I'm confirming that we have passed the one year mark since we've received any updates.
There are numerous unresolved issues, along with issues which aren't listed in the thread description (the one I know of is what happens if a wizard with an expanded spell list tries to use one of their expanded spells for spell mastery or signature spells).
Any update when features like thrown weapon would be appropriately implemented. For a product that is supposed to make it easier to play a game it seems lots of work is going into dice rolling and articles instead of actually implementing the product in a functional manner.
I'm confirming that we have passed the one year mark since we've received any updates.
There are numerous unresolved issues, along with issues which aren't listed in the thread description (the one I know of is what happens if a wizard with an expanded spell list tries to use one of their expanded spells for spell mastery or signature spells).
Can this please be moved up the priority queue?
I just love the brazen radio silence that has lasted over a year. All they care about is taking in money and not improving their products once the sale is made.
I am currently having the same issue of not being able to purchase this book. Was this ever resolved?
Since this thread is 13 pages long, and you didn’t quote the the post that mentions this “same” issue, it’s hard to know. Others have purchased without problems. I suggest you submit a support ticket.
Mind sliver isn't showing on my character sheet although the other 1st lvl psionic abilities are. Is this occurring to anyone else?
Which class/sub-class are you playing? Mind Sliver is a cantrip you usually have to choose for spellcasting unless I'm forgetting something.
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Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Abherrent Mind x Oathbreaker Paladin Dhampir LVL6 start
I've read that I might have to buy the full book of Tasha's to get it to work correctly.
If you bought just the Aberrant Mind subclass from Tasha's, then you wouldn't have access to the Tasha's spells. You would at least need to purchase the spells you want to use individually from the Tasha's marketplace page (though the full set of Spells is more cost-effective if you plan to use more than 2 of them.)
If you want to use the Sorcerer's Optional Class Features, thenyou'd need to buy or have access to the full book.
It can sometimes take a bit of time for new purchases to be available in the character builder. Or you may need to bump the character up 1 level and then back down to make the spell show up.
Edit: Also note that it will be showing up in the Spells tab of your character sheet and not under Manage Spells.
Would it be possible to include support for Tashas sorceror subclasses with additional spells? Currently the feature adds the default spells but there is no way to customize then as the book stated would be possible.
Would it be possible to include support for Tashas sorceror subclasses with additional spells? Currently the feature adds the default spells but there is no way to customize then as the book stated would be possible.
They're working on that.
In the meantime there is a workaround.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Would it be possible to include support for Tashas sorceror subclasses with additional spells? Currently the feature adds the default spells but there is no way to customize then as the book stated would be possible.
I created an aberrant mind sorcerer but only some of the additional spells are shown on the character sheet. I have purchased all the spells but for some reason only 3 out of the 11 show up on the sheet.
The natural attacks for the barbarian Path of the Beast are simple weapons. So they'd count as monk weapons, for the Martial Arts feature.
Natural Weapons are not monk weapons.
Note these descriptions under Martial Arts:
You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield: [...]
You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
This has come up a few times. Here's Mike Mearles discussing Natural Weapons especially.
@Sam_Urfer May 18, 2015 @mikemearls @JRobsonSF that also came up as a question in regards to Minotaur monks: the gore attack, not unarmed, not a monk weapon?
@mikemearls @Sam_Urfer @JRobsonSF not unarmed, not a monk weapon
No, you're right, but not for the reasons you cited. Form of the Beast says:
"When you enter your rage, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you..."
This specification is critical, as a Simple Melee Weapon you're proficient with IS a monk weapon.
So these SHOULD be Monk Weapons. But not because they're Natural Weapons: because they're Simple Melee Weapons.
This has come up a few times. Here's Mike Mearles discussing Natural Weapons especially.
@Sam_Urfer May 18, 2015 @mikemearls @JRobsonSF that also came up as a question in regards to Minotaur monks: the gore attack, not unarmed, not a monk weapon?
@mikemearls @Sam_Urfer @JRobsonSF not unarmed, not a monk weapon
Mike Mearls is actually incorrect on that case; natural weapons such an Aarakocra's Talons, a Minotaur's horns etc. are natural weapons, but they are natural weapons which you can use to make unarmed strikes. So they are both weapons and unarmed strikes, so they are valid for Monk features.
Update: Actually to clarify, Mike Mearls may be referring specifically to the Gore attack of a Minotaur (the monster) rather than the playable Minotaur race from Guildmaster's Guide to Ravnica. In the former case the Gore attack is not an unarmed strike, however for the playable Ravnica Minotaurs the horns attack (and Goring Rush which uses it) can explicitly count as unarmed strikes so qualify for a Monk's Martial Arts.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
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I'm confirming that we have passed the one year mark since we've received any updates.
There are numerous unresolved issues, along with issues which aren't listed in the thread description (the one I know of is what happens if a wizard with an expanded spell list tries to use one of their expanded spells for spell mastery or signature spells).
Can this please be moved up the priority queue?
Any update when features like thrown weapon would be appropriately implemented. For a product that is supposed to make it easier to play a game it seems lots of work is going into dice rolling and articles instead of actually implementing the product in a functional manner.
I just love the brazen radio silence that has lasted over a year. All they care about is taking in money and not improving their products once the sale is made.
I am currently having the same issue of not being able to purchase this book. Was this ever resolved?
Since this thread is 13 pages long, and you didn’t quote the the post that mentions this “same” issue, it’s hard to know. Others have purchased without problems. I suggest you submit a support ticket.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
The fighting initiate with the thrown weapon mastery don't apply the +2 dmg in my dart or dagger roll.
Mind sliver isn't showing on my character sheet although the other 1st lvl psionic abilities are. Is this occurring to anyone else?
Which class/sub-class are you playing? Mind Sliver is a cantrip you usually have to choose for spellcasting unless I'm forgetting something.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Thanks for the response!
Abherrent Mind x Oathbreaker Paladin Dhampir LVL6 start
I've read that I might have to buy the full book of Tasha's to get it to work correctly.
If you bought just the Aberrant Mind subclass from Tasha's, then you wouldn't have access to the Tasha's spells. You would at least need to purchase the spells you want to use individually from the Tasha's marketplace page (though the full set of Spells is more cost-effective if you plan to use more than 2 of them.)
If you want to use the Sorcerer's Optional Class Features, then you'd need to buy or have access to the full book.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I bought the spell itself to try to remedy the issue though it hasn't seemed to have worked. Might just get the whole book at this point.
Thanks!
It can sometimes take a bit of time for new purchases to be available in the character builder. Or you may need to bump the character up 1 level and then back down to make the spell show up.
Edit: Also note that it will be showing up in the Spells tab of your character sheet and not under Manage Spells.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Would it be possible to include support for Tashas sorceror subclasses with additional spells? Currently the feature adds the default spells but there is no way to customize then as the book stated would be possible.
They're working on that.
In the meantime there is a workaround.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Awesome video!
I concur. Thank you Cyb3rM1nd!
Don't see this on a casual search.
The natural attacks for the barbarian Path of the Beast are simple weapons. So they'd count as monk weapons, for the Martial Arts feature.
I created an aberrant mind sorcerer but only some of the additional spells are shown on the character sheet. I have purchased all the spells but for some reason only 3 out of the 11 show up on the sheet.
Natural Weapons are not monk weapons.
Note these descriptions under Martial Arts:
This has come up a few times. Here's Mike Mearles discussing Natural Weapons especially.
Sauce: PHB. Also https://www.sageadvice.eu/are-natural-weapons-considered-unarmed-strikes/
EDIT: Update!
No, you're right, but not for the reasons you cited. Form of the Beast says:
This specification is critical, as a Simple Melee Weapon you're proficient with IS a monk weapon.
So these SHOULD be Monk Weapons. But not because they're Natural Weapons: because they're Simple Melee Weapons.
Mike Mearls is actually incorrect on that case; natural weapons such an Aarakocra's Talons, a Minotaur's horns etc. are natural weapons, but they are natural weapons which you can use to make unarmed strikes. So they are both weapons and unarmed strikes, so they are valid for Monk features.
Update: Actually to clarify, Mike Mearls may be referring specifically to the Gore attack of a Minotaur (the monster) rather than the playable Minotaur race from Guildmaster's Guide to Ravnica. In the former case the Gore attack is not an unarmed strike, however for the playable Ravnica Minotaurs the horns attack (and Goring Rush which uses it) can explicitly count as unarmed strikes so qualify for a Monk's Martial Arts.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.