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So I'm homebrewing a magic item that helps players during death saving throws. I cannot decide whether to have it give players advantage on death saving throws or regain 1 hit point on a roll of 16 or higher. It does require attunement.
Any advice?
If I were a player, I think I'd be more excited to have the latter option.
My homebrew subclasses (full list here) (Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace(Bard) College of Dance | (Fighter) Warlord | Cannoneer(Monk) Way of the Elements | (Ranger) Blade Dancer (Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist(Warlock) The Swarm
So I'm homebrewing a magic item that helps players during death saving throws. I cannot decide whether to have it give players advantage on death saving throws or regain 1 hit point on a roll of 16 or higher. It does require attunement.
Any advice?
If I were a player, I think I'd be more excited to have the latter option.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm