The option to change the stat for a skill or attack to be available in the homebrew section, not only the customize options would be pretty cool. I know this is a lot of stuff we are drowning you with, but hey, it means there is a lot of room for improvement :)
I'd like to be able to adjust a background spell list to make guilds akin to those in the Guuldmaster's Guide to Ravnika.
I didn't see this anywhere in the changelog, but apparently an "Additional Spells" section has been added to backgrounds aling with a description for those spells!
Custom 'choose a skill/tool proficiency' lists for classes. For when you want a class that gets to choose between being proficient in athletics, insight, and playing the dulcimer.
I'd like to see the option for dice rolls when assigning durations for spell effects. For example. rather than 1 round or 1 hour, a spell's effect might last for 1d4 rounds or 2d6 days. Currently when I create such a spell, I use "Special" and add text (which works fine), but adding the option might be more useful for those running games on D&DB.
A "Penalty" modifier would be great for cursed items. I know you can enter in a negative number to bonus, but if I wanted the penalty to equal the Charisma modifier or something of that ilk, I can't do that.
In the "My Homebrew Creations" list, I'd like to see the Comments and Ratings columns we get when we search the homebrew categories. This would be merely for the convenience, allowing me to quickly see which of my creations has been rated or commented; it's not a missing function since I can do that by filtering the homebrew search by author. (And I'm pretty sure I get notifications for comments.)
- When assigning a choice of bonus to a homebrew race's ability scores (eg. "choose Strength or Constitution"), not every combination is available. In theory, there should be 21 combinations of two ability scores. I would suggest a more flexible approach for races that can choose to assign a bonus to one of three or four ability scores. For my purposes, the choice of Wisdom or Charisma would be nice.
- Magic items should be able to provide the ability to see invisible objects/creatures and to see into the ethereal plane under the "Add Modifier -> Sense" category. My suggestion would be to call the options "see invisible" and "see ethereal".
For your second point, you're describing Truesight, which I believe is listed under senses.
Fair point. I didn't remember it allowed the creature to see through magical darkness. Pulling it up, I see that it also negates illusions, and shows the true form of shapeshifters. It's way more powerful than I remembered. I stand corrected.
I'm happy I found this. I wanted to make a paladin oath that would allow you to add your proficiency to damage and double it for attack. I couldn't find out how to do it.
- Change To Hit modifier. I want to create a magic weapon that is +1 to hit but not +1 to damage. Currently I need to customize my players' character sheets
- Prepared/Spontaneous caster. I would like to make a subclass become spontaneous (or prepared)
Adding properties to natural weapons, like finesse to dagger-like claws
Also can we get the ability to create weapons Like Cestus or a unarmed option in magical Item creation for weapons? Thanks
The option to change the stat for a skill or attack to be available in the homebrew section, not only the customize options would be pretty cool. I know this is a lot of stuff we are drowning you with, but hey, it means there is a lot of room for improvement :)
Keep up the good work, team!
I didn't see this anywhere in the changelog, but apparently an "Additional Spells" section has been added to backgrounds aling with a description for those spells!
Custom 'choose a skill/tool proficiency' lists for classes. For when you want a class that gets to choose between being proficient in athletics, insight, and playing the dulcimer.
I'd like to see the option for dice rolls when assigning durations for spell effects. For example. rather than 1 round or 1 hour, a spell's effect might last for 1d4 rounds or 2d6 days. Currently when I create such a spell, I use "Special" and add text (which works fine), but adding the option might be more useful for those running games on D&DB.
Recently returned to D&D after 20+ years.
Unapologetic.
A "Penalty" modifier would be great for cursed items. I know you can enter in a negative number to bonus, but if I wanted the penalty to equal the Charisma modifier or something of that ilk, I can't do that.
Low priority:
In the "My Homebrew Creations" list, I'd like to see the Comments and Ratings columns we get when we search the homebrew categories. This would be merely for the convenience, allowing me to quickly see which of my creations has been rated or commented; it's not a missing function since I can do that by filtering the homebrew search by author. (And I'm pretty sure I get notifications for comments.)
Recently returned to D&D after 20+ years.
Unapologetic.
This functionality exists, but a few bits are hidden on mobile until you rotate your screen.
You still need to open the item to see comments. Some sort of X comments bit might be nice though.
Interesting that it doesn't appear on my desktop browser screen if it exists on the mobile version.
Recently returned to D&D after 20+ years.
Unapologetic.
Looks like I'm mistaken. The title bar appears to only have Adds and Views. I thought the rating was up there for some reason.
Thanks for checking!
Recently returned to D&D after 20+ years.
Unapologetic.
The ability to change the base damage die of an item would be great.
Also the ability to add an ability score prerequisite to an item would be excellent.
For your second point, you're describing Truesight, which I believe is listed under senses.
Truesight can also see through darkness, which they may not want to add.
Fair point. I didn't remember it allowed the creature to see through magical darkness. Pulling it up, I see that it also negates illusions, and shows the true form of shapeshifters. It's way more powerful than I remembered. I stand corrected.
The ability to effect just a classes abilities.
Like Cleric spell DC, cleric spells, warlock spell damage bonus... somethings that limit the effect to the abilities coming from a class.
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Channel divinity. To add more charges, or to reference it.
I'm happy I found this. I wanted to make a paladin oath that would allow you to add your proficiency to damage and double it for attack. I couldn't find out how to do it.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
The following:
- Add additional damage dice (e.g. magical sickle deals 1d4 + 1d6 damage), currently I can only display the additional dice as secondary information
- Crit range (e.g. critically hits on 19, 20)
- Change critical damage types (e.g. critical hit becomes Thunder damage)
- Change To Hit modifier. I want to create a magic weapon that is +1 to hit but not +1 to damage. Currently I need to customize my players' character sheets
- Prepared/Spontaneous caster. I would like to make a subclass become spontaneous (or prepared)
Custom damage dice i.e. d4, d6, d8, d10, d20, dx and just let us fill in a number for x.
Custom weapon damage i.e. set damage on a tiny, short-bladed dagger to 2, with no dice roll.