(So, while Tetrevess is off gallivanting with the Blades... ;)
Angus will (BA) manipulate the Aura of Vitality to heal Chadderlay for 6 hp. He will then move beside and attack the flesh golem, hoping to shield Chadderlay.
First longsword Attack: 14 Damage: 10magical slashing
Second longsword Attack: 21 Damage: 12magical slashing
Sam will try and find Angus and see the flesh thing
“so guys I got us a new friend… now that’s a flesh thing”
This post has potentially manipulated dice roll results.
(Ok- well I assumed you all would come with, but can do it either way)
Tetrevess says to the attending wizard.”The Thayan embassy- the Ambassador, the others- they are working on opening- not closing- rifts to the elemental plane of fire. The evidence is here. They need to be stopped, the city is in immense danger. My companions and I are attempting to find the Ambassador and secure the situation, I need to return. Assistance from the Cloaks and Blades is requested.” Tetrevesss quickly shows the wizard some of the papers he gathered, then drinks a potion of healing, and , activating his staff, teleports back to the circle he had just inscribed to transport here (as he’s in possession of objects from that room, I think zero chance of error)
10 healing. Also adjusted for the golem attack retcon.
(No worries. Previous to this adventure, Tet had traded a Sphere of Annihilation to Heward (of Haversack fame) for a haversack and some other items, including a Staff of the Traveler)
Teleport: "Familiarity... "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb."
If you're in possession of it, wouldn't that mean the object comes with you? On this occasion I'm ruling, "no", it can stay at the tower of arcsne might.
I have to check something before I know if Sam was able to show up and damage the flesh golem:
Is the stairway to the catacombs still blocked by stone via a spell? Sam (and Akame if he wants) can rush past the guards (maybe they get aoo? Idc. Skip it) but they'll probably follow them down the stairs. Anyway, I mostly just need to know if the stairs are still blocked.
“I can block them from following us, unless there’s another way down here.” Tetrevess offers. Assuming the others support the plan, he casts wall of stone, filling the base of the stairs or the corridor behind us with walls of stone. He will maintain concentration on it initially, but is not planning on making it permanent.
(Well, I wasn’t clear on the timeline of Sam’s arrival- was he arriving after the wall of stone was up or before we went downstairs? But I have a way this makes sense- Tet drops the concentration on the wall of stone after he delivers the message to the Cloaks- hoping that help from outside may soon arrive and keep the guards at the embassy busy.. that works, I think!).
(On the associated object, I had said that Tetrevess gathers other ‘things of interest or value’ from the room where the orb was, which I assumed he’d still have with him. So I wasn’t actually thinking the orb, but the notes, etc)
I think Sam (and Akame?) Would arrive through the central courtyard as the transmuter and golem confront the others. I did think about the fact they have to keep eyes open to guide themselves to the right spot in darkness and when they hit its daylight, maybe operate it like drowns sunlight sensitivity. Then i thought, he'll they have wings units, why not sunglasses. Then, well, let them come up with it. Anyhow, no penalty, just sharing.
>Hopefully that wall of stone was up for less than 10 minutes! That's when it becomes permanent.
So, sure. That works. Sam hits the golem with fire bolt.>
Between that and Angus' attacks, the golem falls.
The dragon, unable to squeeze through the door, cranes its azure skull into the hallways, angrily snarling and opens its jaws wide, a spark dancing across its teeth as a brilliant swell of purple gathers in its throat, heightening to a brilliance unbearable to behold.
<Duck!>
(This is theatrical. I'm not trying to hit you with the breath weapon, just move you out of the hallway)
You successfully evade the Dragon's lightning breath by diving deeper into tbe catacombs. From the hallway you hear tbe screams feom a pair of Guarda that followed Sam and Akame down the stairs. (They're dead)
You hear a dog barking feom within the catacombs (north of you). The voice replying next is familiar to you, it's the knight commander. "What is it, boy? WhY have you found?!" he calls.
<funny story: hes actually supposed to be here. Ita scripted, but when I rolled to see where plane shift tool him within the embassy, it was the lowest of three floors, 1, and the center of a clock face, 13. So, he's here either way!>
The former VIP burial chamber, presumed eternal home of the remains if Abbotsf and saints of the Ilmateri order, is now the ce ter of arcsn experimentation of Thayan Ambassador Anuzhor Cherthemiud. The walls and floor are worked some, with graceful arches reaching 15ft in height. Enchanted lanterns hanging feom iron wall hooks bathe the area in bright light. Barely noticeable in the Knight Commander's voice, sounds have a subtle hazy afterbuzz, lending them a slightly unnerving quality.
This post has potentially manipulated dice roll results.
Hearing the lightning from the hall, Tetrevess catches up with the others. If the golem is still around her shoots a firebolt at it 17 to hit and 17 fire damage, then he looks at the gathered group. His voice is calm, it is hard to read his expression with the thick brown beard and his hooded cloak.
. “Sam- good to see you. Everyone- We’ve still got to find the Ambassador and get the artifact from him. I gave the Cloaks the alarm, so this place should be swarming with Blades and Cloaks soon, with any luck. Let’s stick together and get this done”.
Complete catacombs map with all active NPC and PCs
(I didn't miss anybody did I?)
Acting under initiative, Chadderlay, Angus, Akame and Dam are up. Given that, I'm guessing you'll all be moving together- not required - so I'm just saying all PCs go, actions will unfold in initiative order as you're not really engaged with anyone at the moment. It seems like a dog is aware of you though. You hear it, but don't see it.
Not even bothering to hide the fact there are a necromancer and deathlock in the relquary. They're there, they'll join in if they need to.
Well zoom in on things once we engage, but since the writing is oretty small, the Knight commander is on the right. The ambassador is in the purple circle, the thing beside him has no label.
(Tetrevess is still a little hurt, could use the aura of vitality). “Who’s going to lead the charge? We need a hero!” (He can cast heroism on Angus or Sam , if they want to go charging into the room. Maybe should soften things up with a fireball or something first?)
I gave the Cloaks the alarm, so this place should be swarming with Blades and Cloaks soon, with any luck. Let’s stick together and get this done”.
I wouldn't count on it. Thay is occupying Mulmaster. This could be a tipping point. It is shocking, but the risk to the Blades (and Cloaks) is being completely removed by Szazz Tam. Now, if the bomb was still there, maybe they would find it reasonable to run an insurrection (because it is an occupation) of the embassy tonight. No city left to fight over, nothing left to lose. But I don't think they're there yet with the destruction on removed.
<I don't have any plans for the embassy after this, so you could be right, this is just how I see the environment. >
You do get your ranks in the Cloaks, assuming you survive.
<they might even reward you with something from the vault>
Sam will try and find Angus and see the flesh thing
“so guys I got us a new friend… now that’s a flesh thing”
ma’am will cast fire bolt
20
damge 20
(Ok- well I assumed you all would come with, but can do it either way)
Tetrevess says to the attending wizard.”The Thayan embassy- the Ambassador, the others- they are working on opening- not closing- rifts to the elemental plane of fire. The evidence is here. They need to be stopped, the city is in immense danger. My companions and I are attempting to find the Ambassador and secure the situation, I need to return. Assistance from the Cloaks and Blades is requested.” Tetrevesss quickly shows the wizard some of the papers he gathered, then drinks a potion of healing, and , activating his staff, teleports back to the circle he had just inscribed to transport here (as he’s in possession of objects from that room, I think zero chance of error)
10 healing. Also adjusted for the golem attack retcon.
I hate auto correct
(I wasn't sure if Tet had the power to teleport us all there and back so I just stayed)
(No worries. Previous to this adventure, Tet had traded a Sphere of Annihilation to Heward (of Haversack fame) for a haversack and some other items, including a Staff of the Traveler)
Teleport: "Familiarity... "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb."
If you're in possession of it, wouldn't that mean the object comes with you? On this occasion I'm ruling, "no", it can stay at the tower of arcsne might.
I have to check something before I know if Sam was able to show up and damage the flesh golem:
Is the stairway to the catacombs still blocked by stone via a spell? Sam (and Akame if he wants) can rush past the guards (maybe they get aoo? Idc. Skip it) but they'll probably follow them down the stairs. Anyway, I mostly just need to know if the stairs are still blocked.
(Well, I wasn’t clear on the timeline of Sam’s arrival- was he arriving after the wall of stone was up or before we went downstairs? But I have a way this makes sense- Tet drops the concentration on the wall of stone after he delivers the message to the Cloaks- hoping that help from outside may soon arrive and keep the guards at the embassy busy.. that works, I think!).
(On the associated object, I had said that Tetrevess gathers other ‘things of interest or value’ from the room where the orb was, which I assumed he’d still have with him. So I wasn’t actually thinking the orb, but the notes, etc)
<Ah. Missed that bit. Thanks.
I think Sam (and Akame?) Would arrive through the central courtyard as the transmuter and golem confront the others. I did think about the fact they have to keep eyes open to guide themselves to the right spot in darkness and when they hit its daylight, maybe operate it like drowns sunlight sensitivity. Then i thought, he'll they have wings units, why not sunglasses. Then, well, let them come up with it. Anyhow, no penalty, just sharing.
>Hopefully that wall of stone was up for less than 10 minutes! That's when it becomes permanent.
So, sure. That works. Sam hits the golem with fire bolt.>
Between that and Angus' attacks, the golem falls.
The dragon, unable to squeeze through the door, cranes its azure skull into the hallways, angrily snarling and opens its jaws wide, a spark dancing across its teeth as a brilliant swell of purple gathers in its throat, heightening to a brilliance unbearable to behold.
<Duck!>
(This is theatrical. I'm not trying to hit you with the breath weapon, just move you out of the hallway)
You successfully evade the Dragon's lightning breath by diving deeper into tbe catacombs. From the hallway you hear tbe screams feom a pair of Guarda that followed Sam and Akame down the stairs. (They're dead)
You hear a dog barking feom within the catacombs (north of you). The voice replying next is familiar to you, it's the knight commander. "What is it, boy? WhY have you found?!" he calls.
<funny story: hes actually supposed to be here. Ita scripted, but when I rolled to see where plane shift tool him within the embassy, it was the lowest of three floors, 1, and the center of a clock face, 13. So, he's here either way!>
<Almost forget>
When Sam and Akame went down the stairs, the magic mouth spell on the steps shouts "INTRUDERS!" as they pass with their yellow badge.
Reminder: if you wanted it, yoi could have grabbed that collapsible greatsowrd from the paralyzed guard, too.
The former VIP burial chamber, presumed eternal home of the remains if Abbotsf and saints of the Ilmateri order, is now the ce ter of arcsn experimentation of Thayan Ambassador Anuzhor Cherthemiud. The walls and floor are worked some, with graceful arches reaching 15ft in height. Enchanted lanterns hanging feom iron wall hooks bathe the area in bright light. Barely noticeable in the Knight Commander's voice, sounds have a subtle hazy afterbuzz, lending them a slightly unnerving quality.
Initiatives:
Chadderlay 18
Angus 13
Samogri 9
Tetrevess 6
Akame 22
Thayan Knight Cmdr 4
Ambassador / Dog 9
Hearing the lightning from the hall, Tetrevess catches up with the others. If the golem is still around her shoots a firebolt at it 17 to hit and 17 fire damage, then he looks at the gathered group. His voice is calm, it is hard to read his expression with the thick brown beard and his hooded cloak.
. “Sam- good to see you. Everyone- We’ve still got to find the Ambassador and get the artifact from him. I gave the Cloaks the alarm, so this place should be swarming with Blades and Cloaks soon, with any luck. Let’s stick together and get this done”.
(Angus still has aura of vitality up if anyone needs healing)
(Have we been noticed by the knight commander and ambassador yet?)
Complete catacombs map with all active NPC and PCs
(I didn't miss anybody did I?)
Acting under initiative, Chadderlay, Angus, Akame and Dam are up. Given that, I'm guessing you'll all be moving together- not required - so I'm just saying all PCs go, actions will unfold in initiative order as you're not really engaged with anyone at the moment. It seems like a dog is aware of you though. You hear it, but don't see it.
Not even bothering to hide the fact there are a necromancer and deathlock in the relquary. They're there, they'll join in if they need to.
Well zoom in on things once we engage, but since the writing is oretty small, the Knight commander is on the right. The ambassador is in the purple circle, the thing beside him has no label.
(Tetrevess is still a little hurt, could use the aura of vitality). “Who’s going to lead the charge? We need a hero!” (He can cast heroism on Angus or Sam , if they want to go charging into the room. Maybe should soften things up with a fireball or something first?)
I wouldn't count on it. Thay is occupying Mulmaster. This could be a tipping point. It is shocking, but the risk to the Blades (and Cloaks) is being completely removed by Szazz Tam. Now, if the bomb was still there, maybe they would find it reasonable to run an insurrection (because it is an occupation) of the embassy tonight. No city left to fight over, nothing left to lose. But I don't think they're there yet with the destruction on removed.
<I don't have any plans for the embassy after this, so you could be right, this is just how I see the environment. >
You do get your ranks in the Cloaks, assuming you survive.
<they might even reward you with something from the vault>
Angus heals Tetrevess for 4 hp. (how much more do you need?)