Marav lunges and he catches the charging wolf in his monstrous jaws, snapping its neck with little effort.
Meanwhile, Flint brings down his target, the front most barbarian, with a one-two hammer and spiritual weapon attack.
Quill and Steele are unable to get through the frenzied crows. Both of them can see vultures circling hungrily in the air above them, looking for an opportunity.
This post has potentially manipulated dice roll results.
Rip will cast spiritual weapon (in the form of a halfling sized werewolf) between the barbarians to Flint's right, then run up to the rock to stay out of los for arrows and toss a firebolt at the rightmost werewolf.
Four of the barbarians rush past Flint, heedless of the danger, intent on getting to the spellcasters (Flint may take one as a reaction, if you wish; please choose a number between 1 & 4 when you attack and I'll apply the attack to that one). The fifth starts to climb the large rock in the middle of the fray (difficult terrain).
Meanwhile, Flint is the target of concentrated bowfire from the wooded area to the north:
This post has potentially manipulated dice roll results.
Every attack misses Crownsguard as the claws scrap along his new and improved armor, “Please, do not touch.” Crownsguard stows his shield and swings his blade toward the white werewolf, Attack: 26 Damage: 6 magic slashing damage, “Submit. Your compliance is mandatory.” He swings again, Attack: 21 Damage: 6 magic slashing damage!
Flint barely catches one of the running barbarians with a grazing blow, but the hide-clad warrior ducks around the dwarf and runs with his fellows toward the magic users.
Two barbarians round the corner and, finding Rip there casting spells, advance on the little halfling with their spears. Murder is in their eyes.
Spear Attack: 11 Damage: 2 piercing
Spear Attack: 19 Damage: 7 piercing
The other two run towards Ink, attempting to find an opening in his defensive dance.
This post has potentially manipulated dice roll results.
Ink, dodging the barbarians' spear attacks, seems to remain concerned about the werewolves as his eyes remain on the action surrounding Crownsguard and Marav.
After a quick spin, he sends a wave of arcane energy centered between them all, from that point, a wall of temporal energy spreads forming a forty foot cube. Ink concentrates on the werewolves and single barbarian within the forty foot cube of slowed time.
Ink then calls out, "Flint! Rip and I could use a little help here!"
Quill, again, tries to dive down away out of the cloud of crows!
// All werewolves and the single barbarian in range must make a WIS SAVE 15 or be affected by the slow..... Quill's DEX check 12 //
This post has potentially manipulated dice roll results.
Flint moves into the barbarians and casts spirit guardians excluding all friendlies. Damage at start of turn is 15, wis dc14 for half. He moves his force hammer to the closest one in range and it attacks Attack: 11 Damage: 8
the first attack misses but the second scrapes across Rip's arm. Rip moves his spiritual weapon to the nearest Barbarian and casts poison spray on the one that hit him
poison spray con 14 save or takes 15, no dmg on save
Crownsguard’s sword is currently glowing a neutral white, while the blade looks almost pearlescent.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Flint leaps from Marav's back and charges north, attacking the nearest tribesman with his Warhammer and casting spiritual weapon
Blessed hammer: Attack: 22
Force hammer: Attack: 22 Damage: 7
Damage for the first (don't know why it didn't show up) 8
Quill's Acrobatics (DEX) Check 8
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Steele dives at the wolf closest to Marav.
Steele Acrobatics: 11
Marav digs into the ground and leaps at the closest wolf and tears into him.
Bite attack: 24 Damage: 14
//If Steele makes his acrobatics the bite will be at advantage using Pack Tactics. Bite attack: 8
If hit DC 13 or knocked prone.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Marav lunges and he catches the charging wolf in his monstrous jaws, snapping its neck with little effort.
Meanwhile, Flint brings down his target, the front most barbarian, with a one-two hammer and spiritual weapon attack.
Quill and Steele are unable to get through the frenzied crows. Both of them can see vultures circling hungrily in the air above them, looking for an opportunity.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Rip will cast spiritual weapon (in the form of a halfling sized werewolf) between the barbarians to Flint's right, then run up to the rock to stay out of los for arrows and toss a firebolt at the rightmost werewolf.
firebolt: 17 for 6
spirit wep: 12 for 7
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
The right-most werewolf is now on fire, and howls in pain.
Rip’s spiritual weapon is easily evaded by the barbarians.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Four of the barbarians rush past Flint, heedless of the danger, intent on getting to the spellcasters (Flint may take one as a reaction, if you wish; please choose a number between 1 & 4 when you attack and I'll apply the attack to that one). The fifth starts to climb the large rock in the middle of the fray (difficult terrain).
Meanwhile, Flint is the target of concentrated bowfire from the wooded area to the north:
Attack: 12 Damage: 3 piercing
Attack: 11 Damage: 3 piercing
Attack: 14 Damage: 4 piercing
Attack: 7 Damage: 3 piercing
Attack: 12 Damage: 3 piercing
Attack: 15 Damage: 3 piercing
// I'll complete the barbarians' turns once Flint decides on the opportunity attack. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The werewolves charge upon Marav and Crownsguard. They bite and claw at the pair, viciously trying to tear them apart.
Against Marav:
Bite Attack: 8 Damage: 4 piercing
Claw Attack: 8 Damage: 10 slashing
Bite Attack: 7 Damage: 7 piercing
Claw Attack: 15 Damage: 7 slashing
Against Crownsguard:
Bite Attack: 13 Damage: 3 piercing
Claw Attack: 13 Damage: 8 slashing
Bite Attack: 20 Damage: 10 piercing
Claw Attack: 8 Damage: 8 slashing
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Every attack misses Crownsguard as the claws scrap along his new and improved armor, “Please, do not touch.” Crownsguard stows his shield and swings his blade toward the white werewolf, Attack: 26 Damage: 6 magic slashing damage, “Submit. Your compliance is mandatory.” He swings again, Attack: 21 Damage: 6 magic slashing damage!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
// Please hold up on the rest of the player turns until we resolve Flint’s potential reactions and the rest of the enemies! //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Oh! Woops, missed that. Sorry//
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Flint chooses to attack 4
Attack: 23 Damage: 7
Flint barely catches one of the running barbarians with a grazing blow, but the hide-clad warrior ducks around the dwarf and runs with his fellows toward the magic users.
Two barbarians round the corner and, finding Rip there casting spells, advance on the little halfling with their spears. Murder is in their eyes.
Spear Attack: 11 Damage: 2 piercing
Spear Attack: 19 Damage: 7 piercing
The other two run towards Ink, attempting to find an opening in his defensive dance.
Spear Attack: 16 Damage: 3 piercing
Spear Attack: 18 Damage: 2 piercing
// Players up! //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Would you like me to redo my turn or use the one that I did?//
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Ink, dodging the barbarians' spear attacks, seems to remain concerned about the werewolves as his eyes remain on the action surrounding Crownsguard and Marav.
After a quick spin, he sends a wave of arcane energy centered between them all, from that point, a wall of temporal energy spreads forming a forty foot cube. Ink concentrates on the werewolves and single barbarian within the forty foot cube of slowed time.
Ink then calls out, "Flint! Rip and I could use a little help here!"
Quill, again, tries to dive down away out of the cloud of crows!
// All werewolves and the single barbarian in range must make a WIS SAVE 15 or be affected by the slow..... Quill's DEX check 12 //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Flint moves into the barbarians and casts spirit guardians excluding all friendlies. Damage at start of turn is 15, wis dc14 for half. He moves his force hammer to the closest one in range and it attacks Attack: 11 Damage: 8
the first attack misses but the second scrapes across Rip's arm. Rip moves his spiritual weapon to the nearest Barbarian and casts poison spray on the one that hit him
poison spray con 14 save or takes 15, no dmg on save
Spiritual Weapon 20 for 10
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Marav is attacked visciously, but he is able to twist and turn so the blows glance off harmlessly.
//Our turn again?//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )