(@Ori: It is non-magical damage. I fixed the relevant post to show that Doozey took half damage. Also, is Biscuit moving this turn?)
As Doozey dismounts Biscuit, he notices that the aura emanating from the creature's axe seems to be at odds with its undead nature, but that's the extent of the stoutling's analysis at the moment. After marking his quarry, Doozey then attacks it with Apostle. The first attack bounces off a random piece of scrap armor the juggernaut has agglomerated. The second attack is more effective. (Skeletal Juggernaut takes 11 magical piercing damage.)
Observing his friend's attacks, Utar spots a religious symbol on the enemy's greataxe. It is a flaming sword that looks quite familiar to CRAP by now.
Having seen spellcasters do their work before, Neya concludes the best way to deal with one is to shut down their magic - or at least deal with the components of spellcasting. She drops her concentration on pass without trace and instead, focuses in on an area just behind the line of foes and claps her hands as an area of absolute silence comes into being (2 ki points, centered on O-76).
With the quiet zone erected, she addresses , "According to reports, Zaralda has died before. Let's try capturing her and deny her that escape, again!"
With that, she uses the shadows to suddenly appear next to the Thayan mage (if not possible, anywhere beyond the kobolds - somewhere along column 77 where there is no bright light and movement to make up the rest of the distance) in an attempt to cut off one route of escape.
Neya decides to hinder the necromancer's efforts by creating a sphere of Silence near Zaralda. After asking for her companions not to outright kill the wizard, the monk then teleports to a spot close to the enemy to try to cut off one route of escape {O-77}. From there, Neya closes the distance {O-75}.
Now full in the same room as the wizard, Neya notices that, even at first glance, it is obvious that people have been living in this room for a long while. For instance, there are a number of straw pallets and even a pair of beds in here.
This post has potentially manipulated dice roll results.
Zaralda tries to spit a curse but notices she is producing no sound. She shoves a few more important-looking sheets of paper into her haversack and extends a hand toward Neya:
This post has potentially manipulated dice roll results.
Slightly caught on the backfoot with the loss of his Tormite guardians, Utar decides to let the shambling hulk of bones feel his displeasure. The hand of Torm glows on his shoulder as he casts guiding bolt.
Spell Attack: 26 Damage: 18
Catching sight of a flaming sword featuring prominently upon the axe being swung by the juggernaut, Utar calls out to Graxx to make him aware.
(OOC On a hit, the next attack made against the juggernaut gains advantage.)
Not happy that his spectral companions had such a short cameo in this fight, Utar produces a ray of magical radiance and hits the juggernaut on the side, or was it the front? (Skeletal Juggernaut takes 9 radiant damage.)
Next, the Tormite makes sure Graxx knows that Tempus has sent him a sign.
This post has potentially manipulated dice roll results.
A bit confused at first, the two kobolds turn to find Neya behind them now. They take a few steps while unsheathing crude daggers and attack the monk ({O-76} and {N-76}):
Graxx hesitates for a moment but decides to help Neya first. Prioritizing the removal of pieces from the board, the barbarian thrust his magical pike thrice, hitting each kobold with one attack and then the floor once. (Kobold#2 takes 21 magical piercing damage and is DEFEATED; Kobold#3 takes 21 magical piercing damage and is DEFEATED.)
Graxx then makes sure he is 10 feet away from Zaralda {M-74}.
This post has potentially manipulated dice roll results.
DM's Screen:
1
A few more clumps of bone and armor voluntarily fall off the juggernaut. (Skeletal Juggernaut takes 10 damage.)
Once again using its structural weakness to its own advantage, the humanoid-shaped bone cluster collapses into another large heap of bones and armor pieces before quickly reforming. Many pieces go flying in random directions:
-> DEX saving throw vs. Avalanche of Bones {DC 14}: Damage: 6
The sudden burst is no longer a surprise, and all three targets are able to do the best they can to partially avoid damage. (Utar takes 10 bludgeoning damage; Biscuit takes 10 bludgeoning damage; Doozey takes 5 bludgeoning damage.)
Picking herself up after the sudden shock of seeing a fellow Kelemvorite turned into an undead creature, Cassyt steels her mind and calls on Kelemvor for assistance. A shroud made of light appears in mid air and momentarily covers Utar, Biscuit, and Cassyt herself before disappearing.
This post has potentially manipulated dice roll results.
(Good 'ol Hunter's Mark. Always guaranteed to fall off. e_e)
For better or worse, Doozey was far too occupied with the immediate threat before him to feel slighted over the casting of a spell. Biscuit stance had been shaky after the most recent avalanche. But as the blessing washed over the beast, he yet growled with the determination and tenacity of a far healthier specimen. With a few clicks of the tongue and short whistle from Doozey, the pair both almost simultaneously moved into more adjacent positions of the creature, before proceeding to strike in a pincer formation attack.
Not wanting chance the skeleton creature might yet bring the axe next to bear, Doozey calls out a word in sylvan, before making a show of scampering up the skeleton's form to try and grab its axe. While it was too busy trying to fend the stoutling off, it would be then that Biscuit leaped up to do the same, hoping to clamp his chompers on the handle and wrench it free!
Bonus Action: Command Biscuit to attempt to disarm the Juggernaut of its Axe - Strength(Athletics): 20. (spending DM inspiration for advantage) (Removing token after confirming above BA is possible. If not, Biscuit will simply be commanded to attack again using below rolls:) Maul - Attack: 3+10 Damage: 9 non-magical slashing.
(@Ori: I'm assuming the advantage on Doozey's attack came from Guiding Bolt, right?)
Biscuit and Doozey take opposite sides around their foe an attack simultaneously. The beast's antlers fail to strike a single bone, but Apostle manages to scratch a few. (Skeletal Juggernaut takes 7 magical piercing damage.)
Biscuit redeems himself by then knocking the greataxe off the juggernaut's "hand" just enough for it to fall into another section of the bone cluster. The axe is out of play for now, but it is submerged into the creature's misshaped form.
For now, Neya barely feels the poison in her veins. She delivers three quick strikes to Zaralda's torso though no one can her the blows connecting. (Zaralda takes 29 magical bludgeoning damage.)
This post has potentially manipulated dice roll results.
Utar sizes up the big pile of bones, then sizes up Doozey and Biscuit; Graxx's parting words ringing in his ears. Even without Graxx's instruction, there's no way he can leave the stoutling and his faithful mount to face this thing on their own.
Still not quite sure how to tackle this behemoth, Utar's pauldron glows briefly as he summons a spiritual weapon behind it (E,83). The spectral warhammer floats to roughly shoulder height and unleashes a vicious swing towards the skeletal hulk.
Utar's pauldron glows again as he points Lightbringer towards the Juggernaut, a blast of sacred flame engulfing it.
(OOC: Think this right for casting two spells in one turn - the other has to be a cantrip? The other question is whether the spectral warhammer's attack benefits from Cassyt's bless, if so there's 4 to add. Anyway, the Juggernaut needs to pass a DC15 Dex check or take 2d8 radiant (8 damage from sacred flame.)
This post has potentially manipulated dice roll results.
Graxx looks back toward where Tempus is calling him he shouts to the sky! “I’m hurrying Tempus!”
Graxx knows he needs to put down this wizard quick and fast. He heeds Neya’s words and makes sure his attacks on non-lethal as he will attack with the blunt side of his pike like swinging a hammer. His attacks are wild and RECKLESS and GWM.
Attack: 5 Damage: 14
Attack: 9 Damage: 22
Rollback Post to RevisionRollBack
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(@Ori: It is non-magical damage. I fixed the relevant post to show that Doozey took half damage. Also, is Biscuit moving this turn?)
As Doozey dismounts Biscuit, he notices that the aura emanating from the creature's axe seems to be at odds with its undead nature, but that's the extent of the stoutling's analysis at the moment. After marking his quarry, Doozey then attacks it with Apostle. The first attack bounces off a random piece of scrap armor the juggernaut has agglomerated. The second attack is more effective. (Skeletal Juggernaut takes 11 magical piercing damage.)
Observing his friend's attacks, Utar spots a religious symbol on the enemy's greataxe. It is a flaming sword that looks quite familiar to CRAP by now.
Biscuit remains ready to dodge.
(Neya is up next. I think we are all hyped for this turn.)
Having seen spellcasters do their work before, Neya concludes the best way to deal with one is to shut down their magic - or at least deal with the components of spellcasting. She drops her concentration on pass without trace and instead, focuses in on an area just behind the line of foes and claps her hands as an area of absolute silence comes into being (2 ki points, centered on O-76).
With the quiet zone erected, she addresses , "According to reports, Zaralda has died before. Let's try capturing her and deny her that escape, again!"
With that, she uses the shadows to suddenly appear next to the Thayan mage (if not possible, anywhere beyond the kobolds - somewhere along column 77 where there is no bright light and movement to make up the rest of the distance) in an attempt to cut off one route of escape.
Extended Signature
Neya decides to hinder the necromancer's efforts by creating a sphere of Silence near Zaralda. After asking for her companions not to outright kill the wizard, the monk then teleports to a spot close to the enemy to try to cut off one route of escape {O-77}. From there, Neya closes the distance {O-75}.
Now full in the same room as the wizard, Neya notices that, even at first glance, it is obvious that people have been living in this room for a long while. For instance, there are a number of straw pallets and even a pair of beds in here.
Zaralda tries to spit a curse but notices she is producing no sound. She shoves a few more important-looking sheets of paper into her haversack and extends a hand toward Neya:
-> Withering Touch vs. Neya: Attack: 25 Damage: 5
-> Neya's concentration check {DC 10}: 6
The monk sees a blemish form instantly on her forearm. (Neya takes 3 necrotic damage.)
(Utar is up next.)
Slightly caught on the backfoot with the loss of his Tormite guardians, Utar decides to let the shambling hulk of bones feel his displeasure. The hand of Torm glows on his shoulder as he casts guiding bolt.
Spell Attack: 26 Damage: 18
Catching sight of a flaming sword featuring prominently upon the axe being swung by the juggernaut, Utar calls out to Graxx to make him aware.
(OOC On a hit, the next attack made against the juggernaut gains advantage.)
(@MB: I'm guessing that was Guiding Bolt, right?)
Not happy that his spectral companions had such a short cameo in this fight, Utar produces a ray of magical radiance and hits the juggernaut on the side, or was it the front? (Skeletal Juggernaut takes 9 radiant damage.)
Next, the Tormite makes sure Graxx knows that Tempus has sent him a sign.
A bit confused at first, the two kobolds turn to find Neya behind them now. They take a few steps while unsheathing crude daggers and attack the monk ({O-76} and {N-76}):
-> Dagger vs. Neya: Attack: 24 Damage: 5
-> Dagger vs. Neya: Attack: 9
Damage: 5-> Neya's concentration check {DC 10}: 16
Neya delays her first dodge attempt a tad too long. She does not repeat the mistake a second time. (Neya takes 4 piercing damage.)
(Graxx is up next.)
Graxx head snaps back to look in Utar’s direction. His body begs him to go toward the sign of Tempus.
But… Graxx looks and sees Neya surrounded by foes. He turns back to Utar.
”Hold them off friend!” Graxx shouts back to Utar.
He turns and charges to N,77. Graxx will make two RECKLESS AND GWM strikes against the Kobold at N-76.
Attack: 18 Damage: 21
Attack: 4 Damage: 14
If attack kills Kobold he will attack second Kobold using bonus action.
Attack: 20 Damage: 21
Graxx will use any remaining movement to try to get as close as possible to within 10 feet of the wizard.
I always think that spell is called guided bolt, like Torm is guiding it to its target, but yes, spot on.
(@MB: Got it.)
Graxx hesitates for a moment but decides to help Neya first. Prioritizing the removal of pieces from the board, the barbarian thrust his magical pike thrice, hitting each kobold with one attack and then the floor once. (Kobold#2 takes 21 magical piercing damage and is DEFEATED; Kobold#3 takes 21 magical piercing damage and is DEFEATED.)
Graxx then makes sure he is 10 feet away from Zaralda {M-74}.
DM's Screen:
1
A few more clumps of bone and armor voluntarily fall off the juggernaut. (Skeletal Juggernaut takes 10 damage.)
Once again using its structural weakness to its own advantage, the humanoid-shaped bone cluster collapses into another large heap of bones and armor pieces before quickly reforming. Many pieces go flying in random directions:
The sudden burst is no longer a surprise, and all three targets are able to do the best they can to partially avoid damage. (Utar takes 10 bludgeoning damage; Biscuit takes 10 bludgeoning damage; Doozey takes 5 bludgeoning damage.)
Picking herself up after the sudden shock of seeing a fellow Kelemvorite turned into an undead creature, Cassyt steels her mind and calls on Kelemvor for assistance. A shroud made of light appears in mid air and momentarily covers Utar, Biscuit, and Cassyt herself before disappearing.
-> Utar, Biscuit, and Cassyt are now Blessed.
Assuming Doozey will give her the stink-eye for not covering him as well with the spell, Cassyt turns and shows him her tongue.
(Doozey is up next.)
(Good 'ol Hunter's Mark. Always guaranteed to fall off. e_e)
For better or worse, Doozey was far too occupied with the immediate threat before him to feel slighted over the casting of a spell. Biscuit stance had been shaky after the most recent avalanche. But as the blessing washed over the beast, he yet growled with the determination and tenacity of a far healthier specimen. With a few clicks of the tongue and short whistle from Doozey, the pair both almost simultaneously moved into more adjacent positions of the creature, before proceeding to strike in a pincer formation attack.
Not wanting chance the skeleton creature might yet bring the axe next to bear, Doozey calls out a word in sylvan, before making a show of scampering up the skeleton's form to try and grab its axe. While it was too busy trying to fend the stoutling off, it would be then that Biscuit leaped up to do the same, hoping to clamp his chompers on the handle and wrench it free!
Movement(Biscuit): To F-80.
Movement(Doozey): To H-83.
Action(Doozey): Stinging Combination on Juggernaut.
#1 Strike - Attack: 22 Damage: 12 magical piercing.
Maul - Attack: 1+20 Damage: 7 non-magical slashing. (replacing Doozey's 2nd attack)
Bonus Action: Command Biscuit to attempt to disarm the Juggernaut of its Axe - Strength(Athletics): 20. (spending DM inspiration for advantage)
(Removing token after confirming above BA is possible. If not, Biscuit will simply be commanded to attack again using below rolls:)
Maul - Attack: 3+10 Damage: 9 non-magical slashing.
When you realize you're doing too much: Signature.
DM's Screen:
17
(@Ori: I'm assuming the advantage on Doozey's attack came from Guiding Bolt, right?)
Biscuit and Doozey take opposite sides around their foe an attack simultaneously. The beast's antlers fail to strike a single bone, but Apostle manages to scratch a few. (Skeletal Juggernaut takes 7 magical piercing damage.)
Biscuit redeems himself by then knocking the greataxe off the juggernaut's "hand" just enough for it to fall into another section of the bone cluster. The axe is out of play for now, but it is submerged into the creature's misshaped form.
END OF INITIATIVE ROUND 3
(Neya is up next.)
Fighting the stinkpot toxins swimming around in her body. Neya non-lethally throws her fists at the necromancer.
Unarmed Attack: 25 Damage: 10
Extra Unarmed Attack: 21 Damage: 11
Bonus Unarmed Attack: 20 Damage: 8
(Whoops! need DA for the other two attacks Extra: 19 Bonus: 27)
Extended Signature
For now, Neya barely feels the poison in her veins. She delivers three quick strikes to Zaralda's torso though no one can her the blows connecting. (Zaralda takes 29 magical bludgeoning damage.)
The necromancer tries to retaliate...
-> Withering Touch vs. Neya: Attack: 9
Damage: 5...but fails miserably.
(Utar and Graxx are up next.)
Utar sizes up the big pile of bones, then sizes up Doozey and Biscuit; Graxx's parting words ringing in his ears. Even without Graxx's instruction, there's no way he can leave the stoutling and his faithful mount to face this thing on their own.
Still not quite sure how to tackle this behemoth, Utar's pauldron glows briefly as he summons a spiritual weapon behind it (E,83). The spectral warhammer floats to roughly shoulder height and unleashes a vicious swing towards the skeletal hulk.
Spiritual Weapon Attack: 11 Damage: 12
Utar's pauldron glows again as he points Lightbringer towards the Juggernaut, a blast of sacred flame engulfing it.
(OOC: Think this right for casting two spells in one turn - the other has to be a cantrip? The other question is whether the spectral warhammer's attack benefits from Cassyt's bless, if so there's 4 to add. Anyway, the Juggernaut needs to pass a DC15 Dex check or take 2d8 radiant (8 damage from sacred flame.)
Graxx looks back toward where Tempus is calling him he shouts to the sky! “I’m hurrying Tempus!”
Graxx knows he needs to put down this wizard quick and fast. He heeds Neya’s words and makes sure his attacks on non-lethal as he will attack with the blunt side of his pike like swinging a hammer. His attacks are wild and RECKLESS and GWM.
Attack: 5 Damage: 14
Attack: 9 Damage: 22