As you take out thd last enemy, the air shimmers and, 15 feet away in eight directions you see: a wooden donkey, a xvart, a witch light hand, a vox seeker, an elf named varnyr, a xvart speaker, another witch light hand, another xvart.
So rules for Mounted Combat say that the mount still has its own turn, it just goes at the sine time and can’t attack. So it gets a move and action. So if you want Spitz to disengage before you move, absolutely.
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
So rules for Mounted Combat say that the mount still has its own turn, it just goes at the sine time and can’t attack. So it gets a move and action. So if you want Spitz to disengage before you move, absolutely.
So I could start using the flail and casting Booming Blade and just have Sir Sptiz disengage so we can ride off without giving an opportunity attack?
So rules for Mounted Combat say that the mount still has its own turn, it just goes at the sine time and can’t attack. So it gets a move and action. So if you want Spitz to disengage before you move, absolutely.
So I could start using the flail and casting Booming Blade and just have Sir Sptiz disengage so we can ride off without giving an opportunity attack?
Yep.
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
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Can do the same with
[ action]xxxx[ /action] for Ready, Dodge, Hide, etc.
[ item]xxxx[ /item] for standard items and
[ magicitem]xxxx[ /magicitem] for magic stuff.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Save: 0
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Peregrin is up.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
I didn't catch who dolrik attacked but whoever it was, clearly gave up!
The spore servant (the only enemy left) and it has a -2 in wisdom.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
“Drop him, Peregrin!” Dolrik encourages.
(Possibly defeating 4 enemy in 5 attacks is epic, and quite a contrast to last fight!)
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Hide and shoot!
15
Attack: 23 Damage: 11
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
I love how Peregrin is basically a reliable one shot at this point.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
Nice, the servant is dead.
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
I make performance check for just being cool.
9
I can't wait to be magical!
DMing:
Dragons of Stormwreck Isle
Playing:
None sadly.
Optimization Guides:
Literally Too Angry to Die - A Guide to Optimizing a Barbarian
What you mean by this?
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
As you take out thd last enemy, the air shimmers and, 15 feet away in eight directions you see: a wooden donkey, a xvart, a witch light hand, a vox seeker, an elf named varnyr, a xvart speaker, another witch light hand, another xvart.
the initiative goes: Peregrin, nadir, wooden donkey, xvart, count, Dolrik, witch light hand, vox seeker, elf named varnyr, xvart speaker, witch light hand, xvart
Nadir is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir steps protectively in front of Peregrin and Dolric and throws her javelin at a Xvart (next in ini).
Attack: 19 Damage: 6
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Then she draws another and follows up her attack with a second one (AS).
Attack: 21 Damage: 9
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
That kills it! The wooden donkey moves in and attacks Nadir with its hooves: Attack: 6 Damage: 3
Count is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Would riding out on Sir Spitz give the wood donkey an opportunity attack?
So rules for Mounted Combat say that the mount still has its own turn, it just goes at the sine time and can’t attack. So it gets a move and action. So if you want Spitz to disengage before you move, absolutely.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sir Spitz shall indeed disengage and ride off towards the Witchlight Hand and use the lance keeping the 10' distance and continue riding past:
Attack: 18 Damage: 12
So I could start using the flail and casting Booming Blade and just have Sir Sptiz disengage so we can ride off without giving an opportunity attack?
Yep.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.