(ooc: what size is the armor, is it a medium suit of armor? how far apart are Calner and Hamish? ring mail is described as leather armor with heavy rings sewn into it, and leather armor is described as a breastplate and shoulder protectors made of leather that has been boiled in oil to stiffen it, and the rest made of softer and more flexible materials... can Hamish use his giant's STR to rip the breastplate and shoulder protectors apart or at least off my body and then I could easily remove the remaining softer and more flexible materials the same way someone would remove clothing???)
"How close is Hamish to me? Perhaps he can rip this armor apart or at least tear the bulky breastplate and shoulder protectors off of me?"
The armor is fir perfectly to Calner, so gnome sized. Hamish would have a much better chance of overcoming the high Str DC to break the armor.
Hamish is out in the water east if the keep, Calner is inside the west half of the keep. Hamish is not walking on water, but through it as difficult terrain; as it rises it will be a swim even for the giant. He probably can't make it all the way inside the castle on this turn. He would also have to wade through a half dozen mercenaries, a giant wurm and a pair of water elementals to reach the sorcerer, unless he were to fall out the window or something.
@Brian: Yes. It's the equivalent of a voluntary failed save or any combination of successes and failures possibly with the additional use of some movement. You can swim in armor, right?
<thats a yes, btw. other heavy armor might reduce your speed (w/ Str <13) by 10ft. But not ring mail. Enjoy.>
Hiding in the keep is viable, but Tabaqui dashed out onto the lake. He can dash back in or hide but not both, unless I'm missing something. It's just that hide has a prerequisite of having something to hide behind....
Also, Tabaqui should have rolled with DA,
(so looking at the albeit 2D map in post #2332, Tabaqui is on the outside of the keep wall, and Tyreus is on the inside of said wall. So I don't see why Tabaqui couldn't run out from behind the wall, shoot at the mage, and then duck back behind the wall for cover. Other than possibly the water elementals, there are no other monsters on Tab's side of the keep wall, so he shouldn't be in line of sight of any of them.)
(From now on, when attacking the mage, Tab will roll at DA)
The side view represents a cut away. The walls wrap around completely until broken. I could add dashed lines to show that, they would connect all the terminal points to of the 25' floor segments. Exiting feom center and following as close to the wall as possible would be 25ft to the corner, then another 12ft to the center of the west wall, plus any distance away from the wall. The top down map reflects the path of movement better. In any case, it's more than 30ft, but accessible with the use of dash mentioned at the time. Had he stayed inside the keep, there would be ample ability to hide, but not really on a lake.
As far as line of sight goes, the keep is replete with myriad windows, which, much like the arches in the castle wall, confidently invite trouble to come knocking. It's almost always possible to have line of sight. The dividing wall in the center of the keep could be in the way, but it is dissolving away as the keep opens up.
So, tabaqui could rry to aim through a window- might be considered partial cover especially because of the angle, or he could move around to the side or even back into the keep before firing, even fire through the window and then come back around, but to get out front ir to come back in other than via a window would mean going around the side, greater than 30ft.
<So, it sounds like everybody is in the water, except maybe Tabaqui and Angus, who us hanging from the rafters just below Tyreus. Yes? If im wrong, we'l retcon as needed.>
Tyreus leaps from the rafters and onto the top of the wurm, grabbing at the leather bridle bound to the metal barding on its back. With a grumbling roar the wurm lines from its burrow and I to the steely surface of the lake, leaping over Tabaqui like the end of Free Willy. As the Cobalt Mage leaps over the elf, he looks up at Angus and shouts, "Bother me no more!"
The wizard's finger becomes a laser pointer. Shining a narrow bright beam of green light at the paladin.
Angus, make a DC18 Dex save or feel the effects of disintegrate
Tabaqui stands beside a pair of water elementals. To the west, a pack of six envoys of the Iron Lions, among them, their leader Adra Drakesblade. A few banner of the blades envoys remain on the third floor overhead within the keep and one stands on the arched walkway to the south, which is still lowering toward the second floor of the keep. Simultaneously, the waterif the lake continues to rise, covering the rug bedecked second floor and immersing the humans elves and half elves within to the waist.
This post has potentially manipulated dice roll results.
Disintegrate damage 91
IL6 shield bash 25 for 12 bludgeoning, lunges with her spear 25 for 10 piercing and bashes again with her shield, emblazoned with the familiar lion icon 24 for 10
On a hit from shield bash, make a DC15 Str save or be knocked prone. If prone, the following attacks will have advantage.
IL1 6 for 1020 for 6 slashing + 3 additional slashing on a hit
IL2 18 for 914 for 9 slashing + 6 additional slashing on a hit
IL3 9 for 89 for 10 slashing + 12 additional slashing on a hit
IL4 15 for 1012 for 4 slashing + 8 additional slashing on a hit
IL5 12 for 410 for 3 slashing + 4 additional slashing on a hit
While the soldiers that fell i to the lake swim ba k to the keep, the Banner of Blades envoys look out over the grey waters and take aim at any targets they see moving on the surface.
1 x Walks Unable to parse dice roll. for 9 piercing
2 (Northern walkway) x Hamish 5 for 4 piercing
3 x Hamish 24 for 6 piercing
Angus is up, then elementals... Assuming he hasn't been disintegrated.
Angus is up. DC18 Dex save. (It looks like, either way, he has enough hp to not be turned to ash, so that's good news)
The wurm and Tyreus are heading for a less densely populated area of the lake, so if anyone wants to specify what side of the keep they're on (there are 4, all accessible by swimming/ walking in/on the lake) I'll put you on the map. I'm leaving it open since I didn't call for exact locations earlier and I want you to be able to locate yourselves as intended.
* I failed to mention: the hole left by the emerging wurm closes behind it. The water is not flowing into a subterranean area. Both Angus and Tabaqui would know this.
@Syd, to be clear, the rolls are 2 attacks per standard Iron Lion envoy. No AD, no save vs prone required: shield bashes were misses.
@Syd, to be clear, the rolls are 2 atra KS per standard Iron Lion envoy. No AD, no save vs prone required: shield bashes were misses.
(Wait... what? Tab is on the surface of the water... are these Iron Lions swimming to him? It seems like a swimming character attacking someone on the surface of the water ought to have some sort of disadvantage. Are they ranged attacks? If melee, it seems unlikely that 6 different mobs could manage to surround him like that...)
64 damage to Tabaqui, using his Uncanny dodge on the critical hit, rendering him unconscious. Does the ring of water walking still work when he is unconscious or does he sink and drown? Is he now surrounded by swimming Iron Lions? Do they have to save vs rust?
Depending on who is worse hurt Walks will go towards Angus or Tabaqui.
Then cast Cure Wounds lvl 2 for 21
Those guys were last seen inside the keep, Walks is currently swimming in the open part of the lake, outside the castle wall, moving 1ft for every 2. I don't think she can make range 'Touch' unless something moves one or more of these three characters closer to another before that time. Do you wish to modify?
@Syd, to be clear, the rolls are 2 atra KS per standard Iron Lion envoy. No AD, no save vs prone required: shield bashes were misses.
(Wait... what? Tab is on the surface of the water... are these Iron Lions swimming to him? It seems like a swimming character attacking someone on the surface of the water ought to have some sort of disadvantage. Are they ranged attacks? If melee, it seems unlikely that 6 different mobs could manage to surround him like that...)
64 damage to Tabaqui, using his Uncanny dodge on the critical hit, rendering him unconscious. Does the ring of water walking still work when he is unconscious or does he sink and drown? Is he now surrounded by swimming Iron Lions? Do they have to save vs rust?
<I thought we decided to dash back inside the keep, no? I must have been confused about the intent. I understood the intention of getting inside and hiding behind something, which was possible, uaing dash as a bonus action and applying aome degree of cover feom projectiles, but not using the "hide" action (in this case BA)>
<Otherwise, all these attacks are pointed at the only threat to their employer still inside the keep, who also just got a disintegration beam pointed at him. Should we retcon?
I could change attack types to crossbow, same to hit, more damage, half the number of attacks. They can easily move to the other side of the keep, less than 50ft to see clearly though the windows at targets on the lake to the east. That could mean more targets to distribute the damage, with some remaining in the west part of the keep.>
<interesting point you raise about having an army of land locked fighters defending a castle on a lake. I wonder if the wizard has a workaround for that.>
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Corrected lightning damage 35
(Hamish throws rocks so he might be a stone giant. Is he one? Stone giants are most of the time skilled artisans.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
The armor is fir perfectly to Calner, so gnome sized. Hamish would have a much better chance of overcoming the high Str DC to break the armor.
Hamish is out in the water east if the keep, Calner is inside the west half of the keep. Hamish is not walking on water, but through it as difficult terrain; as it rises it will be a swim even for the giant. He probably can't make it all the way inside the castle on this turn. He would also have to wade through a half dozen mercenaries, a giant wurm and a pair of water elementals to reach the sorcerer, unless he were to fall out the window or something.
@Brian: Yes. It's the equivalent of a voluntary failed save or any combination of successes and failures possibly with the additional use of some movement. You can swim in armor, right?
<thats a yes, btw. other heavy armor might reduce your speed (w/ Str <13) by 10ft. But not ring mail. Enjoy.>
Seeing the others dropping into the water, Tauzan will just allow himself to go through a window and drop into the water as well.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard || Iromae Quinaea, Cleric
Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(so looking at the albeit 2D map in post #2332, Tabaqui is on the outside of the keep wall, and Tyreus is on the inside of said wall. So I don't see why Tabaqui couldn't run out from behind the wall, shoot at the mage, and then duck back behind the wall for cover. Other than possibly the water elementals, there are no other monsters on Tab's side of the keep wall, so he shouldn't be in line of sight of any of them.)
(From now on, when attacking the mage, Tab will roll at DA)
Yes. But that has nothing to do with the armor.
The side view represents a cut away. The walls wrap around completely until broken. I could add dashed lines to show that, they would connect all the terminal points to of the 25' floor segments. Exiting feom center and following as close to the wall as possible would be 25ft to the corner, then another 12ft to the center of the west wall, plus any distance away from the wall. The top down map reflects the path of movement better. In any case, it's more than 30ft, but accessible with the use of dash mentioned at the time. Had he stayed inside the keep, there would be ample ability to hide, but not really on a lake.
As far as line of sight goes, the keep is replete with myriad windows, which, much like the arches in the castle wall, confidently invite trouble to come knocking. It's almost always possible to have line of sight. The dividing wall in the center of the keep could be in the way, but it is dissolving away as the keep opens up.
So, tabaqui could rry to aim through a window- might be considered partial cover especially because of the angle, or he could move around to the side or even back into the keep before firing, even fire through the window and then come back around, but to get out front ir to come back in other than via a window would mean going around the side, greater than 30ft.
You can swim. It's in the rules. But you're free to move in this manner if you choose
<So, it sounds like everybody is in the water, except maybe Tabaqui and Angus, who us hanging from the rafters just below Tyreus. Yes? If im wrong, we'l retcon as needed.>
Tyreus leaps from the rafters and onto the top of the wurm, grabbing at the leather bridle bound to the metal barding on its back. With a grumbling roar the wurm lines from its burrow and I to the steely surface of the lake, leaping over Tabaqui like the end of Free Willy. As the Cobalt Mage leaps over the elf, he looks up at Angus and shouts, "Bother me no more!"
The wizard's finger becomes a laser pointer. Shining a narrow bright beam of green light at the paladin.
Angus, make a DC18 Dex save or feel the effects of disintegrate
Tabaqui stands beside a pair of water elementals. To the west, a pack of six envoys of the Iron Lions, among them, their leader Adra Drakesblade. A few banner of the blades envoys remain on the third floor overhead within the keep and one stands on the arched walkway to the south, which is still lowering toward the second floor of the keep. Simultaneously, the waterif the lake continues to rise, covering the rug bedecked second floor and immersing the humans elves and half elves within to the waist.
Disintegrate damage 91
IL6 shield bash 25 for 12 bludgeoning, lunges with her spear 25 for 10 piercing and bashes again with her shield, emblazoned with the familiar lion icon 24 for 10
On a hit from shield bash, make a DC15 Str save or be knocked prone. If prone, the following attacks will have advantage.
IL1 6 for 10 20 for 6 slashing + 3 additional slashing on a hit
IL2 18 for 9 14 for 9 slashing + 6 additional slashing on a hit
IL3 9 for 8 9 for 10 slashing + 12 additional slashing on a hit
IL4 15 for 10 12 for 4 slashing + 8 additional slashing on a hit
IL5 12 for 4 10 for 3 slashing + 4 additional slashing on a hit
While the soldiers that fell i to the lake swim ba k to the keep, the Banner of Blades envoys look out over the grey waters and take aim at any targets they see moving on the surface.
1 x Walks Unable to parse dice roll. for 9 piercing
2 (Northern walkway) x Hamish 5 for 4 piercing
3 x Hamish 24 for 6 piercing
Angus is up, then elementals... Assuming he hasn't been disintegrated.
Reroll crossbow x Walks 23 (to hit)
IL3 crit x Tabaqui 4
(Sorry no commas to separate damage dealt by attack 1 from to hit for attack 2 - looks confusing, but makes sense if you imagine the commas)
Angus is up. DC18 Dex save. (It looks like, either way, he has enough hp to not be turned to ash, so that's good news)
The wurm and Tyreus are heading for a less densely populated area of the lake, so if anyone wants to specify what side of the keep they're on (there are 4, all accessible by swimming/ walking in/on the lake) I'll put you on the map. I'm leaving it open since I didn't call for exact locations earlier and I want you to be able to locate yourselves as intended.
* I failed to mention: the hole left by the emerging wurm closes behind it. The water is not flowing into a subterranean area. Both Angus and Tabaqui would know this.
@Syd, to be clear, the rolls are 2 attacks per standard Iron Lion envoy. No AD, no save vs prone required: shield bashes were misses.
Depending on who is worse hurt Walks will go towards Angus or Tabaqui.
Then cast Cure Wounds lvl 2 for 19
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Marlyth is currently in the south-east corner of the keep, swimming in the water of the lake and under the effect of Freedom of Movement.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
(Wait... what? Tab is on the surface of the water... are these Iron Lions swimming to him? It seems like a swimming character attacking someone on the surface of the water ought to have some sort of disadvantage. Are they ranged attacks? If melee, it seems unlikely that 6 different mobs could manage to surround him like that...)
64 damage to Tabaqui, using his Uncanny dodge on the critical hit, rendering him unconscious. Does the ring of water walking still work when he is unconscious or does he sink and drown? Is he now surrounded by swimming Iron Lions? Do they have to save vs rust?
Those guys were last seen inside the keep, Walks is currently swimming in the open part of the lake, outside the castle wall, moving 1ft for every 2. I don't think she can make range 'Touch' unless something moves one or more of these three characters closer to another before that time. Do you wish to modify?
<I thought we decided to dash back inside the keep, no? I must have been confused about the intent. I understood the intention of getting inside and hiding behind something, which was possible, uaing dash as a bonus action and applying aome degree of cover feom projectiles, but not using the "hide" action (in this case BA)>
<Otherwise, all these attacks are pointed at the only threat to their employer still inside the keep, who also just got a disintegration beam pointed at him. Should we retcon?
I could change attack types to crossbow, same to hit, more damage, half the number of attacks. They can easily move to the other side of the keep, less than 50ft to see clearly though the windows at targets on the lake to the east. That could mean more targets to distribute the damage, with some remaining in the west part of the keep.>
<interesting point you raise about having an army of land locked fighters defending a castle on a lake. I wonder if the wizard has a workaround for that.>