Seeing this, Flint disengage from the cart and double times towards ink
“Do you want me to help- Oh he is gone. I will help.” If he can Crownsguard will get on Horse, who disconnects from the cart, and gallop 120 feet toward Ink. Though, I’m not sure if it’s his turn yet. If not, we’ll just delay that.
//For some reason, Crownsguard vanished from Roll20 when I tried to move him. Might need a new one//
//Didn't get any notifications... weird. I'll check more often then.//
Marav sends the hurt Steele dashing back toward the inn and hopefully out of range of arrows. Marav moves toward Rip, limping along chugging the potions. "Thanks, not out of the woods yet."
//For some reason, Crownsguard vanished from Roll20 when I tried to move him. Might need a new one//
// Done—assuming the horse started from around the area of the cart, you've moved 120 feet in an eastward direction! I also put a warhorse token on the map. //
One of Ink's arrows hit the flameskull, which burns hot with fury. "You insolent fool! Do you know who you are dealing with?" A shrill, cackling laugh interrupts the tirade. "It's ME!" The flying skull exclaims after recovering from fits of laughter.
The flaming sphere starts to roll closer to Ink once more, and the flameskull says aloud to the 5 skeletons on the ground, "Boys, we need a clean up. Go get him!" He then flies low again, this time behind the grove of trees nearest the keep, out of Ink's line of sight.
The five skeletons begin to move rapidly towards Ink.
Seeing that the flame skull has left, Ink backs up another forty feet, shoulders his bow and takes out Red (scimitar) and Blood (short sword). He waves the skeletons forward as he positions himself between the trees and the house to create a funnel for the skeletons to collapse into, with Ink waiting on the small end.
// Point of clarification: you can stow one weapon and draw another as an action, but you'll have to wait til next round to draw the second sword. A couple turns ago you did a whole bunch of this weapon switching and also drank a health potion, and I didn't mention anything because I didn't realize you were still attacking :) But you can draw/stow one thing per turn for free, and a second thing that turn as an action. //
The skeletons follow Ink, rushing towards him with undead abandon.
Meanwhile, the Flameskull flies around the back side of the tree grove, hovering at a height of about 15-20 feet, and sends his flaming sphere careening into Crownsguard's horse.
// Horse must make a DC 13 Dexterity Saving Throw or take 3 fire damage. Half damage on a success. //
Giant skeleton and all the archers, meanwhile, have stopped retreating and are now just waiting there, as if on standby.
The skeletons follow Ink, rushing towards him with undead abandon.
Ink pulls Blood from his belt with his off-hand and steps up to the skeletons hacking them and slashing them with near-undead abandon prioritizing his hacks and slashes to the injured skeletons, picking a different target as one falls...
// Scimitar Attack 1: 15 Slashing Damage: 6, plus Fire Damage: 1
// Short sword Attack (ba): 13 Piercing Damage: 8
// Scimitar Attack 2: 11 Slashing Damage: 8, plus Fire Damage: 3
This post has potentially manipulated dice roll results.
Flint hops in place to resettle his armor about him then moves forward to cast sacred flame for 8 on the remaining skeleton if it fails dex dc14. Glancing at his friends he says "how 'bout we fall back an' come at this fresh tomorrow?"
This post has potentially manipulated dice roll results.
“Understood! I will retrieve User: ‘Pointy Ears!’ I like this plan.” Horse will charge 90 feet, Crownsguard will attempt to pick up Ink (If he resists, Athletics: 16), and will then double back the remaining thirty feet towards Flint.
Ink takes down one of the skeletons, but there are three more in close quarters with him. Flint's sacred flame flares up around one of the bonemen but he is dancing around trying to land a blow on Ink, and unintentionally dodges the spell.
// There are still three more skeletons; Crownsguard can attempt the pickup if Ink is affable, but he'll suffer some opportunity attacks. //
Rip will keep heading towards ink, firebolt in case a skelly gets in range 26 for 2
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
for crit 11
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
//Is it the undeads turn or are you waiting on me?//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Didn't get any notifications... weird. I'll check more often then.//
Marav sends the hurt Steele dashing back toward the inn and hopefully out of range of arrows. Marav moves toward Rip, limping along chugging the potions. "Thanks, not out of the woods yet."
Greater Healing: 9
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// I figure I should mention, the forest is considered difficult terrain and also grants 3/4 cover. //
Rip's fire bolt careens through the trees and undergrowth, pinpointing the nearest skeleton and shattering him with explosive force.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"ha! got 'em!"
//Marav rolled the same number of ones i did lol//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Excellent, thank you!//
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
// Point of clarification: you can stow one weapon and draw another as an action, but you'll have to wait til next round to draw the second sword. A couple turns ago you did a whole bunch of this weapon switching and also drank a health potion, and I didn't mention anything because I didn't realize you were still attacking :) But you can draw/stow one thing per turn for free, and a second thing that turn as an action. //
The skeletons follow Ink, rushing towards him with undead abandon.
Meanwhile, the Flameskull flies around the back side of the tree grove, hovering at a height of about 15-20 feet, and sends his flaming sphere careening into Crownsguard's horse.
// Horse must make a DC 13 Dexterity Saving Throw or take 3 fire damage. Half damage on a success. //
Giant skeleton and all the archers, meanwhile, have stopped retreating and are now just waiting there, as if on standby.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Horse: 10!
Horse takes three horse damage.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
// Players up! Map should be current, but I expect to be offline for a few hours. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// So last round I stowed my bow (free) and pulled Red (action)... So this round I can pull Blood (free) and continue my turn as normal. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Marav takes careful aim with his bow at the skull.
Attack: 16 Damage: 6
Marav then turns back to use the cover of the tree.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
//What is with all these rolls?!?//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Flint hops in place to resettle his armor about him then moves forward to cast sacred flame for 8 on the remaining skeleton if it fails dex dc14. Glancing at his friends he says "how 'bout we fall back an' come at this fresh tomorrow?"
“Understood! I will retrieve User: ‘Pointy Ears!’ I like this plan.” Horse will charge 90 feet, Crownsguard will attempt to pick up Ink (If he resists, Athletics: 16), and will then double back the remaining thirty feet towards Flint.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Ink takes down one of the skeletons, but there are three more in close quarters with him. Flint's sacred flame flares up around one of the bonemen but he is dancing around trying to land a blow on Ink, and unintentionally dodges the spell.
// There are still three more skeletons; Crownsguard can attempt the pickup if Ink is affable, but he'll suffer some opportunity attacks. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM