Graxx can't resist slashing the nearby passing zombie. He cuts down some of the roots protecting it, along with its decayed body. This damage does away with the turn effect Utar had put on this enemy, so the druid turns around (still in its turn) and attacks Graxx (instead of retreating to {AW-24}.)
Pausing for just a moment to take note of another undead druid's attack, Utar connects the dots: these druids still have some of their old magic lingering in their bodies. The roots bulking up the zombies' arm slams work similarly to a Shillelagh.
Neya similarly tries to analyze their defenses but chooses to refocus on the battle before getting anywhere with that thought.
Having little apparent issue in paying real gold in exchange for casting her favorite spell, Obsben pulls a few more coins from her pocket and transforms them into gold darts. The first one slams against the zombie battling Neya, the second one hits the floor, and the third one comes to Utar's aid. (Druid Zombie#1 takes 11 force damage; Druid Zombie#5 takes 5 force damage.)
SB then cautiously flies into the room and up, illuminating more of it in his blue light, though not enough to reach the far wall. (Obsben can see as far as the BB row as of the end of her turn.)
A little disappointed that his holy invocation hasn't returned these restless souls to their rest, Utar simply shrugs. He isn''t a cleric who has to solely rely on his divine spellcasting: he can hold his own too.
Activating Lightbringer, the head of the mace glows as though set aflame like a torch. Swinging it at the closest zombie, radiant flames follow the arc of the weapon.
Attack: 24 Damage: 7 plus extra 5 from divine strike plus 2 radiant damage from Lightbringer.
Bonus War Priest Attack: 25 Damage: 9 plus 6 radiant damage from Lightbringer.
(OOC - Not sure if activating Lightbringer costs an action or bonus action, but I don't think it does. Happy to be corrected if I'm wrong.)
(@MB: I had the same question but the item's text doesn't seem to say it either way. I'm happy to say it simply costs your free object interaction for the turn.)
These zombies are no match for Graxx's fury. Another couple of slashes put one more zombie down for good. The barbarian suspects the second attack might even have been overkill but, in turn, that word might not be part of Graxx's vocabulary. (Druid Zombie#3 takes 58 magical slashing and radiant damage and is DEFEATED.)
Neya also applies slashing moves against her assailant, adding a kick for good measure. One missed cut and a killing blow later, the monk feels ready to move on to her next target. Her idea is postponed once she realizes the enemy has, somehow, re-animated itself. (Druid Zombie#1 takes 18 magical bludgeoning and slashing damage but Undead Fortitude activates, so it remains up.)
Utar flicks Lightbringer on and swings it twice. The first hit smashes the undead creature's torso. The second hit ends it all. (Druid Zombie#5 takes 29 magical bludgeoning and radiant damage and is DEFEATED.)
The turned zombie at the corner of the room {AW-29} does what it can to remain as far from Utar as undeadly possible.
The duo interested in the far door finally reacts to the fight. They both turn and begin moving toward the closest source of life. They have to focus all their immediate efforts on reachingGraxx {BD-23}, {BD-24}. Obsben can now finally see them.
The persistent druid facing Neya {BJ-24} tries to land one more root-empowered slam attack on the monk:
This post has potentially manipulated dice roll results.
"Okay~ if you're gonna be this stubborn, then I'm have to show ya the hand."On the back of a sharply spoken arcane word and clawing motion, a familiar skeletal hand half the size of the dwarf appears from the shadows mirroring the motion. Only if it should land, it stays gripped on the druid, sapping away at the very necrotic energy that allowed them to remain functional with any degree of agility.
As for Salty Bottom, whether bade to by some unspoken command or in another fit idle curiosity, he on further inside to better light up the room, and danced about while at it.
Action(Obsben): Cast (Cantrip)Chill Touch at Druid Zombo(BJ-24). Attack: 10 Damage: 4 necrotic damage, disadvantage on its next attack, and no regen until the start of Obsben's turn.
(@Ori: I'm afraid that Undead Fortitude does not count as regaining HP. Also, the disadvantage is only if it attacks you.)
Obsben has an idea to put the stubborn druid down, and it looks like it might work. The necrotic hand the wizard produces does a number on the standing corpse. Nonetheless, somehow, it remains upright and ready to retaliate. (Druid Zombie#1 takes 8 necrotic damage but Undead Fortitude activates, so it remains up.)
As SBinches forward, his light reveals more of the room (SB and Obby can now see as far as row {AY}.)
This post has potentially manipulated dice roll results.
(OOC depending on what happens on Graxx's and Neya's turn Utar's movement will play out slightly differently...)
Option 1: If Graxx doesn't kill both those zombies at BD,23/24, Utar will wade into combat and bring Lightbringer to bear.
Option 2: If Graxx kills both those zombies, but Neya doesn't kill the one beside her, Utar will fall back and introduce Lightbringer.
For both options 1 and 2 Utar will burn his last War Priest's blessing to attack twice if necessary to put them down.
Attack: 14 Damage: 12 plus 2 radiant damage from Lightbringer.
Bonus Attack: 23 Damage: 8 plus 1 radiant damage from Lightbringer.
And 7 from divine strike for the first attack which hits, if any.
Option 3: If Graxx and Neya kill their respective zombies, Utar moves through the room to BA,26. Pointing Lightbringer at the remaining zombie, he casts sacred flame. Zombie must succeed a DC16 DEX check or take 11 radiant damage.
This battle seems to be going Graxx's way. His next swing flashes across a nearby druid and puts it down for good! (Druid Zombie#6 takes 30 magical slashing and radiant damage and is DEFEATED.)
In his fury, Graxx slashes again against the same target before realizing the foe had already been defeated. It matters little, and a third attack catches the second nearby zombie. In a somewhat uncharacteristic manner, it fails to kill the enemy. (Druid Zombie#7 takes 23 magical slashing damage.)
Neya uses her longsword to cut down the persistent zombie once more. She begins to fear this one might be immortal when, once again, it manages to stay up. Determined to bring him down, the monk slashes again and follows that up with a knee strike. The blade misses its mark but the unarmed attack finally caves in the creature's chest for good. (Druid Zombie#1 takes 15 magical bludgeoning and slashing damage and is DEFEATED.)
On clean up duty, Utar strides forward to bring down the zombie still engaged with Graxx. It takes two swings of his magical mace, but the Tormite achieves what he set out to do. (Druid Zombie#7 takes 16 magical bludgeoning and radiant damage and is DEFEATED.)
One zombie remains: the one up against the corner who has been turned by Torm's light. Obsben cannot see it but she can hear its disgusting grunts.
This post has potentially manipulated dice roll results.
Though she could've just as well and waited on another, Obsben opted to simply skip her way over to Salty Bottom's side. Then following a smile, a 'shhing' gesture, and some shooing the familiar towards the center of the room, she would meanwhile weave the beginnings of her mind buzzing spell in readiness for more surprises to come popping out of a door!
Any second now... Yep... any second...
Movement(Obsben): To BF-29.
Action(Obsben): Ready to cast Mind Sliver on any visible foe popping out of the doors. Int Save(DC 16) or take 5 Psychic Damage and minus 2 on a subsequent saving throw.
Movement(SB): BD-26.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
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DM's Screen:
Concentration checks, as needed {DC 10}: 19 23 10 17
REACTIONS
Graxx can't resist slashing the nearby passing zombie. He cuts down some of the roots protecting it, along with its decayed body. This damage does away with the turn effect Utar had put on this enemy, so the druid turns around (still in its turn) and attacks Graxx (instead of retreating to {AW-24}.)
-> Root-encased Arm Slam vs. Graxx: Attack: 12 Damage: Unable to parse dice roll.
Pausing for just a moment to take note of another undead druid's attack, Utar connects the dots: these druids still have some of their old magic lingering in their bodies. The roots bulking up the zombies' arm slams work similarly to a Shillelagh.
Neya similarly tries to analyze their defenses but chooses to refocus on the battle before getting anywhere with that thought.
Having little apparent issue in paying real gold in exchange for casting her favorite spell, Obsben pulls a few more coins from her pocket and transforms them into gold darts. The first one slams against the zombie battling Neya, the second one hits the floor, and the third one comes to Utar's aid. (Druid Zombie#1 takes 11 force damage; Druid Zombie#5 takes 5 force damage.)
SB then cautiously flies into the room and up, illuminating more of it in his blue light, though not enough to reach the far wall. (Obsben can see as far as the BB row as of the end of her turn.)
END OF INITIATIVE ROUND 1
(Graxx, Neya, and Utar may take their turns.)
A little disappointed that his holy invocation hasn't returned these restless souls to their rest, Utar simply shrugs. He isn''t a cleric who has to solely rely on his divine spellcasting: he can hold his own too.
Activating Lightbringer, the head of the mace glows as though set aflame like a torch. Swinging it at the closest zombie, radiant flames follow the arc of the weapon.
Attack: 24 Damage: 7 plus extra 5 from divine strike plus 2 radiant damage from Lightbringer.
Bonus War Priest Attack: 25 Damage: 9 plus 6 radiant damage from Lightbringer.
(OOC - Not sure if activating Lightbringer costs an action or bonus action, but I don't think it does. Happy to be corrected if I'm wrong.)
Graxx once more sets out to destroy these undead. Graxx moves around to the side of the Zombie to BE,23!
Graxx swings his axe wildly and RECKLESSLY with GWM at the Zombie that turned on him at BE,24!
Attack: 16 Damage: 29
Attack: 23 Damage: 23
Divine Radiant to First Hit: 6
Neya strikes at the undead druid assaulting her.
Longsword Attack: 14 Damage: 12
Extra Longsword Attack: 10 Damage: 13
Bonus Unarmed Attack: 18 Damage: 8
Extended Signature
DM's Screen:
Undead Fortitude {DC 40}: 12
Undead Fortitude {DC 11}: 12
Undead Fortitude {DC 20}: 16
(@MB: I had the same question but the item's text doesn't seem to say it either way. I'm happy to say it simply costs your free object interaction for the turn.)
These zombies are no match for Graxx's fury. Another couple of slashes put one more zombie down for good. The barbarian suspects the second attack might even have been overkill but, in turn, that word might not be part of Graxx's vocabulary. (Druid Zombie#3 takes 58 magical slashing and radiant damage and is DEFEATED.)
Neya also applies slashing moves against her assailant, adding a kick for good measure. One missed cut and a killing blow later, the monk feels ready to move on to her next target. Her idea is postponed once she realizes the enemy has, somehow, re-animated itself. (Druid Zombie#1 takes 18 magical bludgeoning and slashing damage but Undead Fortitude activates, so it remains up.)
Utar flicks Lightbringer on and swings it twice. The first hit smashes the undead creature's torso. The second hit ends it all. (Druid Zombie#5 takes 29 magical bludgeoning and radiant damage and is DEFEATED.)
The turned zombie at the corner of the room {AW-29} does what it can to remain as far from Utar as undeadly possible.
The duo interested in the far door finally reacts to the fight. They both turn and begin moving toward the closest source of life. They have to focus all their immediate efforts on reaching Graxx {BD-23}, {BD-24}. Obsben can now finally see them.
The persistent druid facing Neya {BJ-24} tries to land one more root-empowered slam attack on the monk:
-> Root-encased Arm Slam vs. Neya: Attack: 14 Damage: 10 (14,10)
Neya sees it coming and moves her torso out of the way while keeping her feet planted.
(Obsben is up next. She can see three of the remaining four zombies.)
"Okay~ if you're gonna be this stubborn, then I'm have to show ya the hand." On the back of a sharply spoken arcane word and clawing motion, a familiar skeletal hand half the size of the dwarf appears from the shadows mirroring the motion. Only if it should land, it stays gripped on the druid, sapping away at the very necrotic energy that allowed them to remain functional with any degree of agility.
As for Salty Bottom, whether bade to by some unspoken command or in another fit idle curiosity, he on further inside to better light up the room, and danced about while at it.
Action(Obsben): Cast (Cantrip)Chill Touch at Druid Zombo(BJ-24).
Attack: 10 Damage: 4 necrotic damage, disadvantage on its next attack, and no regen until the start of Obsben's turn.
Movement(SB): To BG-29.
Action(SB): Dodging.
When you realize you're doing too much: Signature.
DM's Screen:
Undead Fortitude {DC 13}: 4
(@Ori: I'm afraid that Undead Fortitude does not count as regaining HP. Also, the disadvantage is only if it attacks you.)
Obsben has an idea to put the stubborn druid down, and it looks like it might work. The necrotic hand the wizard produces does a number on the standing corpse. Nonetheless, somehow, it remains upright and ready to retaliate. (Druid Zombie#1 takes 8 necrotic damage but Undead Fortitude activates, so it remains up.)
As SB inches forward, his light reveals more of the room (SB and Obby can now see as far as row {AY}.)
END OF INITIATIVE ROUND 2
(Graxx, Neya, and Utar may take their turns.)
(OOC depending on what happens on Graxx's and Neya's turn Utar's movement will play out slightly differently...)
Option 1: If Graxx doesn't kill both those zombies at BD,23/24, Utar will wade into combat and bring Lightbringer to bear.
Option 2: If Graxx kills both those zombies, but Neya doesn't kill the one beside her, Utar will fall back and introduce Lightbringer.
For both options 1 and 2 Utar will burn his last War Priest's blessing to attack twice if necessary to put them down.
Attack: 14 Damage: 12 plus 2 radiant damage from Lightbringer.
Bonus Attack: 23 Damage: 8 plus 1 radiant damage from Lightbringer.
And 7 from divine strike for the first attack which hits, if any.
Option 3: If Graxx and Neya kill their respective zombies, Utar moves through the room to BA,26. Pointing Lightbringer at the remaining zombie, he casts sacred flame. Zombie must succeed a DC16 DEX check or take 11 radiant damage.
Neya continues her assault on this rather persistent zombie.
Longsword Attack: 15 Damage: 10
Extra Longsword Attack: 9 Damage: 10
Bonus Unarmed Attack: 19 Damage: 9
Extended Signature
Graxx is pleased this battle is going so well.
Graxx is even more pleased the enemies keep coming to him.
Graxx once again will attack RECKLESSLY and with GWM against the Zombie at BD,23!
Attack: 20 Damage: 23
Attack: 8 Damage: 29
Divine Radiant: 7
BONUS ACTION: If Graxx kills the first zombie he will attack the second one attacking him.
Attack: 20 Damage: 23
DM's Screen:
Undead Fortitude, as needed {DC varies}: 11 4 5 14 10 13 6 12
This battle seems to be going Graxx's way. His next swing flashes across a nearby druid and puts it down for good! (Druid Zombie#6 takes 30 magical slashing and radiant damage and is DEFEATED.)
In his fury, Graxx slashes again against the same target before realizing the foe had already been defeated. It matters little, and a third attack catches the second nearby zombie. In a somewhat uncharacteristic manner, it fails to kill the enemy. (Druid Zombie#7 takes 23 magical slashing damage.)
Neya uses her longsword to cut down the persistent zombie once more. She begins to fear this one might be immortal when, once again, it manages to stay up. Determined to bring him down, the monk slashes again and follows that up with a knee strike. The blade misses its mark but the unarmed attack finally caves in the creature's chest for good. (Druid Zombie#1 takes 15 magical bludgeoning and slashing damage and is DEFEATED.)
On clean up duty, Utar strides forward to bring down the zombie still engaged with Graxx. It takes two swings of his magical mace, but the Tormite achieves what he set out to do. (Druid Zombie#7 takes 16 magical bludgeoning and radiant damage and is DEFEATED.)
One zombie remains: the one up against the corner who has been turned by Torm's light. Obsben cannot see it but she can hear its disgusting grunts.
(Obsben is up next.)
Though she could've just as well and waited on another, Obsben opted to simply skip her way over to Salty Bottom's side. Then following a smile, a 'shhing' gesture, and some shooing the familiar towards the center of the room, she would meanwhile weave the beginnings of her mind buzzing spell in readiness for more surprises to come popping out of a door!
Any second now... Yep... any second...
Movement(Obsben): To BF-29.
Action(Obsben): Ready to cast Mind Sliver on any visible foe popping out of the doors. Int Save(DC 16) or take 5 Psychic Damage and minus 2 on a subsequent saving throw.
Movement(SB): BD-26.
When you realize you're doing too much: Signature.