Dreadwood marches forward and fills the air around Robbit with the sound of tolling bells.
(King T.)
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
(Wisdom Save: 20 )
Robbit, the sound of Bells echoing through the air, decides to create his own Echo. A shadowy figure of him appears, hopping over the wall to 7-D. With a quick switcheroo, Robbit appears and shoots at Dreadwood with a poisoned arrow, before switching back to cover behind the Wall. He ducks down, going prone behind the area so that he can’t be shot at anymore.
Attack: 17 Damage: 11 and a DC 12 Con save or 8 poison damage.
(oh my... add an extra 6 To that Poison then, half damage on a success I believe.)
(Not sure if that applies to saves(let alone save for none), but leaving it up to runner.).
Dreadwood actually staggered back from the arrow, looked to it for a moment, and then pulled and cast it aside without a second thought. "Ow." He states dryly.
This post has potentially manipulated dice roll results.
Dreadwood is unaffected by Sha'kar's spell, but Robbit's arrow finds its mark. (Crit damage does not apply to the poison, since it's not based on a save and not the attack roll.)
Amaruve moves to L3 and casts heat metal on Dreadwood for 13 damage. He then moves to L5 and shifts form into a dire wolf.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
"So it begins again." Dreadwood states flatly as the heat threatens to overwhelm. Something internal whirs to life, temporarily cooling and restoring at least some function to the construct as it marches further south. Eventually with the shadowed figure behind him, Dreadwood launches a javelin at Amaruave's less armored form. A second javelin is in hand almost immediately after.
This post has potentially manipulated dice roll results.
... stops and puts his hand on an unseen wall. Oh no, he appears to be trapped in a small unseen box! He finds the lower edge and lifts it over head tossing it toward the tinman. The box appears there, surrounding his ally. It looks like a blue outhouse with the word "Police" printed across the top on each side. ... then dives with a flourish and a roll, as he slips across the battlefield, attempting to remain hidden. (Stealth: 25)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
King T blasts Amaruve with magic then takes cover at B10. (Using original rolls for guiding bolt.)
(Sha'kar, Robbit, Amaruve.)
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Dreadwood marches forward and fills the air around Robbit with the sound of tolling bells.
(King T.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
King T moves to C14 *giving Dead Wood a type of battle salute*
King T moves forward.
Contestants:
Team 1:
King T (T): 24/24
... (B): 27/27
Deadwood (D): 21/29
Team 2:
Robbit (R): 31/31
Sha'kar (S): 20/20 hp
Amaruve (A): 24/24 hp, 20/37 wildshape
(Sha'kar, Robbit, Amaruve.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Sha'kar exits the starting area and climbs over the wall before him (acrobatics 14)...
(Assuming 14 is enough)
...tolling a bell at Deadwood before ducking away to keep some boulders between himself and his foes.
Toll the Dead: Wisdom 13 or 8 damage.
(move straight north over wall to J3, Toll the Dead on deadwood, then move to K6 for full cover from deadwood and king T's current locations.)
Dreaded Save(DC 13): 8.
(If affected)Conc. Save(DC 10): 22.
Dreadwood shudders for just a second, then stabilizes and stared pointedly in the rough direction of Sha'kar.
When you realize you're doing too much: Signature.
(I’ve been bamboozled, lol. I’ll post something in a minute or two)
(Wisdom Save: 20 )
Robbit, the sound of Bells echoing through the air, decides to create his own Echo. A shadowy figure of him appears, hopping over the wall to 7-D. With a quick switcheroo, Robbit appears and shoots at Dreadwood with a poisoned arrow, before switching back to cover behind the Wall. He ducks down, going prone behind the area so that he can’t be shot at anymore.
Attack: 17 Damage: 11 and a DC 12 Con save or 8 poison damage.
(oh my... add an extra 6 To that Poison then, half damage on a success I believe.)
Con. Save(DC 12): 10.
Conc Save(DC 10): 14.
(Not sure if that applies to saves(let alone save for none), but leaving it up to runner.).
Dreadwood actually staggered back from the arrow, looked to it for a moment, and then pulled and cast it aside without a second thought. "Ow." He states dryly.
When you realize you're doing too much: Signature.
Dreadwood is unaffected by Sha'kar's spell, but Robbit's arrow finds its mark.
(Crit damage does not apply to the poison, since it's not based on a save and not the attack roll.)
Amaruve moves to L3 and casts heat metal on Dreadwood for 13 damage. He then moves to L5 and shifts form into a dire wolf.
(Map updated above.)
(King T, ..., Dreadwood.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Conc. Save(DC 10): 13.
"So it begins again." Dreadwood states flatly as the heat threatens to overwhelm. Something internal whirs to life, temporarily cooling and restoring at least some function to the construct as it marches further south. Eventually with the shadowed figure behind him, Dreadwood launches a javelin at Amaruave's less armored form. A second javelin is in hand almost immediately after.
Movement: From 10-C to 6-E.
Bonus Action: Take a Second Wind, regaining 4.
Action: Javelin at Amaurave.
Attack: 9 Damage: 9.
When you realize you're doing too much: Signature.
... stops and puts his hand on an unseen wall. Oh no, he appears to be trapped in a small unseen box! He finds the lower edge and lifts it over head tossing it toward the tinman. The box appears there, surrounding his ally. It looks like a blue outhouse with the word "Police" printed across the top on each side. ... then dives with a flourish and a roll, as he slips across the battlefield, attempting to remain hidden. (Stealth: 25)
(Cast Minor Illusion, around Deadwood)
New Position:
B-8, moving through Deadwood's position and his outhouse along the way.
Extended Signature
King T moves to E11 and cast a lvl2 Guiding Bolt (using a pact magic slot) blast of light streaks across the field at his target Robbit
Attack: 22
(That would be a damage roll, not an attack. You need to roll a d20 first and add 5 to it.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
20
(And you also wouldn't add your modifier to that damage roll you made previously, it would be 17 radiant damage.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Dreadwood sends a javelin flying over Amawolfy. ... creates a box around Dreadwood, blocking him from view.
The flag starts to light up, it will be available to capture starting next turn.
(@King T: Robbit is prone, therefore he has full cover from the low wall and cannot be targeted. You may redo your turn.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
King T moves to C8 and cast a lvl2 Guiding Bolt (using a pact magic slot) blast of light streaks across the field at his target Amaruve
To hit: 18
Attack: 18
*and takes cover after attack* if possible
King T blasts Amaruve with magic then takes cover at B10. (Using original rolls for guiding bolt.)
(Sha'kar, Robbit, Amaruve.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(I'm assuming the minor illusion around Dread would impose disadvantage when attacking him?)