A variety of errata appear to be integrated into the DnD Beyond resource. Additional magical items exist that are uncatalogued in the printed resources (such as the Master’s Amulete for Shield Guardians.)
Are the rules for DnD Beyond official for use in Adventurer’s League (and can supercede or clarify printed rules)?
Except DnD Beyond isn’t equivalent to the printed books. They do have more. They have errata and they even have magic items that aren’t in the printed books. Search for “masters amulet” for example. It has descriptions of the item that exist in no other printed book.
Again, DDB has no more than what is in the books. Errata are present in the latest printings of the books as well as in DDB. This is a fact, not an opinion.
Again, Master's Amulet has been taken from the Monster Manual.
Where in the Monster Manual does it state the amulet's rarity? Is it from the price? Or from WotC developer decision?
If I remember correctly, the amulet was added due to this thread bringing it up as lacking in the D&D Beyond site.
The crafting of the amulet seems to differ from regular magic item creation, though I guess that can be a "specific over general" thing.
I personally think it's just an item directly linked to monster, rather than a magic item of its own right. Like a lich's phylactery, but the shield guardian's statblock includes the amulet rules for a generalized/standardized approach of damaging and replacing it (whereas a phylactery's destruction is a story-based thing and requires DM-fiat on replacing it).
You're correct - that thread did raise a question about the item.
As you say, the shield guardian talks about crafting the monster and it's respective amulet.
I am wondering what the actual concern is though about it existing? Owning a master's amulet doesn't grant a shield guardian to order around - it's pretty useless on it's own.
@Filcat Except DnDBeyond *didn’t* take the Master’s Amulet from the Monster’s Manual. If so, where did they get the rarity?
As far as we can tell, DndBeyond made up the rarity themselves. We haven’t found it cited in any sourcebook.
Thus, your statement that DnDBeyond is simply the books “no more no less” is incorrect. DnDBeyond is also making up content and stats.
The reason why stats like rarity matter is that if the Master’s Amulet has a rarity - then it can be traded for other rare items under Adventurers League. If it doesn’t have a rarity, then it cannot be traded.
Thus that is also the reason for the question. When DnDBeyond makes up stats, like the rarity of a Master’s Amulet, is it canon?
We are coming to a point where one says "apples" and the other replies "oranges".
The Master's Amulet has been taken from the Monster Manual word by word (see Shield Guardian), the rarity according to the table on the DMG which correlates cost of the item and rarity. D&D Beyond does not make up any official content.
Is the Master's Amulet AL legal? You must ask an AL DM. Would this DM allow a character go around with a Shield Guardian? If so, DDB has the Amulet for it, not invented, but taken word by word from an official source that is the Monster Manual.
Just to add - the AL rules on Shield Guardian Control Amulet is that its considered Unique or Very Rare (if you have Cert). You can only get one through play, and as it's Unique without the cert, its ineligible for the DM quest reward.
Master's Amulet is there in DDB to allow one to add it to their character sheet, should they find one (whether it's AL play or not). Just because DDB has a rarity listed, does not mean it supersedes the rarity of the item you received in an AL game. There are multiple items within AL that have different rarities, dependent on item location and how you received it. As always, specific trumps general, so please refer to the AL Players guide and AL DM's Guide for additional guidance, or reach out to the AL Admins through their various channels.
@Filcat Except DnDBeyond *didn’t* take the Master’s Amulet from the Monster’s Manual. If so, where did they get the rarity?
As far as we can tell, DndBeyond made up the rarity themselves. We haven’t found it cited in any sourcebook.
Thus, your statement that DnDBeyond is simply the books “no more no less” is incorrect. DnDBeyond is also making up content and stats.
The reason why stats like rarity matter is that if the Master’s Amulet has a rarity - then it can be traded for other rare items under Adventurers League. If it doesn’t have a rarity, then it cannot be traded.
Thus that is also the reason for the question. When DnDBeyond makes up stats, like the rarity of a Master’s Amulet, is it canon?
The rarity is a simple "Fill in the Blank". The answer is given in another printed book based on info given in another printed book. So they don't "make up stats" for official content.
A variety of errata appear to be integrated into the DnD Beyond resource. Additional magical items exist that are uncatalogued in the printed resources (such as the Master’s Amulete for Shield Guardians.)
Are the rules for DnD Beyond official for use in Adventurer’s League (and can supercede or clarify printed rules)?
D&D Beyond is equal to the printed books, no more, no less. If the official printed books are AL legal, so DDB should be.
The Master's Amulet for the Shield Guardian is mentioned in the Monster Manual.
Here's an official response on using the D&D Beyond for your character:
https://twitter.com/Novaree/status/956982359580205056
The rules in D&D Beyond include all errata that is in the latest printing of physical books, or otherwise issued officially by Wizards of the Coast.
I'm no expert on AL play, but the Master's Amulet only exists if introduced through play via anyway, as it is is part of the Shield Guardian monster.
As with all character sheets, as an AL player, the emphasis is on you to ensure that your character abides by AL rules.
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Except DnD Beyond isn’t equivalent to the printed books. They do have more. They have errata and they even have magic items that aren’t in the printed books. Search for “masters amulet” for example. It has descriptions of the item that exist in no other printed book.
Again, DDB has no more than what is in the books. Errata are present in the latest printings of the books as well as in DDB. This is a fact, not an opinion.
Again, Master's Amulet has been taken from the Monster Manual.
Where in the Monster Manual does it state the amulet's rarity? Is it from the price? Or from WotC developer decision?
If I remember correctly, the amulet was added due to this thread bringing it up as lacking in the D&D Beyond site.
The crafting of the amulet seems to differ from regular magic item creation, though I guess that can be a "specific over general" thing.
I personally think it's just an item directly linked to monster, rather than a magic item of its own right. Like a lich's phylactery, but the shield guardian's statblock includes the amulet rules for a generalized/standardized approach of damaging and replacing it (whereas a phylactery's destruction is a story-based thing and requires DM-fiat on replacing it).
You're correct - that thread did raise a question about the item.
As you say, the shield guardian talks about crafting the monster and it's respective amulet.
I am wondering what the actual concern is though about it existing? Owning a master's amulet doesn't grant a shield guardian to order around - it's pretty useless on it's own.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
@Filcat Except DnDBeyond *didn’t* take the Master’s Amulet from the Monster’s Manual. If so, where did they get the rarity?
As far as we can tell, DndBeyond made up the rarity themselves. We haven’t found it cited in any sourcebook.
Thus, your statement that DnDBeyond is simply the books “no more no less” is incorrect. DnDBeyond is also making up content and stats.
The reason why stats like rarity matter is that if the Master’s Amulet has a rarity - then it can be traded for other rare items under Adventurers League. If it doesn’t have a rarity, then it cannot be traded.
Thus that is also the reason for the question. When DnDBeyond makes up stats, like the rarity of a Master’s Amulet, is it canon?
We are coming to a point where one says "apples" and the other replies "oranges".
The Master's Amulet has been taken from the Monster Manual word by word (see Shield Guardian), the rarity according to the table on the DMG which correlates cost of the item and rarity. D&D Beyond does not make up any official content.
Is the Master's Amulet AL legal? You must ask an AL DM. Would this DM allow a character go around with a Shield Guardian? If so, DDB has the Amulet for it, not invented, but taken word by word from an official source that is the Monster Manual.
Just to add - the AL rules on Shield Guardian Control Amulet is that its considered Unique or Very Rare (if you have Cert). You can only get one through play, and as it's Unique without the cert, its ineligible for the DM quest reward.
Master's Amulet is there in DDB to allow one to add it to their character sheet, should they find one (whether it's AL play or not). Just because DDB has a rarity listed, does not mean it supersedes the rarity of the item you received in an AL game. There are multiple items within AL that have different rarities, dependent on item location and how you received it. As always, specific trumps general, so please refer to the AL Players guide and AL DM's Guide for additional guidance, or reach out to the AL Admins through their various channels.
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