Fahrin quickly fetches his arrows from the goblins and looks around the collection of warriors who've slain them "Do goblins normally show up to gatherings here is or this a special occasion" he asks as he looks to the oncoming squad "because this seems a tad extreme?"
Syvis and Ceo dispatch the last 2 goblin archers. For a second you think it's over and then get that feeling of 'that was too easy' as you look up and see another 9 archers that were moving into position on the opposite flank. They see you've just butchered a bunch of their fellow goblins and from a distance, under false bravado, they advance toward your position.
They are quite a ways off yet and will not get here for 2 rounds.
Please post anything you would like to do for those 2 preparatory rounds and then roll Initiative again.
How far away are they?
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
"Oo oo, I know what to do! Stay here!"
Ceo says tapping Bow's shoulder repeatedly.
Ceo then runs at the goblins, raises his pan pipes to his lips and blows a sharp chord on it when he stands in the middle of the goblins and casts THUNDER WAVE.
So for the first round he runs to the goblins, then he lets them form around him, Then he casts THUNDER WAVE.
Keeping his concentration on Bless going, Randall checks to see if anyone needs healing. Even though it seems Grim is taking care of himself, Randall aids him with the use of a healer’s kit to remove the arrow make sure the wound will not get infected.
He then moves forward and into cover (or uses the Dodge action) from the approaching goblins, prepared to respond in kind when they are close enough to attack.
This post has potentially manipulated dice roll results.
Initiative: 13
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Why are we rolling again for back to back battles? There was no break.
Because we can do/prepare stuff in between and because the goblins have to roll initiatives as well.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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Ceo gives the gobly-gob the stabbity-stab on his next turn.
Attack: 15 Damage: 11
Farewell.
Petcan will move closer, trying to stick to cover, and launching a bolt of fire as soon as one gets close enough
Paladin - warforged - orange
Fahrin quickly fetches his arrows from the goblins and looks around the collection of warriors who've slain them "Do goblins normally show up to gatherings here is or this a special occasion" he asks as he looks to the oncoming squad "because this seems a tad extreme?"
Ceo pulls out his new crossbow, shrugs, and attempts to fire at long range if they are more than 80ft. away.
Attack: 15 Damage: 6
EDIT: forget this
Farewell.
Burning hands 11
How far away are they?
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Oo oo, I know what to do! Stay here!"
Ceo says tapping Bow's shoulder repeatedly.
Ceo then runs at the goblins, raises his pan pipes to his lips and blows a sharp chord on it when he stands in the middle of the goblins and casts THUNDER WAVE.
So for the first round he runs to the goblins, then he lets them form around him, Then he casts THUNDER WAVE.
Save DC is 14 and the damage is
7
Farewell.
More than a little ashamed and embarrassed, Grim uses his meager healing abilities on himself. (OOC Lay on hands pool, all 5, now at 6hp)
The Worlds of Pphost a community of DMs and Players making PbP better
Malichi, Tiefling Rogue - Worlds of Pphost- The Amazing Teleportation Machine
DM Worlds of Pphost - Haven 'A Few Days at a Tavern'
Extended Signature
Randall:
Keeping his concentration on Bless going, Randall checks to see if anyone needs healing. Even though it seems Grim is taking care of himself, Randall aids him with the use of a healer’s kit to remove the arrow make sure the wound will not get infected.
He then moves forward and into cover (or uses the Dodge action) from the approaching goblins, prepared to respond in kind when they are close enough to attack.
Initiative: 18
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Initiative: 14
Initiative: 13
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
6
For initiative though I am still doing what I stated earlier.
Farewell.
14 initiative
Grim Initiative: 7
The Worlds of Pphost a community of DMs and Players making PbP better
Malichi, Tiefling Rogue - Worlds of Pphost- The Amazing Teleportation Machine
DM Worlds of Pphost - Haven 'A Few Days at a Tavern'
Extended Signature
Petcan rolled init
Paladin - warforged - orange
That was first initiative. This is second initiative. New group of goblins.
Farewell.
Why are we rolling again for back to back battles? There was no break.
Paladin - warforged - orange
Randall rolled a 12 for initiative.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Initiative: 17
Because we can do/prepare stuff in between and because the goblins have to roll initiatives as well.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus