When picollo misty steps out of her reach, Valindra turns her attention to Cha!jil, who just tried to turn her. "How insulting, as I I were a common zombie!" ,she chastens the wild dwarf. Approaching the edge of the pool, she carefully extends a hand, finger outstretched toward the woman balancing precariously on the white marble pedestal before retreating away feom the edge of the liquid. 24 for 10 cold damage. On a hit, make a DC18 Con save or be paralyzed for 1 minute. You can repeat this save at the end of each of your tuens, ending the effect on a success. (LR)
Valindra casts cloudkill on the area containing Randy, Ethan, Trisk, Picollo, Eira, Tetrevess* and 2 gargoyles. DC 20 Con save for ½ of 17 poison damage and the area is heavily obscured
*has been inactive, but still on the map, and I'll write out unkess they reemerge.
The Tyrant shadow (big dark monochrome eyeless T-rex looking thing) enrobes itself in inkybshadoes and transports itself to the center of the poisonous cloud (Shadow Blink. The shadow surrounds itself in black mist, then teleports up to 60 feet to an unoccupied space that it can see (LA)) and unleashes tendrils kf shadow that weave through the deadly miasma to find Randy, Ethan, Picollo, two gargoyles, Eira, and Trisk in the shadow of death
Shadows of Death (Recharge 5–6) 6. The shadow discharges inky-black shadows in a 90-foot-radius sphere around itself. Creatures in the shadows must succeed on a DC 22 Wisdom saving throw or take 36 necrotic damage and have the frightened condition for 1 minute. A frightened creature may repeat the saving throw at the end of each of its turns, ending the effect on a successful save, but taking the damage again on a failed save.
This post has potentially manipulated dice roll results.
Both gargoyles slash wildly in the darkness and obfuscation of the shadows and poison cloud, finding an area unaffected by these phenomenon. They attack it's humanoid inhabitants, a Shadar Kai wizard and a small girl
Gargoyle 1 x Trisk 24 for 5, 19 for 5, 14 for 5
Gargoyle x Picollo 2 21 for 5, 8 for 5, 23 for 5
Note: because of antimagic field, Picollo and Trisk take no damage not suffer other effects of the shadows and fog cloud. They can't use magic while in the field, which follows Trisk and has a 10ft radius. The area beyond the 10ft is heavily obscured, but they see the gatgoyles perfectly well and the gargoyles see them.
The heavily obscured Condition also means tha the source of fear on the frightened condition is ot in line of sight, so no DA, but they do have the condition.
Piccolo con save for cloud kill: 22, Resistance due to warding bond: 1/2 of 1/2 of 17= 4 damage)
Widsom Save shadow of death: 9, Damage: 18,
Piccolo plays her instrument again, frightened of the lich, and the Tyrant shadow: (Can the Shadows of Death be dispelled, can the Tyrant be teleported out of this area by someone?)
She casts Spirit Guardians (level 4): All unfriendliness around her (gargoyles, tyrant, etc) are attacked by little floating cherubs with hoofs: Wisdom DC 21, for 1/2 damage, speed is halved; Damage: 11 radiant
(An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 4d8 radiant damage (if you are good or neutral) On a successful save, the creature takes half as much damage.)
(Not sure where we are in the turn order, or if anyone has a strategy here. Feels like we are losing!)
"Can the Shadows of Death be dispelled, can the Tyrant be teleported out of this area by someone?"
<Shadows of Death is an instantaneous effect. The imposed frightened condition lasts for up to a minute. The successful recharge does mean the Tyrant shadow csn use it again on the next round if it so chooses. It hasn't come up yet, but the demilich controls teleportation magic into and out of the vault, so he can choose to veto this without expending any sort of action, but it is at his discretion.>
This post has potentially manipulated dice roll results.
Trisk has the Periapt of Proof against Poison which gives him immunity.
Trisk's WIS: 7
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The little girl plays a quick tune, which all the party understands
(Musical Telepathy) You see an image of one broken sepulcher. You see multiple sepulchers in the three areas, an image of Piccolo, holding up 2 fingers, (the group must disable 2 more.) You see Trisk or another performing (Arcana/ Religion checks) and two more opening.
Like images in your mind, you see the group concentrating attacks on Kazit Gul and him being defeated.)
This post has potentially manipulated dice roll results.
Randy's CON: 12, WIS: Even worse...
Randy not only gags from the poison but In fact, he does try to dispel magic, but for some reason could not get rid of the cloud that's choking the rest. Damn it! Why isn't dispel magic working?!He thinks. Later on he decides, after seeing Piccolo indicate that there are only two more sepulchers left to disable, he decides to bet on his teammates willpower and attempt to destroy the southernmost sepulcher whilst the rest focus on the Tyrant, Valindra and the gargoyles.
He flashbacks to the day where he took a risk to jump off a collapsing cliff whilst riding on his bike and landed safely on a flat slope; Like that moment, if it's a dare worth taking, he'll take it with hesitation.
Ethan! Get out of the fog now! And help them distract that hideous beast whilst I target the sepulcher on the bottom! He signals to his brother in sign language; Once that's done he fires off a distractive ballista at Gargoyle 1 (18 Damage: 20) before he makes a mad dash towards the southernmost sepulcher even though he'll have to disable it on his next turn.
If that stupid cloud that almost killed me can cover up where we are so some degree... I'll make sure he'll know it! He thinks, as he makes the daring attempt to run towards the southernmost sepulcher. He's in serious pain now, but there's only one thing that's preventing him from submitting: Stubborness.
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod) Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic) Maya Kurosaki- Female Kitsune Cleric (Twilight Domain); Currently in Lancea Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time Shijiro Otsune- Male Kitsune Blood Hunter (Order Of The Lycan) Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian) Xenia Ironhide - Female Kobold Rogue (Soulknife)
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So, unless someone can identify my confusion on this point, I think the monsters are up, currently.
Piccolo will misty step in fear away from the Lich toward Trisk.
Valindra
<If you have the time, I recommend reading up on her lore. She's a pretty interesting character. Note, I don't necessarily hold events confined to video games as canon. https://forgottenrealms.fandom.com/wiki/Valindra_Shadowmantle>
When picollo misty steps out of her reach, Valindra turns her attention to Cha!jil, who just tried to turn her. "How insulting, as I I were a common zombie!" ,she chastens the wild dwarf. Approaching the edge of the pool, she carefully extends a hand, finger outstretched toward the woman balancing precariously on the white marble pedestal before retreating away feom the edge of the liquid. 24 for 10 cold damage. On a hit, make a DC18 Con save or be paralyzed for 1 minute. You can repeat this save at the end of each of your tuens, ending the effect on a success. (LR)
Valindra casts cloudkill on the area containing Randy, Ethan, Trisk, Picollo, Eira, Tetrevess* and 2 gargoyles. DC 20 Con save for ½ of 17 poison damage and the area is heavily obscured
*has been inactive, but still on the map, and I'll write out unkess they reemerge.
The Tyrant shadow (big dark monochrome eyeless T-rex looking thing) enrobes itself in inkybshadoes and transports itself to the center of the poisonous cloud (Shadow Blink. The shadow surrounds itself in black mist, then teleports up to 60 feet to an unoccupied space that it can see (LA)) and unleashes tendrils kf shadow that weave through the deadly miasma to find Randy, Ethan, Picollo, two gargoyles, Eira, and Trisk in the shadow of death
Shadows of Death (Recharge 5–6) 6. The shadow discharges inky-black shadows in a 90-foot-radius sphere around itself. Creatures in the shadows must succeed on a DC 22 Wisdom saving throw or take 36 necrotic damage and have the frightened condition for 1 minute. A frightened creature may repeat the saving throw at the end of each of its turns, ending the effect on a successful save, but taking the damage again on a failed save.
Eira save vs poison 5 Con save DC20
Gargoyle wis saves DC22
1 14
2 8
Eira Wis save 19 DC22
Both gargoyles slash wildly in the darkness and obfuscation of the shadows and poison cloud, finding an area unaffected by these phenomenon. They attack it's humanoid inhabitants, a Shadar Kai wizard and a small girl
Gargoyle 1 x Trisk 24 for 5, 19 for 5, 14 for 5
Gargoyle x Picollo 2 21 for 5, 8 for 5, 23 for 5
Note: because of antimagic field, Picollo and Trisk take no damage not suffer other effects of the shadows and fog cloud. They can't use magic while in the field, which follows Trisk and has a 10ft radius. The area beyond the 10ft is heavily obscured, but they see the gatgoyles perfectly well and the gargoyles see them.
The heavily obscured Condition also means tha the source of fear on the frightened condition is ot in line of sight, so no DA, but they do have the condition.
Kazit Gul bides his time. Players are up.
This is a friendly reminder that dialogue is always free and in this scenario. In particular role play is a mechanic
https://www.owlbear.rodeo/room/V64TuMcUPJi8/TheAridCatch
Piccolo con save for cloud kill: 22, Resistance due to warding bond: 1/2 of 1/2 of 17= 4 damage)
Widsom Save shadow of death: 9, Damage: 18,
Piccolo plays her instrument again, frightened of the lich, and the Tyrant shadow: (Can the Shadows of Death be dispelled, can the Tyrant be teleported out of this area by someone?)
She casts Spirit Guardians (level 4): All unfriendliness around her (gargoyles, tyrant, etc) are attacked by little floating cherubs with hoofs: Wisdom DC 21, for 1/2 damage, speed is halved; Damage: 11 radiant
(An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 4d8 radiant damage (if you are good or neutral) On a successful save, the creature takes half as much damage.)
(Not sure where we are in the turn order, or if anyone has a strategy here. Feels like we are losing!)
"Can the Shadows of Death be dispelled, can the Tyrant be teleported out of this area by someone?"
<Shadows of Death is an instantaneous effect. The imposed frightened condition lasts for up to a minute. The successful recharge does mean the Tyrant shadow csn use it again on the next round if it so chooses. It hasn't come up yet, but the demilich controls teleportation magic into and out of the vault, so he can choose to veto this without expending any sort of action, but it is at his discretion.>
DC21 Wis save
Tyrant 30
G1 16
G2 23
<Roll flub. Gargoyles subtract 10, both fail>
Trisk has the Periapt of Proof against Poison which gives him immunity.
Trisk's WIS: 7
My resistance to Necrotic lowers the 36 to a 18.
Cha!jil Con Save- 19
Cha!jil is paralyzed...and probably dead soon.
The little girl plays a quick tune, which all the party understands
(Musical Telepathy) You see an image of one broken sepulcher. You see multiple sepulchers in the three areas, an image of Piccolo, holding up 2 fingers, (the group must disable 2 more.) You see Trisk or another performing (Arcana/ Religion checks) and two more opening.
Like images in your mind, you see the group concentrating attacks on Kazit Gul and him being defeated.)
Randy's CON: 12, WIS: Even worse...
Randy not only gags from the poison but In fact, he does try to dispel magic, but for some reason could not get rid of the cloud that's choking the rest. Damn it! Why isn't dispel magic working?! He thinks. Later on he decides, after seeing Piccolo indicate that there are only two more sepulchers left to disable, he decides to bet on his teammates willpower and attempt to destroy the southernmost sepulcher whilst the rest focus on the Tyrant, Valindra and the gargoyles.
He flashbacks to the day where he took a risk to jump off a collapsing cliff whilst riding on his bike and landed safely on a flat slope; Like that moment, if it's a dare worth taking, he'll take it with hesitation.
Ethan! Get out of the fog now! And help them distract that hideous beast whilst I target the sepulcher on the bottom! He signals to his brother in sign language; Once that's done he fires off a distractive ballista at Gargoyle 1 (18 Damage: 20) before he makes a mad dash towards the southernmost sepulcher even though he'll have to disable it on his next turn.
If that stupid cloud that almost killed me can cover up where we are so some degree... I'll make sure he'll know it! He thinks, as he makes the daring attempt to run towards the southernmost sepulcher. He's in serious pain now, but there's only one thing that's preventing him from submitting: Stubborness.
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod)
Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic)
Maya Kurosaki - Female Kitsune Cleric (Twilight Domain); Currently in Lancea
Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time
Shijiro Otsune - Male Kitsune Blood Hunter (Order Of The Lycan)
Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian)
Xenia Ironhide - Female Kobold Rogue (Soulknife)