what ive come to the conclusion the item is doing is actually not adding the full dex value. Beyond's systems for "setting unarmored AC" is not intuitive. the way it reads you think "the item says it sets the unarmored defense to 14" but beyond uses this change block as a bonus, not a set value so when you plug 14 into that info box, you're ADDING 14 AC TO THE BASE ARMOR CLASS OF 10. to top it off they didnt consider that armor class adds your dex modifier already so they added that value in again so you're actually getting double your dex modifier.
a current example of how its brokenly working right now: a character with a Dex score of 17 at level 1 with this item would have an armor class with this item of 30(base AC 10+BonusBaseAC 14 + (3 BaseDexMod +3 BonusDexMod) the way its plugged into beyond currently. a character with a soft capped dex score of 20 currently has an AC of 34 with this item when it should be 19 10+14+5+5 instead of 14+5
the correct setup for this item is to set base armor class to 4(because a base of 10 is implied by game rules and the 4 in this situation adds the 4 to the 10 for 14) after that the setup is done. you already get your dex bonus passively to your armor class on beyond so theres no reason to apply it again. the item while attuned doesnt cancel out your normal base dex modifier to your AC
As a further FYI - the snippet code for the Circle of the Warden's "Sympathetic Shield" feature in the character sheet is incorrectly coded. They display as 1 temp HP for every 3 druid levels, instead of 1d10 temp HP for every 3 druid levels, as listed in the subclass description.
Thank you
Cloak of Spines is still broken
what ive come to the conclusion the item is doing is actually not adding the full dex value. Beyond's systems for "setting unarmored AC" is not intuitive. the way it reads you think "the item says it sets the unarmored defense to 14" but beyond uses this change block as a bonus, not a set value so when you plug 14 into that info box, you're ADDING 14 AC TO THE BASE ARMOR CLASS OF 10. to top it off they didnt consider that armor class adds your dex modifier already so they added that value in again so you're actually getting double your dex modifier.
a current example of how its brokenly working right now:
a character with a Dex score of 17 at level 1 with this item would have an armor class with this item of 30(base AC 10+BonusBaseAC 14 + (3 BaseDexMod +3 BonusDexMod) the way its plugged into beyond currently.
a character with a soft capped dex score of 20 currently has an AC of 34 with this item when it should be 19
10+14+5+5 instead of 14+5
the correct setup for this item is to set base armor class to 4(because a base of 10 is implied by game rules and the 4 in this situation adds the 4 to the 10 for 14)
after that the setup is done. you already get your dex bonus passively to your armor class on beyond so theres no reason to apply it again. the item while attuned doesnt cancel out your normal base dex modifier to your AC
As a further FYI - the snippet code for the Circle of the Warden's "Sympathetic Shield" feature in the character sheet is incorrectly coded. They display as 1 temp HP for every 3 druid levels, instead of 1d10 temp HP for every 3 druid levels, as listed in the subclass description.
~ My 2014 Homebrew Subclasses ~
Abandoned (Patronless) - Warlock | Accomplice - Rogue | Archaeologist - Artificer | Prophetic Sorcery - Sorcerer | Wave Roamer - Ranger
~ My 2024 Homebrew Subclasses ~
Abandoned (Patronless) - Warlock | Fiendish Sorcery - Sorcerer