This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
My Characters
My Campaigns
My Encounters
My Homebrew Collection
My Homebrew Creations
My Dice
Homebrew
Classes
Backgrounds
Species
Feats
Spells
Equipment
Magic Items
Monsters
Character Builder
Sigil 3D VTT
Maps VTT
Encounters
Mobile App
Avrae Discord Bot
Community Update
Twitch
Youtube
Changelog
So I'm homebrewing a magic item that helps players during death saving throws. I cannot decide whether to have it give players advantage on death saving throws or regain 1 hit point on a roll of 16 or higher. It does require attunement.
Any advice?
If I were a player, I think I'd be more excited to have the latter option.
My homebrew subclasses (full list here) (Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace(Bard) College of Dance | (Fighter) Warlord | Cannoneer(Monk) Way of the Elements | (Ranger) Blade Dancer (Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist(Warlock) The Swarm
So I'm homebrewing a magic item that helps players during death saving throws. I cannot decide whether to have it give players advantage on death saving throws or regain 1 hit point on a roll of 16 or higher. It does require attunement.
Any advice?
If I were a player, I think I'd be more excited to have the latter option.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm