Just for transparency, the three that I've flagged as the most prevalent community requests are:
Warlock invocation cross-compatibility
Ritual caster not adding its spells or displaying the correct number of choices at the right levels
Non-2024 Paladin subclasses not adding their spells and causing Divine Sense to disappear
I don't actually know the level of effort involved for any of these, but of those three, I'd imagine warlocks will be the hardest to fix.
The 2014 Martial Arts die was previously on this list as well (though that's not a guarantee that these others are coming up next; as I said, I don't know what the team is actively working on or what they have planned).
All the issues reported here do get sent to the devs, though.
Also worth pointing out that since there is no centralized public list of which issues have been reported — aside from the post at the beginning of this thread, which hasn't been kept up to date since September 2024 — the only way for someone who has an issue to know whether that issue has been reported is to search for past threads related to the issue, and if they're lucky they'll find one where a mod has said they've reported the issue to the devs. And that's if they even know to do that, which if they're new to the forums they probably won't.
Yeah, I absolutely don't mind people bringing up anything they’re not sure has been reported. I'd rather make sure we've got a complete list of the issues, even if that means seeing some things reported more than once.
At the mention of the 2014 Martial Arts die fix, I went back and checked my 2024 Astral Self monk and noted that some features don't seem to be scaling off the 2024 Martial Arts die (specifically, I see the action Arms of the Astral Self: Summon using 1 die size smaller than it should).
At the mention of the 2014 Martial Arts die fix, I went back and checked my 2024 Astral Self monk and noted that some features don't seem to be scaling off the 2024 Martial Arts die (specifically, I see the action Arms of the Astral Self: Summon using 1 die size smaller than it should).
Astral Self is a 2014 subclass. All references, actions and snippets that subclass creates will use the 2014 Monk martial arts die.
If you want it to show correctly then you will need to make a homebrew copy of the subclass and change the actions/snippets to the correct die type.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
At the mention of the 2014 Martial Arts die fix, I went back and checked my 2024 Astral Self monk and noted that some features don't seem to be scaling off the 2024 Martial Arts die (specifically, I see the action Arms of the Astral Self: Summon using 1 die size smaller than it should).
Astral Self is a 2014 subclass. All references, actions and snippets that subclass creates will use the 2014 Monk martial arts die.
If you want it to show correctly then you will need to make a homebrew copy of the subclass and change the actions/snippets to the correct die type.
I understand what you're saying, but this subclass has already had other portions of its features updated to match the 2024 martial arts die progression. So it does appear that the intention of having Astral Self as an available option for the 2024 monk (for those that own TCOE) includes having its features match the scaling of the 2024 monk.
Just for transparency, the three that I've flagged as the most prevalent community requests are:
Warlock invocation cross-compatibility
Ritual caster not adding its spells or displaying the correct number of choices at the right levels
Non-2024 Paladin subclasses not adding their spells and causing Divine Sense to disappear
I don't actually know the level of effort involved for any of these, but of those three, I'd imagine warlocks will be the hardest to fix.
The 2014 Martial Arts die was previously on this list as well (though that's not a guarantee that these others are coming up next; as I said, I don't know what the team is actively working on or what they have planned).
All the issues reported here do get sent to the devs, though.
This kind of post at a slightly higher rate is what people want.
I also think a constantly updated list of reported bugs & requests for supporting features on every book, ESPECIALLY ones that allegedly cannot be such at this time & otherwise would be good to maintain, & FULLY within mods' powers. It would have to be an edit of the OPs, but it'd be doable.
Now all we need is to know what's prioritized, fix-wise(that's not simply implementing new content), when & if you & other mods learn, and are permitted to disclose, such.
I thank you for your graciousness at being transparent within your means & privileges.
The first post in the support threads for the new books was a great start. It laid out what didn't work, what new features were in the works, what was unsupported, et al. Then they just stopped being updated a couple weeks after release.
I noticed the artificer spell list was fixed in that you could now select non-legacy spells from the spell list but the "at will" spells that comes with the archetypes are still locked as legacy. Is there a workaround for this?
I noticed the artificer spell list was fixed in that you could now select non-legacy spells from the spell list but the "at will" spells that comes with the archetypes are still locked as legacy. Is there a workaround for this?
AFAIK, homebrew is the only option. (Which requires that it be done by the person who owns the book.)
This statement is false. You put in a meaningless toggle that does nothing but change whether some text is displayed. It doesn’t even at least modify your attack roll when activated.
Looks like this feature still doesn't work properly
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This statement is false. You put in a meaningless toggle that does nothing but change whether some text is displayed. It doesn’t even at least modify your attack roll when activated.
Looks like this feature still doesn't work properly
Advantage on attack rolls is never automatic because the dice roller system isn't designed for it. You can very easily just right-click and roll with advantage.
Innate Sorcery can be toggled on and off and does increase your Spell Save DC for Sorcerer spells correctly.
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Hello! Please forgive me for putting this here - I don't believe there's a thread talking about spells in the 2024 Basic Rules, so I figure this thread would be the best place for it.
Hello! Please forgive me for putting this here - I don't believe there's a thread talking about spells in the 2024 Basic Rules, so I figure this thread would be the best place for it.
Not gonna lie, I find this one very amusing. Time for me to go jokingly tell my DM that I should be allowed to cast this at level 1, since the book says its a Cantrip. (Not being serious)
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"Not getting cut into bloody littles slices, That's the key to a sound plan."
What exactly is and what isn't implemented for the 2024 druid's wild shape? The opening post says it's not supported, but I noticed that Wild Shape (2024) is included in the Add an Extra menu on character sheets.
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Just for transparency, the three that I've flagged as the most prevalent community requests are:
I don't actually know the level of effort involved for any of these, but of those three, I'd imagine warlocks will be the hardest to fix.
The 2014 Martial Arts die was previously on this list as well (though that's not a guarantee that these others are coming up next; as I said, I don't know what the team is actively working on or what they have planned).
All the issues reported here do get sent to the devs, though.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/qWzGhwBjYr
Also worth pointing out that since there is no centralized public list of which issues have been reported — aside from the post at the beginning of this thread, which hasn't been kept up to date since September 2024 — the only way for someone who has an issue to know whether that issue has been reported is to search for past threads related to the issue, and if they're lucky they'll find one where a mod has said they've reported the issue to the devs. And that's if they even know to do that, which if they're new to the forums they probably won't.
pronouns: he/she/they
Yeah, I absolutely don't mind people bringing up anything they’re not sure has been reported. I'd rather make sure we've got a complete list of the issues, even if that means seeing some things reported more than once.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/qWzGhwBjYr
At the mention of the 2014 Martial Arts die fix, I went back and checked my 2024 Astral Self monk and noted that some features don't seem to be scaling off the 2024 Martial Arts die (specifically, I see the action Arms of the Astral Self: Summon using 1 die size smaller than it should).
Astral Self is a 2014 subclass. All references, actions and snippets that subclass creates will use the 2014 Monk martial arts die.
If you want it to show correctly then you will need to make a homebrew copy of the subclass and change the actions/snippets to the correct die type.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I understand what you're saying, but this subclass has already had other portions of its features updated to match the 2024 martial arts die progression. So it does appear that the intention of having Astral Self as an available option for the 2024 monk (for those that own TCOE) includes having its features match the scaling of the 2024 monk.
This kind of post at a slightly higher rate is what people want.
I also think a constantly updated list of reported bugs & requests for supporting features on every book, ESPECIALLY ones that allegedly cannot be such at this time & otherwise would be good to maintain, & FULLY within mods' powers. It would have to be an edit of the OPs, but it'd be doable.
Now all we need is to know what's prioritized, fix-wise(that's not simply implementing new content), when & if you & other mods learn, and are permitted to disclose, such.
I thank you for your graciousness at being transparent within your means & privileges.
The first post in the support threads for the new books was a great start. It laid out what didn't work, what new features were in the works, what was unsupported, et al. Then they just stopped being updated a couple weeks after release.
I noticed the artificer spell list was fixed in that you could now select non-legacy spells from the spell list but the "at will" spells that comes with the archetypes are still locked as legacy. Is there a workaround for this?
AFAIK, homebrew is the only option. (Which requires that it be done by the person who owns the book.)
any news on the backwards compatibility of eldritch invocations?
This has been addressed.
It's the most requested thing, along with the existing 2024 repeatable ones other than just Lessons of the First Ones fully working.
The mods do NOT know why it hasn't been done yet.
These same mods do NOT have the power to speed it up.
The mods have made the message received. That's all they can do.
PLEASE check previous posts to see if this has been addressed to the devs by the mods.
I ended up doing that and it worked out fine, ty!
Looks like this feature still doesn't work properly
Aayyyy, it's ya boi, thi_avatar, your favorite player from Kenya-Lihgmahnutz, comin atcha live, at your Table, with a fresh sack of Dee's Nuts <peepoSadCatDance>
Advantage on attack rolls is never automatic because the dice roller system isn't designed for it. You can very easily just right-click and roll with advantage.
Innate Sorcery can be toggled on and off and does increase your Spell Save DC for Sorcerer spells correctly.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Yep, can confirm it applies the +1. As stated above, advantage isn't automatic (largely because any disadvantage disables it).
The Errata updated the Owl stat block (particularly its perception) in the players handbook to match what it is in the dungeon's master guide.
However, if I add an Owl Familiar to my Extras, it is still showing the old stat block and not the errata'd one.
Hello! Please forgive me for putting this here - I don't believe there's a thread talking about spells in the 2024 Basic Rules, so I figure this thread would be the best place for it.
I noticed in the Listing for Leomund's Tiny Hut in the 2024 Basic Rules is listed as a Cantrip instead of a Level 3 spell. I would assume that this is unintentional, yes?
Not gonna lie, I find this one very amusing. Time for me to go jokingly tell my DM that I should be allowed to cast this at level 1, since the book says its a Cantrip. (Not being serious)
"Not getting cut into bloody littles slices, That's the key to a sound plan."
What exactly is and what isn't implemented for the 2024 druid's wild shape? The opening post says it's not supported, but I noticed that Wild Shape (2024) is included in the Add an Extra menu on character sheets.