Graxx is on a roll! After stating that his next foe's life is forfeit, the barbarian cuts him brutally down, splashing blood everywhere. For good measure, his axe produces additional spectral copies of itself and would deliver even more hurt onto the kobold, but the creature is already dead. (Swolbold#5 takes 57 magical slashing and radiant damage and is DEFEATED.)
Graxx then quickly looks for a new immediate target but notices that his companions have already defeated all earthbound swolbolds except one, who is unfortunately too far from the barbarian.
(@Grx: I'll assume you stay put since there are no targets for that bonus action attack.)
The tide of battle has clearly shifted and, running low on javelins, the two winged kobolds dash toward the entrance to whatever lies underground. They have enough speed to quickly disappear into the darkness before any of you can do much about it (unless you have a relevant reaction to use?)
The last terrestrial kobold know he doesn't have such an option. He stands, fights, and doesn't seem to regret it.
This post has potentially manipulated dice roll results.
"And there they go. Off to warn their fellows, I s'pose.... ah well."On that nonchalantly spoken note, Obsben picks herself up, dusts herself off, and looks to the last of the swolbolds curiously, before opting in the end to try and finish the job with a little brain melty and further aerial support from Salty Bottom.
Movement(Obsben): To Stand up and move to X-35.
Action(Obsben): Cast (Cantrip)Mind Sliver on Kobold(Y-31). Int Save or take 4 Psychic Damage and reduce next save by 1.
Movement(Salty Bottom): To X-28. (avoiding AoO as best as possible)
Action(Salty Bottom): Exhale Dragon Breath on Kobolds(X/Y-31). Dex Save(DC 16) for half of 11 Lightning Damage.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Neya does not hesitate to try and finish off the last swolbold in front of her. She cuts the creature twice, bringing it down to one of its knees, but her last strike fails to find its mark. (Swolbold#6 takes 15 slashing damage.)
Obsben finally advances a bit. Both wizard and familiar go on the offensive, putting an end to the last immediate threat as Graxx cheers on while approaching the others (Swolbold#6 takes 15 psychic and lightning damage and is DEFEATED.)
Utar had been ready to deliver the finishing blow if needed but swiftly determines that it isn't necessary. Graxx's rage subsides.
(OOC: I'll pause initiative here, but let me know what the group wants to do immediately after this last kobold falls. I saw the discussion on this in the OOC Chat, so feel free to keep it going.)
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
(OOC: All right! Good discussion in the OOC chat. Let's go with a Short Rest then.)
Realizing they have little to gain from immediately giving chase to the winged swolbolds, CRAP decides to find a quieter spot away from the underground entrance and settle in for a rest. They tend to their wounds, hydrate, and let their muscles relax for a bit.
This post has potentially manipulated dice roll results.
"Whoo doggey~ That certainly made for an interesting welcome, huh?" Obsben commented nonchalantly while finishing brushing the snow from her form. "That said, I don't know about you all, but might be best to fall back a bit yea and lick our wounds, yea? Sure, they'll know for certain now to expect company. But-...What's tha?"She glances off to empty space and nodded a few times as if listening to advice. "Yea, there'll probably be traps too to deal with. Good call, Benbos."
Looking back to a hopefully not already charging into the depths party, Obsben adds, "Anywhosen, shall we meander a bit a ways? or we sticking by the pillars for now? 'cause like, I can always leave Salty Bottom hear to keep lookout until we're ready to go."She assured, and if all were to be in agreement, exchanged a few mental words with her monkey to hide and keep lookout for anyone or thinking exiting the 'big hole in the ground'. And to let her know if/when that happened.
Monke Stealth: 15. (5)
Monke-ception: 11. (8) (Above rolls applying only if suggestion accepted)
(Edit: Just caught the Lerus update, so with that in mind, spending arcane recovery to get back a 3rd level spell slot over this short rest.)
This post has potentially manipulated dice roll results.
Utar rubs a hand along the back of his neck, "I had been hoping our presence here wouldn't be noticed for a while at least. Suspect that we'll be in for a warm welcome from whatever is in there, so best use this time wisely."
Positioning himself with a standing stone to his back, Utar slumps down against it.
Just before the much-needed break, Neya takes a deep breath, some of her injuries beginning to heal (Second Wind, if she's able to)
Second Wind: 7 (7)
"At least we know going in silently is no longer an option," She says as she dresses some of her more severe wounds. "Whatever they're down there for must be important for a formidable guard force like that to exist."
HD: 22 + 11 (22, 11)
She also takes one of her lesser healing potions: 9 (9)
This post has potentially manipulated dice roll results.
(OOC: Oh right! I'm a bard. xD Posting shortly, but presume that everyone gets an additional 4 hp from Obsben's Stories of Respite. As well as 13 Temp HP. I'll add more to that effect shortly.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"I wouldn't be so sure of that~" Obsben playfully insists as she sat with a book in her lap and waggling her finger in the air. "At least about silence not still being an option. 'cause we don't know how big and expansive whatever's down there after all." She asserts without much real conviction to her tone.
"But I s'pose we'll see just as soon as everyone finishes patching themselves up. Which reminds of this one story I heard about an awakened bear or cub named something-ton? Singleton? Dibbleton? Prattyton? Hmm... well I s'pose the name isn't all that important -- But, once you hear it, it'll be sure to set your minds at ease." With that, Obsben goes on to tell an admittedly half-remembered tale(thus the 1 bonus hp from "Story of Rest" feature) while absent-mindedly replenishing some of her magical reserves.
But even after the hour's finished, if none are of a mind to stop her, she carries on into another inspiring tale of the brave quartet! A band of unlikely heroes consisting of a gnome, a halfling, a goblin, and a kobold adventuring party who banded together to overcome some stubborn old blight druids trials or some such. (Inspiring Leader Feat, if possible)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@Ori: Going by the original rolls, the stealth check, the perception check, and the Song of Rest die were 5, 8, and 1, is that right? I'll go with that for now but let me know if that is not the case.)
The group agrees to find a secluded spot to mend their wounds but leave Salty Bottom behind as a scout. Once given a chance, Obsben is sure to read a few soothing (Song/Tale of Rest) and encouraging (Inspiring Leader) tales, which are appreciated by all party members.
SHORT REST
Utar recovers 29 HP and gains 13 temp HP. Utar should be at 84+9+13/84+20, or 93/104 + 13.
Neya recovers 50 HP and gains 13 temp HP. Neya should be at 68+6+13/68+20, or 74/88 + 13.
Graxx recovers 30 HP and gains 13 temp HP. Grxx should be at 112+19+13/112+20, or 131/132 + 13.
Obsben gains 13 temp HP. Obby should be at 51+14+13/51+15, or 65/66 + 13.
Salty Bottom was left behind as a scout, so he doesn't benefit from the Inspiring Leader story. SB should be at3/3 + 13 HP (from previous boost.)
(OOC: Recall that you are still under the effects of upcast Aid spells. Additionally, note that the new 13 temp HP replaces the old one, it is not added to it. Let me know if you agree or disagree with the HP values detailed above.)
After the rest, The party reunites with Salty Bottom at a spot some 60 feet away from the underground entrance. The winged familiar kept his post for the better part of one hour, reporting nothing of interest. Obby also notices that her familiar left behind a bunch of pawprints and playful mounds of snowy mud. He may have confused watch time with playtime, at least partially.
Standing at the entrance, Utar checks the strapping on his shield. Pausing for a moment, he takes a piece of fur from a small pouch, holding it out as he infuses it with divine magic. Casting locate creature he releases the fur into the breeze, trying to find out where Spernik has hidden himself, reasoning that he would likely be close to the other Cult of the Dragon members down there and cutting off the head of the snake feels like a useful plan of attack.
“Let me make sure nothing even is waiting for us to drop in.” says Graxx.
Graxx will walk to the edge of the entrance. Close his eyes and use “Divine Sense”.
Divine Sense
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 3 times per long rest.
This post has potentially manipulated dice roll results.
Certain the depths will be quite dark, Neya swipes two fingers across her eyes, causing them to glow a pale violet (2 ki points expended). She then moves down the stairs, keeping an eye out for any traps Spernik and his ilk have placed.
(OOC: Going by the discussion in the OOC Chat.)
Graxx is on a roll! After stating that his next foe's life is forfeit, the barbarian cuts him brutally down, splashing blood everywhere. For good measure, his axe produces additional spectral copies of itself and would deliver even more hurt onto the kobold, but the creature is already dead. (Swolbold#5 takes 57 magical slashing and radiant damage and is DEFEATED.)
Graxx then quickly looks for a new immediate target but notices that his companions have already defeated all earthbound swolbolds except one, who is unfortunately too far from the barbarian.
(@Grx: I'll assume you stay put since there are no targets for that bonus action attack.)
The tide of battle has clearly shifted and, running low on javelins, the two winged kobolds dash toward the entrance to whatever lies underground. They have enough speed to quickly disappear into the darkness before any of you can do much about it (unless you have a relevant reaction to use?)
The last terrestrial kobold know he doesn't have such an option. He stands, fights, and doesn't seem to regret it.
-> Makeshift Blade vs. Neya: Attack: 22 Damage: 8 (22,8)
-> Makeshift Blade vs. Neya: Attack: 10 Damage: 13 (10,13)
With what was likely the last successful attack of his career, this swolbold draws a bit more blood from Neya. (Neya takes 8 slashing damage.)
END OF INITIATIVE ROUND 4
(Neya, Graxx, Obsben, and Utar may all take their turns.)
Assuming the final swolbold doesn't fall by the time it gets to Utar, he'll move in and bring Lightbringer into play.
Attack: 30 Damage: 17 plus 6 from divine strike.
16 from Abet/Burga/Ilim if it comes to it.
Needing to end the fight, Neya throws one more volley of strikes in an effort to bring down the last of these dangerous kobolds.
Longsword Attack: 10 Damage: 6
Extra Longsword Attack: 25 Damage: 8
Bonus Unarmed Attack: 13 Damage: 9
Extended Signature
Graxx is thrilled and moves Y,36.
"Finish it!" shouts Graxx.
Graxx watches with anticipation!
"And there they go. Off to warn their fellows, I s'pose.... ah well." On that nonchalantly spoken note, Obsben picks herself up, dusts herself off, and looks to the last of the swolbolds curiously, before opting in the end to try and finish the job with a little brain melty and further aerial support from Salty Bottom.
Movement(Obsben): To Stand up and move to X-35.
Action(Obsben): Cast (Cantrip)Mind Sliver on Kobold(Y-31). Int Save or take 4 Psychic Damage and reduce next save by 1.
Movement(Salty Bottom): To X-28. (avoiding AoO as best as possible)
Action(Salty Bottom): Exhale Dragon Breath on Kobolds(X/Y-31). Dex Save(DC 16) for half of 11 Lightning Damage.
When you realize you're doing too much: Signature.
DM's Screen:
INT save {DC 16}: 10
DEX save {DC 16}: 3
WIS saves {DC 16}: 18
Neya does not hesitate to try and finish off the last swolbold in front of her. She cuts the creature twice, bringing it down to one of its knees, but her last strike fails to find its mark. (Swolbold#6 takes 15 slashing damage.)
Obsben finally advances a bit. Both wizard and familiar go on the offensive, putting an end to the last immediate threat as Graxx cheers on while approaching the others (Swolbold#6 takes 15 psychic and lightning damage and is DEFEATED.)
Utar had been ready to deliver the finishing blow if needed but swiftly determines that it isn't necessary. Graxx's rage subsides.
(OOC: I'll pause initiative here, but let me know what the group wants to do immediately after this last kobold falls. I saw the discussion on this in the OOC Chat, so feel free to keep it going.)
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
(OOC: All right! Good discussion in the OOC chat. Let's go with a Short Rest then.)
Realizing they have little to gain from immediately giving chase to the winged swolbolds, CRAP decides to find a quieter spot away from the underground entrance and settle in for a rest. They tend to their wounds, hydrate, and let their muscles relax for a bit.
-> Go ahead and roll you Hit Dice.
"Whoo doggey~ That certainly made for an interesting welcome, huh?" Obsben commented nonchalantly while finishing brushing the snow from her form. "That said, I don't know about you all, but might be best to fall back a bit yea and lick our wounds, yea? Sure, they'll know for certain now to expect company. But-...What's tha?" She glances off to empty space and nodded a few times as if listening to advice. "Yea, there'll probably be traps too to deal with. Good call, Benbos."
Looking back to a hopefully not already charging into the depths party, Obsben adds, "Anywhosen, shall we meander a bit a ways? or we sticking by the pillars for now? 'cause like, I can always leave Salty Bottom hear to keep lookout until we're ready to go." She assured, and if all were to be in agreement, exchanged a few mental words with her monkey to hide and keep lookout for anyone or thinking exiting the 'big hole in the ground'. And to let her know if/when that happened.
Monke Stealth: 15. (5)
Monke-ception: 11. (8)
(Above rolls applying only if suggestion accepted)
(Edit: Just caught the Lerus update, so with that in mind, spending arcane recovery to get back a 3rd level spell slot over this short rest.)
When you realize you're doing too much: Signature.
Utar rubs a hand along the back of his neck, "I had been hoping our presence here wouldn't be noticed for a while at least. Suspect that we'll be in for a warm welcome from whatever is in there, so best use this time wisely."
Positioning himself with a standing stone to his back, Utar slumps down against it.
(OOC Spending 4 hit dice - 39.)
Just before the much-needed break, Neya takes a deep breath, some of her injuries beginning to heal (Second Wind, if she's able to)
Second Wind: 7 (7)
"At least we know going in silently is no longer an option," She says as she dresses some of her more severe wounds. "Whatever they're down there for must be important for a formidable guard force like that to exist."
HD: 22 + 11 (22, 11)
She also takes one of her lesser healing potions: 9 (9)
Extended Signature
(OOC: Oh right! I'm a bard. xD Posting shortly, but presume that everyone gets an additional 4 hp from Obsben's Stories of Respite. As well as 13 Temp HP. I'll add more to that effect shortly.)
When you realize you're doing too much: Signature.
Hit Dice: 29
Graxx rubs some dirt on most of his shallow wounds.
"I hate going in and feeling like I'm trapped." says Graxx.
Graxx runs his finger along the blade of his axe gently.
"But I guess..."
"We're not trapped in with them.."
"They are trapped in with us!" says Graxx with a grin.
Graxx spins his axe slowly in his axe.
"Tempus has blessed this axe in battle so far today. I just hope I can keep his favor." says Graxx.
"I wouldn't be so sure of that~" Obsben playfully insists as she sat with a book in her lap and waggling her finger in the air. "At least about silence not still being an option. 'cause we don't know how big and expansive whatever's down there after all." She asserts without much real conviction to her tone.
"But I s'pose we'll see just as soon as everyone finishes patching themselves up. Which reminds of this one story I heard about an awakened bear or cub named something-ton? Singleton? Dibbleton? Prattyton? Hmm... well I s'pose the name isn't all that important -- But, once you hear it, it'll be sure to set your minds at ease." With that, Obsben goes on to tell an admittedly half-remembered tale(thus the 1 bonus hp from "Story of Rest" feature) while absent-mindedly replenishing some of her magical reserves.
But even after the hour's finished, if none are of a mind to stop her, she carries on into another inspiring tale of the brave quartet! A band of unlikely heroes consisting of a gnome, a halfling, a goblin, and a kobold adventuring party who banded together to overcome some stubborn old blight druids trials or some such. (Inspiring Leader Feat, if possible)
When you realize you're doing too much: Signature.
(@Ori: Going by the original rolls, the stealth check, the perception check, and the Song of Rest die were 5, 8, and 1, is that right? I'll go with that for now but let me know if that is not the case.)
The group agrees to find a secluded spot to mend their wounds but leave Salty Bottom behind as a scout. Once given a chance, Obsben is sure to read a few soothing (Song/Tale of Rest) and encouraging (Inspiring Leader) tales, which are appreciated by all party members.
(OOC: Recall that you are still under the effects of upcast Aid spells. Additionally, note that the new 13 temp HP replaces the old one, it is not added to it. Let me know if you agree or disagree with the HP values detailed above.)
After the rest, The party reunites with Salty Bottom at a spot some 60 feet away from the underground entrance. The winged familiar kept his post for the better part of one hour, reporting nothing of interest. Obby also notices that her familiar left behind a bunch of pawprints and playful mounds of snowy mud. He may have confused watch time with playtime, at least partially.
-> How would you like to approach/descend?
Standing at the entrance, Utar checks the strapping on his shield. Pausing for a moment, he takes a piece of fur from a small pouch, holding it out as he infuses it with divine magic. Casting locate creature he releases the fur into the breeze, trying to find out where Spernik has hidden himself, reasoning that he would likely be close to the other Cult of the Dragon members down there and cutting off the head of the snake feels like a useful plan of attack.
“Let me make sure nothing even is waiting for us to drop in.” says Graxx.
Graxx will walk to the edge of the entrance. Close his eyes and use “Divine Sense”.
As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 3 times per long rest.
Certain the depths will be quite dark, Neya swipes two fingers across her eyes, causing them to glow a pale violet (2 ki points expended). She then moves down the stairs, keeping an eye out for any traps Spernik and his ilk have placed.
Perception: 4
Extended Signature