Not sure if this is a known issue but you currently can't display the Booming Blade or Green-Flame blade cantrips as attacks through the customize options on your charactersheet.
meaning you currently have to switch back and forth from the action and spell tabs to roll the damage dice.
Also I might be misremembering but I believe it was possible to roll the spell damage if you clicked on the weapon (and also extra damage of magic weapons) but this also doesn't work anymore.
So I'm 90% sure these nested roll buttons were a thing but are currently broken. (For extra damage on weapons like those cantrips or magic weapons.)
Others have mentioned this previously, but the issue still persists:
I have to have Magic: the Gathering content enabled in order to select the College of Eloquence subclass for a Bard character. Since that subclass is now included in TCoE, it should be available without MtG content being enabled.
Others have mentioned this previously, but the issue still persists:
I have to have Magic: the Gathering content enabled in order to select the College of Eloquence subclass for a Bard character. Since that subclass is now included in TCoE, it should be available without MtG content being enabled.
As per the original post:
SOURCE TOGGLES. Note that some of the subclasses presented in Tasha's Cauldron of Everything, have been previously published in other sourcebooks, such as Mythic Odysseys of Theros. On D&D Beyond, content is primarily sourced to the first sourcebook where it appeared. This means for subclasses such as Bard: College of Eloquence, or Paladin: Oath of Glory, you will need to enable the source toggle for "Magic: the Gathering Content" to use these subclasses.
This is default way our source toggles work - it will reference the original source as the content toggle.
Since Harness Diving Power for Clerics and Paladins uses Channel divinity slots, it would make more sense for it to not have its own set of uses and just be listed as another Channel Divinity option
Since Harness Diving Power for Clerics and Paladins uses Channel divinity slots, it would make more sense for it to not have its own set of uses and just be listed as another Channel Divinity option
But it does need it's own counter because you can only use the BA a certain numbers of times per long rest, where as channel divinity resets on a short rest
Not sure if this is a known issue but you currently can't display the Booming Blade or Green-Flame blade cantrips as attacks through the customize options on your charactersheet.
meaning you currently have to switch back and forth from the action and spell tabs to roll the damage dice.
Also I might be misremembering but I believe it was possible to roll the spell damage if you clicked on the weapon (and also extra damage of magic weapons) but this also doesn't work anymore.
So I'm 90% sure these nested roll buttons were a thing but are currently broken. (For extra damage on weapons like those cantrips or magic weapons.)
You can't display Booming Blade as an attack, because the spell doesn't make an attack roll. You cast booming blade, using a melee weapon you have as the material component, then make the attack roll with that weapon
As an example, a warlock i made has EB, booming blade, and frostbite. EB is displayed as an attack by default, as it makes an attack roll when cast. Frostbite has the option to display as an attack because it causes a DEX save.
You can create a custom action, of the spell type, and give it the damage dice and type of the spell.
You can even display Prestidigitation and Thaumaturgy as an attack if you choose to do so, so that explanation doesn't make sense to me.
There is no reason to not let you display it as an attack like anything else, especially since it's a spell that actually requires you to make roll unlike the previously mentioned spells, and the spells are already listed as seperate spells under the "spells" tab of your character sheet but for some reason your not allowed to pin it to your attacks.
so I honestly think it's just an oversight, because I can't imagine a good reason to purposefully take away that options.
I'm not saying it should be displayed like that by default, but at least give us the option.
Yep. Both my friend and I did it. I am wondering if it's because our characters predate the Tashas update. Maybe I will just try to remake the character from scratch.
There a few parent item pages from Tasha's list of magic items that are missing the text that states what the bonuses and rarity are in the item description somewhere on the page: "uncommon (+1), rare (+2), or very rare (+3)" Older parent items like Wand of the War Mage, which is in the DMG/Basic Rules, have this text in the item description somewhere on the page: "uncommon (+1), rare (+2), or very rare (+3)"
The Fey Touched feat is selectable in the character builder, but doesn't seem to do anything beyond adding a description of the feat onto the character sheet. Have I done something wrong?
The Fey Touched feat is selectable in the character builder, but doesn't seem to do anything beyond adding a description of the feat onto the character sheet. Have I done something wrong?
Make sure you select the specific Fey Touched feat for the ability score you'd like to increase, e.g. Fey Touched (Intelligence).
Not sure if this belongs here or in homebrew, but...
Now that the Eldritch Adept feat works, how do I make a homebrew feat that grants an invocation? I made a copy of the feat - and it works! - but when I edit the copy, there is nothing in it that actually grants an invocation. I'm assuming it's hidden for some reason?
Not sure if this belongs here or in homebrew, but...
Now that the Eldritch Adept feat works, how do I make a homebrew feat that grants an invocation? I made a copy of the feat - and it works! - but when I edit the copy, there is nothing in it that actually grants an invocation. I'm assuming it's hidden for some reason?
As far as I'm aware, there currently isn't any way to add or change class features, which invocations are; if yuo want to replicate the effect of a custom invocation, you'll need to add a homebrew item or feat that applies the desired effects.
Not talking about homebrew invocations. I just wanted to do something as simple as a homebrew feat that adds, e.g., two invocations (the official ones for starters) instead of one. Of course I could just make two copies of the now-functioning Eldritch Adept feat, but still...
Edit: ok wow it really was just as simple as putting "2" in the feat. Which is weird because the original says "0".
you need to add the options, and for each option, you need to add a custom action, and replicate the invocation in the action.
Apparently not.
I just tried making a copy of the fighting initiate feat; even though it wasn't listed, it still granted to fighting style option, so the work around is to create a copy of eldritch initiate, and add both the original, and the copy to your character.
I'm not sure what your point is since I said this 5 posts up.
Darn, but thank you
Not sure if this is a known issue but you currently can't display the Booming Blade or Green-Flame blade cantrips as attacks through the customize options on your charactersheet.
meaning you currently have to switch back and forth from the action and spell tabs to roll the damage dice.
Also I might be misremembering but I believe it was possible to roll the spell damage if you clicked on the weapon (and also extra damage of magic weapons) but this also doesn't work anymore.
So I'm 90% sure these nested roll buttons were a thing but are currently broken. (For extra damage on weapons like those cantrips or magic weapons.)
Others have mentioned this previously, but the issue still persists:
I have to have Magic: the Gathering content enabled in order to select the College of Eloquence subclass for a Bard character. Since that subclass is now included in TCoE, it should be available without MtG content being enabled.
As per the original post:
This is default way our source toggles work - it will reference the original source as the content toggle.
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Wary the wizard who focuses on homebrew, for he can create nightmares that you wouldn't even dream of
Since Harness Diving Power for Clerics and Paladins uses Channel divinity slots, it would make more sense for it to not have its own set of uses and just be listed as another Channel Divinity option
But it does need it's own counter because you can only use the BA a certain numbers of times per long rest, where as channel divinity resets on a short rest
Circle of Star Druid
The Guiding Bolts (from Star Map that do NOT use a Spell Slot) are STILL not using the Proficiency Bonus
Were you using the beyond20 addin?
You can even display Prestidigitation and Thaumaturgy as an attack if you choose to do so, so that explanation doesn't make sense to me.
There is no reason to not let you display it as an attack like anything else, especially since it's a spell that actually requires you to make roll unlike the previously mentioned spells, and the spells are already listed as seperate spells under the "spells" tab of your character sheet but for some reason your not allowed to pin it to your attacks.
so I honestly think it's just an oversight, because I can't imagine a good reason to purposefully take away that options.
I'm not saying it should be displayed like that by default, but at least give us the option.
Ah, you're right, I glossed over that difference.
Yep. Both my friend and I did it. I am wondering if it's because our characters predate the Tashas update. Maybe I will just try to remake the character from scratch.
There a few parent item pages from Tasha's list of magic items that are missing the text that states what the bonuses and rarity are in the item description somewhere on the page: "uncommon (+1), rare (+2), or very rare (+3)" Older parent items like Wand of the War Mage, which is in the DMG/Basic Rules, have this text in the item description somewhere on the page: "uncommon (+1), rare (+2), or very rare (+3)"
The items I have found so far are All-Purpose Tool, Amulet of the Devout, Arcane Grimoire, Bloodwell Vial, and Rhythm-Maker’s Drum. To be clear, only the parent item pages are missing this text somewhere on the page. When adding the items to a character it works correctly.
The Fey Touched feat is selectable in the character builder, but doesn't seem to do anything beyond adding a description of the feat onto the character sheet. Have I done something wrong?
Make sure you select the specific Fey Touched feat for the ability score you'd like to increase, e.g. Fey Touched (Intelligence).
This isn't a issue, but I just wanna thank to devolpment team for finally getting Eldrich Adapt and Fighting Style working :).
Gonna make adding Aspect of the Moon to my Bard/Warlock so must easier :)
Not sure if this belongs here or in homebrew, but...
Now that the Eldritch Adept feat works, how do I make a homebrew feat that grants an invocation? I made a copy of the feat - and it works! - but when I edit the copy, there is nothing in it that actually grants an invocation. I'm assuming it's hidden for some reason?
Not talking about homebrew invocations. I just wanted to do something as simple as a homebrew feat that adds, e.g., two invocations (the official ones for starters) instead of one. Of course I could just make two copies of the now-functioning Eldritch Adept feat, but still...
Edit: ok wow it really was just as simple as putting "2" in the feat. Which is weird because the original says "0".
Apparently not.
I'm not sure what your point is since I said this 5 posts up.
Thank you so much SegaTympana! I don't know how I missed that, but it completely resolved the problem.