Except that if you use the admittedly third party extension Beyond 20 to unlock the potential DDB offers but is currently unable to deliver natively, you need to be able to hit the cast button to push the results through to discord/your vtt of choice. Plus more importantly DDB make a big play about implementing things as RAW (even typos) so they should have been consistent and treated this in the same way.
Legally speaking, I think using something like Beyond20 to export stuff purchased here to a VTT is technically against DDB’s terms of service agreement. 🤷♂️
PS- (Since I think it got missed in the refreshing.) It would be swell if WotC had written that functionality as an actual “rule” or ”property” like Versatile. Then these feats could have the “Versatile Casting” property and DDB could display the [Use]/[Cast] functions as over/under like the different damage dice were implemented for versatile weapons.
Wait a second, try following this link and double checking that your “Account Entitlements” are “synced.” Have your Monk player do that as well, and it never hurts to try flipping your content sharing off and back on again.
"AE"s are synced for both of us and I flipped the sharing. Still not showing up. I created a character on my end and Hex and other spells showed up as well. but in the campaign they are missing.
Wait a second, try following this link and double checking that your “Account Entitlements” are “synced.” Have your Monk player do that as well, and it never hurts to try flipping your content sharing off and back on again.
"AE"s are synced for both of us and I flipped the sharing. Still not showing up. I created a character on my end and Hex and other spells showed up as well. but in the campaign they are missing.
Scratch that. I gave it some time and they all showed up! Thank you all for the help!
This may have been addressed, sorry if I'm repeating but I don't want to pour through 89 pages. But I cannot figure out for the life of me with the option to switch out Psionic Spells, hwo can we do it? Like I want to change out Arms of Hadar at second level for Hideous Laughter.
Can't be done yet.
Can't you simply do it manually? Go into manage spells, remove one add the other?
Unfortunately not. For 2 reasons. First being that they act differently from known spells, because they expand your known spells (similar to Cleric Domain Spells) and secondly because you can learn spells from other sources. I can replace the spells with Enchantment or Divination spells from Sorc, Warlock, or Wiz. It needs like a (for lack of any better comparison) a submenu.
This may have been addressed, sorry if I'm repeating but I don't want to pour through 89 pages. But I cannot figure out for the life of me with the option to switch out Psionic Spells, hwo can we do it? Like I want to change out Arms of Hadar at second level for Hideous Laughter.
Can't be done yet.
Can't you simply do it manually? Go into manage spells, remove one add the other?
Unfortunately not. For 2 reasons. First being that they act differently from known spells, because they expand your known spells (similar to Cleric Domain Spells) and secondly because you can learn spells from other sources. I can replace the spells with Enchantment or Divination spells from Sorc, Warlock, or Wiz. It needs like a (for lack of any better comparison) a submenu.
It’s because of how the spells were attached to the subclass. As Spontaneous Casters, the “Additional Specific Spells” field would only add them as learnable, but not as automatically known without taking up a known spell spot. So they had to be added via the Spells section of a class feature. So there is no way to change those without using a “homebrewed” version of the subclass and hacking the list every time.
They are apparently working on some kinda fix or other and said they expect it sometime this quarter. 🤷♂️
Apologies if this is not the right format to report; couldn't find a guide
The character builder allows a character to put both ASIs on the same stat, when Tasha's says "you can't apply those increases to the same ability score"
Thanks!
Public Mod Note
(GPyromania):
Merged into main support thread; please read the first post.
Despite armorer infusions still not working can you not make it so you can edit the Infuse item feature to have the correct +2 infusions you get at 9th level?
Cool. I missed that but if news until about an hour ago.
I kept checking what was capable in the homebrewed feats assuming that more full “options” would have been implemented than that, or that at least something else would have been added to them. I guess that this functionality is somehow tied to the name of the feat or something since, when I took a copy apart to look at its guts there aren’t any. 🤷♂️
Cool. I missed that but if news until about an hour ago.
I kept checking what was capable in the homebrewed feats assuming that more full “options” would have been implemented than that, or that at least something else would have been added to them. I guess that this functionality is somehow tied to the name of the feat or something since, when I took a copy apart to look at its guts there aren’t any. 🤷♂️
If you copy the feat, then set a value for how many options a player can pick, the player can pick that many eldritch invocations. Can't explain it. Hidden code probably.
They usually attach stuff like that to feature names.* They didn’t this time, I checked. I really cannot wait until they overhaul the creation tools and give us an actual “Homebrew Tool” as opposed to what we have. There must be some cool ass stuff locked away behind admin privileges.
*
Like, if you add a feature named “Hex Warrior” to any subclass it will gain the ability to designate Hex Weapons. Also, fiddle with a couple settings under Basic Information and then attach a feature named “Spellcasting” (or “Pact Magic”) to a Fighter, Rogue, Barbarian, or Monk subclass it attaches the same exact Spellcasting feature that the Eldritch Knight/Arcane Trickster get. If you attach “Pact Magic” (or “Spellcasting”) to a Blood Hunter then that subclass gains the Profane Soul version of Pact Magic. (For whatever reason the two features don’t each work correctly regardless of base class. 🤷♂️) Those spell & spell slot progressions are locked into the names of those features and can’t be changed. Can’t even switch between Learned/Prepared Spellcasting either. They’re name-locked, as is the Hex Warrior feature, cannot change the Ability from Cha to anything else.
If you add “Spellcasting” to a Warlock subclass it’ll double their slots but things get all goofy. If you add “Pact Magic” to any Artificer, Paladin or Ranger subclass that’ll do the same for them. But if you add Pact Magic to a subclass for any other Spellcasting class, then it appears to work the same until 11th level when the whole thing crashes because Pact Magic can’t give 6th-level Spell Slots. 😂😂 I figured all that out when I tried to add the EK/AT 1/3 Spellcasting to a Warlock subclass just to see what would happen.
I haven’t found any other names I could hack in the homebrewer, just those. But if anyone else knows of any more please tell me!
Not sure if this is in here somewhere. I just made a moon druid, level 5. I don't see most of the expanded spell list as learnable, but I do see Summon Fey and Summon Beast. How do I add the others to the list?
Not sure if this is in here somewhere. I just made a moon druid, level 5. I don't see most of the expanded spell list as learnable, but I do see Summon Fey and Summon Beast. How do I add the others to the list?
Druids don't 'learn' spells. Anyway, the first page of this thread shows how to turn it on.
I have enabled optional content, and as I said, summon beast and summon fey do show up. Many others do now. Are there somehow different options for individual optional spells?
I have enabled optional content, and as I said, summon beast and summon fey do show up. Many others do now. Are there somehow different options for individual optional spells?
Summon Beast and Summon Fey aren’t optional content.
Enabling optional class features in general is not enough. You must enable the specific features you want (in this case, Expanded Spell List) in the class page of the character builder.
Is the Extras tab ever going to have the option to add the summoned spirits from spells like summon undead and summon aberration? Hopefully with dynamic statistics based on the character's proficiency bonus and spell level and stuff?
Rollback Post to RevisionRollBack
Check out my blog for homebrew D&D stuff and other projects!
Is the Extras tab ever going to have the option to add the summoned spirits from spells like summon undead and summon aberration? Hopefully with dynamic statistics based on the character's proficiency bonus and spell level and stuff?
They want to do it, but it will take some significant development. See the first post of this thread.
I've been trying to add Bigby's Hand to my draconic sorcerer. AFAIK Bigby's Hand should now be available in the spell list as of the release of the Tasha's Cauldron update? Anyone else having this issue or am I possibly missing something?
Rollback Post to RevisionRollBack
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Legally speaking, I think using something like Beyond20 to export stuff purchased here to a VTT is technically against DDB’s terms of service agreement. 🤷♂️
PS- (Since I think it got missed in the refreshing.) It would be swell if WotC had written that functionality as an actual “rule” or ”property” like Versatile. Then these feats could have the “Versatile Casting” property and DDB could display the [Use]/[Cast] functions as over/under like the different damage dice were implemented for versatile weapons.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
"AE"s are synced for both of us and I flipped the sharing. Still not showing up. I created a character on my end and Hex and other spells showed up as well. but in the campaign they are missing.
Scratch that. I gave it some time and they all showed up! Thank you all for the help!
Unfortunately not. For 2 reasons. First being that they act differently from known spells, because they expand your known spells (similar to Cleric Domain Spells) and secondly because you can learn spells from other sources. I can replace the spells with Enchantment or Divination spells from Sorc, Warlock, or Wiz. It needs like a (for lack of any better comparison) a submenu.
It’s because of how the spells were attached to the subclass. As Spontaneous Casters, the “Additional Specific Spells” field would only add them as learnable, but not as automatically known without taking up a known spell spot. So they had to be added via the Spells section of a class feature. So there is no way to change those without using a “homebrewed” version of the subclass and hacking the list every time.
They are apparently working on some kinda fix or other and said they expect it sometime this quarter. 🤷♂️
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Apologies if this is not the right format to report; couldn't find a guide
The character builder allows a character to put both ASIs on the same stat, when Tasha's says "you can't apply those increases to the same ability score"
Thanks!
Did I hear correctly, is Eldritch Adept fixed?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
For three weeks now.
Despite armorer infusions still not working can you not make it so you can edit the Infuse item feature to have the correct +2 infusions you get at 9th level?
Cool. I missed that but if news until about an hour ago.
I kept checking what was capable in the homebrewed feats assuming that more full “options” would have been implemented than that, or that at least something else would have been added to them. I guess that this functionality is somehow tied to the name of the feat or something since, when I took a copy apart to look at its guts there aren’t any. 🤷♂️
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
If you copy the feat, then set a value for how many options a player can pick, the player can pick that many eldritch invocations. Can't explain it. Hidden code probably.
They usually attach stuff like that to feature names.* They didn’t this time, I checked. I really cannot wait until they overhaul the creation tools and give us an actual “Homebrew Tool” as opposed to what we have. There must be some cool ass stuff locked away behind admin privileges.
*
Like, if you add a feature named “Hex Warrior” to any subclass it will gain the ability to designate Hex Weapons. Also, fiddle with a couple settings under Basic Information and then attach a feature named “Spellcasting” (or “Pact Magic”) to a Fighter, Rogue, Barbarian, or Monk subclass it attaches the same exact Spellcasting feature that the Eldritch Knight/Arcane Trickster get. If you attach “Pact Magic” (or “Spellcasting”) to a Blood Hunter then that subclass gains the Profane Soul version of Pact Magic. (For whatever reason the two features don’t each work correctly regardless of base class. 🤷♂️) Those spell & spell slot progressions are locked into the names of those features and can’t be changed. Can’t even switch between Learned/Prepared Spellcasting either. They’re name-locked, as is the Hex Warrior feature, cannot change the Ability from Cha to anything else.
If you add “Spellcasting” to a Warlock subclass it’ll double their slots but things get all goofy. If you add “Pact Magic” to any Artificer, Paladin or Ranger subclass that’ll do the same for them. But if you add Pact Magic to a subclass for any other Spellcasting class, then it appears to work the same until 11th level when the whole thing crashes because Pact Magic can’t give 6th-level Spell Slots. 😂😂 I figured all that out when I tried to add the EK/AT 1/3 Spellcasting to a Warlock subclass just to see what would happen.
I haven’t found any other names I could hack in the homebrewer, just those. But if anyone else knows of any more please tell me!
I feel kinda like...
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Not sure if this is in here somewhere. I just made a moon druid, level 5. I don't see most of the expanded spell list as learnable, but I do see Summon Fey and Summon Beast. How do I add the others to the list?
Druids don't 'learn' spells. Anyway, the first page of this thread shows how to turn it on.
I have enabled optional content, and as I said, summon beast and summon fey do show up. Many others do now. Are there somehow different options for individual optional spells?
Summon Beast and Summon Fey aren’t optional content.
Enabling optional class features in general is not enough. You must enable the specific features you want (in this case, Expanded Spell List) in the class page of the character builder.
Thank you!
Is the Extras tab ever going to have the option to add the summoned spirits from spells like summon undead and summon aberration? Hopefully with dynamic statistics based on the character's proficiency bonus and spell level and stuff?
Check out my blog for homebrew D&D stuff and other projects!
They want to do it, but it will take some significant development. See the first post of this thread.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
I've been trying to add Bigby's Hand to my draconic sorcerer. AFAIK Bigby's Hand should now be available in the spell list as of the release of the Tasha's Cauldron update? Anyone else having this issue or am I possibly missing something?