Folk, this is not meant to be a discussion thread on which rules to use. It is a thread to report issues and bugs with the how the Player's Handbook is implemented in D&D. You do not have to give opinions on another's report. You can offer solutions if the solution fixes the actual issue/bug and isn't just to ignore it.
Thunderous Smite, when prepared, does not show the correct damage in the spell overview part of character sheet. It shows 1d6 with a blue asterisk behind it on all spells slot levels. While it should be 2d6 for a level 1 spell slot, and scale with 1d6 per spell slot level.
It has been a year and a half how do we still not have half of the Warlock invocations yet? DDB is effectively useless at this point and I feel like I am paying for nothing.
When multiclassing into Monk from another class, you gain proficiency with Scimitars but not with Shortsword and Hand Crossbow which you should gain proficiency with as they are also Martial Weapons with the Light Property.
Multiclassing into Monk shouldn't provide any new weapon proficiency (see here where it would be listed). If it's giving you proficiency with scimitars, that's a bug, but you might want to double check that that's not coming from somewhere else. What's your other class?
It has been a year and a half how do we still not have half of the Warlock invocations yet? DDB is effectively useless at this point and I feel like I am paying for nothing.
Unless you are in the extremely niche group that only plays as 2024 warlock, it is not "useless".
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
When multiclassing into Monk from another class, you gain proficiency with Scimitars but not with Shortsword and Hand Crossbow which you should gain proficiency with as they are also Martial Weapons with the Light Property.
Multiclassing into Monk shouldn't provide any new weapon proficiency (see here where it would be listed). If it's giving you proficiency with scimitars, that's a bug, but you might want to double check that that's not coming from somewhere else. What's your other class?
I'll deleted my comment as I had misread the feature. The other class was Warlock, so i guess there is a bug in that the Monk is giving the character a weapon proficiency they shouldn't have haha
It has been a year and a half how do we still not have half of the Warlock invocations yet? DDB is effectively useless at this point and I feel like I am paying for nothing.
Unless you are in the extremely niche group that only plays as 2024 warlock, it is not "useless".
All 2024 invocations appears to be present in the builder.
Hello! I noticed that the 2024 version of the Ritual Caster feat lets you pick the spells for its' benefits, but none of the spells show up on the character sheet outside of the feat's description window. I would assume that this isn't something that should happen.
Frenzied Berserker barbarian lacks frenzy damage rollable dice in action list, although barrow guard fighter has his damage daugr dice, fnd rogue has his sneak attack
Thunderous Smite, when prepared, does not show the correct damage in the spell overview part of character sheet. It shows 1d6 with a blue asterisk behind it on all spells slot levels. While it should be 2d6 for a level 1 spell slot, and scale with 1d6 per spell slot level.
When adding "Savage Attacker" feat from a background or even a custom background, it says it's already on the character. Go back to the character screen and nothing listed under Feats at all. Try refreshing page, or changing background to criminal or changing feats and those work. Alert shows up just fine. Change back to Savage attacker and this doesn't show up at all. When trying to manually add it, you get an error page. Also not showing up on mobile device either. Is savage attacker bugged currently?
Warlock Invocations. There are a number of Warlock Invocations that are currently unsupported:
Agonizing Blast - This is currently only supported for the Eldritch Blast cantrip.
Eldritch Smite - This is unsupported.
Eldritch Spear - This is unsupported as we’re not able to add a variable increase to a spell’s range.
Fiendish Vigor - This is partially supported as we're able to add the False Life spell but are unable to enforce maximum values on it.
Investment of the Chain Master - This is unsupported as we are unable to affect stat block traits on the character sheet.
Lessons of the First Ones - This is partially supported - while we're able to provide you a choice of Origin feats, we're unable to make have a class feature be repeatable.This is now supported!
Lifedrinker - This is partially supported as we're able to represent the damage, but we're not able to allow you to roll Hit Dice outside of a Short Rest.
Pact of the Blade - This is currently unsupported.This is now supported!
Repelling Blast - This is unsupported as we're unable to support targeting single spells and we're unable to support repeatable Class Features.
Legacy Warlock - Legacy Warlock Invocations aren't supported for the 2024 Warlock. We're working on supporting backward compatibility for Legacy Invocations, but we don't have an ETA.
Great Old One Patron - Create Thrall. We’re unable to support the Summon Aberration's scaling stat block - however we have included the stat block as part of the spell's description.
Backwards Compatible Subclasses. Please note that these subclasses have been updated to adhere to receive their features starting at level 3.
The Fathomless - Tasha's Cauldron of Everything
The Genie - Tasha's Cauldron of Everything
The Hexblade - Xanathar's Guide to Everything
The Undead - Van Richten's Guide to Ravenloft
The Undying - Sword Coast Adventurer's Guide
This is absolutely ridiculous and unacceptable. First of all, Minimum Viable Product here is not "every single thing can be seamlessly integrated into the character sheet and we have a macro that makes it work perfectly." The MVP is "you can select this feature from the dropdown list and the description of it is loaded into your features and traits." It is 2026. How in the nine Hells are we not at least there yet? Second of all, if you can't figure it out yourselves, at least give the community the means to homebrew invocations so we can do the absolute bare minimum to have the description of the feature in our character sheets. That part of this is truly not that difficult. Probably time to shift to Daggerheart anyway.
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ModeratorFolk, this is not meant to be a discussion thread on which rules to use. It is a thread to report issues and bugs with the how the Player's Handbook is implemented in D&D. You do not have to give opinions on another's report. You can offer solutions if the solution fixes the actual issue/bug and isn't just to ignore it.
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I agree with all of that. That's kinda what I was hinting at.
Flame Strike does not upscale correctly in the character sheet - there is scaling only for fire damage, not for the radiant.
Thunderous Smite, when prepared, does not show the correct damage in the spell overview part of character sheet. It shows 1d6 with a blue asterisk behind it on all spells slot levels. While it should be 2d6 for a level 1 spell slot, and scale with 1d6 per spell slot level.
It has been a year and a half how do we still not have half of the Warlock invocations yet? DDB is effectively useless at this point and I feel like I am paying for nothing.
Multiclassing into Monk shouldn't provide any new weapon proficiency (see here where it would be listed). If it's giving you proficiency with scimitars, that's a bug, but you might want to double check that that's not coming from somewhere else. What's your other class?
pronouns: he/she/they
Unless you are in the extremely niche group that only plays as 2024 warlock, it is not "useless".
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I'll deleted my comment as I had misread the feature. The other class was Warlock, so i guess there is a bug in that the Monk is giving the character a weapon proficiency they shouldn't have haha
All 2024 invocations appears to be present in the builder.
Hello!
I noticed that the 2024 version of the Ritual Caster feat lets you pick the spells for its' benefits, but none of the spells show up on the character sheet outside of the feat's description window. I would assume that this isn't something that should happen.
Same happening with my character, a Sorcerer with the Ritual Caster feat, chosen at 5th level.
Frenzied Berserker barbarian lacks frenzy damage rollable dice in action list, although barrow guard fighter has his damage daugr dice, fnd rogue has his sneak attack
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When adding "Savage Attacker" feat from a background or even a custom background, it says it's already on the character. Go back to the character screen and nothing listed under Feats at all. Try refreshing page, or changing background to criminal or changing feats and those work. Alert shows up just fine. Change back to Savage attacker and this doesn't show up at all. When trying to manually add it, you get an error page.
Also not showing up on mobile device either.
Is savage attacker bugged currently?
This is absolutely ridiculous and unacceptable. First of all, Minimum Viable Product here is not "every single thing can be seamlessly integrated into the character sheet and we have a macro that makes it work perfectly." The MVP is "you can select this feature from the dropdown list and the description of it is loaded into your features and traits." It is 2026. How in the nine Hells are we not at least there yet? Second of all, if you can't figure it out yourselves, at least give the community the means to homebrew invocations so we can do the absolute bare minimum to have the description of the feature in our character sheets. That part of this is truly not that difficult. Probably time to shift to Daggerheart anyway.