Hiya, i'm a new player and was going through some guides and ask a couple of my friend for the lore the game, and i've made my first DnD as a Dragonborn with high tech prosthetic arms, the inspiration of the arms comes form Full Metal Alchemist, Breath of the Wild and Tears of the Kingdom. And now i wonder if there was an advanced civilization in DnD like the Sheika from LoZ Breath of the world for example?
D&D has always assumed at least one major fallen empire in prehistory, even in the setting agnostic material.
In the major official settings, these would be the Suel Imperium for Greyhawk, Netheril for the Forgotten Realms, and Istar for Dragonlance, although there are certainly others even within those settings.
Generally, however, when truly high tech devices are placed in official content, they are OOPArts, or 'Out of Place Artifacts,' and not linked to any of these civilizations directly, which are generally described in the fiction as having been high-magic rather than high-tech. I suspect this is so that dungeon masters can control the degree of science fiction in their table's version of D&D, and don't feel the need to humor parties rabbiting off to dig for laser guns in Suloise or Netherese ruins.
The nation of Gond in the Forgotten Realms is known as a contemporary source of higher-technology devices, as are the tinker gnomes of Mount Nevermind in Dragonlance. Greyhawk, famously, features a crashed starship in the Barrier Peaks, ready for looting if a party can best its security systems and the alien monsters that have overrun its decks.
These are only a few examples of where advanced technologies like cyberarms might have come from -- D&D pulls most strongly from an era of classic fantasy fiction that was famous for blurring the lines with sci-fi.
Rollback Post to RevisionRollBack
J Great Wyrm Moonstone Dungeon Master
The time of the ORC has come. No OGL without irrevocability; no OGL with 'authorized version' language. #openDND
Practice, practice, practice • Respect the rules; don't memorize them • Be merciless, not cruel • Don't let the dice run the game for you
One thing I notice with new players is that they seem to assume that D&D is just one fictional world. It isn't. There are several settings for the game, the default in 5e being Forgotten Realms. Aside from FR, there's also Greyhawk (the original setting), Dragonlance, Eberron, Ravenloft, and many more.
In terms of your question, ask your DM what world the game they're running is set in. Most of these questions boil down to "ask your DM".
Edit: IamSposta has mentioned that Greyhawk wasn't actually the original setting
I have notice more cross over areas in D&D not to mention a references to higher forms of technology and I have even experienced stories that involved time travel. DMZ2112 mentions some great source material. I would just empower you as a story teller, to use that material as reference, and make your own story the way you like it.
But the most important thing with putting together a story, or joining a table is getting everyone at the table to agree. Once you accomplish that, everything usually falls into place a lot easier, and makes for very enjoyable sessions.
I like your idea for the character, and the only thing I would suggest is maybe making them an Artificer in order to get what you are looking for. The sub-class would be up to you for what fits your narrative.
Rollback Post to RevisionRollBack
I am not sure what my Spirit Animal is. But whatever that thing is, I am pretty sure it has rabies!
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer might use alchemist's supplies to create a potent elixir, calligrapher's supplies to inscribe a sigil of power, or tinker's tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer.
For a full metal alchemist feel, I would suggest Armorer (Tasha's Caudron of Everything). This means you make your own magical items as well. But can include prosthetics if memory serves me right. Personally I like playing an Artillerist. (Tasha's, & Eberron: Risiing from the last war). But if you like the idea of a Steel Defender then the Battle Smith might be better, (Same books as Artillerist). All material should be able to be Googled!
Rollback Post to RevisionRollBack
I am not sure what my Spirit Animal is. But whatever that thing is, I am pretty sure it has rabies!
One thing I notice with new players is that they seem to assume that D&D is just one fictional world. It isn't. There are several settings for the game, the default in 5e being Forgotten Realms. Aside from FR, there's also Greyhawk (the original setting), Dragonlance, Eberron, Ravenloft, and many more.
In terms of your question, ask your DM what world the game they're running is set in. Most of these questions boil down to "ask your DM".
Actually, Greyhawk was not the original setting, Mystara was.
One thing I notice with new players is that they seem to assume that D&D is just one fictional world. It isn't. There are several settings for the game, the default in 5e being Forgotten Realms. Aside from FR, there's also Greyhawk (the original setting), Dragonlance, Eberron, Ravenloft, and many more.
In terms of your question, ask your DM what world the game they're running is set in. Most of these questions boil down to "ask your DM".
Actually, Greyhawk was not the original setting, Mystara was.
One thing I notice with new players is that they seem to assume that D&D is just one fictional world. It isn't. There are several settings for the game, the default in 5e being Forgotten Realms. Aside from FR, there's also Greyhawk (the original setting), Dragonlance, Eberron, Ravenloft, and many more.
In terms of your question, ask your DM what world the game they're running is set in. Most of these questions boil down to "ask your DM".
Actually, Greyhawk was not the original setting, Mystara was.
Huh. I didn't know that.
Yup, well technically Blackmore was the first setting, but then Mystara was Blackmore’s future basically and was the default setting for OD&D for forever. Greyhawk was the default setting for AD&D, which ran concurrently with OD&D. Many of those classic modules are actually set in Mystara though.
One thing I notice with new players is that they seem to assume that D&D is just one fictional world. It isn't. There are several settings for the game, the default in 5e being Forgotten Realms. Aside from FR, there's also Greyhawk (the original setting), Dragonlance, Eberron, Ravenloft, and many more.
In terms of your question, ask your DM what world the game they're running is set in. Most of these questions boil down to "ask your DM".
Actually, Greyhawk was not the original setting, Mystara was.
Huh. I didn't know that.
Yup, well technically Blackmore was the first setting, but then Mystara was Blackmore’s future basically and was the default setting for OD&D for forever. Greyhawk was the default setting for AD&D, which ran concurrently with OD&D. Many of those classic modules are actually set in Mystara though.
Actually, Greyhawk was not the original setting, Mystara was.
Huh. I didn't know that.
Yup, well technically Blackmore was the first setting, but then Mystara was Blackmore’s future basically and was the default setting for OD&D for forever. Greyhawk was the default setting for AD&D, which ran concurrently with OD&D. Many of those classic modules are actually set in Mystara though.
I think you might be confusing OD&D (1974) with BECMI D&D (1977).
OD&D had no setting material. Greyhawk (1975) and Blackmoor (1975) were both supplements for OD&D, in that order, but both were rules supplements and contained no setting material. (EDIT: In 1976, TSR published a limited run of the adventure Lost Caverns of Tsojconth, which was retroactively determined to be set in Greyhawk when it was revised and expanded as The Lost Caverns of Tsojcanth [1982].)
Basic D&D also had no setting material, but Expert D&D (1981) and the follow-up boxed sets (Companion, Master, and Immortal) used a setting called the Known World that would eventually be named Mystara in 1991, in a Dragon Magazine article running up to the release of the Mystara AD&D2 setting. (EDIT: Later printings of Basic D&D included the adventure The Keep on the Borderlands [1979], which was retroactively set in the Known World in Gazetteer: Grand Duchy of Karameikos [1987].)
The reason Expert D&D used the Known World, however, was because its designers were specifically told they could not use Greyhawk, because Greyhawk was earmarked for AD&D (1977) and had been published for the first time with those rules in 1980.
So the publication order goes Greyhawk (1980, retroactive to 1976), then "Mystara" (1991, retroactive to 1979), then Dragonlance (1984), then Forgotten Realms (1987, retroactive to 1985), then everything else. (EDIT: Blackmoor was never published by TSR outside of its influence on both Mystara and Greyhawk.)
If you're talking about unofficial origins, then Blackmoor predates D&D entirely (c.1971), Greyhawk was used by Gygax to playtest OD&D from 1972 on, and Mystara was created for home games of D&D in 1974.
Hiya, i'm a new player and was going through some guides and ask a couple of my friend for the lore the game, and i've made my first DnD as a Dragonborn with high tech prosthetic arms, the inspiration of the arms comes form Full Metal Alchemist, Breath of the Wild and Tears of the Kingdom. And now i wonder if there was an advanced civilization in DnD like the Sheika from LoZ Breath of the world for example?
D&D has always assumed at least one major fallen empire in prehistory, even in the setting agnostic material.
In the major official settings, these would be the Suel Imperium for Greyhawk, Netheril for the Forgotten Realms, and Istar for Dragonlance, although there are certainly others even within those settings.
Generally, however, when truly high tech devices are placed in official content, they are OOPArts, or 'Out of Place Artifacts,' and not linked to any of these civilizations directly, which are generally described in the fiction as having been high-magic rather than high-tech. I suspect this is so that dungeon masters can control the degree of science fiction in their table's version of D&D, and don't feel the need to humor parties rabbiting off to dig for laser guns in Suloise or Netherese ruins.
The nation of Gond in the Forgotten Realms is known as a contemporary source of higher-technology devices, as are the tinker gnomes of Mount Nevermind in Dragonlance. Greyhawk, famously, features a crashed starship in the Barrier Peaks, ready for looting if a party can best its security systems and the alien monsters that have overrun its decks.
These are only a few examples of where advanced technologies like cyberarms might have come from -- D&D pulls most strongly from an era of classic fantasy fiction that was famous for blurring the lines with sci-fi.
J
Great Wyrm Moonstone Dungeon Master
The time of the ORC has come. No OGL without irrevocability; no OGL with 'authorized version' language. #openDND
Practice, practice, practice • Respect the rules; don't memorize them • Be merciless, not cruel • Don't let the dice run the game for you
One thing I notice with new players is that they seem to assume that D&D is just one fictional world. It isn't. There are several settings for the game, the default in 5e being Forgotten Realms. Aside from FR, there's also Greyhawk (the original setting), Dragonlance, Eberron, Ravenloft, and many more.
In terms of your question, ask your DM what world the game they're running is set in. Most of these questions boil down to "ask your DM".
Edit: IamSposta has mentioned that Greyhawk wasn't actually the original setting
[REDACTED]
I have notice more cross over areas in D&D not to mention a references to higher forms of technology and I have even experienced stories that involved time travel. DMZ2112 mentions some great source material. I would just empower you as a story teller, to use that material as reference, and make your own story the way you like it.
But the most important thing with putting together a story, or joining a table is getting everyone at the table to agree. Once you accomplish that, everything usually falls into place a lot easier, and makes for very enjoyable sessions.
I like your idea for the character, and the only thing I would suggest is maybe making them an Artificer in order to get what you are looking for. The sub-class would be up to you for what fits your narrative.
I am not sure what my Spirit Animal is. But whatever that thing is, I am pretty sure it has rabies!
What does a Artificer do?
http://dnd5e.*******.com/artificer
Masters of invention, artificers use ingenuity and magic to unlock extraordinary capabilities in objects. They see magic as a complex system waiting to be decoded and then harnessed in their spells and inventions. Artificers use a variety of tools to channel their arcane power. To cast a spell, an artificer might use alchemist's supplies to create a potent elixir, calligrapher's supplies to inscribe a sigil of power, or tinker's tools to craft a temporary charm. The magic of artificers is tied to their tools and their talents, and few other characters can produce the right tool for a job as well as an artificer.
For a full metal alchemist feel, I would suggest Armorer (Tasha's Caudron of Everything). This means you make your own magical items as well. But can include prosthetics if memory serves me right. Personally I like playing an Artillerist. (Tasha's, & Eberron: Risiing from the last war). But if you like the idea of a Steel Defender then the Battle Smith might be better, (Same books as Artillerist). All material should be able to be Googled!
I am not sure what my Spirit Animal is. But whatever that thing is, I am pretty sure it has rabies!
no emoji in the text choices? I cant put a laughing face?
Anyway ... Gond is the god, Lantan is the island nation.
Actually, Greyhawk was not the original setting, Mystara was.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
Huh. I didn't know that.
[REDACTED]
Yup, well technically Blackmore was the first setting, but then Mystara was Blackmore’s future basically and was the default setting for OD&D for forever. Greyhawk was the default setting for AD&D, which ran concurrently with OD&D. Many of those classic modules are actually set in Mystara though.
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Epic Boons on DDB
I guess the confusion makes sense then
[REDACTED]
I think you might be confusing OD&D (1974) with BECMI D&D (1977).
OD&D had no setting material. Greyhawk (1975) and Blackmoor (1975) were both supplements for OD&D, in that order, but both were rules supplements and contained no setting material. (EDIT: In 1976, TSR published a limited run of the adventure Lost Caverns of Tsojconth, which was retroactively determined to be set in Greyhawk when it was revised and expanded as The Lost Caverns of Tsojcanth [1982].)
Basic D&D also had no setting material, but Expert D&D (1981) and the follow-up boxed sets (Companion, Master, and Immortal) used a setting called the Known World that would eventually be named Mystara in 1991, in a Dragon Magazine article running up to the release of the Mystara AD&D2 setting. (EDIT: Later printings of Basic D&D included the adventure The Keep on the Borderlands [1979], which was retroactively set in the Known World in Gazetteer: Grand Duchy of Karameikos [1987].)
The reason Expert D&D used the Known World, however, was because its designers were specifically told they could not use Greyhawk, because Greyhawk was earmarked for AD&D (1977) and had been published for the first time with those rules in 1980.
So the publication order goes Greyhawk (1980, retroactive to 1976), then "Mystara" (1991, retroactive to 1979), then Dragonlance (1984), then Forgotten Realms (1987, retroactive to 1985), then everything else. (EDIT: Blackmoor was never published by TSR outside of its influence on both Mystara and Greyhawk.)
If you're talking about unofficial origins, then Blackmoor predates D&D entirely (c.1971), Greyhawk was used by Gygax to playtest OD&D from 1972 on, and Mystara was created for home games of D&D in 1974.
J
Great Wyrm Moonstone Dungeon Master
The time of the ORC has come. No OGL without irrevocability; no OGL with 'authorized version' language. #openDND
Practice, practice, practice • Respect the rules; don't memorize them • Be merciless, not cruel • Don't let the dice run the game for you
Bah, you are right! I always get this backward because my first exposure to this idea was a picture of a 'Gondite priest' in an AD&D2 product.
This hard-ass mofo, right here: https://forgottenrealms.fandom.com/wiki/File:Priest_of_Gond.png
(Now I need the laughing emoji!)
No mention of where he was from, but of course Gond is the god of invention, and Lantan is the land where he is revered. Good catch!
J
Great Wyrm Moonstone Dungeon Master
The time of the ORC has come. No OGL without irrevocability; no OGL with 'authorized version' language. #openDND
Practice, practice, practice • Respect the rules; don't memorize them • Be merciless, not cruel • Don't let the dice run the game for you