This post has potentially manipulated dice roll results.
Shere surprised to see the door breached so easily cast Dissonant Whispers9 DC13-Wis on the one in the doorway, drawing his rapier deals an aoo with his rapier if the creature flees, Attack: 26 Damage: 13 then runs for the room the elf is in
Krom holds out his holy symbol and concentrates, "Moradin, send us yer help to send our foes to be fuel for yer forge." With that, Krom casts spiritual weapon and has the form of a floating smithy's hammer appear across they way and swings at the creature in the door frame. After which, Krom will move up behind the lone creature in the hallway and test out his new battleaxe.
Bonus Action: Cast spiritual weapon at F3 and attack D5 with it, Attack: 6Damage: 10 Force. Movement: Move up to G6 Action: Attack D1 with the battleaxe swinging with two hands, Attack: 12Damage: 11 Slashing.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Shere surprised to see the door breached so easily cast Dissonant Whispers9 DC13-Wis on the one in the doorway, drawing his rapier deals an aoo with his rapier if the creature flees, Attack: 13 Damage: 8 then runs for the room the elf is in
D6 WIS save - 11 On a fail it will move to M9. On a success, it will stay put.
Krom holds out his holy symbol and concentrates, "Moradin, send us yer help to send our foes to be fuel for yer forge." With that, Krom casts spiritual weapon and has the form of a floating smithy's hammer appear across they way and swings at the creature in the door frame. After which, Krom will move up behind the lone creature in the hallway and test out his new battleaxe.
Bonus Action: Cast spiritual weapon at F3 and attack D5 with it, Attack: 6Damage: 10 Force. Movement: Move up to G6 Action: Attack D1 with the battleaxe swinging with two hands, Attack: 12Damage: 11 Slashing.
D5gasps as the hammer materializes in front of it but is able to dodge out of the way as the hammer smashes into the door frame beside it - a miss! D1 is also able to avoid your vicious slash with your shiny, new battle axe - a miss!
Garnet recalls the last location of the creatures, steps forward to F8ish and even blinded aims to take a swing at D1. She holds her hand high, turns the flat of the blade toward the creature and aims to do nonlethal damage to it, attempting to knock it out.
"Feel my wrath you dark denizens of this dreary place!" She raises her voice in an alarming manner, indicating she means to use her commanding presence very soon....
Attack: 8 Damage: 6
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
@garnet - you words echo around the dark chamber but unfortunately, the darkling has other ideas and dodges your slash easily - a miss!
@daemyar - while the darkling manages to sidestep Garnet's attack, it is not so lucky with Daemyar's onslaught. Both attacks hit, carving up the small creature quickly. It crumples to the ground in a spray of blood. As it falls, beams of light erupt outwards from the body, bathing Krom, Daemyar, and Garnet with an intense flash of light! Krom and Daemyar, roll a constitution saving throw (DC10). Failure = blinded until end of your next turn.
SW room - 0. 1. ....the door cracks but doesn't break yet!
D3 - This creature moves out of the NW room and slips to G1. [Krom needs to make CON save before it attacks him] D5 - This creature moves to I3 to look at the door and yell something through. It sees the door splinter and crack. Smiling, it will attack Shere at range: Attack:11Damage:4.
Ithelion returns to the room and sees one creature possibly about to go to the farm -- or readying to use ranged attacks -- and another possibly going to open the south door, as well as the now-open south-central door.
As she waves her hand and chants, her fingers seem to move with dizzying speed as they contort, and thick webs begin to sprout in the corridor.
D3- This creature moves out of the NW room and slips to G1. [Krom needs to make CON save before it attacks him]. Krom saved so no advantage on this attack. D3 throws a dagger at the cleric: Attack: 24 Damage: 5
D4 - this creature moves back in the room...25 ...AND DISAPPEARS! D6- moves up about 10 feet and sees its way is blocked, and it knows it can't escape fully yet. So, it does the next best thing and throws a dagger at Shere: Attack:10Damage:6.
D7 - being closer, this darkling has a bit more to do. It will close within melee of Shere, then disengage, and run for the rift. It gets to J11.
SW room - 0. 2. ...and with a final splinter, the door cracks open! D9 and D10 join the fray! D9 - 21. D10 - 17.
D8 - this one follows D7's lead and gets to K12...
Stepping back five foot to H7 and drawing his dagger Shere whistles a high pitched tone that only dogs can hear, causing a vibration that poisons his blade with a mind numbing psychic disturbance and throws it at D6.
Krom, being kind of stuck with the web in the way, holds on to the symbol of Moradin and points down the hallway with his battleaxe, "I call upon the fires of Moradin's great forge to fly at me foe so that me allies can strike it down." Krom will cast guiding bolt and send it down the hallway at the darkling trying to escape. Afterwards, he wills the spiritual weapon to chase after the other darkling at swing.
(Sorry, didn't know that trying to add text after on the same line as a roll would cause it to change the outcome. I'll set up the rolls as a new post.)
Garnet con save : 7
A wizard is never late, nor is he early, he arrives precisely when he means to.
Shere surprised to see the door breached so easily cast Dissonant Whispers 9 DC13-Wis on the one in the doorway, drawing his rapier deals an aoo with his rapier if the creature flees, Attack: 26 Damage: 13 then runs for the room the elf is in
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Daemyar Con save 22
Paladin - warforged - orange
Krom holds out his holy symbol and concentrates, "Moradin, send us yer help to send our foes to be fuel for yer forge." With that, Krom casts spiritual weapon and has the form of a floating smithy's hammer appear across they way and swings at the creature in the door frame. After which, Krom will move up behind the lone creature in the hallway and test out his new battleaxe.
Bonus Action: Cast spiritual weapon at F3 and attack D5 with it, Attack: 6 Damage: 10 Force.
Movement: Move up to G6
Action: Attack D1 with the battleaxe swinging with two hands, Attack: 12 Damage: 11 Slashing.
Be excellent to each other, and roll for initiative dudes!
Garnet - you are blinded until the end of your next turn!
D6 WIS save - 11
On a fail it will move to M9. On a success, it will stay put.
Daemyar, you know what is going to happen and you shield your eyes for an instant, protecting you from the blinding flash!
D5 gasps as the hammer materializes in front of it but is able to dodge out of the way as the hammer smashes into the door frame beside it - a miss!
D1 is also able to avoid your vicious slash with your shiny, new battle axe - a miss!
End of Round 1
Round 2.
Initiative
1. Daemyar, Garnet
2. Ithelion,
D2, D3, D52. D1, D4, D6, D7
3. Shere, D8, Krom
SW - 1. 2.
Daemyar and Garnet (blinded), you're up!
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet recalls the last location of the creatures, steps forward to F8ish and even blinded aims to take a swing at D1. She holds her hand high, turns the flat of the blade toward the creature and aims to do nonlethal damage to it, attempting to knock it out.
"Feel my wrath you dark denizens of this dreary place!" She raises her voice in an alarming manner, indicating she means to use her commanding presence very soon....
Attack: 8 Damage: 6
A wizard is never late, nor is he early, he arrives precisely when he means to.
Daemyar swipes with the dagger at D1, drawing a Shortsword to swipe at it twice
dagger Attack: 21 Damage: 8
Attack: 18 Damage: 1
Sneak attack 8
Paladin - warforged - orange
@garnet - you words echo around the dark chamber but unfortunately, the darkling has other ideas and dodges your slash easily - a miss!
@daemyar - while the darkling manages to sidestep Garnet's attack, it is not so lucky with Daemyar's onslaught. Both attacks hit, carving up the small creature quickly. It crumples to the ground in a spray of blood. As it falls, beams of light erupt outwards from the body, bathing Krom, Daemyar, and Garnet with an intense flash of light! Krom and Daemyar, roll a constitution saving throw (DC10). Failure = blinded until end of your next turn.
SW room - 0. 1.
....the door cracks but doesn't break yet!
D3 - This creature moves out of the NW room and slips to G1. [Krom needs to make CON save before it attacks him]
D5 - This creature moves to I3 to look at the door and yell something through. It sees the door splinter and crack. Smiling, it will attack Shere at range: Attack: 11 Damage: 4.
Ithelion is up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(( @DM: Any chance of an updated map? Feel free to say no, and I'll try to work it out. ))
There is one about 3 posts up. Only 3 movements have been made. D1 is dead. D3 to G1. D5 to I3.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom's Con save 19.
Be excellent to each other, and roll for initiative dudes!
Ithelion returns to the room and sees one creature possibly about to go to the farm -- or readying to use ranged attacks -- and another possibly going to open the south door, as well as the now-open south-central door.
As she waves her hand and chants, her fingers seem to move with dizzying speed as they contort, and thick webs begin to sprout in the corridor.
Move to F11
Cast Web on the square defined bt F1-F4-I4-I1
@krom - you're good and you're able to resist being blinded!
@ithelion - you cast your spell and you watch in satisfaction as the cube forms, encasing D3 and D5 within....
D3 DEX save - 7.
D5 DEX save - 15.
.....D5 is restrained! D3 manages to slip out of the sticky bonds and is able to move through the rough terrain!
@daemyar - CON save please
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar con save 18
Paladin - warforged - orange
You also save against the flash of light!
D3 - This creature moves out of the NW room and slips to G1.
[Krom needs to make CON save before it attacks him].Krom saved so no advantage on this attack. D3 throws a dagger at the cleric: Attack: 24 Damage: 5D4 - this creature moves back in the room...25
...AND DISAPPEARS!
D6 - moves up about 10 feet and sees its way is blocked, and it knows it can't escape fully yet. So, it does the next best thing and throws a dagger at Shere: Attack: 10 Damage: 6.
D7 - being closer, this darkling has a bit more to do. It will close within melee of Shere, then disengage, and run for the rift. It gets to J11.
SW room - 0. 2.
...and with a final splinter, the door cracks open! D9 and D10 join the fray!
D9 - 21.
D10 - 17.
D8 - this one follows D7's lead and gets to K12...
Shere and Krom, you're up!
UPDATED MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Stepping back five foot to H7 and drawing his dagger Shere whistles a high pitched tone that only dogs can hear, causing a vibration that poisons his blade with a mind numbing psychic disturbance and throws it at D6.
Attack: 14 Damage: Unable to parse dice roll.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
figures
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Garnet shouts out "I'm going to go block them from coming out of the southeastern door!"
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ithelion hurriedly nods, as she readies her bow for a shot to the west, "They may be running for the lizards..."
Krom, being kind of stuck with the web in the way, holds on to the symbol of Moradin and points down the hallway with his battleaxe, "I call upon the fires of Moradin's great forge to fly at me foe so that me allies can strike it down." Krom will cast guiding bolt and send it down the hallway at the darkling trying to escape. Afterwards, he wills the spiritual weapon to chase after the other darkling at swing.
(Sorry, didn't know that trying to add text after on the same line as a roll would cause it to change the outcome. I'll set up the rolls as a new post.)
Be excellent to each other, and roll for initiative dudes!