Yes, today is the day. I will be accepting applications until 8:30 pm EST (USA). After that time I will finalize the roster and start PMing everyone. It may take time, but I think a person message is better than nothing. I'll start with those that made the adventuring party and will ask a few optional questions pertaining to backstory detailing because I enjoy incorporating that sort of thing into campaigns (if you already provided this in your submitted backstory, then I'll not ask), I will then contact those that did not make the team, but I would like to place on a list of replacements should a party member leave for any reason, and finally I will contact those that did not make the cut. Everyone should have an answer between 9:30 pm-12:30 am EST. If it happens to be beyond that time, it's because one or two of my babies decide not to cooperate for bedtime, haha.
Edit: Changed order in which I contact people in case someone changes their mind about playing, that way I can contact the next person in line for that spot.
Background: Back in the empire, Anyll was hailed as 'blessed' due to his innate magical healing capabilities and thus, due to being an orphan, raised in a temple. While soaking in the knowledge the priesthood provided, Anyll wasn't one for formalities and traditions. He much preferred being out there, actively helping the weak and the poor; raising people to the best they can be. An opportunity came to explore the island of Ror'nav, where he was hopeful he can help establish a new place of being, fair to all, and also escape the stifling halls of the temple...
The post went up for volunteers to settle the shores of Ror'nav. Reactions were mixed. Who would want to go to a cursed land some would say. What a perfect way to start clean with a new slate from others. After a year of preparations and putting affairs in order, everyone congregated at the military port town of Fort Rownock. The 200 total settlers were divided into 2 groups. One would go to Fort Ilba and the other to Fort Paxton. Your ship was destine for Fort Paxton.
The voyage was pleasant. The weather was fair with prevailing winds, making the trip a bit shorter than expected. Arrival at the island was awe inspiring as you looked upon an untouched land with cliff walls the plunge into the ocean and ancient trees lining the crest. Far off beyond and above the tree line is something that you were not expecting to see. A floating island. To the dismay of many the captain informed everyone that it is on the opposite side of the island and would take a week at least to arrive by ship.
The focus remained on the floating island until the ship made a hard left into a cove. Along the shores you could see the lines of similar buildings all neatly made. Beyond that a fort made of timbers. This is Fort Paxton. Departing the ship everyone was assigned a home and given a metal tag with a number on it. You were informed that this was your id tag and that you were to keep it on you.
You all found your humble homes. Nothing more than 2 rooms to be filled with whatever possession that was brought over. And you all settled into your new life performing whatever job you'd see fit for you to do, but always keeping an eye on the local job board for something with excitement that would help out the community. One long year later something finally went up that had promise.
Pathfinders needed. In accordance with phase 5 of the settlement project we are to create a road in conjunction with Fort Ilba to connect the settlements. Any able bodied and interested individuals go to the home of Margrave Alobrahm Henderson on the first day of next month for further detail and payment information
Today is the day... it's nothing glamorous, you may say youself, but surely there is something will make things interesting. This land was supposed to be cursed after all.
You all make your way to the Margraves home individually. Whoever would like to go first, feel free to knock on the Margrave's door
Following in tow a teeny drowess with a big goofy grin makes her way over to the Margraves. Tzeene is not unknown amongst the few who made it here. Eccentric, goofy, and excitable, and very likable. Tzeene would watch the other knock on the door and just sit there looking on wondering what might happen. Perhaps something exciting! With lots of pay. Pay is good! She looks around wondering if any other adventurous souls would make their way over. Tzeene wears basic leathers, her hair tied up in complicated patterns. Soft grey skin and ruby eyes look around, non phased by the sunlight. She is a pretty thing, exotic in these parts, but she doesn't seem to know, or care for such things. Tzeene is known for her shennanigans and being a bit of a social butterfly. There aren't that many people here after all.
Catherine fiddled with the small metal tag that hung around her neck, a habit formed from annoyance with the trinket. Though she obediently wore the thing, she longed for the day when she would be known by the honor of her house rather than by a mere number. That was why she'd come here in the first place. When she first saw the rising cliffs of her ancestral homeland, her heart swelled in her breast, but the reality of the expedition had quickly brought it back down. Their small company toiled in a simple life, living out a year in much the same way that any village would back on the mainland. It wasn't that Catherine was not used to a frontier existence--if anything she preferred it--but she hadn't come here to rest on her furs. It had taken all of her self-control not to set off into the island's interior on her own, and at long last, that patience had finally paid off. Today was the day that her journey could begin in earnest, or so she hoped.
As she draws near to Margrave's house, she sees that others have already arrived to call on him, one of them knocking and announcing himself as Catherine walks up. She shifts her greataxe in its resting place atop her shoulders, acknowledging the others with a brief grunt.
Footsteps can be heard after a minute or two from the knocking. The simple wooden door the hung on a plain wooden building, much like your homes but with a few extra rooms for business presumably, swings open. A young man in his early twenties with short cut hair and smart clothing stands before you and gives you three a quick look over.
"Ah good, Master Henderson is eager to see you all and get this part of the settlement project underway..."
He steps aside and points you all to a slightly ajar door across a room adorned with various maps pinned to the walls.
"...He's been getting restless and wants to open up proper trade with Fort Ilba. From the looks of it, you all are getting bored too. Through that door you'll find him. If you need anything, I'm Wren."
Rollback Post to RevisionRollBack
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Arlo wasn’t sure he would take this job, but - at the cost of showing up late - decided to go see about it. He gathered his pack and gathered every weapon he possessed. He looks like a bit of a hedgehog of sharp and blunt instruments. He arrives and nods at Wren before finding his way to the Margrave.
Arlo has a receding hairline of slicked back dark hair, and a weathered face with long mustache. He’s medium height, and comfortable in clothes or armor, plain ones of either. Today, it’s heavy chain armor, and leather gauntlets and boots.
Sieghart was running as fast as his legs could carry him. For a whole year, he had been waiting for this opportunity, and now that he had a chance, he was about to be late. This would make for poor first impressions. Just as Wren was about to close the door, a young man with refined leather armor and a green cloak pressed his hand against the door to stop it.
"Sorry!...I’m...late..., he said, trying to catch his breath. I’m here for the pathfinder job."
He opens the door and points you towards the rest of the group walking to the other door.
The rest of you push the slightly ajar door all the way open. Sitting at a cluttered desk is a middle aged man dressed in a velvet green coat. It looks like you caught him trying to sneak in a quick bite of breakfast. As he looks up quickly a bit of eggs fall from his mouth.
"Oh, pardon me" wiping away the food with what he thought was a napkin, but turned put to be some sort of document. "Crap, well I'll clean that up later...Hello everyone! Judging by the looks of all your implements you'd be my able bodied pathfinders. Excellent! I've been looking forward to this phase for some time now. As the post indicated Fort Ilba and us will both assemble a team to find a path worthy of a road, and clear out and/or document anything along the way. The two groups will meet at the ruins of a town from the previous occupants of the island. Vim... Vin... hmm.. oh there it is." Pointing at the food smeared document, "Vil'malish. We expect it would be a days walk there if a road were already established. Do you have any questions, comments or concerns?"
Rollback Post to RevisionRollBack
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Happy is standing there while listening, mustering the Margrave thoroughly. After the Margrave finishes with his explanations he says:
"I see you are well prepared..."
*pointing at the now food smeared document*
"...maybe you could tell us what sort of dangers lie on the road or in the ruins before us, if you know of any. I assume you would have sent somebody ahead to scout the area?"
The Margrave looks down at his mess with a bit of embarresment.
"Our document of procedures instructed us to each send a team. Maybe they are worried about what is possibly out their and figured if one team gets in trouble, then the other might find them since they are expecting to run into them. Unfortunately we haven't sent out any scouts as we were instructed to only choose volunteers that have some martial background, which I probably need not ask you all... And that there are only 15 soldiers stationed here. It would take a while for replacements to be allocated and transferred.
Concerning what could be found. Throughout the year we have encountered your standard fare of wild beasts: a pack of wolves, a black bear sighting or two, and a small pack of wild boars that made a mess at the Ironhide Farm a few weeks back. It's safe to assume you might run into them, but were not sure what lives deeper in the woods. Hunters typically stay within eyesight of the woodline. There was rumor that a hunter saw a single goblin track about a month or two ago, but no physical sighting. And we're not sure whi it was exactly that made the claim."
He pauses with a thoughtful look before saying,
"I suppose if there are no signs of the other team, then it wouldn't hurt to continue on. Just be aware that there are other imperial citizens out there, and don't be too hasty with the blade.
Concerning the markers. Yes, you will be placing those," pointing to a stack of red cloth strips, "just tie them to a tree at about head height and make sure they are easily noticable from a good distance. There should be about 80 there."
He begins rummaging through his paper work looking for something.
"Where in the... Ah here it is. According to this the empire has allocated three basic healing potions and a beacon orb. Looks like the expedition package should be at the fort for pickup."
Rollback Post to RevisionRollBack
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Yes, today is the day. I will be accepting applications until 8:30 pm EST (USA). After that time I will finalize the roster and start PMing everyone. It may take time, but I think a person message is better than nothing. I'll start with those that made the adventuring party and will ask a few optional questions pertaining to backstory detailing because I enjoy incorporating that sort of thing into campaigns (if you already provided this in your submitted backstory, then I'll not ask), I will then contact those that did not make the team, but I would like to place on a list of replacements should a party member leave for any reason, and finally I will contact those that did not make the cut. Everyone should have an answer between 9:30 pm-12:30 am EST. If it happens to be beyond that time, it's because one or two of my babies decide not to cooperate for bedtime, haha.
Edit: Changed order in which I contact people in case someone changes their mind about playing, that way I can contact the next person in line for that spot.
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Awesome thank you.
Name:
Anyll Sungold
Character Sheet
Race:
Half-elf
Class:
Sorcerer (Divine Soul)
Background:
Back in the empire, Anyll was hailed as 'blessed' due to his innate magical healing capabilities and thus, due to being an orphan, raised in a temple. While soaking in the knowledge the priesthood provided, Anyll wasn't one for formalities and traditions. He much preferred being out there, actively helping the weak and the poor; raising people to the best they can be. An opportunity came to explore the island of Ror'nav, where he was hopeful he can help establish a new place of being, fair to all, and also escape the stifling halls of the temple...
The post went up for volunteers to settle the shores of Ror'nav. Reactions were mixed. Who would want to go to a cursed land some would say. What a perfect way to start clean with a new slate from others. After a year of preparations and putting affairs in order, everyone congregated at the military port town of Fort Rownock. The 200 total settlers were divided into 2 groups. One would go to Fort Ilba and the other to Fort Paxton. Your ship was destine for Fort Paxton.
The voyage was pleasant. The weather was fair with prevailing winds, making the trip a bit shorter than expected. Arrival at the island was awe inspiring as you looked upon an untouched land with cliff walls the plunge into the ocean and ancient trees lining the crest. Far off beyond and above the tree line is something that you were not expecting to see. A floating island. To the dismay of many the captain informed everyone that it is on the opposite side of the island and would take a week at least to arrive by ship.
The focus remained on the floating island until the ship made a hard left into a cove. Along the shores you could see the lines of similar buildings all neatly made. Beyond that a fort made of timbers. This is Fort Paxton. Departing the ship everyone was assigned a home and given a metal tag with a number on it. You were informed that this was your id tag and that you were to keep it on you.
You all found your humble homes. Nothing more than 2 rooms to be filled with whatever possession that was brought over. And you all settled into your new life performing whatever job you'd see fit for you to do, but always keeping an eye on the local job board for something with excitement that would help out the community. One long year later something finally went up that had promise.
Pathfinders needed. In accordance with phase 5 of the settlement project we are to create a road in conjunction with Fort Ilba to connect the settlements. Any able bodied and interested individuals go to the home of Margrave Alobrahm Henderson on the first day of next month for further detail and payment information
Today is the day... it's nothing glamorous, you may say youself, but surely there is something will make things interesting. This land was supposed to be cursed after all.
You all make your way to the Margraves home individually. Whoever would like to go first, feel free to knock on the Margrave's door
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
I walk up to the door to knock and yell: “Hello, I’m interested in being a Pathfinder.”
Following in tow a teeny drowess with a big goofy grin makes her way over to the Margraves. Tzeene is not unknown amongst the few who made it here. Eccentric, goofy, and excitable, and very likable. Tzeene would watch the other knock on the door and just sit there looking on wondering what might happen. Perhaps something exciting! With lots of pay. Pay is good! She looks around wondering if any other adventurous souls would make their way over. Tzeene wears basic leathers, her hair tied up in complicated patterns. Soft grey skin and ruby eyes look around, non phased by the sunlight. She is a pretty thing, exotic in these parts, but she doesn't seem to know, or care for such things. Tzeene is known for her shennanigans and being a bit of a social butterfly. There aren't that many people here after all.
Catherine fiddled with the small metal tag that hung around her neck, a habit formed from annoyance with the trinket. Though she obediently wore the thing, she longed for the day when she would be known by the honor of her house rather than by a mere number. That was why she'd come here in the first place. When she first saw the rising cliffs of her ancestral homeland, her heart swelled in her breast, but the reality of the expedition had quickly brought it back down. Their small company toiled in a simple life, living out a year in much the same way that any village would back on the mainland. It wasn't that Catherine was not used to a frontier existence--if anything she preferred it--but she hadn't come here to rest on her furs. It had taken all of her self-control not to set off into the island's interior on her own, and at long last, that patience had finally paid off. Today was the day that her journey could begin in earnest, or so she hoped.
As she draws near to Margrave's house, she sees that others have already arrived to call on him, one of them knocking and announcing himself as Catherine walks up. She shifts her greataxe in its resting place atop her shoulders, acknowledging the others with a brief grunt.
Footsteps can be heard after a minute or two from the knocking. The simple wooden door the hung on a plain wooden building, much like your homes but with a few extra rooms for business presumably, swings open. A young man in his early twenties with short cut hair and smart clothing stands before you and gives you three a quick look over.
"Ah good, Master Henderson is eager to see you all and get this part of the settlement project underway..."
He steps aside and points you all to a slightly ajar door across a room adorned with various maps pinned to the walls.
"...He's been getting restless and wants to open up proper trade with Fort Ilba. From the looks of it, you all are getting bored too. Through that door you'll find him. If you need anything, I'm Wren."
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Wren peaks his head back through the door,
"Not at all! I was just letting everyone in. Judging by your equipment and attire I assume you'll be with these three. Follow them in."
Wren stands back holding the door open for everyone.
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Arlo wasn’t sure he would take this job, but - at the cost of showing up late - decided to go see about it. He gathered his pack and gathered every weapon he possessed. He looks like a bit of a hedgehog of sharp and blunt instruments. He arrives and nods at Wren before finding his way to the Margrave.
Arlo has a receding hairline of slicked back dark hair, and a weathered face with long mustache. He’s medium height, and comfortable in clothes or armor, plain ones of either. Today, it’s heavy chain armor, and leather gauntlets and boots.
Paladin - warforged - orange
Happy greets everyone else with a slight nod, then approaches the door Wren pointed at and enters.
He has a look of determination on his face.
Sieghart was running as fast as his legs could carry him. For a whole year, he had been waiting for this opportunity, and now that he had a chance, he was about to be late. This would make for poor first impressions. Just as Wren was about to close the door, a young man with refined leather armor and a green cloak pressed his hand against the door to stop it.
"Sorry!...I’m...late..., he said, trying to catch his breath. I’m here for the pathfinder job."
"It's quite alright, everyone had just arrived."
He opens the door and points you towards the rest of the group walking to the other door.
The rest of you push the slightly ajar door all the way open. Sitting at a cluttered desk is a middle aged man dressed in a velvet green coat. It looks like you caught him trying to sneak in a quick bite of breakfast. As he looks up quickly a bit of eggs fall from his mouth.
"Oh, pardon me" wiping away the food with what he thought was a napkin, but turned put to be some sort of document. "Crap, well I'll clean that up later...Hello everyone! Judging by the looks of all your implements you'd be my able bodied pathfinders. Excellent! I've been looking forward to this phase for some time now. As the post indicated Fort Ilba and us will both assemble a team to find a path worthy of a road, and clear out and/or document anything along the way. The two groups will meet at the ruins of a town from the previous occupants of the island. Vim... Vin... hmm.. oh there it is." Pointing at the food smeared document, "Vil'malish. We expect it would be a days walk there if a road were already established. Do you have any questions, comments or concerns?"
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Arlo stares thoughtfully at the ground for a few long moments.
“I assume we’re setting markers for length of road. If the Ilba pathfinders don’t show, do you want us to continue and mark the way to Ilba?”
Paladin - warforged - orange
Happy is standing there while listening, mustering the Margrave thoroughly. After the Margrave finishes with his explanations he says:
"I see you are well prepared..."
*pointing at the now food smeared document*
"...maybe you could tell us what sort of dangers lie on the road or in the ruins before us, if you know of any. I assume you would have sent somebody ahead to scout the area?"
The Margrave looks down at his mess with a bit of embarresment.
"Our document of procedures instructed us to each send a team. Maybe they are worried about what is possibly out their and figured if one team gets in trouble, then the other might find them since they are expecting to run into them. Unfortunately we haven't sent out any scouts as we were instructed to only choose volunteers that have some martial background, which I probably need not ask you all... And that there are only 15 soldiers stationed here. It would take a while for replacements to be allocated and transferred.
Concerning what could be found. Throughout the year we have encountered your standard fare of wild beasts: a pack of wolves, a black bear sighting or two, and a small pack of wild boars that made a mess at the Ironhide Farm a few weeks back. It's safe to assume you might run into them, but were not sure what lives deeper in the woods. Hunters typically stay within eyesight of the woodline. There was rumor that a hunter saw a single goblin track about a month or two ago, but no physical sighting. And we're not sure whi it was exactly that made the claim."
He pauses with a thoughtful look before saying,
"I suppose if there are no signs of the other team, then it wouldn't hurt to continue on. Just be aware that there are other imperial citizens out there, and don't be too hasty with the blade.
Concerning the markers. Yes, you will be placing those," pointing to a stack of red cloth strips, "just tie them to a tree at about head height and make sure they are easily noticable from a good distance. There should be about 80 there."
He begins rummaging through his paper work looking for something.
"Where in the... Ah here it is. According to this the empire has allocated three basic healing potions and a beacon orb. Looks like the expedition package should be at the fort for pickup."
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount