You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.
FIFY School of Evocation Features
Wizard Level
Feature
2nd
Evocation Savant, Sculpt Spells
6th
Empowered Evocation (FIFY), Potent Cantrip
10th
Effluent Evocations (FIFY)
14th
Overchannel (FIFY)
Evocation Savant
2nd-level FIFY Evocation feature
The gold and time you must spend to copy an evocation spell into your spellbook is halved.
Sculpt Spells
2nd-level FIFY Evocation feature
You can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Empowered Evocation (FIFY)
6th-level FIFY Evocation feature
You can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
Potent Cantrip
6th-level FIFY Evocation feature
Your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.
Effluent Evocations (FIFY)
10th-level FIFY Evocation feature
Whenever you make an attack roll for an evocation spell and miss, if you missed by 5 your Intelligence modifier or less the target of the attack must succeed at a Dexterity saving throw against your Wizard spell save DC or it takes half damage from the spell but suffers no additional effects.
Overchannel (FIFY)
14th-level FIFY Evocation feature
You can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.
The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 1d12 necrotic damage for each level of the spell if it is an Evocation spell, or 2d12 per spell level for a spell from any other school immediately after you cast the spell. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.
I like that you lowered Empowered Evocation from 10th level to 6th level.
For Effluent Evocations, I love the idea that your spells are so strong that even if you miss your target, the spell still radiates damage as it flies past. I think that a flat 5 for the requirement might be too strong when multiclassing. I would suggest tying the requirement to the Wisdom modifier. While this could still reach 5, I think it makes more sense thematically and encourages the player to focus on their spellcasting ability.
For Overchannel, I agree that the base damage for Evocation spells should be lowered to 1d12 per level, but rather than having it be 2d12 for spells from another school, I think it makes more sense to have this feature only apply to Evocation spells.
I like that you lowered Empowered Evocation from 10th level to 6th level.
For Effluent Evocations, I love the idea that your spells are so strong that even if you miss your target, the spell still radiates damage as it flies past. I think that a flat 5 for the requirement might be too strong when multiclassing. I would suggest tying the requirement to the Wisdom modifier. While this could still reach 5, I think it makes more sense thematically and encourages the player to focus on their spellcasting ability.
For Overchannel, I agree that the base damage for Evocation spells should be lowered to 1d12 per level, but rather than having it be 2d12 for spells from another school, I think it makes more sense to have this feature only apply to Evocation spells.
Thanks.
I think you mean Intelligence and not Wisdom. Right?
So you think it should only apply to Evocation spells? Doesn’t that seem like a nerf?
Effluent Evocations is a bit odd. There aren't very many spells that use attack rolls by 10th level, so it won't come into play much. Also, how is it supposed to work with Potent Cantrip? If you miss an evocation cantrip by 5 or less, does that mean you do half damage AND they have to make a Dexterity saving throw or else they take ANOTHER half damage? So there's a good chance that missing nearly does full damage?
I know it might step on some toes, but an ability like Sorcerer's Transmuted Spell Metamagic would be mechanically useful for overcoming resistances, as well as flavorful for the "I'm a master of the elements" shtick Evocation Wizards have.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
One is for spells that require saves, the other is for ones that use attack rolls. So for example:
Frostbite - A failed CON save does 1d6 cold damage and gives the target Disadvantage on their next attack roll. It does nothing on a successful save. With Potent Cantrip it would still do half of the damage, but no disadvantage.
Firebolt - make a Spell Attack Roll. A hit does 1d10 fire damage. A miss does nothing. With Efluent Evocations they might take half damage if you only miss by 5.
Edit: Oh wait I see what you mean. There's a save involved in Efluent Evocations... hmm. Maybe that should just be half damage if missed by a smaller amount?
Edit: Oh wait I see what you mean. There's a save involved in Efluent Evocations... hmm. Maybe that should just be half damage if missed by a smaller amount?
The save is caused by the class feature and not the spell, so Potent Cantrip shouldn’t apply.
Edit: Oh wait I see what you mean. There's a save involved in Efluent Evocations... hmm. Maybe that should just be half damage if missed by a smaller amount?
The save is caused by the class feature and not the spell, so Potent Cantrip shouldn’t apply.
Yeah it didn't even occur to me to be applicable until I was nearly done typing out that explanation. But I can see where it might cause confusion, as it did. I don't know if you'd want to clarify it in the language of one feature or the other. Or if you think it might be cleaner and faster to just say half damage if you miss by 2 or 3. Like a spell attack bonus that halfway works. Or if you're fine with it as it is.
I like that you lowered Empowered Evocation from 10th level to 6th level.
For Effluent Evocations, I love the idea that your spells are so strong that even if you miss your target, the spell still radiates damage as it flies past. I think that a flat 5 for the requirement might be too strong when multiclassing. I would suggest tying the requirement to the Wisdom modifier. While this could still reach 5, I think it makes more sense thematically and encourages the player to focus on their spellcasting ability.
For Overchannel, I agree that the base damage for Evocation spells should be lowered to 1d12 per level, but rather than having it be 2d12 for spells from another school, I think it makes more sense to have this feature only apply to Evocation spells.
Thanks.
I think you mean Intelligence and not Wisdom. Right?
So you think it should only apply to Evocation spells? Doesn’t that seem like a nerf?
Yes, I meant Intelligence.
Yes, It would be a nerf. The reason I suggested removing non-evocation spells is not that the feature is overpowered. It seems mechanically sound and balanced the way you have it. I suggested the change because to me it makes more sense thematically to have the capstone feature of the Evocation Wizard only apply to Evocation spells. But that's just my opinion, and I think it's fine either way.
Edit: Oh wait I see what you mean. There's a save involved in Efluent Evocations... hmm. Maybe that should just be half damage if missed by a smaller amount?
The save is caused by the class feature and not the spell, so Potent Cantrip shouldn’t apply.
Yeah it didn't even occur to me to be applicable until I was nearly done typing out that explanation. But I can see where it might cause confusion, as it did. I don't know if you'd want to clarify it in the language of one feature or the other. Or if you think it might be cleaner and faster to just say half damage if you miss by 2 or 3. Like a spell attack bonus that halfway works. Or if you're fine with it as it is.
I’ll rattle it around in my grapefruit and see what comes out. I like FinalChaos’ idea of tying the margin of error to the caster’s Int modifier. I also can see where it could cause confusion so I’ll think about how to clarify it.
I like that you lowered Empowered Evocation from 10th level to 6th level.
For Effluent Evocations, I love the idea that your spells are so strong that even if you miss your target, the spell still radiates damage as it flies past. I think that a flat 5 for the requirement might be too strong when multiclassing. I would suggest tying the requirement to the Wisdom modifier. While this could still reach 5, I think it makes more sense thematically and encourages the player to focus on their spellcasting ability.
For Overchannel, I agree that the base damage for Evocation spells should be lowered to 1d12 per level, but rather than having it be 2d12 for spells from another school, I think it makes more sense to have this feature only apply to Evocation spells.
Thanks.
I think you mean Intelligence and not Wisdom. Right?
So you think it should only apply to Evocation spells? Doesn’t that seem like a nerf?
Yes, I meant Intelligence.
Yes, It would be a nerf. The reason I suggested removing non-evocation spells is not that the feature is overpowered. It seems mechanically sound and balanced the way you have it. I suggested the change because to me it makes more sense thematically to have the capstone feature of the Evocation Wizard only apply to Evocation spells. But that's just my opinion, and I think it's fine either way.
One thing to note about Effluent Evocations being tied to INT - by level 10, for most Wizards, this is going to be a +5. It's only going to be lower in some rare builds, or in the case of multiclass characters. That might be a feature, not a bug, but I wanted to point it out.
Yeah, it will likely only matter at the lower levels, but most campaigns don’t go to 20th anyway so it’ll pro’ly top out at 5 towards the end of the campaign anyway.
Hey all, just wanted to get people’s opinions on this idea I had to fix the School of Evocation:
FIFY WotC School of Evocation v.0.1.1
You focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.
FIFY School of Evocation Features
Evocation Savant
2nd-level FIFY Evocation feature
The gold and time you must spend to copy an evocation spell into your spellbook is halved.
Sculpt Spells
2nd-level FIFY Evocation feature
You can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Empowered Evocation (FIFY)
6th-level FIFY Evocation feature
You can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
Potent Cantrip
6th-level FIFY Evocation feature
Your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.
Effluent Evocations (FIFY)
10th-level FIFY Evocation feature
Whenever you make an attack roll for an evocation spell and miss, if you missed by
5your Intelligence modifier or less the target of the attackmust succeed at a Dexterity saving throw against your Wizard spell save DC or ittakes half damage from the spell but suffers no additional effects.Overchannel (FIFY)
14th-level FIFY Evocation feature
You can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.
The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 1d12 necrotic damage for each level of the spell if it is an Evocation spell, or 2d12 per spell level for a spell from any other school immediately after you cast the spell. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.
Thanks in advance.
For a list of all the current fixes, please check out the series thread: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/157618-fify-wotc-a-series).
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I like that you lowered Empowered Evocation from 10th level to 6th level.
For Effluent Evocations, I love the idea that your spells are so strong that even if you miss your target, the spell still radiates damage as it flies past. I think that a flat 5 for the requirement might be too strong when multiclassing. I would suggest tying the requirement to the Wisdom modifier. While this could still reach 5, I think it makes more sense thematically and encourages the player to focus on their spellcasting ability.
For Overchannel, I agree that the base damage for Evocation spells should be lowered to 1d12 per level, but rather than having it be 2d12 for spells from another school, I think it makes more sense to have this feature only apply to Evocation spells.
Thanks.
I think you mean Intelligence and not Wisdom. Right?
So you think it should only apply to Evocation spells? Doesn’t that seem like a nerf?
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Effluent Evocations is a bit odd. There aren't very many spells that use attack rolls by 10th level, so it won't come into play much. Also, how is it supposed to work with Potent Cantrip? If you miss an evocation cantrip by 5 or less, does that mean you do half damage AND they have to make a Dexterity saving throw or else they take ANOTHER half damage? So there's a good chance that missing nearly does full damage?
I know it might step on some toes, but an ability like Sorcerer's Transmuted Spell Metamagic would be mechanically useful for overcoming resistances, as well as flavorful for the "I'm a master of the elements" shtick Evocation Wizards have.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
One is for spells that require saves, the other is for ones that use attack rolls. So for example:
Frostbite - A failed CON save does 1d6 cold damage and gives the target Disadvantage on their next attack roll. It does nothing on a successful save. With Potent Cantrip it would still do half of the damage, but no disadvantage.
Firebolt - make a Spell Attack Roll. A hit does 1d10 fire damage. A miss does nothing. With Efluent Evocations they might take half damage if you only miss by 5.
Edit: Oh wait I see what you mean. There's a save involved in Efluent Evocations... hmm. Maybe that should just be half damage if missed by a smaller amount?
The save is caused by the class feature and not the spell, so Potent Cantrip shouldn’t apply.
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Yeah it didn't even occur to me to be applicable until I was nearly done typing out that explanation. But I can see where it might cause confusion, as it did. I don't know if you'd want to clarify it in the language of one feature or the other. Or if you think it might be cleaner and faster to just say half damage if you miss by 2 or 3. Like a spell attack bonus that halfway works. Or if you're fine with it as it is.
Yes, I meant Intelligence.
Yes, It would be a nerf. The reason I suggested removing non-evocation spells is not that the feature is overpowered. It seems mechanically sound and balanced the way you have it. I suggested the change because to me it makes more sense thematically to have the capstone feature of the Evocation Wizard only apply to Evocation spells. But that's just my opinion, and I think it's fine either way.
I’ll rattle it around in my grapefruit and see what comes out. I like FinalChaos’ idea of tying the margin of error to the caster’s Int modifier. I also can see where it could cause confusion so I’ll think about how to clarify it.
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I can appreciate that. I’ll consider it.
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I made some adjustments to Effluent Evocations, lemme know what you think.
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Any further thoughts or comments? If not I’ll move this subclass to the done column.
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I think it looks pretty good overall!
One thing to note about Effluent Evocations being tied to INT - by level 10, for most Wizards, this is going to be a +5. It's only going to be lower in some rare builds, or in the case of multiclass characters. That might be a feature, not a bug, but I wanted to point it out.
Thanks!
Yeah, it will likely only matter at the lower levels, but most campaigns don’t go to 20th anyway so it’ll pro’ly top out at 5 towards the end of the campaign anyway.
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