Myldryd does not react well to having her meal regaining consciousness. She turns and jabs her claws into one of Yulmiath's wounds, taking advantage of his awkward position:
Her claws slide on the drangonborn's fire-red scales, which cause her to miss what she had considered an easy target.
(Yulmiath and Hun are up next. Yulmiath is in melee with the hag and needs to start his turn with a WIS save {DC 11} or avert his eyes from the hag and incur disadvantage on his attacks. Hun is 40ft away from the hag, 15ft away from the aggressive crab, and 20ft away from the sleeping crab.)
(Hun hasn't been warned about the supernatural aspects of her appearance, so still gonna push on closer.)
Stopping for a moment seeing Yulmiath ready to rise and fight once more, Hun pumps his fist up in triumph. He then throws the lever and burns some air uttering the command that would see inner mechanisms of the shield whirl to life and torpedo a vial the sea horrors way for a frosty time. Then, the kobold is off, swimming as fast as he could closer to the creature with yklwa pulled out in advance.
Action: Cast (Cantrip)Frostfire Bomb at Myldryd, inflicting 1 Cold Damage on a failed Con Save(DC 14).
Movement: To AM-73.
Wis Save(DC 11): 16 (if moving w/in 30ft of her also triggers affect) (if wrong, shift save to next time it might actually come forward)
While its face that would certainly curdle fresh milk, Yulmiath's nerve doesn't abandon him. Taking his greataxe, he swings it at the sea hag.
Attack: 23 Damage: 11
(OOC Yul is still affected by his cloak, so can attack without disadvantage even though he's using his greataxe, right? Also, if his rage has dropped, he's starting it up again, no one makes Yulmiath Firescale bleed his own blood!.. So there's an additional +2 to his damage roll of he connects with his attack.)
(@MB: That's right, there is no disadvantage on your attacks coming from wielding a non-water-friendly weapon because you have a swimming speed. Note that this does not mean that other sources of disadvantage are bypassed. For instance, you started your turn in the prone position, which would still force disadvantage on your attacks. That said, it is easy to assume Yulmiath would swim to an upright position before attacking, so I'll do that. Finally, yes, your initial use of Rage expired when you went unconscious.)
After resisting the horrific influences of the sea hag, Yulmiath evokes his internal Rage and rights himself. He proceeds to swing his axe and open a gash on his foe's side, adding a gnarly wound to the hag's already emaciated physique. (Myldryd Urchinspine takes 13 slashing damage.)
This post has potentially manipulated dice roll results.
DM's Screen:
21
(@Ori: No WIS save for Hun for now.)
Aiming to aid his dragonborn companion, Hun launches an icy projectile from his shield at the still distant hag. It catches her as intended, albeit just barely. (Myldryd Urchinspine tales 1 cold damage.)
Grabbing his weapon, the kobold then approaches the melee in preparation for his next move.
Krodhen's presence between himself and the awakened crab created a comfortable enough set to continue attacks on the hag. Kairus suspected the create was too used to references to her look to react but tried one more time (for 3) to be sure: "No, really, I've seen dead anglerfish prettier than you. You should not hang around people with the look like this, try some dead trench maybe?"
"Yulmiath, my deepest respect for fighting that thing so close without throwing up!" Even if humour was questionable, Kairus hoped Yul appreciate the support. (Bardic Inspiration on Yulmiath)
This post has potentially manipulated dice roll results.
DM's Screen:
9
Glad that his quiet half-orc companion has interjected the melee, Kairus continues to focus on the hag. Feeling less disturbed by her appearance now, the bard piles on insults in the off chance the enemy is still sensitive about it.
-> Rolling for Vicious Mockery damage since the original roll above didn't go through: 1
It works this time, and the hag abruptly shifts her gaze toward the triton. (Myldryd Urchinspine takes 3 psychic damage.)
Kairus finds an extra second to deliver another quip, inspiring Yulmiath in the process (Bardic Inspiration.)
Krodhen chooses not to look directly at the enemy, else he might barf underwater. Grabbing a second javelin and ignoring the nearby giant crab, the paladin attacks the hag from a distance. Averting his gaze comes at a cost, and the projectile fails to find its mark.
The crab tries to show Krodhen that it is not to be ignored:
Rhogal continues his slow approach and sends some of his necro-spores toward the first threat he spots. Some of the active crab's legs begin to turn an eerie tone of green. This is the first hit taken by any of the crabs. (Giant Crab#2 takes 7 necrotic damage.)
Despite damage raining down from many sources, Myldryd is currently focused on reclaiming her meal. She swipes at Yulmiath again, even if Kairus' earlier insult is still disturbing her thoughts.
-> Claws vs. Yulmiath: Attack: 15Damage: 10 (That was supposed to be disadvantage instead of advantage, which makes this attack roll a 10 instead.)
Myldryd can't quite put the dragonborn down again. She moves to the other side of the barbarian, trying to partially shield herself from others' attacks {AH-72}.
(Yulmiath and Hun are up next. Hun needs to start his turn by either averting his gaze from the hag or rolling a WIS save {DC 11} against becoming frightened. Because there is a choice involved, I will not be taking the preventive roll posted here.)
(@Lerus: Again not much real reason to look away, as noone has warned him, and no passive int check I presume to hint to suggest it being a good idea. But here goes the re-roll all the same)
Start Turn: Wis Save(DC 11): 5.
(Saw that coming a mile away....)
Righteous determination melts away in an instance of getting a proper look on the sea witch daring to assault his scaled brother. And though he may later attribute the compulsions to follow as simply kobold survival instincts and inherit disgust as the culprits, rather than the more logical reasons, it would not change how frantic his swimming AWAY from the fight had looked in the heat of the moment.
Once some distance however, Hun dug deep and shakily cranks the lever on his shield once more to fire his frosty explosives the woman's way. If not to harm, then in hopes of slowing her down that much more and make good his escape to the surface!
Movement: To AP-73.
Action: Cast (Cantrip)Frostfire Bomb at Myldryd, inflicting 3 Cold Damage on a failed Con Save(DC 14).
End Turn: Wis Save(If any(DC 11)): 19. (Burning inspiration as well)
(@Ori: You do indeed get an end-of-turn save, so the DM's Inspiration token serves to cancel that out. The first roll of 17 is still high enough, though.)
Yulmiath retaliates after Myldryd misses the second attack in a row. The dragonborn does not miss. (Myldryd Urchinspine takes 12 slashing damage.)
Being somewhat close to the sea witch for a few seconds now finally forces Hun to take in her horrific appearance. The kobold cannot help but feel repelled by her features. He takes a few steps back {AP-74} but does not shy away from sending another icy projectile at the enemy. Still reeling from the axe slash, Myldryd fails to resist the follow-up. (Myldryd Urchinspine takes 3 cold damage.)
Noticing his hit was successful, Hun sheds away his temporary fear.
The crabs claw draws Krodhen's full attention as he winces at the pressure being applied, but grabs another javelin and jams it at the crab (melee attack), ignoring the Hag to deal with the more pressing threat to him.
This post has potentially manipulated dice roll results.
It's not like Kairus ran out of insults - there were plenty more where the first two came from - but the hag finally looked like she had enough for the moment.
"I'll leave that crab to you, friend,"Kairus clapped Krodhen on the shoulder (Bardic Inspiration to Krodhen) and moved forward to get a better view of the hag and Yulmiath. "Let's see if iron works as well as words..." The sailor squinted for better aim and shot.
Attack: 17 Damage: 10 (crossbows work without penalties, right?)
Myldryd does not react well to having her meal regaining consciousness. She turns and jabs her claws into one of Yulmiath's wounds, taking advantage of his awkward position:
-> Claws vs. Yulmiath: Attack: 7
Damage: 8Her claws slide on the drangonborn's fire-red scales, which cause her to miss what she had considered an easy target.
(Yulmiath and Hun are up next. Yulmiath is in melee with the hag and needs to start his turn with a WIS save {DC 11} or avert his eyes from the hag and incur disadvantage on his attacks. Hun is 40ft away from the hag, 15ft away from the aggressive crab, and 20ft away from the sleeping crab.)
(Hun hasn't been warned about the supernatural aspects of her appearance, so still gonna push on closer.)
Stopping for a moment seeing Yulmiath ready to rise and fight once more, Hun pumps his fist up in triumph. He then throws the lever and burns some air uttering the command that would see inner mechanisms of the shield whirl to life and torpedo a vial the sea horrors way for a frosty time. Then, the kobold is off, swimming as fast as he could closer to the creature with yklwa pulled out in advance.
Action: Cast (Cantrip)Frostfire Bomb at Myldryd, inflicting 1 Cold Damage on a failed Con Save(DC 14).
Movement: To AM-73.
Wis Save(DC 11): 16 (if moving w/in 30ft of her also triggers affect)
(if wrong, shift save to next time it might actually come forward)
When you realize you're doing too much: Signature.
Yul's wisdom save: 13
While its face that would certainly curdle fresh milk, Yulmiath's nerve doesn't abandon him. Taking his greataxe, he swings it at the sea hag.
Attack: 23 Damage: 11
(OOC Yul is still affected by his cloak, so can attack without disadvantage even though he's using his greataxe, right? Also, if his rage has dropped, he's starting it up again, no one makes Yulmiath Firescale bleed his own blood!.. So there's an additional +2 to his damage roll of he connects with his attack.)
(@MB: That's right, there is no disadvantage on your attacks coming from wielding a non-water-friendly weapon because you have a swimming speed. Note that this does not mean that other sources of disadvantage are bypassed. For instance, you started your turn in the prone position, which would still force disadvantage on your attacks. That said, it is easy to assume Yulmiath would swim to an upright position before attacking, so I'll do that. Finally, yes, your initial use of Rage expired when you went unconscious.)
After resisting the horrific influences of the sea hag, Yulmiath evokes his internal Rage and rights himself. He proceeds to swing his axe and open a gash on his foe's side, adding a gnarly wound to the hag's already emaciated physique. (Myldryd Urchinspine takes 13 slashing damage.)
DM's Screen:
21
(@Ori: No WIS save for Hun for now.)
Aiming to aid his dragonborn companion, Hun launches an icy projectile from his shield at the still distant hag. It catches her as intended, albeit just barely. (Myldryd Urchinspine tales 1 cold damage.)
Grabbing his weapon, the kobold then approaches the melee in preparation for his next move.
(Kairus and Krodhen are up next.)
Not wanting to cast his eyes into the ugly creature Krodhen averts his gaze somewhat but still sends another another javelin at the hag
Javelin Attack: 20 Damage: 8
Additional Attack roll for Disad 18
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Krodhen's presence between himself and the awakened crab created a comfortable enough set to continue attacks on the hag. Kairus suspected the create was too used to references to her look to react but tried one more time (for 3) to be sure: "No, really, I've seen dead anglerfish prettier than you. You should not hang around people with the look like this, try some dead trench maybe?"
"Yulmiath, my deepest respect for fighting that thing so close without throwing up!" Even if humour was questionable, Kairus hoped Yul appreciate the support. (Bardic Inspiration on Yulmiath)
Meili Liang Lvl 5 Monk
Dice
DM's Screen:
9
Glad that his quiet half-orc companion has interjected the melee, Kairus continues to focus on the hag. Feeling less disturbed by her appearance now, the bard piles on insults in the off chance the enemy is still sensitive about it.
-> Rolling for Vicious Mockery damage since the original roll above didn't go through: 1
It works this time, and the hag abruptly shifts her gaze toward the triton. (Myldryd Urchinspine takes 3 psychic damage.)
Kairus finds an extra second to deliver another quip, inspiring Yulmiath in the process (Bardic Inspiration.)
Krodhen chooses not to look directly at the enemy, else he might barf underwater. Grabbing a second javelin and ignoring the nearby giant crab, the paladin attacks the hag from a distance. Averting his gaze comes at a cost, and the projectile fails to find its mark.
The crab tries to show Krodhen that it is not to be ignored:
-> Claw vs. Krodhen: Attack: 23 Damage: 6
Its claw finds the half-orc's ankle, making sure he won't be able to move so easily. (Krodhen takes 6 bludgeoning damage.)
The other crab continues to sleep.
(Rhogal is up next.)
Rhogal swims as far as he can go (to AP-73). Attempts to use the oceans currents to carry necrotizing fungus to the big crab by Kroden.
Shell rot Attack: 22 Damage: 7
Extended Signature
Rhogal continues his slow approach and sends some of his necro-spores toward the first threat he spots. Some of the active crab's legs begin to turn an eerie tone of green. This is the first hit taken by any of the crabs. (Giant Crab#2 takes 7 necrotic damage.)
Despite damage raining down from many sources, Myldryd is currently focused on reclaiming her meal. She swipes at Yulmiath again, even if Kairus' earlier insult is still disturbing her thoughts.
-> Claws vs. Yulmiath: Attack: 15
Damage: 10(That was supposed to be disadvantage instead of advantage, which makes this attack roll a 10 instead.)Myldryd can't quite put the dragonborn down again. She moves to the other side of the barbarian, trying to partially shield herself from others' attacks {AH-72}.
(Yulmiath and Hun are up next. Hun needs to start his turn by either averting his gaze from the hag or rolling a WIS save {DC 11} against becoming frightened. Because there is a choice involved, I will not be taking the preventive roll posted here.)
(@Lerus: Again not much real reason to look away, as noone has warned him, and no passive int check I presume to hint to suggest it being a good idea. But here goes the re-roll all the same)
Start Turn: Wis Save(DC 11): 5.
(Saw that coming a mile away....)
Righteous determination melts away in an instance of getting a proper look on the sea witch daring to assault his scaled brother. And though he may later attribute the compulsions to follow as simply kobold survival instincts and inherit disgust as the culprits, rather than the more logical reasons, it would not change how frantic his swimming AWAY from the fight had looked in the heat of the moment.
Once some distance however, Hun dug deep and shakily cranks the lever on his shield once more to fire his frosty explosives the woman's way. If not to harm, then in hopes of slowing her down that much more and make good his escape to the surface!
Movement: To AP-73.
Action: Cast (Cantrip)Frostfire Bomb at Myldryd, inflicting 3 Cold Damage on a failed Con Save(DC 14).
End Turn: Wis Save(If any(DC 11)): 19. (Burning inspiration as well)
When you realize you're doing too much: Signature.
Yulmiath continues to focus down on Myldyrd, this morsel isn't going to go down easy and it bites back! Yul takes another swipe with his greataxe.
Attack: 22 Damage: 12
DM's Screen:
5
(@Ori: You do indeed get an end-of-turn save, so the DM's Inspiration token serves to cancel that out. The first roll of 17 is still high enough, though.)
Yulmiath retaliates after Myldryd misses the second attack in a row. The dragonborn does not miss. (Myldryd Urchinspine takes 12 slashing damage.)
Being somewhat close to the sea witch for a few seconds now finally forces Hun to take in her horrific appearance. The kobold cannot help but feel repelled by her features. He takes a few steps back {AP-74} but does not shy away from sending another icy projectile at the enemy. Still reeling from the axe slash, Myldryd fails to resist the follow-up. (Myldryd Urchinspine takes 3 cold damage.)
Noticing his hit was successful, Hun sheds away his temporary fear.
END OF INITIATIVE ROUND 4
(Kairus and Krodhen are up next.)
The crabs claw draws Krodhen's full attention as he winces at the pressure being applied, but grabs another javelin and jams it at the crab (melee attack), ignoring the Hag to deal with the more pressing threat to him.
Javelin Attack: 17 Damage: 8
...and in an effort to deal with the threat quickly, he channels his newfound divine connection into the strike as well
Divine Smite 14
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
It's not like Kairus ran out of insults - there were plenty more where the first two came from - but the hag finally looked like she had enough for the moment.
"I'll leave that crab to you, friend," Kairus clapped Krodhen on the shoulder (Bardic Inspiration to Krodhen) and moved forward to get a better view of the hag and Yulmiath. "Let's see if iron works as well as words..." The sailor squinted for better aim and shot.
Attack: 17 Damage: 10 (crossbows work without penalties, right?)
Move to AH 76
Meili Liang Lvl 5 Monk
Dice