Neya quickly turns to Doozey when he snaps, the addresses all of the living in the room, "Admittedly, this is a curiosity. Since this spell has been active for however long it has been, we shouldn't stress it too much. Perhaps we should pose only one question."
(@MB: Is Utar suggesting that Cassyt poses the question or someone else?)
Doozey tries to convince the party to speed up. Utar formalizes the idea for the first question that the group has discussed so far, betting on its answer being useful to the Kelemvorites as well. Neya proposes that this question should be their only one.
Cassyt waits for confirmation, trying to understand if she is being put forward as the skull whisperer.
“That’s true…” Graxx says as he thinks of the parchment in his pocket.
”The chances of these skulls living the in the catacombs is probably low… I would not risk using the last question.” Says Graxx as his eyes drift to Cassyt.
”Cassyt, you have endured a bit during our journey. Why don’t you ask the question your heart desires?” asks Graxx.
After discussing it a bit more, CRAP decides to delegate to Cassyt. Once it becomes her responsibility to not only decide what question to ask but also whether to ask a question at all, the acolyte defers to her elders. "Well, if it is entirely up to me, then I do not wish to run the risk of forever depleting an uniquely limited resource. I choose to not ask any questions and instead to report back to the Doomguide. He will know best what to do. If he decides to ask a question, he'll determine its appropriate timing and content."
She looks around to meet each of the CRAPers' eyes in turn: "Do you agree with my decision? If so, I thank you for entrusting it to me."
(OOC: If you are ready to move on, then your options are the fancy door on the east wall of this room or the continuation of the hallway on the northwest corner of this room.)
This post has potentially manipulated dice roll results.
"We left the decision with you, I'll abide by your choice. Although I think all of us would like to find out whatever Doomguide Yovir discovers about the history of this place."
Moving towards the fancy door, Utar puts his finger to his lips, motioning for silence.
(@MB: We can say that the Sentinel Shield enhances your sense in general. It doesn't have to be only vision related.)
Cassyt nods in Utar's direction, in a thankful and humble manner.
When the cleric goes to listen at the door, Graxx makes sure to allow him the silence he requests. After a few seconds listing in, he hears absolute silence from the other side. At one moment, Utar picks up the sound of some drops of water hitting stone, but they seem to be coming from the distance, and not directly from the other side of the fancy door.
Doozey, though still frowning at the decision to leave things be, held his tongue and simply instead let out a quiet sigh of relief. Even if they weren't exactly immediately changing rooms, things were moving in the right direction... or so was quietly mused by the stoutling. Still, every second in the room left him grinding teeth, or trying to keep his gaze from darting into a corner just within the peripheral. Biscuit fairs little better, and only calmed a little following some scritches behind the leafy ears. "Goin' to have a peek through next, or we taking the scenic route?" He gestures to the other path. "Good odds it leading deeper, and by extension, more than likely where we need to be."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
After hearing Cassyts decision, Neya respects her request and turns away from the skulls. As Utar listens to the door, Neya keeps her eye on the hallway to make sure that nothing is coming their way.
While Utar examines the door and the sounds that may be coming from the other side of it, Neya keeps watch on the alternate path. For a moment, she hears the sort of echo that might originate in a vast cavernous chamber, or perhaps in a large man-made underground area. Although it is intriging, the echoing noise does not necessarily sound dangerous.
Doozey chooses to express his desire to leave the skull display by pointing to the path that most likely leads further down into the deeper parts of the catacombs. Graxx disagrees, succumbing to his curiosity regarding what may lie beyond the decorated door. He takes it upon himself to open it and brave the next room over.
Beyond the door, and after a short 10-foot corridor, a medium sized room can be seen (20 x 30 feet.) A mummified figure in magnificent apparel sits on a throne inlaid with ivory and semiprecious stones. It holds a golden dagger in its right hand and a balance in its left. A crown of gold and tarnished silver seems to float above its head. The whole scene is draped in cobwebs, although whatever arachnid wove them must have long have died judging by the stale air in the room. The one exception is the golden dagger. It remains as vibrantly clean as the day it was wrought.
Cassyt gasps audibly: "The Tomb of Sedrair II. Magnificent!"
"Would you like to fill us in on who Sedrair II was?"
Casting an eye around the room from the doorway, Utar considers it odd that the items contained herein did not attract the interest of the Welcomers they discovered a short distance away.
"Anyone else think it odd that the Welcomers skipped over this room? The door is unlocked and obviously finer than a lot of what we've seen down here. If have thought this would be something that drew their attention."
Graxx walks up to the mummy but does not touch it and stares at the dagger.
"I can probably tell you two things."
Graxx points to the dagger.
"That there dagger has some magic to it."
Graxx swings his hand in a circle all around the room.
"If we were to touch it something bad would happen."
Graxx turns to Cassyt.
"What do you think here Cassyt? I don't want to disturb the dead but I'd hate for ol' Sedrair's dagger to fall into the hands of those possible thieves from earlier."
"I can only assume the reason the room was undisturbed was because the door is so ornate. It would look to be an obvious target to begin with, but compared to anything other door here we've seen, it stands out a little too much and may be a priority place to inspect for thieving activity. In essence, it's flaw of being so eye-catching may be its best security."
She looks around the room as well, trying to find a way to disprove her supposition. One can't prove a negative, in this case, an absence of illegal activity.
"Not good news, I know that much." Doozey muttered, earning a soft growl out of Biscuit. The pair are otherwise content to observe by ear, but while also keep an eye on the tunnel for any approaching danger. At least until called for to assist in some manner. At which point despite the lingering ominous feeling ever present (or so the two felt), they would be at the others side in an instant.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Cassyt is very excited about this find. She wastes no time in answering Utar's questions. "I cannot say much on why those thieves left this particular tomb undisturbed, but I am certain this is Sedrair II sitting in that throne." She goes through a few different books from her pack. The ordeal takes several minutes but she eventually finds the description she was looking for. She reads it to herself as to refresh her memory first. Then she summarizes her findings: "In life, Sedrair II was one of the richer and more eccentric grander nobles of Phlan centuries ago. She was known for being a bit paranoid, and I am sure some of that might have influenced her decision for the tomb's layout. Sedrair was quite fond of her gold, as you can tell be her golden scale, golden dagger, and golden crown. She probably wouldn’t appreciate anyone mucking about with them."
When Graxx mentions the Welcomers possibly taking Sedrair's treasure, Cassyt becomes worried. "You are right. It would be a travesty should those robbers come back here and decide to take these valuable items to unknown stashes or sell them as contraband. They were so close to this place. It would be risky to leave them."All CRAPers have a high enough passive insight score to note that Cassyt is fighting internally with the Kelemvorite teaching on not disturbing the dead and the possibility of losing these artifacts forever should they be left here undisturbed. She could be convinced if any CRAPer is so inclined (any CHA-skill could do the trick here.)
Doozey is suspicious, and both Utar and Neya follow up on that with investigative look-abouts. All of their eyes keep coming back to the noblewoman on the throne and her prized item. Utar notices that the scales are not in balance, likely due to the accumulation of dust and debris over the ages. Neya perceives that cobwebs linking the apparently floating crown to the ceiling seem to be strangely vertical. Both know there is more to this display and items than what is initially apparent, and as Graxx hinted at.
(OOC: If anyone would like to look more closely or fully investigate any particular item --crown, scale, dagger, throne, cobwebs, etc.-- please go ahead. Feel free to throw other skills in the mix if you so prefer.)
This post has potentially manipulated dice roll results.
Utar steps forward and gives the scales a closer inspection. If they're supposed to balance, if they're even supposed to be balanced, it makes sense for some extra to speed nearby. Then again, if Sedrair II is as paranoid as Cassyt says, maybe there aren't any weights, maybe you're expected to guess the weight and add according from your own items.
Neya quickly turns to Doozey when he snaps, the addresses all of the living in the room, "Admittedly, this is a curiosity. Since this spell has been active for however long it has been, we shouldn't stress it too much. Perhaps we should pose only one question."
Extended Signature
(@MB: Is Utar suggesting that Cassyt poses the question or someone else?)
Doozey tries to convince the party to speed up. Utar formalizes the idea for the first question that the group has discussed so far, betting on its answer being useful to the Kelemvorites as well. Neya proposes that this question should be their only one.
Cassyt waits for confirmation, trying to understand if she is being put forward as the skull whisperer.
(@MB: Is Utar suggesting that Cassyt poses the question or someone else?
Exactly right, although if the preference is to push on, let's do that instead.)
“That’s true…” Graxx says as he thinks of the parchment in his pocket.
”The chances of these skulls living the in the catacombs is probably low… I would not risk using the last question.” Says Graxx as his eyes drift to Cassyt.
”Cassyt, you have endured a bit during our journey. Why don’t you ask the question your heart desires?” asks Graxx.
After discussing it a bit more, CRAP decides to delegate to Cassyt. Once it becomes her responsibility to not only decide what question to ask but also whether to ask a question at all, the acolyte defers to her elders. "Well, if it is entirely up to me, then I do not wish to run the risk of forever depleting an uniquely limited resource. I choose to not ask any questions and instead to report back to the Doomguide. He will know best what to do. If he decides to ask a question, he'll determine its appropriate timing and content."
She looks around to meet each of the CRAPers' eyes in turn: "Do you agree with my decision? If so, I thank you for entrusting it to me."
(OOC: If you are ready to move on, then your options are the fancy door on the east wall of this room or the continuation of the hallway on the northwest corner of this room.)
"We left the decision with you, I'll abide by your choice. Although I think all of us would like to find out whatever Doomguide Yovir discovers about the history of this place."
Moving towards the fancy door, Utar puts his finger to his lips, motioning for silence.
Perception 16
(OOC Utar is trying to listen to any noises coming from behind the door so haven't applied advantage from the magic eye shield.)
Graxx nods in agreement and then heeds Utar's signal to remain quiet.
Graxx slowly brings his pike up to his chest to have it ready if Utar gives the signal.
(@MB: We can say that the Sentinel Shield enhances your sense in general. It doesn't have to be only vision related.)
Cassyt nods in Utar's direction, in a thankful and humble manner.
When the cleric goes to listen at the door, Graxx makes sure to allow him the silence he requests. After a few seconds listing in, he hears absolute silence from the other side. At one moment, Utar picks up the sound of some drops of water hitting stone, but they seem to be coming from the distance, and not directly from the other side of the fancy door.
Doozey, though still frowning at the decision to leave things be, held his tongue and simply instead let out a quiet sigh of relief. Even if they weren't exactly immediately changing rooms, things were moving in the right direction... or so was quietly mused by the stoutling. Still, every second in the room left him grinding teeth, or trying to keep his gaze from darting into a corner just within the peripheral. Biscuit fairs little better, and only calmed a little following some scritches behind the leafy ears. "Goin' to have a peek through next, or we taking the scenic route?" He gestures to the other path. "Good odds it leading deeper, and by extension, more than likely where we need to be."
When you realize you're doing too much: Signature.
After hearing Cassyts decision, Neya respects her request and turns away from the skulls. As Utar listens to the door, Neya keeps her eye on the hallway to make sure that nothing is coming their way.
Perception: 14
Extended Signature
Graxx looks to Doozey and smiles a bit.
"I need to know what's behind this fancy door. Let's find out."
Graxx looks back at the others.
"Let's hope it's not a trap."
Graxx will open the door and step through the fancy door.
While Utar examines the door and the sounds that may be coming from the other side of it, Neya keeps watch on the alternate path. For a moment, she hears the sort of echo that might originate in a vast cavernous chamber, or perhaps in a large man-made underground area. Although it is intriging, the echoing noise does not necessarily sound dangerous.
Doozey chooses to express his desire to leave the skull display by pointing to the path that most likely leads further down into the deeper parts of the catacombs. Graxx disagrees, succumbing to his curiosity regarding what may lie beyond the decorated door. He takes it upon himself to open it and brave the next room over.
Beyond the door, and after a short 10-foot corridor, a medium sized room can be seen (20 x 30 feet.) A mummified figure in magnificent apparel sits on a throne inlaid with ivory and semiprecious stones. It holds a golden dagger in its right hand and a balance in its left. A crown of gold and tarnished silver seems to float above its head. The whole scene is draped in cobwebs, although whatever arachnid wove them must have long have died judging by the stale air in the room. The one exception is the golden dagger. It remains as vibrantly clean as the day it was wrought.
Cassyt gasps audibly: "The Tomb of Sedrair II. Magnificent!"
"Would you like to fill us in on who Sedrair II was?"
Casting an eye around the room from the doorway, Utar considers it odd that the items contained herein did not attract the interest of the Welcomers they discovered a short distance away.
Perception 10
"Anyone else think it odd that the Welcomers skipped over this room? The door is unlocked and obviously finer than a lot of what we've seen down here. If have thought this would be something that drew their attention."
Graxx enters the room slowly taking it all in.
"Well this is a beauty..."
Graxx walks up to the mummy but does not touch it and stares at the dagger.
"I can probably tell you two things."
Graxx points to the dagger.
"That there dagger has some magic to it."
Graxx swings his hand in a circle all around the room.
"If we were to touch it something bad would happen."
Graxx turns to Cassyt.
"What do you think here Cassyt? I don't want to disturb the dead but I'd hate for ol' Sedrair's dagger to fall into the hands of those possible thieves from earlier."
"I can only assume the reason the room was undisturbed was because the door is so ornate. It would look to be an obvious target to begin with, but compared to anything other door here we've seen, it stands out a little too much and may be a priority place to inspect for thieving activity. In essence, it's flaw of being so eye-catching may be its best security."
She looks around the room as well, trying to find a way to disprove her supposition. One can't prove a negative, in this case, an absence of illegal activity.
Perception: 11
Extended Signature
"Not good news, I know that much." Doozey muttered, earning a soft growl out of Biscuit. The pair are otherwise content to observe by ear, but while also keep an eye on the tunnel for any approaching danger. At least until called for to assist in some manner. At which point despite the lingering ominous feeling ever present (or so the two felt), they would be at the others side in an instant.
When you realize you're doing too much: Signature.
Cassyt is very excited about this find. She wastes no time in answering Utar's questions. "I cannot say much on why those thieves left this particular tomb undisturbed, but I am certain this is Sedrair II sitting in that throne." She goes through a few different books from her pack. The ordeal takes several minutes but she eventually finds the description she was looking for. She reads it to herself as to refresh her memory first. Then she summarizes her findings: "In life, Sedrair II was one of the richer and more eccentric grander nobles of Phlan centuries ago. She was known for being a bit paranoid, and I am sure some of that might have influenced her decision for the tomb's layout. Sedrair was quite fond of her gold, as you can tell be her golden scale, golden dagger, and golden crown. She probably wouldn’t appreciate anyone mucking about with them."
When Graxx mentions the Welcomers possibly taking Sedrair's treasure, Cassyt becomes worried. "You are right. It would be a travesty should those robbers come back here and decide to take these valuable items to unknown stashes or sell them as contraband. They were so close to this place. It would be risky to leave them." All CRAPers have a high enough passive insight score to note that Cassyt is fighting internally with the Kelemvorite teaching on not disturbing the dead and the possibility of losing these artifacts forever should they be left here undisturbed. She could be convinced if any CRAPer is so inclined (any CHA-skill could do the trick here.)
Doozey is suspicious, and both Utar and Neya follow up on that with investigative look-abouts. All of their eyes keep coming back to the noblewoman on the throne and her prized item. Utar notices that the scales are not in balance, likely due to the accumulation of dust and debris over the ages. Neya perceives that cobwebs linking the apparently floating crown to the ceiling seem to be strangely vertical. Both know there is more to this display and items than what is initially apparent, and as Graxx hinted at.
(OOC: If anyone would like to look more closely or fully investigate any particular item --crown, scale, dagger, throne, cobwebs, etc.-- please go ahead. Feel free to throw other skills in the mix if you so prefer.)
Graxx nods to Cassyt.
"The thought of this dagger just being sold for unsavory deeds disgusts me. Would you like to keep it on your person for safekeeping once we get it?"
Persuasion: 4
Graxx approaches the Cobwebs and stares at them.
"These webs ain't natural. They just go straight up and down. Ya'll take a few steps back here."
Graxx will take a javelin from his pike and touch a cobweb to see if it is sticky or extra resilient... And to just see what happens.'
Investigation: 4
Neya inspects the scale in the body's hand.
Perception: 8
Extended Signature
Utar steps forward and gives the scales a closer inspection. If they're supposed to balance, if they're even supposed to be balanced, it makes sense for some extra to speed nearby. Then again, if Sedrair II is as paranoid as Cassyt says, maybe there aren't any weights, maybe you're expected to guess the weight and add according from your own items.
Perception 28