The ability to set "Unarmed Damage Die". It shows up as a modifier if I copy the Tavern Brawler feat. That feat has a modifier that sets it, but if I create a feat or class feature, I can't select "Unarmed Damage Die".
There are a few modifiers that are like this, and if they could just not, that would be great.
I just want it to be possible to add To Hit or Damage individually (instead of both with Bonus/Magic), just like when customizing the item in the character sheet.
Please for the love of Tiamat give us the option to build just normal weapons from scratch rather than having to make a magical weapon based on a weapon with the right damage but wrong tags and modifiers, me and all my players are dying to start our new campaign now the last one ended and they have all been busy homebrewing nrw races and subclasses to try out but now we are all at a stand still until we can make natural weapons for the characters, at the very least even if you dont make a homebrew section for basic weaponry then please add unarmed strike into the list of basic weapons so we can build from it in the future.
I know this seems like nagging for the most part but i am actually a huge fan of DDB and all of its current features it has been such a great help with getting back into the wonderous worlds of D&D so please keep up the good work guys, you work hard so in the long run we dont have to.
Please for the love of Tiamat give us the option to build just normal weapons from scratch rather than having to make a magical weapon based on a weapon with the right damage but wrong tags and modifiers, me and all my players are dying to start our new campaign now the last one ended and they have all been busy homebrewing nrw races and subclasses to try out but now we are all at a stand still until we can make natural weapons for the characters, at the very least even if you dont make a homebrew section for basic weaponry then please add unarmed strike into the list of basic weapons so we can build from it in the future.
I know this seems like nagging for the most part but i am actually a huge fan of DDB and all of its current features it has been such a great help with getting back into the wonderous worlds of D&D so please keep up the good work guys, you work hard so in the long run we dont have to.
You can already give homebrew races a Natural weapon by clicking "add an action."
I'd like to see the levels of exhaustion included in the condition tables so we can select "Level 3 Exhaustion" (or whatever) rather than simply "Exhaustion."
Edit: I'm referring to the condition options in spell and item creation.
I'd like to see the levels of exhaustion included in the condition tables so we can select "Level 3 Exhaustion" (or whatever) rather than simply "Exhaustion."
The character sheet already does track the different levels of exhaustion.
I want to make a weapon (Dagger) that does not have the thrown property. I would also like to change the attribute to int or Wis instead of str (standard) or dex (finesse).
I don't know if this has been said before in this thread. But for feats, if we could have a pre-requisite modifier to restrict it to certain backgrounds that'd be cool. I'm brewing up a feat for my character right now that is tied directly to her background as a faction agent. But without the actual modifier in there (I somehow managed to have a pre-requisite listed but it errored on me when trying to save), it won't be restricted to just that background.
Something that I just discovered, via another thread I posted, would be being able to add monk weapons to a monastic tradition. You can give a monk extra weapon proficiencies, but if you want to give them an additional monk weapon, you can't.
I gave players a level 0 feat, but as far as I can tell, I can't assign the additional feat.
If you pull up their actual character sheet and go to features & traits then scroll to the very bottom, you'll find a "Manage Feats" link which will allow you to add the feat outside of normal level progression.
1) to add "actions" to magic items. So a magic item may grant a reaction, bonus action or action. I'd then like to have them appear properly under the Action options. Similar to when you create a class, racial, or feat feature when home brewing.
2) separate out uses of an ability or spell (instead of charges being shared). For example. if I create "Ring of Protection from Physical Harm". That allows the use of the Shield Spell 1/day and the Absorb Elements spell 1/day. Track those separately. At present I'd have to make them use 1 charge each and have a pool of 2 charges.
3) I'd like to homebrew the addition of Dragonmarks on homebrew races. Presently we have a homebrew Tiefling sub-race with Mark of Hospitality. But to get the Greater Dragonmark need to turn off pre-requisites for all.
4) I'd like to pull (drop down or something) features and traits from other places/sources in the game when homebrewing something (rather than having to type it up from scratch). So a easy to use library to pick and choose things.
5) Improve the use of resources via magic items and other homebrew. For example, "this item allows you to Channel Divinity once more per short rest, pre-req must be a Paladin or Cleric. OR those who aren't can use Channel Divinity feature once per short rest". Similarly, add to the current total of ki points etc. or "You can prepare one additional spell of level X, where X is defined or not". Increase number of available attunement slots. etc.
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There are a few modifiers that are like this, and if they could just not, that would be great.
I just want it to be possible to add To Hit or Damage individually (instead of both with Bonus/Magic), just like when customizing the item in the character sheet.
Probably someone said this already, but just in case: I'd like to be able to create custom equipment.
Recently returned to D&D after 20+ years.
Unapologetic.
Please for the love of Tiamat give us the option to build just normal weapons from scratch rather than having to make a magical weapon based on a weapon with the right damage but wrong tags and modifiers, me and all my players are dying to start our new campaign now the last one ended and they have all been busy homebrewing nrw races and subclasses to try out but now we are all at a stand still until we can make natural weapons for the characters, at the very least even if you dont make a homebrew section for basic weaponry then please add unarmed strike into the list of basic weapons so we can build from it in the future.
I know this seems like nagging for the most part but i am actually a huge fan of DDB and all of its current features it has been such a great help with getting back into the wonderous worlds of D&D so please keep up the good work guys, you work hard so in the long run we dont have to.
C.Taylor
You can already give homebrew races a Natural weapon by clicking "add an action."
Thank you so much just made things so much easier
C.Taylor
I'd like to see the levels of exhaustion included in the condition tables so we can select "Level 3 Exhaustion" (or whatever) rather than simply "Exhaustion."
Edit: I'm referring to the condition options in spell and item creation.
Recently returned to D&D after 20+ years.
Unapologetic.
The character sheet already does track the different levels of exhaustion.
I'd like a section where we can add mundane armor, equipment, and weapons
Ways to affect individual spell classes (max damage for evokation, or a bonus to DC for necromancy)
for us to make non magical items like custom weapons with custom damage output
I want to make a weapon (Dagger) that does not have the thrown property. I would also like to change the attribute to int or Wis instead of str (standard) or dex (finesse).
Please check out my home-brewed Races, Spells, Feats, Magic Items, Backgrounds, and Subclasses.
I don't know if this has been said before in this thread. But for feats, if we could have a pre-requisite modifier to restrict it to certain backgrounds that'd be cool. I'm brewing up a feat for my character right now that is tied directly to her background as a faction agent. But without the actual modifier in there (I somehow managed to have a pre-requisite listed but it errored on me when trying to save), it won't be restricted to just that background.
My Homebrew Backgrounds | Feats | Magic Items | Monsters | Races | Subclasses
Something that I just discovered, via another thread I posted, would be being able to add monk weapons to a monastic tradition. You can give a monk extra weapon proficiencies, but if you want to give them an additional monk weapon, you can't.
I'd like to be able to create a 'Pack', so when it is selected in a custom background equipment it will list the contents.
Please check out my home-brewed Races, Spells, Feats, Magic Items, Backgrounds, and Subclasses.
I created a background with a variant feature, but when I select it I do not see the option for feature variation.
Please check out my home-brewed Races, Spells, Feats, Magic Items, Backgrounds, and Subclasses.
I gave players a level 0 feat, but as far as I can tell, I can't assign the additional feat.
If you pull up their actual character sheet and go to features & traits then scroll to the very bottom, you'll find a "Manage Feats" link which will allow you to add the feat outside of normal level progression.
My Homebrew Backgrounds | Feats | Magic Items | Monsters | Races | Subclasses
I would like
1) to add "actions" to magic items. So a magic item may grant a reaction, bonus action or action. I'd then like to have them appear properly under the Action options. Similar to when you create a class, racial, or feat feature when home brewing.
2) separate out uses of an ability or spell (instead of charges being shared). For example. if I create "Ring of Protection from Physical Harm". That allows the use of the Shield Spell 1/day and the Absorb Elements spell 1/day. Track those separately. At present I'd have to make them use 1 charge each and have a pool of 2 charges.
3) I'd like to homebrew the addition of Dragonmarks on homebrew races. Presently we have a homebrew Tiefling sub-race with Mark of Hospitality. But to get the Greater Dragonmark need to turn off pre-requisites for all.
4) I'd like to pull (drop down or something) features and traits from other places/sources in the game when homebrewing something (rather than having to type it up from scratch). So a easy to use library to pick and choose things.
5) Improve the use of resources via magic items and other homebrew. For example, "this item allows you to Channel Divinity once more per short rest, pre-req must be a Paladin or Cleric. OR those who aren't can use Channel Divinity feature once per short rest". Similarly, add to the current total of ki points etc. or "You can prepare one additional spell of level X, where X is defined or not". Increase number of available attunement slots. etc.
Want to see Virtual Table Top like no other before it built within DnDBeyond.com? Upvote the feature request. It's 2nd highest voted so far:
https://dndbeyond.zendesk.com/hc/en-us/community/posts/115008597088-Virtual-Tabletop-Gameboard
NOTE: You will need to setup a zendesk account (which is not your DnDBeyond.com account, the team uses this 3rd party software). It's easy to do and your votes are needed!
I'm creating a character with advantage on a skill, I would like to see the A next to the skill.
Please check out my home-brewed Races, Spells, Feats, Magic Items, Backgrounds, and Subclasses.