Upon consuming the purple fruit, Akeme gains the Charm of Druidcraft. This charm allows you to cast the druidcraft cantrip as an action, no components required. Once used three times, this charm vanishes from you.
<That feels like rolling a 2>
So, we got some creatures in a cave, bugbears are there. How do we proceed?
"So Akame, are you suggesting we take a short rest here?"
Chadderlay will stay with Akame for now.
"Perhaps anyone who doesn't feel like they need a rest here can accompany the bugbears."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Akame feels oddly reluctant to leave. After all, there's nothing for him to cling to anymore outside. His family tried to kill him, his country disowned him. He was a free agent for the first time ever. He didn't feel motivated to risk his life for the benefit of these people whom he'd met once by complete accident. Then again... it's probably be boring here.
"Yes... I came here without resting from a fight. If you don't mind waiting while I bind my wounds and rest a bit, I'd stay here a bit longer."
"It appears to be safe enough for now. Let's hope those dark elves or one-eyed creatures don't pass through here while we're resting."
Chadderlay will take a seat and catch his breath.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Akame sits down as well and begins to take care of the burns he took from those skulls. "So, what's your deal, anyway? You were at the embassy too, fighting on our side. Thayan faction politics? I gather Thay is after me over that, does that go for you too?"
Bile splashes all creatures in a 30-foot-radius sphere centered on a point within 120 feet of the emissary. Each creature in that area must make a DC 23 Dexterity saving throw, taking 55 acid damage on a failed save, or half as much damage on a successful one. For each creature that fails the saving throw, a gibbering mouther appears in an unoccupied space on a surface that can support it within 30 feet of that creature.
"Sometimes the factions within the Red Wizards end up fighting with each other, and many more times factions from without end up in conflict with the Red Wizards."
Chadderlay takes a quick drink from his waterskin.
"Politics? Yeah, I never really thought I would get mixed up in it as much as I have, but currently you have nothing to fear from me as I'm fully immersed in a conflict with the Red Wizards."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Akame smiled at the idea that he had been afraid. With the power he inherited surging within him, he felt confident in being able to handle a wizard one on one. Especially now...
"Great to hear that but what I meant was, are they after you as well? Might we be ambushed?"
This post has potentially manipulated dice roll results.
Dzaan melts as you rest, seemingly surprised, but in his last moment, you see a bittersweet acceptance as a momentary appearance of a peacuful expression passes his face before it collapses into a pool of slush.
"Awwwkward." Morwena notes, moving away from the pile of simulacrum.
"Oh, don't mind them," Hathowyn calls to the bugbears who peer into the southern cave. "They followed thise awful drow. They've been lurking around this place for ages. I do think they're much of a threat, but I wouldn't get to comfortable with them. They have a keen eye for vulnerability and they are all quite mad."
Weird Insight. The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic’s Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.
There are 4 of them, so let's have saves for Morwena and 1 bugbear, say the chief, and Akame and Chadderlay.
Gibbering. The mouther babbles incoherently while it can see any creature and isn’t incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack.
This post has potentially manipulated dice roll results.
Chadderlay's CHA (Deception): 2
"I think they're more interested in Morewena, but since she's here with us I guess it's the same difference. It all depends on how high we rank for them to deal with. Right now they probably have stuff with the city on their mind."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Professor Skant chimes from the puddle of slush that was Dzaan, "Uhh, excuse me. Would anyone mind retrieving me before I freeze over?"
To the dryad he inquires "if those creatures have been here long enough, maybe they know something about the fall city. Have you tried speaking with them or overhead anything?"
Hathowyn smiles "Well, they do speak strangely. I cannot understand what they have to say, and I have no interest in drawing their attention. They do eat feom the orchard occasionally. I do try to subtly discourage them, though. I believe they have been here since the city fell in that giant, ages ago. They may have even seen it fall, themselves."
Sam's relentless assault tears the remaining viscera from the chutinous form if the aspect of evil summoned by rhe cultists.
The blade of disaster (a moon-touched sword) can be found on the floor after combat. Only a tiny fragment of the Far Realm’s energy remains in the blade, just enough to maintain its physical appearance and glow.
A green, translucent rock has also fallen from the Far Realm while the portal was open. A character who casts identify on it or who makes a successful DC 17 Intelligence (Arcana) check discovers it has the properties of an Ioun stone of intellect.
Rollback Post to RevisionRollBack
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2
Upon consuming the purple fruit, Akeme gains the Charm of Druidcraft. This charm allows you to cast the druidcraft cantrip as an action, no components required. Once used three times, this charm vanishes from you.
<That feels like rolling a 2>
So, we got some creatures in a cave, bugbears are there. How do we proceed?
Draco-Amri dissolves and becomes a gibbering mouther
"So Akame, are you suggesting we take a short rest here?"
Chadderlay will stay with Akame for now.
"Perhaps anyone who doesn't feel like they need a rest here can accompany the bugbears."
Akame feels oddly reluctant to leave. After all, there's nothing for him to cling to anymore outside. His family tried to kill him, his country disowned him. He was a free agent for the first time ever. He didn't feel motivated to risk his life for the benefit of these people whom he'd met once by complete accident. Then again... it's probably be boring here.
"Yes... I came here without resting from a fight. If you don't mind waiting while I bind my wounds and rest a bit, I'd stay here a bit longer."
"It appears to be safe enough for now. Let's hope those dark elves or one-eyed creatures don't pass through here while we're resting."
Chadderlay will take a seat and catch his breath.
Akame sits down as well and begins to take care of the burns he took from those skulls. "So, what's your deal, anyway? You were at the embassy too, fighting on our side. Thayan faction politics? I gather Thay is after me over that, does that go for you too?"
Akame rolls 5 sorcerer HD for 28 hp restored.
Reaction absorb elements
17
"Sometimes the factions within the Red Wizards end up fighting with each other, and many more times factions from without end up in conflict with the Red Wizards."
Chadderlay takes a quick drink from his waterskin.
"Politics? Yeah, I never really thought I would get mixed up in it as much as I have, but currently you have nothing to fear from me as I'm fully immersed in a conflict with the Red Wizards."
Akame smiled at the idea that he had been afraid. With the power he inherited surging within him, he felt confident in being able to handle a wizard one on one. Especially now...
"Great to hear that but what I meant was, are they after you as well? Might we be ambushed?"
Dzaan melts as you rest, seemingly surprised, but in his last moment, you see a bittersweet acceptance as a momentary appearance of a peacuful expression passes his face before it collapses into a pool of slush.
"Awwwkward." Morwena notes, moving away from the pile of simulacrum.
"Oh, don't mind them," Hathowyn calls to the bugbears who peer into the southern cave. "They followed thise awful drow. They've been lurking around this place for ages. I do think they're much of a threat, but I wouldn't get to comfortable with them. They have a keen eye for vulnerability and they are all quite mad."
Weird Insight. The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic’s Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to being charmed.
There are 4 of them, so let's have saves for Morwena and 1 bugbear, say the chief, and Akame and Chadderlay.
M 15 vs. 11
BbC 18 vs. 6
vs Akame 10
vs Chadderlay 21
<sorry. Didn't notice an NPC was up>
Gibbering. The mouther babbles incoherently while it can see any creature and isn’t incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 10 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack.
Sam and tetrevess are up.
Sam attack the father
Attacks
21
25
damage
13 + 10
7 + 6
absorb elements damage will be acid 13
Stalker flurry on second 17
crit damge 13 + 7 + 10
^
now that puts a smile on my face also 8hp and a dream
Chadderlay's CHA (Deception): 2
"I think they're more interested in Morewena, but since she's here with us I guess it's the same difference. It all depends on how high we rank for them to deal with. Right now they probably have stuff with the city on their mind."
Deception 14
Professor Skant chimes from the puddle of slush that was Dzaan, "Uhh, excuse me. Would anyone mind retrieving me before I freeze over?"
To the dryad he inquires "if those creatures have been here long enough, maybe they know something about the fall city. Have you tried speaking with them or overhead anything?"
Hathowyn smiles "Well, they do speak strangely. I cannot understand what they have to say, and I have no interest in drawing their attention. They do eat feom the orchard occasionally. I do try to subtly discourage them, though. I believe they have been here since the city fell in that giant, ages ago. They may have even seen it fall, themselves."
Sam's relentless assault tears the remaining viscera from the chutinous form if the aspect of evil summoned by rhe cultists.
The blade of disaster (a moon-touched sword) can be found on the floor after combat. Only a tiny fragment of the Far Realm’s energy remains in the blade, just enough to maintain its physical appearance and glow.
A green, translucent rock has also fallen from the Far Realm while the portal was open. A character who casts identify on it or who makes a successful DC 17 Intelligence (Arcana) check discovers it has the properties of an Ioun stone of intellect.