Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Sha'kar holds an open hand out to his side and shadows coalesce into a long blade, the hilt dropping into his palm. Charging out from behind the rock, he quickly reaches the box on the battlefield and strikes out with his energy-wreathed shadowblade, trying to hit the foe he knows hides within. Oh launches himself from the elf's shoulder to divebomb Dreadwood as a distraction for Sha'kar's allies, then darts away again to shelter behind the same rocks the wizard just left.
Action: Booming Blade vs Dreadwood: Attack: 9 Damage: 14 + 6 thunder damage if Dreadwood moves before the start of Sha'kar's next turn. (Shadow Blade gives me advantage attacking a target in Dim light, to counter the disadvantage from the illusion)
Robbit’s Shadow Clone proceeds to step atop the short wall at 8-C, and fires at the currently Box-Covered Dreadwood with an ol’ switcheroo once more.
Attack: 22 Damage: 9 and Dc 12 con save or 8 Poison.
The clone would then hop atop the Boulder at 10-F, before Robbit himself manifests in the area. The frog creature stands upwards, dusting himself off after having stood prone for a bit.
Sha'kar moves toward the box and swipes through it. His blade passes right through it, showing him that it's an illusion. (I don't believe Sha'kar has enough movement to make it back to K6. Starting from K6, F6 is 35 ft. away.) Robbit's echo moves away from the box to get a better shot. It's a good shot but not enough to pierce Dreadwood's thick layers of armour. From his new position he can see ... trying to hide at B8. (Dreadwood may take an AoO.)
Amaruve's DC 10 Concentration Save: 9
Dreadwood's armour returns to normal temperatures after Amaruve is hurt.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Amaruve moves toward the box and swipes at it. Attack: 25 (ad/da roll if needed:25) Damage: 16, If hit Dreadwood must make a DC 13 Save to avoid falling prone. Dreadwood is knocked unconscious by the wolf's heavy paws.
The flag lights up. It is now ready to capture!
Contestants:
Team 1: King T (T): 5/24 hp ... (B): 24/27 hp Deadwood (D): 13/29 hp
Team 2: Robbit (R): 20/31 Sha'kar (S): 20/20 hp Amaruve (A): 24/24 hp, 20/37 wildshape
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Blank stands and lets out a sigh. He steps over to Deadwood as he pulls his potion from his belt pouch. He holds it up to make a toast then, rather than drink it, he smashes the bottle in the tinman's face. The damage from the glass is counteracted by the increased potency of getting some of the potion directly into the blood stream...
Blank revives his ally, allowing Dreadwood to act.
(King T, Dreadwood.)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Quick question: who is this tinman? Deadwood, brother of Dreadwood? It says Dreadwoof on the character sheet, but his deadpan reaction to each event makes me think that's an error.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Str Save (DC13): 17.
Conc. Save (DC 10): 19.
Wholly focused upon the task at hand, Dreadwood is neither thrown off his feet, or let it will be shaken for even a moment. Nevertheless, the living construct had seen better days, and so turned to prayer; calling upon the maker's hammer to smooth out the dents, and the mother's song to knit the woodfibers together once more.
"I believe now might be the time, Silent One, to call upon those daggers. Remove this elf's blade of shadow from the equation, at the very least."He calls out or says, whether mended further or not by the silent man. He nevertheless drops his javelin in favor of the Yklwa, and turns it upon Sha'kar.
Bonus Action: Cast (1st level)Healing Word on self, regaining 6 HP.
Much to the surprise of those around him, Dreadwood manages to haul himself back up even before his ally comes to help. He stabs at Sha’kar but can’t get past the wizard’s defenses.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Sha'kar moves toward the box and swipes through it. His blade passes right through it, showing him that it's an illusion. (I don't believe Sha'kar has enough movement to make it back to K6. Starting from K6, F6 is 35 ft. away.)
(Sha'kar wasn't moving away from Dreadwood, he's staying there in melee. The familiar was the one going back to K6 after doing the help action)
... reconsiders his action as Dreadwood pulls himself together. Instead, as suggested, he throws an invisible dagger at Sha'kar the dagger appears as a Cloud of Daggers (F-6) around him. ... stands and swaggers forward to D-9.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Robbit happily hops right off his Boulder, and lands directly next to the Flag at H-9. Summoning another Echo, it proceeds to hop back onto said boulder, before Robbit fires a quick switcheroo again, this time at King T .
Attack: 25 Damage: 8 and 7 poison vs a dc 12 con save.
This post has potentially manipulated dice roll results.
Start of turn: Cloud of Daggers hits for 9 damage.
Concentration save for shadow blade: 8
Sha'kar follows Robbit's lead and circles around Dreadwood to strike out at King T instead; his dark blade flares up with green flames as he attacks.
Move: to D7. Moving through Amaruve's squares to stay in melee range of Dreadwood the whole time to avoid giving up an AoO.
Green-flame blade vs King T: Attack: 25 Damage: 15 psychic and splash 3 fire damage to ...
Oh darts back out from behind the boulders to dive bomb (King T if he's still up, ... otherwise) to help the next ally to attack, then retreats behind the nearer set of boulders. (End at G10)
(Yes, I believe that would be the case.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Sha'kar holds an open hand out to his side and shadows coalesce into a long blade, the hilt dropping into his palm. Charging out from behind the rock, he quickly reaches the box on the battlefield and strikes out with his energy-wreathed shadowblade, trying to hit the foe he knows hides within. Oh launches himself from the elf's shoulder to divebomb Dreadwood as a distraction for Sha'kar's allies, then darts away again to shelter behind the same rocks the wizard just left.
Bonus Action: cast Shadow Blade
Move: To F6
Action: Booming Blade vs Dreadwood: Attack: 9 Damage: 14 + 6 thunder damage if Dreadwood moves before the start of Sha'kar's next turn. (Shadow Blade gives me advantage attacking a target in Dim light, to counter the disadvantage from the illusion)
Familiar:
Action: Help the next ally to attack Dreadwood
Move: Back to K6 for cover.
Robbit’s Shadow Clone proceeds to step atop the short wall at 8-C, and fires at the currently Box-Covered Dreadwood with an ol’ switcheroo once more.
Attack: 22 Damage: 9 and Dc 12 con save or 8 Poison.
The clone would then hop atop the Boulder at 10-F, before Robbit himself manifests in the area. The frog creature stands upwards, dusting himself off after having stood prone for a bit.
(@Futuristic_kf: Amaurave also has to make a Conc. Save to see if she keeps the Heat Metal going.)
When you realize you're doing too much: Signature.
Sha'kar moves toward the box and swipes through it. His blade passes right through it, showing him that it's an illusion. (I don't believe Sha'kar has enough movement to make it back to K6. Starting from K6, F6 is 35 ft. away.)
Robbit's echo moves away from the box to get a better shot. It's a good shot but not enough to pierce Dreadwood's thick layers of armour. From his new position he can see ... trying to hide at B8. (Dreadwood may take an AoO.)
Amaruve's DC 10 Concentration Save: 9
Dreadwood's armour returns to normal temperatures after Amaruve is hurt.
(Amaruve.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Round 3 (Rocky Field):
Amaruve moves toward the box and swipes at it.
Attack: 25 (ad/da roll if needed:25) Damage: 16, If hit Dreadwood must make a DC 13 Save to avoid falling prone.
Dreadwood is knocked unconscious by the wolf's heavy paws.
The flag lights up. It is now ready to capture!
Contestants:
Team 1:
King T (T): 5/24 hp
... (B): 24/27 hp
Deadwood (D): 13/29 hp
Team 2:
Robbit (R): 20/31
Sha'kar (S): 20/20 hp
Amaruve (A): 24/24 hp, 20/37 wildshape
( ..., King T.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Um . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Blank stands and lets out a sigh. He steps over to Deadwood as he pulls his potion from his belt pouch. He holds it up to make a toast then, rather than drink it, he smashes the bottle in the tinman's face. The damage from the glass is counteracted by the increased potency of getting some of the potion directly into the blood stream...Move: D-7Heal for 7Extended Signature
Blank revives his ally, allowing Dreadwood to act.
(King T, Dreadwood.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Quick question: who is this tinman? Deadwood, brother of Dreadwood? It says Dreadwoof on the character sheet, but his deadpan reaction to each event makes me think that's an error.)
Extended Signature
(Dreadwoof. Now that's a character I'd love to see.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Str Save (DC13): 17.
Conc. Save (DC 10): 19.
Wholly focused upon the task at hand, Dreadwood is neither thrown off his feet, or let it will be shaken for even a moment. Nevertheless, the living construct had seen better days, and so turned to prayer; calling upon the maker's hammer to smooth out the dents, and the mother's song to knit the woodfibers together once more.
"I believe now might be the time, Silent One, to call upon those daggers. Remove this elf's blade of shadow from the equation, at the very least." He calls out or says, whether mended further or not by the silent man. He nevertheless drops his javelin in favor of the Yklwa, and turns it upon Sha'kar.
Bonus Action: Cast (1st level)Healing Word on self, regaining 6 HP.
Action: Attack Sha'kar using Yklwa.
[Melee]Yklwa - Attack: 17 Damage: 4 piercing.
(@LST: Only if he was either a shifter or a moondruid warforged.)
When you realize you're doing too much: Signature.
Much to the surprise of those around him, Dreadwood manages to haul himself back up even before his ally comes to help. He stabs at Sha’kar but can’t get past the wizard’s defenses.
(... may redo his turn if he wishes.)
(King T)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Sha'kar wasn't moving away from Dreadwood, he's staying there in melee. The familiar was the one going back to K6 after doing the help action)
... reconsiders his action as Dreadwood pulls himself together. Instead, as suggested, he throws an invisible dagger at Sha'kar the dagger appears as a Cloud of Daggers (F-6) around him. ... stands and swaggers forward to D-9.
Extended Signature
The air around Sha'kar becomes full of daggers as ... staggers towards Robbit.
(King T.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
King T runs to C8 Casting a blast of energy towards Shar'kar (guiding bolt) before ducking for cover casts healing energy at Dread wood
To hit: 10
Attack: 18
2 of 4 healing pools: 8
King T sends a bolt at Sha'kar, but it dissipates long before it reaches the wizard. He then bolsters Dreadwood with divine healing.
(Map updated above.)
(Sha'kar, Robbit, Amaruve.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Robbit happily hops right off his Boulder, and lands directly next to the Flag at H-9. Summoning another Echo, it proceeds to hop back onto said boulder, before Robbit fires a quick switcheroo again, this time at King T .
Attack: 25 Damage: 8 and 7 poison vs a dc 12 con save.
Start of turn: Cloud of Daggers hits for 9 damage.
Concentration save for shadow blade: 8
Sha'kar follows Robbit's lead and circles around Dreadwood to strike out at King T instead; his dark blade flares up with green flames as he attacks.
Move: to D7. Moving through Amaruve's squares to stay in melee range of Dreadwood the whole time to avoid giving up an AoO.
Green-flame blade vs King T: Attack: 25 Damage: 15 psychic and splash 3 fire damage to ...
Oh darts back out from behind the boulders to dive bomb (King T if he's still up, ... otherwise) to help the next ally to attack, then retreats behind the nearer set of boulders. (End at G10)