"If it got you here, it should be seaworthy enough," Dodd's says. "Hopefully one of the old prisoners you've got with you knew how to sail before he got here."
“And the old quartermaster is a prisoner in the brig on the Rose Marie. If we release him, he could be an ally in taking and commanding the ship.”
”But Godrick still has that book…”.
(Won’t be available much tonight… assume Ethel rolls with the majority rule)
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Yeah, we got into his lab, didn't find the one we were after, but grabbed one with a map in it and burnt the rest. Figure he's got it on him, or wherever he sleeps... assuming it isn't cuddled up with the zombie we found down there. Bigge in the brig? Good, thought he might be dead. Rose Marie it is, he tried to do right by us, I'd rather not leave him here when we go, and he ought to know a bit about keeping her moving."
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
This post has potentially manipulated dice roll results.
((Presuming that gets her to the orcs ahead of the pair))
Seeing the familiar orcs Marrin is both happy and annoyed. Happy that they managed to get out, which means everyone else likely did, and annoyed because they are idiots.
The happiness increases on seeing Ava and Ula but she doesn't have time for greetings and instead will say quietly and threateningly in Haguur's voice,
"Get to the harbor now."
Intimidation: 8
((She is going to say this while still moving so if the orcs get stabby she ain't there.))
The larger group moves slower, especially as Jan tries to keep them together so they can be covered by her shroud of quiet. This lets Marrin, Avaria, and Ula, along with two very spooked orcs, who keep looking around for Haguur's ghost catch up just as the group enters the harbour.
The voices of Captain Percival and First Mate Lozredak have echoed along the hallway behind the group, indicating that they're still coming.
But now, you all can now hear shouts of guards and Hargroves entering the tunnel too.
For those who's last encounter here was blindfolded, this is a massive natural cave that has been turned into an underground harbour. Most of the cavern is water, but nearer to you the floor raises steeply from the depths to form a wide shelf of dry land. On this land is what you might see in any harbour – sacks and barrels, coils of rope, stacks of planks and bundles of sail. Jetties extend into the water, against these ships of various sizes are moored. Torches and lanterns light up the whole area. Looking further out, across the dark water-filled cavern interior, you can make out what looks like a bend in the cavern that must lead to the sea.
The cavern walls have a number of double doors that Avaria and Ula will remember as entrances to warehouses. They're all closed up, likely locked ahead of the celebration tonight. However, that is not stopping a handful of goblins from trying to break into them.
Jisthelek wave to the group as they enter the chamber. He stands on the edge of the dock. The Rose Marie sits, tied up, in a berth two jetties down the dock.
A single figure can be seen on deck, standing watch, lantern light casting shadows across their face.
Other ships also appear to have sailors on watch, though several also clearly have crews that stayed behind when their captains and first mates went off to have fun. You can hear off key signing and laughter echoing across the water.
A couple of sailors wander the jetties singing as well.
A rowboat makes it's way towards shore at the far end of the jetties. With all the shadows you can only make out that there are two figures in the boat.
The party is re-united, but guards and William and Gillian Hargrove are coming, and perhaps Godrick is lurking nearby.
This post has potentially manipulated dice roll results.
Hearing the voice of Marrin without a body is a bit jarring to Avaria. Relief of knowing her friend is ok washes over her, but the whole experience sets her on edge. "Marrin? Is that really you? So good to hear your voice, I had no idea where you were."
As her friend says she is going to take care of the watch, Avaria decides to head that direction supposedly with her in case she gets in trouble. She doesn't have a way to help with the fires, so she hopes she can help with the ship.
(I don't know how far Ava can travel before she is out of Jan's spell? I'll roll stealth normal, add 10 if she's still in it?)
She slinks to try and hide in the shadows of the nearby boats.
"I don't believe Haguur made it, keep your eye on his orcs, they tried to take this" and Avaria reaches in her bag and holds Marrin's lute out in the air in front of her.
And before she heads out to follow Marrin, she hands Ethel her walking stick, "Thought you might want this?"
The figure on guard hears the gangplank creak and swings around to see who's coming on board. They don't immediately see anyone that could be the source, until they spot some movement further down the dock.
"Hey, who's there?" a familiar voice calls out in the direction of Avaria. "Captain?"
Marrin finds herself on the deck of the Rose Marie, not far away from Tammer, the half-orc crew member, who's leaning on the rails, trying to get a better view of Avaria.
Dodd's nods at Jan's rationale.
"If it got you here, it should be seaworthy enough," Dodd's says. "Hopefully one of the old prisoners you've got with you knew how to sail before he got here."
"Didn't ask... didn't really tell them much about what was happening, didn't want to get their hopes up... or give someone info to sell us out with."
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
“Aye, Ethel.”
“And the old quartermaster is a prisoner in the brig on the Rose Marie. If we release him, he could be an ally in taking and commanding the ship.”
”But Godrick still has that book…”.
(Won’t be available much tonight… assume Ethel rolls with the majority rule)
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Yeah, we got into his lab, didn't find the one we were after, but grabbed one with a map in it and burnt the rest. Figure he's got it on him, or wherever he sleeps... assuming it isn't cuddled up with the zombie we found down there. Bigge in the brig? Good, thought he might be dead. Rose Marie it is, he tried to do right by us, I'd rather not leave him here when we go, and he ought to know a bit about keeping her moving."
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Marrin smirks at having at least slowed the Hargroves down a bit as she attempts to circumvent the drunks to arrive at the orcish shouting first.
Stealth w/advantage: 18
((Presuming that gets her to the orcs ahead of the pair))
Seeing the familiar orcs Marrin is both happy and annoyed. Happy that they managed to get out, which means everyone else likely did, and annoyed because they are idiots.
The happiness increases on seeing Ava and Ula but she doesn't have time for greetings and instead will say quietly and threateningly in Haguur's voice,
"Get to the harbor now."
Intimidation: 8
((She is going to say this while still moving so if the orcs get stabby she ain't there.))
The larger group moves slower, especially as Jan tries to keep them together so they can be covered by her shroud of quiet. This lets Marrin, Avaria, and Ula, along with two very spooked orcs, who keep looking around for Haguur's ghost catch up just as the group enters the harbour.
The voices of Captain Percival and First Mate Lozredak have echoed along the hallway behind the group, indicating that they're still coming.
But now, you all can now hear shouts of guards and Hargroves entering the tunnel too.
For those who's last encounter here was blindfolded, this is a massive natural cave that has been turned into an underground harbour. Most of the cavern is water, but nearer to you the
floor raises steeply from the depths to form a wide shelf of dry land. On this land is what you might see in any harbour – sacks and barrels, coils of rope, stacks of planks and bundles of sail. Jetties extend into the water, against these ships of various sizes are moored. Torches and lanterns light up the whole area. Looking further out, across the dark water-filled
cavern interior, you can make out what looks like a bend in the cavern that must lead to the sea.
The cavern walls have a number of double doors that Avaria and Ula will remember as entrances to warehouses. They're all closed up, likely locked ahead of the celebration tonight. However, that is not stopping a handful of goblins from trying to break into them.
Jisthelek wave to the group as they enter the chamber. He stands on the edge of the dock. The Rose Marie sits, tied up, in a berth two jetties down the dock.
A single figure can be seen on deck, standing watch, lantern light casting shadows across their face.
Other ships also appear to have sailors on watch, though several also clearly have crews that stayed behind when their captains and first mates went off to have fun. You can hear off key signing and laughter echoing across the water.
A couple of sailors wander the jetties singing as well.
A rowboat makes it's way towards shore at the far end of the jetties. With all the shadows you can only make out that there are two figures in the boat.
The party is re-united, but guards and William and Gillian Hargrove are coming, and perhaps Godrick is lurking nearby.
Marrin is pleased to be reunited,
"I was afraid you were all stuck down there, except for Ethel."
and says to Jisthelek when she spots the goblins,
"Have them burn those down, if you can. The more people trying to put out fires the fewer we have after us."
When their destination is explained and she sees one person on watch on the Rose Marie she adds,
"I'll go take care of the watch."
And hurries on ahead and abroad.
((Rolls to get abroad, still invisible))
(Stealth for Marrin - creaky gangplank negates advantage so straight roll)
Hearing the voice of Marrin without a body is a bit jarring to Avaria. Relief of knowing her friend is ok washes over her, but the whole experience sets her on edge. "Marrin? Is that really you? So good to hear your voice, I had no idea where you were."
As her friend says she is going to take care of the watch, Avaria decides to head that direction supposedly with her in case she gets in trouble. She doesn't have a way to help with the fires, so she hopes she can help with the ship.
(I don't know how far Ava can travel before she is out of Jan's spell? I'll roll stealth normal, add 10 if she's still in it?)
She slinks to try and hide in the shadows of the nearby boats.
Stealth 22
Stealth up the gangplank: 13
"Glad to see you again Ava! Everyone make it? Where's Haguur?"
"I don't believe Haguur made it, keep your eye on his orcs, they tried to take this" and Avaria reaches in her bag and holds Marrin's lute out in the air in front of her.
And before she heads out to follow Marrin, she hands Ethel her walking stick, "Thought you might want this?"
Marrin laughs lightly,
"Never thought they were much for music. Thanks for grabbing my lute, but hold on to it until you actually see me again!"
She casts a look at the orcs,
"We'll handle them. Maybe they'd be interested in some light arson in moment."
GP 10
The figure on guard hears the gangplank creak and swings around to see who's coming on board. They don't immediately see anyone that could be the source, until they spot some movement further down the dock.
"Hey, who's there?" a familiar voice calls out in the direction of Avaria. "Captain?"
Marrin finds herself on the deck of the Rose Marie, not far away from Tammer, the half-orc crew member, who's leaning on the rails, trying to get a better view of Avaria.
Avaria puts a hand on the nearest boat, leans over the waters edge and makes heaving sounds as if she is physically ill from too much to drink.
(Avaria - Performance roll please)
(damn, and I was proud of myself for the quick thinking! and no inspiration to burn....)
Performance 15
((Tammer has a weapon?
And to speed things along, Marrin would like to remove the weapon if she does while she's distracted.
Sleight of hand (advantage?): 25
Depending on how this goes will decide what she does next.))