Graxx's fear begins to show in his attacks. They are no longer fueled by the impetus of battle and show no resolve behind them, at least for now. Graxx swats his pike at the air ineffectively, and remains frightened.
The Ghost's urge to escape this fight (Turn Undead) dwindles as both Neya and Biscuit cause damage to it. The spirit turns to face Biscuit and then looks at Doozey, who is facing the other way. She moves closer to the ranger {AU-29} and reaches for his heart.
-> Doozey's CHA saving throw {DC 13}: 19
As soon as he feels the cold touch on his back, Doozey forces himself not to be afraid. His resolve comes through and the Ghost fails to take over the stoutling's body.
(Utar and Neya are up next. Utar heals for 1d6 at the beginning of his turn, so please go ahead and roll that too.)
(OOC Assume the religion check on the zombies is still open? If so, 6)
Lightbringer swings at the nearest large zombie again.
Attack: 29 Damage: 8 (Plus extra 4 radiant damage and 8 bludgeoning from divine strike.)
Noticing that none of the undead in this room appear to be as easily dealt with as others he's encountered, Utar tries to rally the members of CRAP, and also top off their hp!
"We've fought bigger and uglier foes than this! We're not joining the ranks of the undead just yet! Torm will not allow it!"
Utar's shoulder pad glows as he casts mass healing word. Each member of CRAP and Cassyt heals for 7.
(OOC Spending a level 4 spell slot to upscale the healing of the spell.)
Now that Gravy is flying about, Utar gets to hang out with a spectral Taters. (Utar recovers 3 HP.)
Conceding that these zombies are among the most robust he has ever faced, Utar then seeks to preserve the life of his companions. (Graxx, Doozey, Neya, Utar, Biscuit, and Cassyt each recover 9 HP.)
His pauldron still shining, Utar brings Lightbringer down one more time. The blow forces the damaged zombie to one knee. It looks like it won't be able to keep going for much longer. (Large Zombie #2 takes 23 magical bludgeoning and radiant damage.)
@MB: Because Doozey shared the info about dealing fire damage, I'll lower the DC for the religion check. Utar recalls that radiant damage often has the similar effect of suppressing powerful undead creatures' healing powers.
Neya continues her assault on the decapitated woman's ghost, noticing her magical claws/fists make it that much easier to damage the creature. Wisps of immaterial essence are scattered about before disappearing. (Ghost takes 23 magical bludgeoning and slashing damage.)
One zombie focus exclusively on Utar, landing one blow to the half-orc's head but only smacking the wall on a second attempt. Doozey ducks just in time to avoid a swinging arm, while a frightenedGraxx does not react in time to avoid a punch aimed at his back. (Utar takes 12 bludgeoning damage; Graxx takes 8 bludgeoning damage.)
This post has potentially manipulated dice roll results.
Doozey whipped around to hiss at the ghost like some feral badger. Yet, before he can act, sensing the danger from behind he instinctively ducked, narrowly avoiding the zombies swipe. Twice pissed at the lot of undead, Doozey's hair started to bristle and lengthen from the oncoming transformation. "Nn... No... Not... Yet." He said through gritted teeth, fighting back the change.
Though it takes a little more effort than before to bark the command, Gravy is again given orders for another dive bomb run. The moment the zombie is off its game, Doozey struck once, before turning on a heel and chopping down at the ghost! Biscuit starts to join in assault; but, following a sharp command in sylvan from Doozey, the mastiff bounded over to Utar's side, only to bring Antlers to bear upon Zombie.
Action(Doozey): Apostle's Flurry. #1 Apostle - Attack: 25 Damage: 9 magical piercing at Large Zombie(2). (with Gravy help) #2 Apostle - Attack: 26 Damage: 8 magical piercing at Ghost.
Movement(Biscuit): Move to AV-30.
Bonus Action(Doozey): Command Biscuit to attack L. Zombie(2) (if still up, otherwise attacking Ghost). Attack: 24 Damage: 10 non-magical slashing.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Doozey fights back the urge to transform and times his next lunge perfectly with Gravy's fly-by. Something physiologically vital is broken inside the undead in front of him and the figure falls to its knees. It still grunts, showing reluctance to fall, but it seems unable to again. (Large Zombie #2 takes 12 magical piercing damage.)
Commanding Biscuit to pull the old switcheroo, the stoutling does an 90-degree turn before the next stab. Biscuit jumps through the wisps of etherealness floating away from the ghost's form to slash the zombie's scalp with one of his antlers. (Ghost takes 8 magical piercing damage; Large Zombie #2 takes 10 slashing damage and is DEFEATED.)
This post has potentially manipulated dice roll results.
DM's Screen:
14
Once again, Cassyt tries to sneak in a Sacred Flame from afar but her lack of battle experience shows. The ghost's flowy movements have proved difficult to keep up with.
Although Graxx is fighting the urge to run away, he can't quite prevent his weapon hand from wavering. He attempts two more stabs, this time aimed at the remaining zombie. The first one only hits air, while the second is absorbed by whatever piece of armor the enemy has been provided with.
The ring of metal on metal offers a silver-lining, however. It helps Graxx refocus his mind on what he was born to do: fight. Giving off a battle cry, the barbarian regains his posture and shakes off the temporary sensation of fear that had stifled him until now.
This post has potentially manipulated dice roll results.
DM's Screen:
4
This encounter has been more trouble to the decapitated lady than she had bargained for. Her image fades into complete etherealness and, although the group can still see the faint outline of her visage, she achieves a state in which she can affect nothing in the Material Plane and vice-versa. Neya's blindsight no longer picks up the ghost's presence, and the monk concludes the woman has passed completely into the Ethereal Plane (OOC: with her passive religion score, Neya would be aware of ghosts' abilities to do so.)
The group watches as the ghost passes through the northern wall of the room and disappears beyond it.
This post has potentially manipulated dice roll results.
No longer detecting the spirit, Neya simply states, "The ghost is not in our immediate reality, right now. That may be an issue later... But for now..."
With that, she turns her attention to the remaining large zombie, closing the distance (to AV-27) and striking at it.
After healing a bit more, Utar steps forward, albeit with some difficulty, and slams Lightbringer on the one enemy who is left. Despite it's mangled body, Utar knows that this is the first hit CRAP has delivered to this specific zombie. If it is as hardy as its colleague, this may take a little while. (Utar recovers 3 HP; Large Zombie #1 takes 13 magical bludgeoning and radiant damage.)
After reporting on the ghost's decision to flee, Neya also turns her attention to the zombie. She manages to sink her claws into it twice, with a third attempt being stopped by its hidden armor. (Large Zombie #1 takes 14 magical piercing damage.)
The stench of rotting flesh travels up Neya's nose as she is punched in the face. The second punch lands with no real impact on Graxx's pecs. (Neya takes 8 bludgeoning damage.)
Then, from beneath Utar's legs, the fire in the downed zombie's eyes re-lights. It crawls and scrambles back to its feet despite its previous injuries {AW-30}. This zombie is now occupying the same spot as Spiritual Taters, though nothing happens in terms of healing. It attacks Utar:
This post has potentially manipulated dice roll results.
Reaction(Doozey): OA on Large Zombie#2. #1 Apostle - Attack: 27 Damage: 8 magical piercing. (If Zombie is prone while crawling out from under Utar, here's the advantage roll: 20)
Though a mite peeved at the ghost disappearance, Doozey situational awareness had not dimmed so much in building anger as to miss the revived undead trying to crawl away. "Stay. Down!" Doozey barked, as he turned immediately to try cut down creature. Regardless of whether the strike turned out to be enough, Doozey clicked his tongue twice, signaling Tater's "spirit" to fly over and again flit about Utar's space.
"Alright you oversized sandbag. Hope ya ready for a long overdue butt whooping!" Doozey taunts, before calling in Gravy's assistance for one zombie or the other, if it yet endured. Either way, Doozey struck twice, aiming again to cut down the zombie at the lower extremities at least a little less protected for mobility's sake. Then in Sylvan, he called on Biscuit to act as a lure. Something the mastiff acted upon with a gusto after taking a more defensive posture, as well as the long route due to all the bodies in the way. After growling and threatening to nip at the Zombie's heels, Biscuit falls back to the other room with Doozey potentially right on his heels, assuming the bait is taken.
Bonus Action: Move Healing Spirit to Utar's square.
Action(Doozey): Apostle's Flurry. #1 Apostle - Attack: 26 Damage: 8 magical piercing at Large Zombie(1). (with Gravy help) #2 Apostle - Attack: 17 Damage: 7 magical piercing at Large Zombie(1).
(If Large Zombie(2) is still up, ignore above adv. roll, and assume Gravy is instead readying to help Utar attack that one instead.)
Even before the rising zombie had a chance to pummel Utar's back, Doozey delivers another stab to the back of its legs. (Large Zombie #2 takes 8 magical piercing damage.)
Moments later, Spiritual Taters delivers its last little bit of healing power to Utar while Biscuit is playing bait. The zombie tries to harm the horned beast. (Utar recovers4 HP.)
-> Fist vs. Biscuit: Attack: 24Damage: Unable to parse dice roll.
Biscuit is too far from the zombie by the time it finishes swinging its fist. It is at that moment that Doozey jabs his blade twice at the enemy and rolls out of the room after Biscuit. (Large Zombie #1 takes 15 magical piercing damage.)
Gravy continues to fly about the room, making sure to flap its wing on the more-injured zombie's face as to potentially helpUtar's next attack.
DM's Screen:
6
Graxx's fear begins to show in his attacks. They are no longer fueled by the impetus of battle and show no resolve behind them, at least for now. Graxx swats his pike at the air ineffectively, and remains frightened.
The Ghost's urge to escape this fight (Turn Undead) dwindles as both Neya and Biscuit cause damage to it. The spirit turns to face Biscuit and then looks at Doozey, who is facing the other way. She moves closer to the ranger {AU-29} and reaches for his heart.
-> Doozey's CHA saving throw {DC 13}: 19
As soon as he feels the cold touch on his back, Doozey forces himself not to be afraid. His resolve comes through and the Ghost fails to take over the stoutling's body.
(Utar and Neya are up next. Utar heals for 1d6 at the beginning of his turn, so please go ahead and roll that too.)
Neya keeps her eye on the possession-happy spirit and continues her assault on it.
Unarmed Attack: 22 Damage: 7
Extra Unarmed Attack: 22 Damage: 6
Bonus Unarmed Attack: 18 Damage: 6
Extended Signature
Utar's healing spirit: 3
(OOC Assume the religion check on the zombies is still open? If so, 6)
Lightbringer swings at the nearest large zombie again.
Attack: 29 Damage: 8 (Plus extra 4 radiant damage and 8 bludgeoning from divine strike.)
Noticing that none of the undead in this room appear to be as easily dealt with as others he's encountered, Utar tries to rally the members of CRAP, and also top off their hp!
"We've fought bigger and uglier foes than this! We're not joining the ranks of the undead just yet! Torm will not allow it!"
Utar's shoulder pad glows as he casts mass healing word. Each member of CRAP and Cassyt heals for 7.
(OOC Spending a level 4 spell slot to upscale the healing of the spell.)
Now that Gravy is flying about, Utar gets to hang out with a spectral Taters. (Utar recovers 3 HP.)
Conceding that these zombies are among the most robust he has ever faced, Utar then seeks to preserve the life of his companions. (Graxx, Doozey, Neya, Utar, Biscuit, and Cassyt each recover 9 HP.)
His pauldron still shining, Utar brings Lightbringer down one more time. The blow forces the damaged zombie to one knee. It looks like it won't be able to keep going for much longer. (Large Zombie #2 takes 23 magical bludgeoning and radiant damage.)
@MB: Because Doozey shared the info about dealing fire damage, I'll lower the DC for the religion check. Utar recalls that radiant damage often has the similar effect of suppressing powerful undead creatures' healing powers.
Neya continues her assault on the decapitated woman's ghost, noticing her magical claws/fists make it that much easier to damage the creature. Wisps of immaterial essence are scattered about before disappearing. (Ghost takes 23 magical bludgeoning and slashing damage.)
(Large Zombies go next.)
The wounds on the nearly beat zombie do not heal this time around, but its resolve to attack is not diminished. Its companion attacks as well.
-> Fist vs. Graxx: Attack: 23 Damage: 8
-> Fist vs. Utar: Attack: 27 Damage: 12
-> Fist vs. Doozey: Attack: 15
Damage: 14-> Fist vs. Utar: Attack: 17
Damage: 15One zombie focus exclusively on Utar, landing one blow to the half-orc's head but only smacking the wall on a second attempt. Doozey ducks just in time to avoid a swinging arm, while a frightened Graxx does not react in time to avoid a punch aimed at his back. (Utar takes 12 bludgeoning damage; Graxx takes 8 bludgeoning damage.)
(Doozey and Cassyt go next.)
Doozey whipped around to hiss at the ghost like some feral badger. Yet, before he can act, sensing the danger from behind he instinctively ducked, narrowly avoiding the zombies swipe. Twice pissed at the lot of undead, Doozey's hair started to bristle and lengthen from the oncoming transformation. "Nn... No... Not... Yet." He said through gritted teeth, fighting back the change.
Though it takes a little more effort than before to bark the command, Gravy is again given orders for another dive bomb run. The moment the zombie is off its game, Doozey struck once, before turning on a heel and chopping down at the ghost! Biscuit starts to join in assault; but, following a sharp command in sylvan from Doozey, the mastiff bounded over to Utar's side, only to bring Antlers to bear upon Zombie.
Action(Doozey): Apostle's Flurry.
#1 Apostle - Attack: 25 Damage: 9 magical piercing at Large Zombie(2). (with Gravy help)
#2 Apostle - Attack: 26 Damage: 8 magical piercing at Ghost.
Movement(Biscuit): Move to AV-30.
Bonus Action(Doozey): Command Biscuit to attack L. Zombie(2) (if still up, otherwise attacking Ghost).
Attack: 24 Damage: 10 non-magical slashing.
When you realize you're doing too much: Signature.
Doozey fights back the urge to transform and times his next lunge perfectly with Gravy's fly-by. Something physiologically vital is broken inside the undead in front of him and the figure falls to its knees. It still grunts, showing reluctance to fall, but it seems unable to again. (Large Zombie #2 takes 12 magical piercing damage.)
Commanding Biscuit to pull the old switcheroo, the stoutling does an 90-degree turn before the next stab. Biscuit jumps through the wisps of etherealness floating away from the ghost's form to slash the zombie's scalp with one of his antlers. (Ghost takes 8 magical piercing damage; Large Zombie #2 takes 10 slashing damage and is DEFEATED.)
DM's Screen:
14
Once again, Cassyt tries to sneak in a Sacred Flame from afar but her lack of battle experience shows. The ghost's flowy movements have proved difficult to keep up with.
END OF INITIATIVE ROUND 4
(Graxx goes next. He can roll a WIS saving throw {DC 15} at the end of his turn to escape the frightened effect.)
Graxx breathes just a little bit easier since of the Zombies goes down.
He turns and uses the reach of his Pike to strike at the remaining zombie. Fear still very firm in his mind.
Attack: 11 Damage: Unable to parse dice roll.
Attack: 8 Damage: 9
Wis Save DC15: 19
Although Graxx is fighting the urge to run away, he can't quite prevent his weapon hand from wavering. He attempts two more stabs, this time aimed at the remaining zombie. The first one only hits air, while the second is absorbed by whatever piece of armor the enemy has been provided with.
The ring of metal on metal offers a silver-lining, however. It helps Graxx refocus his mind on what he was born to do: fight. Giving off a battle cry, the barbarian regains his posture and shakes off the temporary sensation of fear that had stifled him until now.
DM's Screen:
4
This encounter has been more trouble to the decapitated lady than she had bargained for. Her image fades into complete etherealness and, although the group can still see the faint outline of her visage, she achieves a state in which she can affect nothing in the Material Plane and vice-versa. Neya's blindsight no longer picks up the ghost's presence, and the monk concludes the woman has passed completely into the Ethereal Plane (OOC: with her passive religion score, Neya would be aware of ghosts' abilities to do so.)
The group watches as the ghost passes through the northern wall of the room and disappears beyond it.
(Utar and Neya are up next.)
Moving over the body of the fallen zombie, he introduces Lightbringer to the one still standing.
Attack: 25 Damage: 10 plus 1 radiant damage from Lightbringer and 2 bludgeoning from divine strikes.
No longer detecting the spirit, Neya simply states, "The ghost is not in our immediate reality, right now. That may be an issue later... But for now..."
With that, she turns her attention to the remaining large zombie, closing the distance (to AV-27) and striking at it.
Unarmed Attack: 11 Damage: 6
Extra Unarmed Attack: 25 Damage: 10
Bonus Unarmed Attack: 26 Damage: 11
Extended Signature
-> Healing Spirit roll: 5
After healing a bit more, Utar steps forward, albeit with some difficulty, and slams Lightbringer on the one enemy who is left. Despite it's mangled body, Utar knows that this is the first hit CRAP has delivered to this specific zombie. If it is as hardy as its colleague, this may take a little while. (Utar recovers 3 HP; Large Zombie #1 takes 13 magical bludgeoning and radiant damage.)
After reporting on the ghost's decision to flee, Neya also turns her attention to the zombie. She manages to sink her claws into it twice, with a third attempt being stopped by its hidden armor. (Large Zombie #1 takes 14 magical piercing damage.)
The zombie being attacked immediately retaliates against the most recent attacker, with a second punch coming at its original target:
-> Fist vs. Neya: Attack: 18 Damage: 13
-> Fist vs. Graxx: Attack: 22
Damage: 9The stench of rotting flesh travels up Neya's nose as she is punched in the face. The second punch lands with no real impact on Graxx's pecs. (Neya takes 8 bludgeoning damage.)
Then, from beneath Utar's legs, the fire in the downed zombie's eyes re-lights. It crawls and scrambles back to its feet despite its previous injuries {AW-30}. This zombie is now occupying the same spot as Spiritual Taters, though nothing happens in terms of healing. It attacks Utar:
-> Fist vs. Utar: Attack: 18 Damage: 12
-> Fist vs. Utar: Attack: 15 Damage: 9
His back turned to the "revived" assailant, Utar can do little in terms of blocking the attacks. (Utar takes 23 bludgeoning damage.)
(Doozey and Cassyt are up next. Before his turn, Doozey can perform an opportunity attack against the zombie who stood back up.)
Reaction(Doozey): OA on Large Zombie#2.
#1 Apostle - Attack: 27 Damage: 8 magical piercing.
(If Zombie is prone while crawling out from under Utar, here's the advantage roll: 20)
Though a mite peeved at the ghost disappearance, Doozey situational awareness had not dimmed so much in building anger as to miss the revived undead trying to crawl away. "Stay. Down!" Doozey barked, as he turned immediately to try cut down creature. Regardless of whether the strike turned out to be enough, Doozey clicked his tongue twice, signaling Tater's "spirit" to fly over and again flit about Utar's space.
"Alright you oversized sandbag. Hope ya ready for a long overdue butt whooping!" Doozey taunts, before calling in Gravy's assistance for one zombie or the other, if it yet endured. Either way, Doozey struck twice, aiming again to cut down the zombie at the lower extremities at least a little less protected for mobility's sake. Then in Sylvan, he called on Biscuit to act as a lure. Something the mastiff acted upon with a gusto after taking a more defensive posture, as well as the long route due to all the bodies in the way. After growling and threatening to nip at the Zombie's heels, Biscuit falls back to the other room with Doozey potentially right on his heels, assuming the bait is taken.
Bonus Action: Move Healing Spirit to Utar's square.
Action(Doozey): Apostle's Flurry.
#1 Apostle - Attack: 26 Damage: 8 magical piercing at Large Zombie(1). (with Gravy help)
#2 Apostle - Attack: 17 Damage: 7 magical piercing at Large Zombie(1).
(If Large Zombie(2) is still up, ignore above adv. roll, and assume Gravy is instead readying to help Utar attack that one instead.)
Action(Biscuit): Defensive Training(Default).
Movement(Biscuit): Move to AV-27. (taking the long way)
Movement(Biscuit-Remaining): To AU-25, provoking OA.
Movement(Doozey): To AT-25, if above OA is provoked. (Sheathing Apostle with a Free Action as well.)
When you realize you're doing too much: Signature.
Even before the rising zombie had a chance to pummel Utar's back, Doozey delivers another stab to the back of its legs. (Large Zombie #2 takes 8 magical piercing damage.)
-> Healing Spirit roll: 4
Moments later, Spiritual Taters delivers its last little bit of healing power to Utar while Biscuit is playing bait. The zombie tries to harm the horned beast. (Utar recovers 4 HP.)
-> Fist vs. Biscuit: Attack: 24
Damage: Unable to parse dice roll.Biscuit is too far from the zombie by the time it finishes swinging its fist. It is at that moment that Doozey jabs his blade twice at the enemy and rolls out of the room after Biscuit. (Large Zombie #1 takes 15 magical piercing damage.)
Gravy continues to fly about the room, making sure to flap its wing on the more-injured zombie's face as to potentially help Utar's next attack.