This post has potentially manipulated dice roll results.
Maerwyn realizes that she had moved far away from the tavern as well as out of reach of the party. She is alone, she'll be the one to blame for any kind of surprise attack caused by her for venturing outside carelessly and the thought of engaging in fight with an ambush brings her a chilling sense of adventure.
She almost attempts to throw one of her daggers at a bunch of moving creatures who successfully startled her with their squeaks and ear-piercing shrill. A flock of glowing rats? She decides to investigate further by keeping an eye on the fey hawks flying overhead and trying to perceive any kind of irrational behavior from them (passive perception 17). Then she attempts to follow the glowing rats to find out their origin or what made them glow in the darkness, or if they're being followed by a creature who's less stupid than they are!
Maerwyn realizes that she had moved far away from the tavern as well as out of reach of the party. She is alone, she'll be the one to blame for any kind of surprise attack caused by her for venturing outside carelessly and the thought of engaging in fight with an ambush brings her a chilling sense of adventure.
She almost attempts to throw one of her daggers at a bunch of moving creatures who successfully startled her with their squeaks and ear-piercing shrill. A flock of glowing rats? She decides to investigate further by keeping an eye on the fey hawks flying overhead and trying to perceive any kind of irrational behavior from them (passive perception 17). Then she attempts to follow the glowing rats to find out their origin or what made them glow in the darkness, or if they're being followed by a creature who's less stupid than they are!
Wisdom (Arcana): 27
Something about the rats seem very unnatural. You also sense psionic energy coming from them. They also seem to be in a collective.
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The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
(( The value next to your skill already includes your proficiency bonus if you're proficient at it ))
*True. But their character still succeeded.*
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
(The actual modifier for the Arcana Check is +7, It was a mistake to add the proficiency bonus (+6) twice since I've been using the gamelog more often than the forum dice. No offense, the updated score is 21)
The trace of psionic energy emitting from the rats has raised possibility of suspicious activities that might be influenced by the presence of something related to the Mindflayers. Who knows they might have been lurking around Maerwyn in plain sight yet more cautiously than the bloodhunter!
With a swift swirl of the cloak she attempts to hide from the plain sight of any passers-by. The Cloak of Arachnida letting her to crawl both vertically and horizontally across the street or on the walls bordering the alleys, wherever she wishes to move, finally settling in a dark place hanging upside-down from the ceiling.
Dusk leads them to the alley where he saw the intellect devourers and glowing rats. Before they get too close, while on the way, near the start of their journey, he dismisses Muggles causing the familiar to disappear to its personal pocket dimension. Dusk then casts a couple of spells, one is simply Mage Armor cast upon Wispy. The second spell tugs on reality, wishing to protect his mind - using Wish to replicate the Mind Blank spell upon himself. After this he continues to lead the way until they get close to the destination and then holds back as Magron begins his scouting with Arcane Eye.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
When they get close to the alley Magron casts Arcane eye and scouts ahead with that. Moving it into the alley and when it sees nothing there it will try to go into the hole where the Rats are coming out of.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The trace of psionic energy emitting from the rats has raised possibility of suspicious activities that might be influenced by the presence of something related to the Mindflayers. Who knows they might have been lurking around Maerwyn in plain sight yet more cautiously than the bloodhunter!
With a swift swirl of the cloak she attempts to hide from the plain sight of any passers-by. The Cloak of Arachnida letting her to crawl both vertically and horizontally across the street or on the walls bordering the alleys, wherever she wishes to move, finally settling in a dark place hanging upside-down from the ceiling.
Dexterity (Stealth): 8 (gamelog)
They either haven't noticed you or they don't care about you. They move away, not seeming to pay any attention to you.
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
When they get close to the alley Magron casts Arcane eye and scouts ahead with that. Moving it into the alley and when it sees nothing there it will try to go into the hole where the Rats are coming out of.
He sees a few intellect devourers standing on a trapdoor.
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
"So there are couple of intellect devourers in there, they are standing on a trapdoor"
How big is the space where they are standing?
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Maerwyn has no idea if she has been successful to hide from the psionic creatures (Intellect Devourers) who might have been moving around the glowing rats (see #170). But she's well aware of the fact that an hour is about to pass since she had left the tavern, soon she must return to the tavern where she's supposed to meet the party. She might have heard something familiar, sounds of footsteps or a voice?(possibly belonging to Magron). Her natural green pair of orbs starts to glow in darkness with a faint red tint when she attempts to use dark vision to find out if someone familiar to her is present somewhere near.
Maerwyn has no idea if she has been successful to hide from the psionic creatures (Intellect Devourers) who might have been moving around the glowing rats (see #170). But she's well aware of the fact that an hour is about to pass since she had left the tavern, soon she must return to the tavern where she's supposed to meet the party. She might have heard something familiar, sounds of footsteps or a voice?(possibly belonging to Magron). Her natural green pair of orbs starts to glow in darkness with a faint red tint when she attempts to use dark vision to find out if someone familiar to her is present somewhere near.
Wisdom (Perception): 22(gamelog)
If you're looking, in the alleyway, you can see them. *If you aren't, please tell me.*
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
"Hmm they are in a very small space; not sure if it is the best spot to hit them"
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"What about the rats, do you see them?" Dusk asks. "Should we sneak closer and ambush them? Do either of you know spells that could target multiple foes and spread into that hole? Sadly, my best is only a sleep spell which isn't effective against multiple enemies."
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
"Well I could cast sunbeam into the hole, that should soften them up a bit and hopefully blinds them"
(good question, does my arcane eye see the rats?
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"We can provoke them into striking us first, then they'll have no choice other than getting out of that hole"- a feminine voice suggests a way to engage in a good fight and finish those devourers all at once. Maerwyn has interrupted the conversation of two of her familiar gentlemen since she wanted to let them be known of her presence. She's been wondering if her absence has bothered them to some extent, or are they just careless enough to leave someone behind?
Maerwyn dismisses the thought while she crawls down from the ceiling, the glowing crimson orbs resetting to the natural colour without any trace of transformation. She's relieved to find her new companions, and she had better make the best out of it. "Why haven't the intellect devourers attacked us yet? Don't you think that it's obnoxiously suspicious? And what's wrong with these rats?"- she speaks after sending a quick gesture towards the rats while resting her hands on both sides of the waist, squinting her eyes as if she were lost in her own thoughts.
"Well I could cast sunbeam into the hole, that should soften them up a bit and hopefully blinds them"
(good question, does my arcane eye see the rats?
*Yes.*
Rollback Post to RevisionRollBack
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bardof the OIADSB Cult, here are our rules.Sig.Also a sauce council member, but it's been dead for a while.
Grom had followed along silently. He had runs ins with the mind flayers before, knew himself vulnerable to their powers. Now, though, he was not alone. Still, for all their power, if they were not careful they would be slain and eaten by those aberrations. He kept his thoughts to himself and instead replied to Maerwyn. "They are both sentries and lures. It was clever of the mind flayers to post them here. If we attack and they win, so much better, but if they lose and die then their masters would have good information about us and our capabilities, while at the same time the battle would give the illithid time to prepare. Finally, if we win easily, then they will simply flee deeper into their base and throw minions at us, or perhaps retreat to another plane of existence altogether.
Yet we must go past them. I would suggest, therefore, that we assume the mind flayers know about us already and attack while holding back our strength. Use only weapons or weaker spells to dispatch them. That way their masters might form mistaken impressions about us."
Rollback Post to RevisionRollBack
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Maerwyn realizes that she had moved far away from the tavern as well as out of reach of the party. She is alone, she'll be the one to blame for any kind of surprise attack caused by her for venturing outside carelessly and the thought of engaging in fight with an ambush brings her a chilling sense of adventure.
She almost attempts to throw one of her daggers at a bunch of moving creatures who successfully startled her with their squeaks and ear-piercing shrill. A flock of glowing rats? She decides to investigate further by keeping an eye on the fey hawks flying overhead and trying to perceive any kind of irrational behavior from them (passive perception 17). Then she attempts to follow the glowing rats to find out their origin or what made them glow in the darkness, or if they're being followed by a creature who's less stupid than they are!
Wisdom (Arcana): 23
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Something about the rats seem very unnatural. You also sense psionic energy coming from them. They also seem to be in a collective.
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
(( The value next to your skill already includes your proficiency bonus if you're proficient at it ))
*True. But their character still succeeded.*
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
(The actual modifier for the Arcana Check is +7, It was a mistake to add the proficiency bonus (+6) twice since I've been using the gamelog more often than the forum dice. No offense, the updated score is 21)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
The trace of psionic energy emitting from the rats has raised possibility of suspicious activities that might be influenced by the presence of something related to the Mindflayers. Who knows they might have been lurking around Maerwyn in plain sight yet more cautiously than the bloodhunter!
With a swift swirl of the cloak she attempts to hide from the plain sight of any passers-by. The Cloak of Arachnida letting her to crawl both vertically and horizontally across the street or on the walls bordering the alleys, wherever she wishes to move, finally settling in a dark place hanging upside-down from the ceiling.
Dexterity (Stealth): 8 (gamelog)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Dusk leads them to the alley where he saw the intellect devourers and glowing rats. Before they get too close, while on the way, near the start of their journey, he dismisses Muggles causing the familiar to disappear to its personal pocket dimension. Dusk then casts a couple of spells, one is simply Mage Armor cast upon Wispy. The second spell tugs on reality, wishing to protect his mind - using Wish to replicate the Mind Blank spell upon himself. After this he continues to lead the way until they get close to the destination and then holds back as Magron begins his scouting with Arcane Eye.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
When they get close to the alley Magron casts Arcane eye and scouts ahead with that. Moving it into the alley and when it sees nothing there it will try to go into the hole where the Rats are coming out of.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
They either haven't noticed you or they don't care about you. They move away, not seeming to pay any attention to you.
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
(What do you mean by 'they'? Maerwyn has been indicating the 'Intellect Devourers', not the rats!)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
*Oh. Sorry, I misread it.* They cannot be seen, as they're in the hole. If you look in there, you can only see three of them standing there.
He sees a few intellect devourers standing on a trapdoor.
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
"So there are couple of intellect devourers in there, they are standing on a trapdoor"
How big is the space where they are standing?
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Maerwyn has no idea if she has been successful to hide from the psionic creatures (Intellect Devourers) who might have been moving around the glowing rats (see #170). But she's well aware of the fact that an hour is about to pass since she had left the tavern, soon she must return to the tavern where she's supposed to meet the party. She might have heard something familiar, sounds of footsteps or a voice?(possibly belonging to Magron). Her natural green pair of orbs starts to glow in darkness with a faint red tint when she attempts to use dark vision to find out if someone familiar to her is present somewhere near.
Wisdom (Perception): 22(gamelog)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
It's a square: L: W: 4.5 feet. 4.5 feet.
If you're looking, in the alleyway, you can see them. *If you aren't, please tell me.*
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
"Hmm they are in a very small space; not sure if it is the best spot to hit them"
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"What about the rats, do you see them?" Dusk asks. "Should we sneak closer and ambush them? Do either of you know spells that could target multiple foes and spread into that hole? Sadly, my best is only a sleep spell which isn't effective against multiple enemies."
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
"Well I could cast sunbeam into the hole, that should soften them up a bit and hopefully blinds them"
(good question, does my arcane eye see the rats?
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"We can provoke them into striking us first, then they'll have no choice other than getting out of that hole"- a feminine voice suggests a way to engage in a good fight and finish those devourers all at once. Maerwyn has interrupted the conversation of two of her familiar gentlemen since she wanted to let them be known of her presence. She's been wondering if her absence has bothered them to some extent, or are they just careless enough to leave someone behind?
Maerwyn dismisses the thought while she crawls down from the ceiling, the glowing crimson orbs resetting to the natural colour without any trace of transformation. She's relieved to find her new companions, and she had better make the best out of it. "Why haven't the intellect devourers attacked us yet? Don't you think that it's obnoxiously suspicious? And what's wrong with these rats?"- she speaks after sending a quick gesture towards the rats while resting her hands on both sides of the waist, squinting her eyes as if she were lost in her own thoughts.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
*Yes.*
The Circle of Hedgehogs Druid Beholder/Animated Armor Level -20 Bard of the OIADSB Cult, here are our rules. Sig. Also a sauce council member, but it's been dead for a while.
Grom had followed along silently. He had runs ins with the mind flayers before, knew himself vulnerable to their powers. Now, though, he was not alone. Still, for all their power, if they were not careful they would be slain and eaten by those aberrations. He kept his thoughts to himself and instead replied to Maerwyn. "They are both sentries and lures. It was clever of the mind flayers to post them here. If we attack and they win, so much better, but if they lose and die then their masters would have good information about us and our capabilities, while at the same time the battle would give the illithid time to prepare. Finally, if we win easily, then they will simply flee deeper into their base and throw minions at us, or perhaps retreat to another plane of existence altogether.
Yet we must go past them. I would suggest, therefore, that we assume the mind flayers know about us already and attack while holding back our strength. Use only weapons or weaker spells to dispatch them. That way their masters might form mistaken impressions about us."