This post has potentially manipulated dice roll results.
Though not entirely confident in Moneus not secretly being a dragonborn, and having successfully kept it so even from Utar and the rest, the half-orc's drawing of lightbringer was MORE than enough reason to dig out a handful of gold pieces and looked about ready to fling them at the elf. "Of course if you and yer fellows want to surrender ahead of time, then I can call off the guards I contacted earlier. Who, by and by, should be on their way here quite shortly." She said with a nonchalant smile.
Obsben Initiative: 10.
(@MB: Doubt it's already been 10 mins, so do keep in mind that Utar still has Bardic Inspiration(d8).)
(@Lerus: Don't know if you want a deception check or not since things are popping off/it be possible she won't be possible for her to get the words out in time. But if so, I'll throw it in a spoiler below)
This post has potentially manipulated dice roll results.
Catching Utar's ploy for what it was, followed closely by his sudden summoning of his bygone comrade, Neya quickly draws her bow and says to the pretender and to whomever he was leading the group, "Your ambush crumbled mere seconds after we stepped into this alley. Do yourselves a favor... Save us the trouble and surrender!"
The conversation goes on for a little bit as the party advances ever slowly. The elf has noticed the change of pace and hesitation, but keeps the talk going as long as the group keeps following, even if just barely. By the time Utar asks about "meeting other comrades," the elf is already making the turn at the end of the alleyway. When Obsben says something about surrender, it is CRAP that reaches the bend. Even though the elf has reached his desired destination, everyone understands that the jig is up.
As you turn the corner in the alley, it opens into a dead end. The unnamed elf stops in front of you and turns around, a wide grin on his face. Almost as if on cue, two other people step out from behind piles of rubbish and crates, cutting off an easy escape. One is a half-orc, the other a bullywug. “Go on and call your guards then. It will be your conscience that weighs when they fall dead on the ground." The halfling's own little ruse seems to be believable enough, but the threat is not enough of a deterrent. Neya has a go, but the elf responds defiantly. "You’ve had your nose where it doesn’t belong,”the elf says coolly, “time for us to bloody it.”
This post has potentially manipulated dice roll results.
"Oh you poor, poor lad. You seem to have misunderstood. They've already been called."Obsben calmly assured as she hurried over to the one side. "And I don't do takesy backsies. But, we'll softly you lot up nicely for their hangsman noose! Ain't that right Graxx!"She shoots Graxx a wink and a thumbs up, then in a short motion towards the elf, her eyes turn black as she utters, "Now come here."The Elf's form appears to twist and churn as the space he occupied distorted as a portal of darkness appears nearby, threatening to pull him into it, before then disappearing from view. For a moment, at least.
But seconds later the portal reappears by Graxx's side just long enough to spit out the elf.
Movement: To P-13(or as close as possible).
Bonus Action: Bardic Inspiration to Graxx(d8).
Action: Cast (2nd level)Vortex Warp on Elf. Con Save(DC 16) or be moved to Q-8.
Future Reaction: If Elf would pass the above Con Save, using Chronal Shift to force a re-roll. Or if she would be Counterspelled, Counterspelling at (3rd level). If check is needed, see spoiler:
-Intelligence Check: 18.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
The banter continues as Obsben moves into position more swiftly than anyone else. As her eyes darken, the elf disappears and suddenly reappears next to Graxx {Q-8}. The tribesman had already received a message of support, which surely makes him even more prepared to attack the enemy delivered to him (Bardic Inspiration).
Neya joins the trash-talking and releases her first arrow. Soon, a second projectile flies in a different direction. Despite her chosen tactic, none of the arrows splash into a blob of acid. (Bullywug takes 12 magical piercing damage; Half-orc takes 10 magical piercing damage.)
As the party's attention is focused on the three assailants in their vicinity, a strange winged humanoid dashes across the sky above and a crossbow bolt flies toward Utar:
Edit: The elf had entered Utar's spirit guardians's range when he was teleported by Obsben. Ilim splashed him with some holy light. (Elf takes 7 radiant damage.)
The fourth assailant's surprise pays off. The bolt finds a gap in Utar's defenses. (Utar takes 23 piercing damage.)
This post has potentially manipulated dice roll results.
Unfazed by the disappearing elf, Graxx simply picks a new target and charges. Raging, the barbarian swings his greataxe with reckless abandon as he approached the bullywug, Obsben's encouraging wink still in his mind. The first swing is accompanied by a radiant burst. (Bullywug takes 58 magical slashing and radiant damage.)
Utar adds insult to injury with a radiant blast of his own. The resulting sparks linger for now. (Bullywug takes 13 radiant damage.)
Shinning and bleeding profusely, the bullywug reacts with two slashes of its shortsword:
-> Shortsword vs. Graxx(Reckless Attack): Attack: 18 Damage: 8
-> On a hit, Graxx rolls a CON saving throw {DC 15} against poison (Belt of Dwarvenkind):19 Damage: 28
-> Shortsword vs. Graxx(Reckless Attack): Attack: 14 Damage: 9
-> On a hit, Graxx rolls a CON saving throw {DC 15} against poison (Belt of Dwarvenkind):29 Damage: 35
-> Sneak Attack may apply for either attack on a hit, so I'll roll it separately here: 15 (if crit, add 16).
The Bullywug hurts Graxx as well but not as deeply. The tribesman's blood is already accustomed to simple poisons. (Graxx takes 25 piercing and poison damage, already halved.)
The Half-orc approaches Graxx from behind and attempts to wack him with a morningstar:
-> Attack vs. Graxx(Reckless Attack): Attack: 22 Damage: 10
-> Attack vs. Graxx(Reckless Attack): Attack: 24 Damage: Unable to parse dice roll.
-> Attack vs. Graxx(Reckless Attack): Attack: 21 Damage: 17
Graxx takes a few more hits, but they are nothing the human warrior has not dealt with before. (Graxx takes 20 bludgeoning and piercing damage, already halved.)
"Huh. Now that was something."Obsben had remarked in seeing the "Elf" disappear from view. "And me without a Kringle... Oh well~"With a shrug, Obsben attention on the few visible fighters, and after running some quick calculations, hustled her over to Utar's side, even if that meant chancing catching an invisible blade in the back. "Alrighty, Graxx! Gonna need ya to pump it up! Pump the Jam! Get that booty move'n and make their day~"She said, or more accurately began to sing towards the end in her own nonchalant way while twirling a strip of cloth she pulled from a sleeve.
And as her impromptu music number began to pick up in beat, Utar and Graxx would start to feel a familiar surge of vigor and fleeting excitement as the magic woven into her words swept through them.
Movement: To S-11.
Action: Cast (5th level)Aid on Obsben, Graxx, and Utar, granting 20 Max HP and healing the same amount.
Bonus Action: Inspiring Graxx(d8). (1 of 4 remaining)
(OOC: I heard this, and just couldn't get it out of my head:)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
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Though not entirely confident in Moneus not secretly being a dragonborn, and having successfully kept it so even from Utar and the rest, the half-orc's drawing of lightbringer was MORE than enough reason to dig out a handful of gold pieces and looked about ready to fling them at the elf. "Of course if you and yer fellows want to surrender ahead of time, then I can call off the guards I contacted earlier. Who, by and by, should be on their way here quite shortly." She said with a nonchalant smile.
Obsben Initiative: 10.
(@MB: Doubt it's already been 10 mins, so do keep in mind that Utar still has Bardic Inspiration(d8).)
(@Lerus: Don't know if you want a deception check or not since things are popping off/it be possible she won't be possible for her to get the words out in time. But if so, I'll throw it in a spoiler below)
-Deception: 27.
When you realize you're doing too much: Signature.
Catching Utar's ploy for what it was, followed closely by his sudden summoning of his bygone comrade, Neya quickly draws her bow and says to the pretender and to whomever he was leading the group, "Your ambush crumbled mere seconds after we stepped into this alley. Do yourselves a favor... Save us the trouble and surrender!"
Initiative: 27
Extended Signature
Graxx smiles wide as he harnesses his trusty axe.
The words of his companions inspire him and fill him with fury!
Graxx's barbaric side is coming out and he is ready to pounce!
Initiative: 13
The conversation goes on for a little bit as the party advances ever slowly. The elf has noticed the change of pace and hesitation, but keeps the talk going as long as the group keeps following, even if just barely. By the time Utar asks about "meeting other comrades," the elf is already making the turn at the end of the alleyway. When Obsben says something about surrender, it is CRAP that reaches the bend. Even though the elf has reached his desired destination, everyone understands that the jig is up.
As you turn the corner in the alley, it opens into a dead end. The unnamed elf stops in front of you and turns around, a wide grin on his face. Almost as if on cue, two other people step out from behind piles of rubbish and crates, cutting off an easy escape. One is a half-orc, the other a bullywug. “Go on and call your guards then. It will be your conscience that weighs when they fall dead on the ground." The halfling's own little ruse seems to be believable enough, but the threat is not enough of a deterrent. Neya has a go, but the elf responds defiantly. "You’ve had your nose where it doesn’t belong,” the elf says coolly, “time for us to bloody it.”
No one is surprised.
(Obsben and Neya can take their turns.)
"Oh you poor, poor lad. You seem to have misunderstood. They've already been called." Obsben calmly assured as she hurried over to the one side. "And I don't do takesy backsies. But, we'll softly you lot up nicely for their hangsman noose! Ain't that right Graxx!" She shoots Graxx a wink and a thumbs up, then in a short motion towards the elf, her eyes turn black as she utters, "Now come here." The Elf's form appears to twist and churn as the space he occupied distorted as a portal of darkness appears nearby, threatening to pull him into it, before then disappearing from view. For a moment, at least.
But seconds later the portal reappears by Graxx's side just long enough to spit out the elf.
Movement: To P-13(or as close as possible).
Bonus Action: Bardic Inspiration to Graxx(d8).
Action: Cast (2nd level)Vortex Warp on Elf. Con Save(DC 16) or be moved to Q-8.
Future Reaction: If Elf would pass the above Con Save, using Chronal Shift to force a re-roll. Or if she would be Counterspelled, Counterspelling at (3rd level). If check is needed, see spoiler:
-Intelligence Check: 18.
When you realize you're doing too much: Signature.
"Just so you know, the guards won't be for our protection..."
Neya draws her Splashbow and turns her attention to the two masquerading as the bullywug and half-orc, aiming for their legs.
Splashbow vs "bullywug" Attack: 25 Damage: 13 (19, 12)
Acid check: 6 Damage: 6 (4, 1)
Splashbow vs "half-orc" Attack: 10 Damage: 11 (21, 10)
Acid check: 9 Damage: 1 (6, 2)
Extended Signature
DM's Screen:
CON save {DC 16}: 1 (1,Nat1)
WIS save {DC 16}: 17
-> Spirit Guardians damage: 14
The banter continues as Obsben moves into position more swiftly than anyone else. As her eyes darken, the elf disappears and suddenly reappears next to Graxx {Q-8}. The tribesman had already received a message of support, which surely makes him even more prepared to attack the enemy delivered to him (Bardic Inspiration).
Neya joins the trash-talking and releases her first arrow. Soon, a second projectile flies in a different direction. Despite her chosen tactic, none of the arrows splash into a blob of acid. (Bullywug takes 12 magical piercing damage; Half-orc takes 10 magical piercing damage.)
As the party's attention is focused on the three assailants in their vicinity, a strange winged humanoid dashes across the sky above and a crossbow bolt flies toward Utar:
-> Light Crossbow vs. Utar: Attack: 24 Damage: 23
-> On a hit, Utar rolls a CON saving throw {DC 11}: 20
Edit: The elf had entered Utar's spirit guardians's range when he was teleported by Obsben. Ilim splashed him with some holy light. (Elf takes 7 radiant damage.)
The fourth assailant's surprise pays off. The bolt finds a gap in Utar's defenses. (Utar takes 23 piercing damage.)
-> Utar's concentration check {DC 11}: 20 (20)
DM's Screen:
WIS save {DC 16}: 15
-> Spirit Guardians damage: 17
At the top pf the elf's turn, he is susceptible to Spirit Guardians again.
Grewalt steps up and releases a golden crossbow bolt, but it is only a glancing blow at the elf. (Elf takes 9 radiant damage.)
The elf then simply and silently disappears from view.
(Graxx and Utar are up next.)
Grimacing from the bolt now lodged in his shoulder, Utar spins on his heels and points Lightbringer towards the Bullywug and comes out blasting.
Attack: 16 Damage: 13
Graxx raises his axe and charges to X,6 to attack the Bullywug.
Graxx will attack RECKLESSLY and with Great Weapon Mastery but he will use the Blunt side of his axe like a mace to make non-lethal attacks.
Attack: 16 Damage: 23
Attack: 21 Damage: 29
Divine Radiant to First Hit: 6
Bardic Inspiration to first attack: 3
Unfazed by the disappearing elf, Graxx simply picks a new target and charges. Raging, the barbarian swings his greataxe with reckless abandon as he approached the bullywug, Obsben's encouraging wink still in his mind. The first swing is accompanied by a radiant burst. (Bullywug takes 58 magical slashing and radiant damage.)
Utar adds insult to injury with a radiant blast of his own. The resulting sparks linger for now. (Bullywug takes 13 radiant damage.)
Shinning and bleeding profusely, the bullywug reacts with two slashes of its shortsword:
-> Shortsword vs. Graxx (Reckless Attack): Attack: 18 Damage: 8
-> On a hit, Graxx rolls a CON saving throw {DC 15} against poison (Belt of Dwarvenkind): 19 Damage: 28
-> Shortsword vs. Graxx (Reckless Attack): Attack: 14 Damage: 9
-> On a hit, Graxx rolls a CON saving throw {DC 15} against poison (Belt of Dwarvenkind): 29 Damage: 35
-> Sneak Attack may apply for either attack on a hit, so I'll roll it separately here: 15 (if crit, add 16).
The Bullywug hurts Graxx as well but not as deeply. The tribesman's blood is already accustomed to simple poisons. (Graxx takes 25 piercing and poison damage, already halved.)
The Half-orc approaches Graxx from behind and attempts to wack him with a morningstar:
-> Attack vs. Graxx (Reckless Attack): Attack: 22 Damage: 10
-> Attack vs. Graxx (Reckless Attack): Attack: 24 Damage: Unable to parse dice roll.
-> Attack vs. Graxx (Reckless Attack): Attack: 21 Damage: 17
Graxx takes a few more hits, but they are nothing the human warrior has not dealt with before. (Graxx takes 20 bludgeoning and piercing damage, already halved.)
END OF INITIATIVE ROUND 1
(Obsben and Neya can take their turns.)
"Huh. Now that was something." Obsben had remarked in seeing the "Elf" disappear from view. "And me without a Kringle... Oh well~" With a shrug, Obsben attention on the few visible fighters, and after running some quick calculations, hustled her over to Utar's side, even if that meant chancing catching an invisible blade in the back. "Alrighty, Graxx! Gonna need ya to pump it up! Pump the Jam! Get that booty move'n and make their day~" She said, or more accurately began to sing towards the end in her own nonchalant way while twirling a strip of cloth she pulled from a sleeve.
And as her impromptu music number began to pick up in beat, Utar and Graxx would start to feel a familiar surge of vigor and fleeting excitement as the magic woven into her words swept through them.
Movement: To S-11.
Action: Cast (5th level)Aid on Obsben, Graxx, and Utar, granting 20 Max HP and healing the same amount.
Bonus Action: Inspiring Graxx(d8). (1 of 4 remaining)
(OOC: I heard this, and just couldn't get it out of my head:)
When you realize you're doing too much: Signature.