So that would be a negative because they'd rather work on QOL adjustments than input actual features released by WOTC
The "QOL Adjustments" you are talking about is infact a complete re-write of the underlying system, that will allow for a vast number of outstanding features to be implemented. At the same time, other site features are also being developed.
The biggest reason why we haven't seen these major updates yet, is because they need to not only implement them, but find a way of migrating several million character sheets to the new system without breaking anything.
Some of these features that are missing are over a year old. Some from the original DMG!
And aside from the occasional, obligatory mention in the dev updates, there is no timetable for release. I assumed your speaking to the general features system that was supposed to release this year. Well we're in October and they've gone strangely silent on that.
I am unable to prepare the added Paladin spells that were added in TASHA’S CAULDRON of EVERYTHING. IE i can take the interception fighting style or take the Oath of Watcher but the 5 spells added to Paladin like Prayer of Healing are not showing up.
I am unable to prepare the added Paladin spells that were added in TASHA’S CAULDRON of EVERYTHING. IE i can take the interception fighting style or take the Oath of Watcher but the 5 spells added to Paladin like Prayer of Healing are not showing up.
Did you turn on “Additional Paladin Spells” in the “optional feature manager” of the class page of the builder?
That the Aberrant Sorcerers Psionic Spell Feature isn't implemented yet nor that there is any indication the team is working on a fix is just kind of sad and leaves the impression that the customer experience is not as important to DnD-Beyond as it should be. We're far past half a year since launch of Tashas and still the subclass is not working as intended. And from what i can get from the first page of the thread there hasn't been any work done on fixes since February. So probably there won't be any fix to this ever.
I understand that implementing features takes time. I'm a computer science major myself; I totally get it. But the thing is, people have paid for the book expecting to be able to use it fully. DndBeyond is selling an incomplete product right now without (at least in my mind) making it fully clear before the product has been bought. Sure you can sorta kinda work around the issue with homebrew, but we could do that with everything purchasable on DNDB right? It just doesn't seem right to me that they haven't at least updated people about it. I have more thoughts about this issue, but I'm sure they've already been said and it doesn't seem like this one post is gonna affect anything anyways. Thank you for coming to my TedTalk.
I believe summon construct has the wrong wording for HP. "Hit Points 40 + 15 for each spell level above 3rd" This is a 4th level spell, so I believe it should be above 4th, not each spell level above 3rd.
According to this post by a DDB dev in a bug thread about the Eldritch Adept feat, the issue with some invocations not being selectable from the feat by Warlocks who meet the prerequisite has been fixed. Maybe the second post should be updated so that people can see progress has been made?
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I believe summon construct has the wrong wording for HP. "Hit Points 40 + 15 for each spell level above 3rd" This is a 4th level spell, so I believe it should be above 4th, not each spell level above 3rd.
D&D Beyond accurately reflects the material as published by Wizards of the Coast. If WotC publishes an update for summon construct, it will be updated here.
Any news on when we can expect to be able to apply multiple armor infusions on our Arcane Armor? As in, when we can apply specific armor infusions into helmet and boots...
Any news on when we can expect to be able to apply multiple armor infusions on our Arcane Armor? As in, when we can apply specific armor infusions into helmet and boots...
As always, D&D Beyond does not provide ETAs. When there is any news to announce regarding this, it will likely be trumpeted during a Dev Update and across social media channels.
According to this post by a DDB dev in a bug thread about the Eldritch Adept feat, the issue with some invocations not being selectable from the feat by Warlocks who meet the prerequisite has been fixed. Maybe the second post should be updated so that people can see progress has been made?
I can confirm that's been resolved, however it was an issue that was never documented here, so adding it now might confuse users.
Considering that there were questions just one page back about if any work was even being done, since the last update was from February, I think adding that update, and just providing the context in the update, would do a lot to help assure folks that people are actively working on issues related to TCoE. It also helps support open communication, rather than 'we didn't bother to add the problem to the list of issues, so why should we announce when we fixed it?' which is what your response feels like, even if that's not what's intended.
Unless I'm mistaken, the Throwing Fighting Style isn't working for D&D Beyond. I can replace it with the Duelist FS and it works effectively the same, but there's nothing to truly indicate a weapon is Thrown. You have to add the extra 2 damage manually - which doesn't work with Avrae on Discord.
I'm sorry if this has been mentioned somewhere else but due to the way Eberron content is toggled if you want access to Eberron magic items you cannot replicate (using the Replicate Magic Item infusion) the Necklace of adaptation and can only replicate the wand sheath at level 6 instead of 2 (it is a common magic item and should be available at level 2). This seems to be because turning on Eberron content changes the options of Replicate Magic Item infusion to the Eberron Artificer version which has slight differences like also adding the Ventilating lungs to level 10 and the Arcane propulsion arm to level 14 but I'm not complaining about those.
It would probably be for the best if when toggling Eberron content if you have Tasha's the extra options get added to Tasha's instead of replacing them.
I have to agree with the complaints about lack of clarity for two whole subclasses not working (as distinct from the lack of clarity on updates for actually resolving the issue). That should be prominently noted when buying the book, or just the subclasses, on D&DB (assuming you aren't just buying the text).
The "workaround" for Aberrant is terrible at low levels and simply unworkable by the time the set of changes has become significant.
So that would be a negative because they'd rather work on QOL adjustments than input actual features released by WOTC
Some of these features that are missing are over a year old. Some from the original DMG!
And aside from the occasional, obligatory mention in the dev updates, there is no timetable for release. I assumed your speaking to the general features system that was supposed to release this year. Well we're in October and they've gone strangely silent on that.
The aberrant mind bonus spells aren't adding to the character sheet.
Can you post a link to the character sheet? The actual URL, not the share link.
Also, do you own the Player's Handbook on D&D Beyond (or is it being shared with the character in the campaign it's in)? Arms of Hadar, dissonant whispers, hunger of Hadar, Evard's black tentacles, and Rary's telepathic bond are all spells from the PHB.
I see them in my spell section now on the finished sheet . They just weren't adding in the Character Creation area.
I am unable to prepare the added Paladin spells that were added in TASHA’S CAULDRON of EVERYTHING. IE i can take the interception fighting style or take the Oath of Watcher but the 5 spells added to Paladin like Prayer of Healing are not showing up.
Did you turn on “Additional Paladin Spells” in the “optional feature manager” of the class page of the builder?
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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I missed that thank you for the help!
I understand that implementing features takes time. I'm a computer science major myself; I totally get it. But the thing is, people have paid for the book expecting to be able to use it fully. DndBeyond is selling an incomplete product right now without (at least in my mind) making it fully clear before the product has been bought. Sure you can sorta kinda work around the issue with homebrew, but we could do that with everything purchasable on DNDB right? It just doesn't seem right to me that they haven't at least updated people about it. I have more thoughts about this issue, but I'm sure they've already been said and it doesn't seem like this one post is gonna affect anything anyways. Thank you for coming to my TedTalk.
What am I supposed to do with a signature?
Egg
I believe summon construct has the wrong wording for HP. "Hit Points 40 + 15 for each spell level above 3rd" This is a 4th level spell, so I believe it should be above 4th, not each spell level above 3rd.
According to this post by a DDB dev in a bug thread about the Eldritch Adept feat, the issue with some invocations not being selectable from the feat by Warlocks who meet the prerequisite has been fixed. Maybe the second post should be updated so that people can see progress has been made?
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
D&D Beyond accurately reflects the material as published by Wizards of the Coast. If WotC publishes an update for summon construct, it will be updated here.
ARMORER - Armor Modifications
Any news on when we can expect to be able to apply multiple armor infusions on our Arcane Armor? As in, when we can apply specific armor infusions into helmet and boots...
As always, D&D Beyond does not provide ETAs. When there is any news to announce regarding this, it will likely be trumpeted during a Dev Update and across social media channels.
I can confirm that's been resolved, however it was an issue that was never documented here, so adding it now might confuse users.
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Considering that there were questions just one page back about if any work was even being done, since the last update was from February, I think adding that update, and just providing the context in the update, would do a lot to help assure folks that people are actively working on issues related to TCoE. It also helps support open communication, rather than 'we didn't bother to add the problem to the list of issues, so why should we announce when we fixed it?' which is what your response feels like, even if that's not what's intended.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Unless I'm mistaken, the Throwing Fighting Style isn't working for D&D Beyond. I can replace it with the Duelist FS and it works effectively the same, but there's nothing to truly indicate a weapon is Thrown. You have to add the extra 2 damage manually - which doesn't work with Avrae on Discord.
I'm sorry if this has been mentioned somewhere else but due to the way Eberron content is toggled if you want access to Eberron magic items you cannot replicate (using the Replicate Magic Item infusion) the Necklace of adaptation and can only replicate the wand sheath at level 6 instead of 2 (it is a common magic item and should be available at level 2). This seems to be because turning on Eberron content changes the options of Replicate Magic Item infusion to the Eberron Artificer version which has slight differences like also adding the Ventilating lungs to level 10 and the Arcane propulsion arm to level 14 but I'm not complaining about those.
It would probably be for the best if when toggling Eberron content if you have Tasha's the extra options get added to Tasha's instead of replacing them.
I have to agree with the complaints about lack of clarity for two whole subclasses not working (as distinct from the lack of clarity on updates for actually resolving the issue). That should be prominently noted when buying the book, or just the subclasses, on D&DB (assuming you aren't just buying the text).
The "workaround" for Aberrant is terrible at low levels and simply unworkable by the time the set of changes has become significant.
How the hell did i do this, https://ddb.ac/characters/58240948/exv8qH