to skeleton vulnerability.
Ashissa and Baku leaves the monstrosity making the goopy tunnel and instead tries to ascertain the source of the earth-shattering sound coming from the east.
From Ashissa and Baku's vantage point high in the sky, they can see two points of interest.
To the East, a huge plume of dark smoke billows from an unknown source a couple of miles into the desert. A flury of little points of light, swirls in and out of the smoke. The way the little flames move does not appear to indicate that they are part of the blaze... odd to say the least.
Below in the canyon, the ground has begun to collapse by the old well house, revealing more of the underground river. The slowly growing hole starts to eat away at the edges of the ruined great hall. Chunks of the stone foundation fall every few seconds into the slowly moving water with the occasional *pluu-unk*. In the sinkhole, the rush of falling water can be heard nearby and the tunnel may be large enough to explore.
Ashissa heads towards the east direction along with Baku, hoping the little flames were the same fiery creatures her familiar saw yesterday. She teeters atleast a hundred feet away from the ground as they continue their journey.
Rollback Post to RevisionRollBack
Believer of the almighty one, the Alpha and the Omega, whose love encompasses all of his creations, RNGesus.
Started as a player at time of registration. Started to DM a month later. Hoping to get better as time progresses.
Blood drips from Hadar's wounds like a seive full of fresh meat and begins to pool in the sphere below him. He slips and splashes in his vitae as he laughs maniacally, rolling the sphere towards the archer skeleton (3) nearby.
Roll for Athletics @ Advantage... DC 6!... to knock the skeleton over prone and pin it. Upon success, if Hadar would like to jump up and down to try and cause some bludgeoning damage, roll for DEX (DC 3 LOL) to avoid slipping in his blood puddle. Roll @ advantage for attack on Skele, on hit 1d4+ your STR improvised bludgeoning damage. Double this damage due to skeleton vulnerability.
Ashissa heads towards the east direction along with Baku, hoping the little flames were the same fiery creatures her familiar saw yesterday. She teeters atleast a hundred feet away from the ground as they continue their journey.
Through the huge cloud of smoke, Ashissa and Baku see an tall tower, black as pitch and belching smoke from the windows all along its pinnacle. Flames lick high into the sky, dancing through the toxic fumes.
The moving sparks are indeed tiny creatures of flame, some streaking balls of fiery energy, so hovering humanoids. All seem to revel and bath in the flames.
At the base of the tower, the footprints of the dead priestess end. A great archway of black marble opens at the base of the edifice, dark and promising answers to this riddle. The door emits no smoke or flame.
From the North, another set of tracks, these ones charred and melted into the sand, runs directly into the door and disappears within.
Hadar puddle of blood sloshes and slops, covering the inner sphere, and Hadar in sticky crimson. His crazy antics land him a formidable new weapon in the fight against the undead, and the skeleton lies helpless and the sphere begins smashing it into the stoney floor.
SKELETON 3 - Damage 18 Bludgeoning, Prone and Grappled
Damh takes a ragged breath and looks forward with weary eyes, still recovering from the casting of his most powerful spell. Setting his eyes on Leann, he tries to croak weakly over the din - "Work quickly, Leann, for time is short..."
"Amul 'an takhudhk sureat almalayikat ealaa 'ajnihtiha." he speaks as he claps a slow rhythm, lowly, crouching with one knee on the stone.
HASTE - 1 minute / 10 rounds Until the spell ends, Leann's speed is doubled, she gains a +2 bonus to AC, it has advantage on Dexterity Saving Throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon Attack only), Dash, Disengage, Hide, or Use an Object action.
When the spell ends, the target can't move or take Actions until after its next turn, as a wave of lethargy sweeps over it.
LEANN, your turn. Skeleton 3 is under Hadar's ball, Skeleton 4 and the Ghoul are engaging you.
The weapon cleaves into the ghoul, leaving a fierce rip through shriveled, dead quadriceps. It hisses in pain and stumbles on, its muscles severing and barely holding up standing.
Giving Hadar a worried look, Damh takes a breath and cheers Leann - "It cannot stand for much longer! Finish him!"
Ghoul takes 11 piercing
Haste allows foranother attack action if you so desire, Leann.
Leann's second blow cleaves one of the ghoul's arms off near the elbow, sending crusty old blood flying across the room towards the rest of the party. The clawed hand rolls unceremoniously to a stop close to Hadar's sphere, the fingers still twitching and dripping with paralytic venom. Somehow, the ghoul still stands.
Ashissa flies gently down to the great archway, curious of what is its connection to the dead priestess and the glove it wore.
As the pair fly toward the entrance of the tower where the two trails of footprints convene, there is a shifting in the heatand streak towards them in, stopping short as they see Baku.
They exchange glances with what appear to be their faces, although their fiery skin makes it difficult to understand their expressions. Both Ashissa and Baku can sense their confused and unsure thoughts at a basic level, and they appear to be trying to communicate telepathically.
There seems to be no indication that they will stop Ashissa and Baku from entering the flaming tower.
Back in the tunnels, the nearby skeleton (3) squirms beneath Hadar's heavy load as its bones continue to crunch benweath its weight.
The skeleton with the bow (4) quickly makes for the North side of the room, away from Leann and Hadar, then draws a bead with its arrow and lets it fly towards Damh.
Hit - 21 Damage - 4
The arrow hits Damh heavily between the ribs and he stumbles, falling from his crouched position to his hands and knees with a groan.
The ghoul is less stunned than a more intelligent creature would be, but has lost the use of one of its weapons. Nevertheless, it slashing towards Leann with a furious, gurgling scream.
Hit - 13 Damage - 8
Will Leann use Shield?
Across the chamber, Jimmer roars in frustration, shocked at his current lack of prowess. He moves around the back of the skeleton (1) and swings his sword, gritting his teeth and putting all of his strength behind the blow.
Hit - 15 Damage - 3
As the sword smashes across its rib cage, the skeleton (1) arcs its blade around in a wild swing, attempting to get Jimmer off of his back.
Hit - 22 Damage - 8
Twinly has had quite enough of this ridiculous dance and steps in swiftly, holding his hammer in close to his side. Slamming his body against the skeleton and grabbing its wrist in his strong grip. He begins twisting, willing the skeleton (1) to drop the sword.
Twinly STR roll against skeleton - 6 Skeleton DEX roll against Disarm - 6
The Skeleton deftly twists away from Twinly and dances to the side. These skeletons must have been practicing.
Hadar, once Leann decides how she'd like to proceed with the Shield / or damage, its all you.
Leann uses her hexblade's curse on the ghoul. She then strides forward to attack it...
Casting booming blade
To hit: 21
Damage: 11
(If she cannot reach the ghoul, then subtract two from the damage above, since she will attack a skeleton instead.)
Ashissa's another Arcana check with help from Baku: 5
The ghoul has just begun to lick its claws clean as Leann gouges her sword into the ghoul's side. I shrieks with a terrifying volume, crust and Hadar's fresh blood spraying from its ghastly maw. Its face turns towards Leann, and the slight movement in its neck sends tremors of deep bass through the room, like distant thunder across the desert.
Ghoul takes 11 damage, Booming Blade will be applied on move.
The Skeleton (3) with the bow steps back and fires at Hadar. Its expressionless face twitches with some sort of base intelligence and frustration as the arrow splinters and ricochets from the shield surrounding the Ranger.
As Leann draws back from her attack on the Ghoul, the Skeleton next toher (4) brings its Longsword low and slices towards her midsection.
Skele 3 Longsword - Attack 6 Damage 4
On hit, let me know if you'll use Shield.
The ghoul turns away from the frozen and shielded Hadar, and launches itself at Leann, fingers spread wide and claws dripping with blood...It halts as a heavy *BOOM* shakes the room and it reels back on its heels, nearly falling over backwards. Dust rains from the old stone roof, and pebbles click against the floor. Quickly regaining its composure, it slashes at her with both paws as its dry throat growls.
Booming Blade - 8 Thunder Damage against Ghoul
Claw Multi-Attack against Leann - On hit, roll a DC 10 CON for Paralysis, unless you'd like to use your Shield ability of course.
Claw 1 20 Damage 5
Claw 2 19 Damage 7
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
The creature's attacks are in vain and harmlessly bounce from Leann's thick armor as she stands her ground. The monsters stumble from their useless attack, looking quite clumsy.
Jimmer, feeling at least as useless as the monsters at the end of the room, takes another sword swing at his seemingly invincible Skeleton quarry (1).
Longsword 21 Damage 5
He shouts with relief as the chunks fly from the Skeleton's splintering ribcage in the wake of his heavy blade.
Skele 1 takes 7 damage
The Skeleton reprises, lunging at Jimmer with an awkward stab.
Longsword 6 3
The miserable stack of bones slices into the sand, yet again.
Seizing the moment, Twinly inhales deeply and arcs his hammer down towards the Skeleton neck and shoulders with both hands, determined to end this.
Warhammer 8 Damage 12
His clumsiness catches him again and he nearly falls over with the weight of his miss.
HADAR, do your thang.
For the love of Timmain! These idiots are like a dancing trio of carnies.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Ashissa and Baku don't seem to see anything special about the massive pile of rubble. The distant tingle of mystical energies might just be coming from the Lighthouse's magical light...
As the pair examine the dirt and rock and filth around them in the crevasse, a low rumbling begins to sift sand from above...
From the East, an Earth shattering *KA-Boooom* suddenly shakes the area, causing sand and rocks to slide down into the crevasse and dangerously teetering boulders on the edge of the ledges above.
As the shock wave subsides, a shifting, crashing and splashing echoes through the entire canyon. It sounds as though it may be coming from back within the destroyed settlement.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Come on dice!
CON save (plus bardic inspiration) = 10 + 2 = 21!
Once he shakes off the paralysis, he's gonna roll into the nearest skeleton or ghoul and just keep annoying the crap out of them, cackling the entire time.
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
Ashissa and Baku leaves the monstrosity making the goopy tunnel and instead tries to ascertain the source of the earth-shattering sound coming from the east.
Ashissa's Investigation: 21
Baku's Perception: 23
Blood drips from Hadar's wounds like a seive full of fresh meat and begins to pool in the sphere below him. He slips and splashes in his vitae as he laughs maniacally, rolling the sphere towards the archer skeleton (3) nearby.
Roll for Athletics @ Advantage... DC 6!... to knock the skeleton over prone and pin it. Upon success, if Hadar would like to jump up and down to try and cause some bludgeoning damage, roll for DEX (DC 3 LOL) to avoid slipping in his blood puddle. Roll @ advantage for attack on Skele, on hit 1d4+ your STR improvised bludgeoning damage. Double this damage due to skeleton vulnerability.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
From Ashissa and Baku's vantage point high in the sky, they can see two points of interest.
To the East, a huge plume of dark smoke billows from an unknown source a couple of miles into the desert. A flury of little points of light, swirls in and out of the smoke. The way the little flames move does not appear to indicate that they are part of the blaze... odd to say the least.
Below in the canyon, the ground has begun to collapse by the old well house, revealing more of the underground river. The slowly growing hole starts to eat away at the edges of the ruined great hall. Chunks of the stone foundation fall every few seconds into the slowly moving water with the occasional *pluu-unk*. In the sinkhole, the rush of falling water can be heard nearby and the tunnel may be large enough to explore.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Ashissa heads towards the east direction along with Baku, hoping the little flames were the same fiery creatures her familiar saw yesterday. She teeters atleast a hundred feet away from the ground as they continue their journey.
Athletics = 23
Yes, he would like to jump up and down for dmg!
DEX for no slippage = 7
Attack = 21
If hit = 6 x 2
Total damage = 18
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
Through the huge cloud of smoke, Ashissa and Baku see an tall tower, black as pitch and belching smoke from the windows all along its pinnacle. Flames lick high into the sky, dancing through the toxic fumes.
The moving sparks are indeed tiny creatures of flame, some streaking balls of fiery energy, so hovering humanoids. All seem to revel and bath in the flames.
At the base of the tower, the footprints of the dead priestess end. A great archway of black marble opens at the base of the edifice, dark and promising answers to this riddle. The door emits no smoke or flame.
From the North, another set of tracks, these ones charred and melted into the sand, runs directly into the door and disappears within.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Hadar puddle of blood sloshes and slops, covering the inner sphere, and Hadar in sticky crimson. His crazy antics land him a formidable new weapon in the fight against the undead, and the skeleton lies helpless and the sphere begins smashing it into the stoney floor.
SKELETON 3 - Damage 18 Bludgeoning, Prone and Grappled
Damh takes a ragged breath and looks forward with weary eyes, still recovering from the casting of his most powerful spell. Setting his eyes on Leann, he tries to croak weakly over the din - "Work quickly, Leann, for time is short..."
"Amul 'an takhudhk sureat almalayikat ealaa 'ajnihtiha." he speaks as he claps a slow rhythm, lowly, crouching with one knee on the stone.
HASTE - 1 minute / 10 rounds
Until the spell ends, Leann's speed is doubled, she gains a +2 bonus to AC, it has advantage on Dexterity Saving Throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon Attack only), Dash, Disengage, Hide, or Use an Object action.
When the spell ends, the target can't move or take Actions until after its next turn, as a wave of lethargy sweeps over it.
LEANN, your turn. Skeleton 3 is under Hadar's ball, Skeleton 4 and the Ghoul are engaging you.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Leann casts [spell]booming blade[spell] then attacks the ghoul.
To hit: 15
Damage: 13
The weapon cleaves into the ghoul, leaving a fierce rip through shriveled, dead quadriceps. It hisses in pain and stumbles on, its muscles severing and barely holding up standing.
Giving Hadar a worried look, Damh takes a breath and cheers Leann - "It cannot stand for much longer! Finish him!"
Ghoul takes 11 piercing
Haste allows for another attack action if you so desire, Leann.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Leann will attack again then...
to hit: 16
Damage: 11
Ashissa flies gently down to the great archway, curious of what is its connection to the dead priestess and the glove it wore.
Leann's second blow cleaves one of the ghoul's arms off near the elbow, sending crusty old blood flying across the room towards the rest of the party. The clawed hand rolls unceremoniously to a stop close to Hadar's sphere, the fingers still twitching and dripping with paralytic venom. Somehow, the ghoul still stands.
Ghoul Damage: 11 Piercing
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
As the pair fly toward the entrance of the tower where the two trails of footprints convene, there is a shifting in the heatand streak towards them in, stopping short as they see Baku.
They exchange glances with what appear to be their faces, although their fiery skin makes it difficult to understand their expressions. Both Ashissa and Baku can sense their confused and unsure thoughts at a basic level, and they appear to be trying to communicate telepathically.
There seems to be no indication that they will stop Ashissa and Baku from entering the flaming tower.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Back in the tunnels, the nearby skeleton (3) squirms beneath Hadar's heavy load as its bones continue to crunch benweath its weight.
The skeleton with the bow (4) quickly makes for the North side of the room, away from Leann and Hadar, then draws a bead with its arrow and lets it fly towards Damh.
Hit - 21
Damage - 4
The arrow hits Damh heavily between the ribs and he stumbles, falling from his crouched position to his hands and knees with a groan.
The ghoul is less stunned than a more intelligent creature would be, but has lost the use of one of its weapons. Nevertheless, it slashing towards Leann with a furious, gurgling scream.
Hit - 13
Damage - 8
Will Leann use Shield?
Across the chamber, Jimmer roars in frustration, shocked at his current lack of prowess. He moves around the back of the skeleton (1) and swings his sword, gritting his teeth and putting all of his strength behind the blow.
Hit - 15
Damage - 3
As the sword smashes across its rib cage, the skeleton (1) arcs its blade around in a wild swing, attempting to get Jimmer off of his back.
Hit - 22
Damage - 8
Twinly has had quite enough of this ridiculous dance and steps in swiftly, holding his hammer in close to his side. Slamming his body against the skeleton and grabbing its wrist in his strong grip. He begins twisting, willing the skeleton (1) to drop the sword.
Twinly STR roll against skeleton - 6
Skeleton DEX roll against Disarm - 6
The Skeleton deftly twists away from Twinly and dances to the side. These skeletons must have been practicing.
Hadar, once Leann decides how she'd like to proceed with the Shield / or damage, its all you.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys