Kalhiri, you rush up to the leader and jab through the armor, and then one of the more professional looking marauders draw a small sword lined with shark teeth and cuts at you: Attack: 17 Damage: 7 (looking back at initiative, I believe I skipped Fadi, my apologies, your turn now)
This post has potentially manipulated dice roll results.
Fadi, you draw your sword for an attack, but a rock covered by dust causes you to stumble and not have a good opening for an attack. The leader, his chain shirt still glowing red hot, grunts through the pain, his silver staff sparkles and a ray of cold ice shoots at Pyre-Winder. He is casting Ray of Frost.
Attack: 7 Damage: 16
Meanwhile, one of the reavers tries to stab at Fadi
" Ow!" Calls out Pyre-Winder as he's hit by the icy ray, still it seems fair enough with him having set the fellow on fire and stuck an arrow in his shoulder....
Garth shakes his head and launches an arrow at the priest, as Aeilin swoops by the a fly-by attack, tryiing to fly behind the cover of a building or chimney after making his attack.
Seeing his friend going down, Fadi casts Sanctuary on Pyre-Winder and then reaches him, using Lay On Hands to restore 5 HP of the aaracroka
"Hold on, friend, we'll beat'em!"
[Sanctuary: You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.]
This post has potentially manipulated dice roll results.
"Urgh...", eyes wide Kalhiri gasps as the shortsword connects with her bare skin and cuts deep into her arm. Still, if they could only cut down the leader, perhaps, then the others will surrender? She takes a deep breath to regain her focus and jabs at the leader with her rapier.
The leader narrowly dodges the attack, and raises his hand. What feels like ice covers Garth and Kalhiri, he is casting Hold Person at 3rd level , and both of you need to make Wisdom saving throws (DC 13)
Meanwhile the second reaver fights Fadi: Attack: 22 Damage: 10
Finally, as the brawl continues, local guards have caught wind, and have ran to join the fray. Guards Initiative: 12
...
Unable to parse dice roll. necrotic and 2 magical bludgeoning damage
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
...
1 necrotic
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Kalhiri, you rush up to the leader and jab through the armor, and then one of the more professional looking marauders draw a small sword lined with shark teeth and cuts at you: Attack: 17 Damage: 7 (looking back at initiative, I believe I skipped Fadi, my apologies, your turn now)
Attack: 14 Damage: 10
Fadi steps up to the enemies, and swings his sword against who seems to be their leader
Attack: 4 Damage: 7
If the attack lands, he'll spend 1 spell slot to Divine Smite for an extra 13 radiant damage
He'll also Bonus Action to cast a Shield of Faith on himself.
Pyre-Winder fired his bow at the leader and stoked the fire within the metal.
Bow Attack: 24 Damage: 7
Bonus Action- Activate Heat Metal Damage- 12
Fadi, you draw your sword for an attack, but a rock covered by dust causes you to stumble and not have a good opening for an attack. The leader, his chain shirt still glowing red hot, grunts through the pain, his silver staff sparkles and a ray of cold ice shoots at Pyre-Winder. He is casting Ray of Frost.
Attack: 7 Damage: 16
Meanwhile, one of the reavers tries to stab at Fadi
Attack: 18 Damage: 9
Back to the top of the Initiative, it is Garth's turn, here is the order:
Garth
Bandits (5)
PW & Fadi
Crushing Wave Reaver 1
Kalhiri
Crushing Wave Priest (wounded, hexed by Kalhiri, Heat Metal cast on armor)
Crushing Wave Reaver 2
*wounded means a creature is below half health, bloodied means a creature is below 10% of its health
" Ow!" Calls out Pyre-Winder as he's hit by the icy ray, still it seems fair enough with him having set the fellow on fire and stuck an arrow in his shoulder....
(garth's turn)
(( Sorry! Missed the new round! ))
Garth shakes his head and launches an arrow at the priest, as Aeilin swoops by the a fly-by attack, tryiing to fly behind the cover of a building or chimney after making his attack.
Attack: 16; Damage: 10
Aelin: 21; Damage: 7
Both Garth and Aelin's attacks hit, and the bandits fire another volley of bolts
One at Garth: Attack: 18 Damage: 4
One at Pyre-Winder: Attack: 23 Damage: 13
One at Fadi: Attack: 21 Damage: 4
Two at Kalhiri: Attack: 8 Damage: 3, Attack: 18 Damage: 3
Pyre-Winder falls unconscious, Fadi's turn.
Seeing his friend going down, Fadi casts Sanctuary on Pyre-Winder and then reaches him, using Lay On Hands to restore 5 HP of the aaracroka
"Hold on, friend, we'll beat'em!"
[Sanctuary: You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.]
Pyre-Winder shakes himself awake, " Thankyou."
He pulled the arrow from his chest and fired it at the bandit leader.
( Attack: 16 Damage: 7)
( Healing Word on Garth- 6)
The Reaver engaged with Kalhiri swings again with their shortsword
Attack: 13 Damage: 8
Kalhiri's turn
Attack: 24 Damage: 16
"Urgh...", eyes wide Kalhiri gasps as the shortsword connects with her bare skin and cuts deep into her arm. Still, if they could only cut down the leader, perhaps, then the others will surrender? She takes a deep breath to regain her focus and jabs at the leader with her rapier.
Concentration on Hex (DC 10): 15
Second Wind (bonus): 3
Attack: 11 Damage: 9 piercing + 3 necrotic + 2 bludgeoning damage (disregard necrotic damage if concentration failed)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
The leader narrowly dodges the attack, and raises his hand. What feels like ice covers Garth and Kalhiri, he is casting Hold Person at 3rd level , and both of you need to make Wisdom saving throws (DC 13)
Meanwhile the second reaver fights Fadi: Attack: 22 Damage: 10
Finally, as the brawl continues, local guards have caught wind, and have ran to join the fray. Guards Initiative: 12
Back to the top of the Initiative, it is Garth's turn, here is the order:
Garth
Bandits (5)
PW & Fadi
Crushing Wave Reaver 1
Kalhiri
Crushing Wave Priest (wounded, hexed by Kalhiri,)
Guards (2)
Crushing Wave Reaver 2
*wounded means a creature is below half health, bloodied means a creature is below 10% of its health